Additional effect: Difference between revisions

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An '''additional effect''' (Japanese: '''ついかこうか''' ''additional effect'') is the in-battle secondary effect of a [[List of moves that do damage|damaging move]].
An '''additional effect''' (Japanese: '''{{ruby|追加効果|ついかこうか}}''' ''additional effect''), sometimes also called an '''added effect''', is the in-battle secondary effect of a [[List of moves that do damage|damaging move]].


Additional effects include stat changes or status conditions with a chance of occurring. Some moves can also have more than one additional effect; {{m|Ice Fang}} is an example of this, with a 10% chance of {{status|freeze|freezing}} the target and an independent 10% chance of causing the target to {{status|flinch}}.
==Additional effect modifiers==
{{incomplete|section|needs=Generations in which Charge Beam's effect chance can overflow}}
There are several moves and {{Abilities}}, as well as an item, which influence the additional effects of moves.
* The Ability {{a|Serene Grace}} doubles the chances of the Pokémon's own moves' additional effects occurring (up to 100%).
* The Ability {{a|Shield Dust}} shields the Pokémon from the additional effects of moves.
* The Ability {{a|Sheer Force}} boosts the damage of the Pokémon's own moves with additional effects, but prevents their additional effects from occurring.
* The rainbow created by {{m|Water Pledge}} when used in combination with {{m|Fire Pledge}} doubles the chances of additional effects occurring.
* The [[held item]] [[Covert Cloak]] protects the holder from the additional effects of moves.


There are three {{Abilities}} which can modify the chance to cause an additional effect. {{a|Serene Grace}} doubles their chances of occurring when the user attacks (up to 100%), {{a|Sheer Force}} removes them from the user's moves but boosts their damage, and {{a|Shield Dust}} makes the Pokémon with that Ability immune to additional effects from moves that damage it. The rainbow created by {{m|Water Pledge}} when used in combination with {{m|Fire Pledge}} also doubles the chances of additional effects occurring (this effect does not stack with Serene Grace).
The effects of the rainbow and Serene Grace stack, except for chances to [[flinch]] (which can only be doubled once), meaning that when used together they quadruple the chance of additional effects. Internally, the chance of an additional effect is stored in a byte; as such, in Generations V to VIII, if the chance of an additional effect is increased past 255 by a combination of Serene Grace and the rainbow effect, it will overflow and wrap back around from 0. This only matters for Charge Beam, whose 70% chance would become 280%, thus causing it to overflow to 24%, as moves with 100% effect chance which overflow back to 100%.


Moves that always lower the user's stat stages such as {{m|Overheat}} and {{m|Close Combat}} are not treated as moves with an additional effect. {{cat|HP-draining moves|HP-draining}}, such as the effect of {{m|Giga Drain}}, is also not considered an additional effect. The item-removing effect of {{m|Knock Off}}, item-stealing effect of {{m|Thief}} and {{m|Covet}}, [[status condition]]-curing effect of {{m|Smelling Salts}} and {{m|Wake-Up Slap}}, barrier-removing effect of {{m|Brick Break}} and {{m|Psychic Fangs}}, and the type-changing effect of {{m|Burn Up}} are not considered additional effects.
==Classification==
Only damaging moves can count as moves with additional effects. Additional effects typically include moves with a chance to increase the user's stats, decrease the target's stats, inflict [[status condition]]s, or cause [[flinch]]ing. Even if the effect has a 100% chance of applying, it can still be classified as an additional effect.


Additional effects caused by using {{m|Fling}} while holding specific items are considered to be additional effects by Shield Dust but not by Sheer Force.
Some moves have multiple additional effects; for example, {{m|Ice Fang}} has a 10% chance of {{status|freeze|freezing}} the target and an independent 10% chance of causing the target to {{status|flinch}}.


The Ability {{a|Stench}} and the [[held item]]s [[Razor Fang]] and [[King's Rock]] grant additional effects to moves, though (in the case of the held items) they do not interact with Sheer Force.
The effects of {{m|Anchor Shot}}, {{m|Ceaseless Edge}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, {{m|Spirit Shackle}}, and {{m|Stone Axe}} are explicitly enumerated as being additional effects, though they would not otherwise be counted as such if not for this exception. Notably, {{m|Thousand Waves}} (which otherwise has an identical effect to Anchor Shot and Spirit Shackle) is not considered to have additional effects.
 
