Evolution: Difference between revisions

→‎In the TCG: linked to marker, new clause about prior evolutons not technically being attached cards.
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To evolve a Pokémon, a player puts an Evolution Pokémon on top of a Pokémon that is in play that has the name of the card that the Evolution Pokémon "evolves from". In most cases, the name being checked for is the name of the prior evolution of the Pokémon depicted on the Evolution card. However, this is not always the case, especially for variations on standard Pokémon card classifications. After a Pokémon evolves, the new card is considered to be an '''evolved Pokémon''', meaning that it has one or more Pokémon placed underneath it that it evolved from.  
To evolve a Pokémon, a player puts an Evolution Pokémon on top of a Pokémon that is in play that has the name of the card that the Evolution Pokémon "evolves from". In most cases, the name being checked for is the name of the prior evolution of the Pokémon depicted on the Evolution card. However, this is not always the case, especially for variations on standard Pokémon card classifications. After a Pokémon evolves, the new card is considered to be an '''evolved Pokémon''', meaning that it has one or more Pokémon placed underneath it that it evolved from.  


When a Pokémon evolves, any [[Appendix:Glossary (TCG)#Damage|damage counters]] that were on the prior evolved form remain on the evolved Pokémon, and so are any attached cards like {{TCG|Energy}} and {{TCG|Pokémon Tool}}s. However, it recovers from all {{TCG|Special Conditions}}, and any other assorted effects are also cleared off the Pokémon. (Note, however, that markers that are not associated with Special Conditions stay on the Pokémon, along with their associated effects.) The characteristics of the prior evolution, such as {{TCG|type}}, {{TCG|weakness}}, {{TCG|HP}}, and {{TCG|Retreat Cost}},  no longer have any effect on the evolved Pokémon. They are overridden by the characteristics of the evolution card, which generally increases a Pokemon's HP and Retreat Cost and allows for its typing to change through evolution. This also means that evolved Pokémon cannot use any of the {{TCG|attack}}s, {{TCG|Ability|Abilities}}, and other capabilities that the prior evolution had, but also means evolved Pokémon benefit from usually having stronger attacks and more useful Abilities compared to their prior evolutions. Certain effects can care about if a Pokémon has evolved, if a Pokémon has evolved on a specific turn, what Pokémon it evolved from, or a combination of these criteria. Some effects can allow an evolved Pokémon to use attacks from its prior evolutions.  
When a Pokémon evolves, any [[Appendix:Glossary (TCG)#Damage|damage counters]] that were on the prior evolved form remain on the evolved Pokémon, and so are any attached cards like {{TCG|Energy}} and {{TCG|Pokémon Tool}}s. However, it recovers from all {{TCG|Special Conditions}}, and any other assorted effects are also cleared off the Pokémon. (Note, however, that {{TCG|marker}}s that are not associated with Special Conditions stay on the Pokémon, along with their associated effects.) The characteristics of the prior evolution, such as {{TCG|type}}, {{TCG|weakness}}, {{TCG|HP}}, and {{TCG|Retreat Cost}},  no longer have any effect on the evolved Pokémon. They are overridden by the characteristics of the evolution card, which generally increases a Pokemon's HP and Retreat Cost and allows for its typing to change through evolution. This also means that evolved Pokémon cannot use any of the {{TCG|attack}}s, {{TCG|Ability|Abilities}}, and other capabilities that the prior evolution had, but also means evolved Pokémon benefit from usually having stronger attacks and more useful Abilities compared to their prior evolutions. Certain effects can care about if a Pokémon has evolved, if a Pokémon has evolved on a specific turn, what Pokémon it evolved from, or a combination of these criteria. Some effects can allow an evolved Pokémon to use attacks from its prior evolutions.  


The prior evolutions of a Pokémon are still considered to be part of that Pokémon. As such, if an evolved Pokémon leaves play moves to another zone, its prior evolutions are moved along with that card. The cards, however, return to being separate objects.
The prior evolutions of a Pokémon are still considered to be part of that Pokémon. As such, if an evolved Pokémon leaves play and moves to another zone, its prior evolutions are moved along with that card. The cards, however, return to being separate objects. Similarly, the prior evolutions are not considered to be "attached" to the Pokémon. Some cards, such as {{TCG ID|Phantom Forces|AZ|91}}, move a Pokémon out of play but do something different to the cards attached to it. In such cases, the prior evolutions move with the Pokémon card.  


During each player's turn, that player can play any number of Evolution cards from their hand to evolve their Pokémon. Certain other effects can cause an Evolution card to be played and evolve a Pokémon, such as that of {{TCG ID|XY|Evosoda|116}}. However, Pokémon cannot be evolved on the first turn that each player takes in a game or on the first turn they come into play. As evolution counts as entering play, Pokémon cannot evolve on the same turn they have previously evolved or [[Devolution|devolved]]. However, some effects exist which can circumvent these rules. The most common of them are the Adaptive Evolution and Evolutionary Advantage [[Ability (TCG)|Abilities]]. The Ancient Trait [[Ancient Trait|Δ Evolution]] is a mechanic from [[Roaring Skies]] which allows this as well.
During each player's turn, that player can play any number of Evolution cards from their hand to evolve their Pokémon. Certain other effects can cause an Evolution card to be played and evolve a Pokémon, such as that of {{TCG ID|XY|Evosoda|116}}. However, Pokémon cannot be evolved on the first turn that each player takes in a game or on the first turn they come into play. As evolution counts as entering play, Pokémon cannot evolve on the same turn they have previously evolved or [[Devolution|devolved]]. However, some effects exist which can circumvent these rules. The most common of them are the Adaptive Evolution and Evolutionary Advantage [[Ability (TCG)|Abilities]]. The Ancient Trait [[Ancient Trait|Δ Evolution]] is a mechanic from [[Roaring Skies]] which allows this as well.
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