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(Needs info about fainting in dungeon games (what you lose, how the day effectivly ends), I put stub cause it's short.) |
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In the {{pkmn|game}}s, '''fainting''' occurs when a [[Pokémon]] reaches 0 {{Stat|HP}}, meaning it has taken as much or more damage than it had remaining hit points. A Pokémon which has fainted is unable to {{pkmn|battle}} until it has been revived. When the the player's [[party]] is viewed, any fainted Pokémon will have a red status bar and a [[status ailment]] symbol saying FNT. | In the {{pkmn|game}}s, '''fainting''' occurs when a [[Pokémon]] reaches 0 {{Stat|HP}}, meaning it has taken as much or more damage than it had remaining hit points. A Pokémon which has fainted is unable to {{pkmn|battle}} until it has been revived. When the the player's [[party]] is viewed, any fainted Pokémon will have a red status bar and a [[status ailment]] symbol saying FNT. | ||
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In the {{pkmn|anime}}, fainting is referred to simply as being [[unable to battle]]. These Pokémon are not always unconscious, but merely do not have the energy or ability to battle, or cannot continue battling for some other reason. | In the {{pkmn|anime}}, fainting is referred to simply as being [[unable to battle]]. These Pokémon are not always unconscious, but merely do not have the energy or ability to battle, or cannot continue battling for some other reason. | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |
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