The Abilities {{a|Stench}} and {{a|Poison Touch}} and the [[held item]]s [[Razor Fang]] and [[King's Rock]] grant additional effects to moves. However, Sheer Force only boosts moves that always have additional effects; granting a move an additional effect this way will not allow it to be boosted by Sheer Force if it otherwise would not, but these effects will be suppressed by Sheer Force if it is boosted by Sheer Force (due to already having an additional effect). Similarly, additional effects caused by using {{m|Fling}} while holding specific items are additional effects and are blocked by Shield Dust, but Fling is not affected by Sheer Force (regardless of the held item).
 
[[Max Move]]s are not considered to have additional effects, but some [[Z-Move]]s (such as {{m|Genesis Supernova}} and {{m|Stoked Sparksurfer}}) are.
 
Moves that lower the user's stat stages (such as {{m|Overheat}} and {{m|Close Combat}}) are not considered to have an additional effect, even if they also raise a stat (such as {{m|Scale Shot}}). {{cat|HP-draining moves|HP draining}}, such as the effect of {{m|Giga Drain}}, is also not considered an additional effect. The item-removing effect of {{m|Knock Off}}, item-stealing effect of {{m|Thief}} and {{m|Covet}}, [[status condition]]-curing effect of {{m|Smelling Salts}} and {{m|Wake-Up Slap}}, barrier-removing effect of {{m|Brick Break}} and {{m|Psychic Fangs}}, the type-changing effect of {{m|Burn Up}} and {{m|Double Shock}}, and [[:Category:Moves that switch the target out|switch-forcing]] effect of {{m|Dragon Tail}} and {{m|Circle Throw}} are not considered additional effects.


