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Fainting will cause a Pokémon to lose [[happiness]], and it may grow to resent its trainer if it faints often and spends a lot of time unconscious. In {{game|Yellow}}, {{p|Pikachu}} returns to its [[Poké Ball]] when it has fainted. Though a Pokémon which has fainted cannot battle, it can still use any [[move]]s with field effects, such as {{m|Dig}} or [[HM]] moves like {{m|Fly}}. | Fainting will cause a Pokémon to lose [[happiness]], and it may grow to resent its trainer if it faints often and spends a lot of time unconscious. In {{game|Yellow}}, {{p|Pikachu}} returns to its [[Poké Ball]] when it has fainted. Though a Pokémon which has fainted cannot battle, it can still use any [[move]]s with field effects, such as {{m|Dig}} or [[HM]] moves like {{m|Fly}}. | ||
Normal [[item]]s, such as [[potion]]s or [[status ailment healing item]]s will not work on a fainted Pokémon. Instead, they either have to be healed at a [[Pokémon Center]] or brought back with a [[Revive]], [[Max Revive]], or [[ | Normal [[item]]s, such as [[potion]]s or [[status ailment healing item]]s will not work on a fainted Pokémon. Instead, they either have to be healed at a [[Pokémon Center]] or brought back with a [[Revive]], [[Max Revive]], or [[Revival Herb]]. | ||
If all of the [[player character]]'s Pokémon faint, then the trainer will also faint ("''<player name>'' Blacked/Whited Out!"). The player will then be warped back to the last [[Pokémon Center]] visited. | If all of the [[player character]]'s Pokémon faint, then the trainer will also faint ("''<player name>'' Blacked/Whited Out!"). The player will then be warped back to the last [[Pokémon Center]] visited. |
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