==List of moves with additional effects==
==List of moves with additional effects==
{{outdated|needs=Generation IX moves}}
{| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;"
{| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;"
|-
|-
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{| border=1 width="100%" class="sortable" style="margin:auto; text-align:center; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;"
{| border=1 width="100%" class="sortable" style="margin:auto; text-align:center; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;"
|-
|-
! style="background: #ddf;" | {{color2|000000|Move}}
! style="background-color: #ddf;" | {{color2|000000|Move}}
! style="background: #ddf;" | {{color2|000000|Type}}
! style="background-color: #ddf;" | {{color2|000000|Type}}
! style="background: #ddf;" | {{color2|000000|Damage category|Category}}
! style="background-color: #ddf;" | {{color2|000000|Damage category|Category}}
! style="background: #ddf;" | {{color|000000|Chance}}
! style="background-color: #ddf;" | {{color|000000|Chance}}
! style="background: #ddf;" | {{color|000000|Additional effect}}
! style="background-color: #ddf;" | {{color|000000|Additional effect}}
|-
|-
| {{m|Acid}}
| {{m|Acid}}
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{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
| style="text-align:left"|Lowers the target's {{DL|Stat|Special Defense}} by 1 [[Stat modifier|stage]].
|-
|-
| {{m|Acid Spray}}
| {{m|Acid Spray}}
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{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Inflicts flinch on the target.
| style="text-align:left"|Inflicts [[flinch]] on the target.
|-
|-
| {{m|Anchor Shot}}
| {{m|Anchor Shot}}
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{{statustable|Physical}}
{{statustable|Physical}}
| 100%
| 100%
| style="text-align:left"|Traps the target.
| style="text-align:left"|[[Escape prevention|Traps]] the target.
|-
|-
| {{m|Ancient Power}}
| {{m|Ancient Power}}
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{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
| style="text-align:left"|Raises all of the user's [[stat]]s ({{DL|Stat|Attack}}, {{DL|Stat|Defense}}, {{DL|Stat|Special Attack}}, Special Defense, and {{DL|Stat|Speed}}) by 1 stage.
|-
| {{m|Apple Acid}}
{{typetable|Grass}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
|-
| {{m|Aqua Step}}
{{typetable|Water}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Raises the user's Speed by 1 stage.
|-
|-
| {{m|Astonish}}
| {{m|Astonish}}
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| 30%
| 30%
| style="text-align:left"|Inflicts flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Aura Wheel}}
{{typetable|Electric}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Raises the user's Speed by 1 stage.
|-
|-
| {{m|Aurora Beam}}
| {{m|Aurora Beam}}
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| 10%
| 10%
| style="text-align:left"|Lowers the target's Attack by 1 stage.
| style="text-align:left"|Lowers the target's Attack by 1 stage.
|-
| {{m|Axe Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts {{status|confusion}} on the target.
|-
| {{m|Barb Barrage}}
{{typetable|Poison}}
{{statustable|Physical}}
| {{tt|50%|30% prior to Generation IX}}
| style="text-align:left"|Inflicts {{status|poison}} on the target.
|-
|-
| {{m|Bite}}
| {{m|Bite}}
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| 30%
| 30%
| style="text-align:left"|Inflicts flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Bitter Malice}}
{{typetable|Ghost}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Lowers the target's Attack by 1 stage.
|-
|-
| {{m|Blaze Kick}}
| {{m|Blaze Kick}}
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{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 10%
| style="text-align:left"|Inflicts {{status|burn}} on the target.
|-
| {{m|Blazing Torque}}
{{typetable|Fire}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
| {{m|Bleakwind Storm}}
{{typetable|Flying}}
{{statustable|Special}}
| {{tt|20%|30% prior to Generation IX}}
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
|-
| {{m|Blizzard}}
| {{m|Blizzard}}
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{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts freeze on the target.
| style="text-align:left"|Inflicts {{status|freeze}} on the target.
|-
|-
| {{m|Blue Flare}}
| {{m|Blue Flare}}
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{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts paralysis on the target.
| style="text-align:left"|Inflicts {{status|paralysis}} on the target.
|-
|-
| {{m|Bolt Strike}}
| {{m|Bolt Strike}}
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| 30%
| 30%
| style="text-align:left"|Inflicts paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
| {{m|Breaking Swipe}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Attack by 1 stage.
|-
|-
| {{m|Bubble}}
| {{m|Bubble}}
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| 100%
| 100%
| style="text-align:left"|Lowers the target's Speed by 1 stage.
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
| {{m|Burning Jealousy}}
{{typetable|Fire}}
{{statustable|Special}}
| Varies
| style="text-align:left"|Inflicts burn on targets with increased stats.
|-
| {{m|Buzzy Buzz}}
{{typetable|Electric}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Inflicts paralysis on the target.
|-
| {{m|Ceaseless Edge}}
{{typetable|Dark}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Creates {{m|Spikes}} on the target's side of the field.
|-
|-
| {{m|Charge Beam}}
| {{m|Charge Beam}}
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| {{tt|100%|Varies prior to Generation V}}
| {{tt|100%|Varies prior to Generation V}}
| style="text-align:left"|Inflicts confusion on the target.
| style="text-align:left"|Inflicts confusion on the target.
|-
| {{m|Chilling Water}}
{{typetable|Water}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Lowers the target's Attack by 1 stage.
|-
|-
| {{m|Clangorous Soulblaze}}
| {{m|Clangorous Soulblaze}}
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| 100%
| 100%
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
|-
| {{m|Combat Torque}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Confusion}}
| {{m|Confusion}}
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{{statustable|Physical}}
{{statustable|Physical}}
| 50%
| 50%
| style="text-align:left"|Raises the user's Defense by 1 stage.
| style="text-align:left"|Raises the user's Defense by 2 stages.
|-
| {{m|Dire Claw}}
{{typetable|Poison}}
{{statustable|Physical}}
| {{tt|50%|~16.66% for each effect}}
| style="text-align:left"|Inflicts poison, paralysis, or {{status|sleep}} on the target.
|-
|-
| {{m|Discharge}}
| {{m|Discharge}}
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| style="text-align:left"|Inflicts confusion on the target.
| style="text-align:left"|Inflicts confusion on the target.
|-
|-
| {{m|Dragon Rush}}
| {{m|Double Iron Bash}}
{{typetable|Dragon}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20%
| 30%
| style="text-align:left"|Inflicts flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
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| 30%
| 30%
| style="text-align:left"|Inflicts paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
| {{m|Dragon Rush}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 20%
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Drum Beating}}
{{typetable|Grass}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
|-
| {{m|Dynamic Punch}}
| {{m|Dynamic Punch}}
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| 10%
| 10%
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
|-
| {{m|Eerie Spell}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Reduces the [[PP]] of the target's most recently used move by 3.
|-
|-
| {{m|Electroweb}}
| {{m|Electroweb}}
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| 10%
| 10%
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
|-
| {{m|Esper Wing}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Raises the user's Speed by 1 stage.
|-
|-
| {{m|Extrasensory}}
| {{m|Extrasensory}}
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| 50%
| 50%
| style="text-align:left"|Raises the user's Special Attack by 1 stage.
| style="text-align:left"|Raises the user's Special Attack by 1 stage.
|-
| {{m|Fiery Wrath}}
{{typetable|Dark}}
{{statustable|Special}}
| 20%
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Fire Blast}}
| {{m|Fire Blast}}
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| 100%
| 100%
| style="text-align:left"|Varies with held item. Not considered an additional effect by Sheer Force.
| style="text-align:left"|Varies with held item. Not considered an additional effect by Sheer Force.
|-
| {{m|Floaty Fall}}
{{typetable|Flying}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Focus Blast}}
| {{m|Focus Blast}}
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| 30%
| 30%
| style="text-align:left"|Inflicts paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
| {{m|Freezing Glare}}
{{typetable|Psychic}}
{{statustable|Special}}
| 10%
| style="text-align:left"|Inflicts freeze on the target.
|-
|-
| {{m|Genesis Supernova}}
| {{m|Genesis Supernova}}
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| 100%
| 100%
| style="text-align:left"|Lowers the target's Speed by 1 stage.
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
| {{m|Grav Apple}}
{{typetable|Grass}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Defense by 1 stage.
|-
|-
| {{m|Gunk Shot}}
| {{m|Gunk Shot}}
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| 100%
| 100%
| style="text-align:left"|Lowers the target's Speed by 1 stage.
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
| {{m|Infernal Parade}}
{{typetable|Ghost}}
{{statustable|Special}}
| 30%
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Inferno}}
| {{m|Inferno}}
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| 100%
| 100%
| style="text-align:left"|Lowers the target's Speed by 1 stage.
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
| {{m|Lumina Crash}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Lowers the target's Special Defense by 2 stages.
|-
|-
| {{m|Lunge}}
| {{m|Lunge}}
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| 50%
| 50%
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
|-
| {{m|Magical Torque}}
{{typetable|Fairy}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts confusion on the target.
|-
| {{m|Malignant Chain}}
{{typetable|Poison}}
{{statustable|Special}}
| 50%
| style="text-align:left"|Inflicts badly poisoned on the target.
|-
| {{m|Matcha Gotcha}}
{{typetable|Grass}}
{{statustable|Special}}
| 20%
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Metal Claw}}
| {{m|Metal Claw}}
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| 30%
| 30%
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
|-
| {{m|Mortal Spin}}
{{typetable|Poison}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Inflicts poison on the target.
|-
| {{m|Mountain Gale}}
{{typetable|Ice}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Mud Bomb}}
| {{m|Mud Bomb}}
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| 100%
| 100%
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
|-
| {{m|Mystical Power}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Raises the user's Special Attack by 1 stage.
|-
|-
| {{m|Needle Arm}}
| {{m|Needle Arm}}
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| 40%
| 40%
| style="text-align:left"|Lowers the target's accuracy by 1 stage.
| style="text-align:left"|Lowers the target's accuracy by 1 stage.
|-
| {{m|Noxious Torque}}
{{typetable|Poison}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts poison on the target.
|-
|-
| {{m|Nuzzle}}
| {{m|Nuzzle}}
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| 10%
| 10%
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
|-
| {{m|Order Up}}
{{typetable|Dragon}}
{{statustable|Physical}}
| {{tt|100%|If the user has a Tatsugiri in its mouth via the Commander Ability}}
| style="text-align:left"|Raises one of the user's stats (Attack, Defense, or Speed) by 1 stage. The boosted stat depends on the {{p|Tatsugiri}}'s form. See {{m|Order Up}}.
|-
|-
| {{m|Play Rough}}
| {{m|Play Rough}}
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| 10%
| 10%
| style="text-align:left"|Inflicts poison on the target.
| style="text-align:left"|Inflicts poison on the target.
|-
| {{m|Pounce}}
{{typetable|Bug}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
|-
| {{m|Powder Snow}}
| {{m|Powder Snow}}
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| 10%
| 10%
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
|-
| {{m|Psychic Noise}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Prevents the target from recovering HP for 2 turns. Can also hit the substitute.
|-
| {{m|Psyshield Bash}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Raises the user's Defense by 1 stage.
|-
| {{m|Pyro Ball}}
{{typetable|Fire}}
{{statustable|Physical}}
| 10%
| style="text-align:left"|Inflicts burn on the target.
|-
| {{m|Rapid Spin}}
{{typetable|Normal}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Raises the user's Speed by 1 stage.
|-
|-
| {{m|Razor Shell}}
| {{m|Razor Shell}}
Line 687: Line 931:
{{statustable|Physical}}
{{statustable|Physical}}
| 50%
| 50%
| style="text-align:left"|Inflicts burn on the target.
|-
| {{m|Salt Cure}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Inflicts 1/8 of the target's maximum HP  as damage per turn; if the target is {{t|Water}} or {{t|Steel}}, it inflicts 1/4 of the target's max HP as damage.
|-
| {{m|Sandsear Storm}}
{{typetable|Ground}}
{{statustable|Special}}
| {{tt|20%|30% prior to Generation IX}}
| style="text-align:left"|Inflicts burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Scald}}
| {{m|Scald}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
| 30%
| style="text-align:left"|Inflicts burn on the target.
|-
| {{m|Scorching Sands}}
{{typetable|Ground}}
{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
Line 705: Line 967:
{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Special: See {{m|Secret Power}}.
| style="text-align:left"|Special: Inflicts varying conditions depending on the battle environment. See {{m|Secret Power}}.
|-
|-
| {{m|Seed Flare}}
| {{m|Seed Flare}}
Line 724: Line 986:
| 20%
| 20%
| style="text-align:left"|Lowers the target's Defense by 1 stage.
| style="text-align:left"|Lowers the target's Defense by 1 stage.
|-
| {{m|Shell Side Arm}}
{{typetable|Poison}}
{{statustable|Special}}
| 20%
| style="text-align:left"|Inflicts poison on the target.
|-
|-
| {{m|Signal Beam}}
| {{m|Signal Beam}}
Line 736: Line 1,004:
| 10%
| 10%
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
|-
| {{m|Sizzly Slide}}
{{typetable|Fire}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Inflicts burn on the target.
|-
| {{m|Skitter Smack}}
{{typetable|Bug}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
|-
|-
| {{m|Sky Attack}}
| {{m|Sky Attack}}
Line 778: Line 1,058:
| 30%
| 30%
| style="text-align:left"|Inflicts flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Spark}}
{{typetable|Electric}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts paralysis on the target.
|-
| {{m|Sparkling Aria}}
{{typetable|Water}}
{{statustable|Special}}
| 100%
| style="text-align:left"|If the target has a burn, cures that burn.
|-
| {{m|Spirit Break}}
{{typetable|Fairy}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
|-
|-
| {{m|Spirit Shackle}}
| {{m|Spirit Shackle}}
Line 785: Line 1,083:
| style="text-align:left"|Traps the target.
| style="text-align:left"|Traps the target.
|-
|-
| {{m|Spark}}
| {{m|Splishy Splash}}
{{typetable|Electric}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Special}}
| 30%
| 30%
| style="text-align:left"|Inflicts paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
| {{m|Springtide Storm}}
{{typetable|Fairy}}
{{statustable|Special}}
| 30%
| style="text-align:left"|Lowers the target's Attack by 1 stage.
|-
|-
| {{m|Steam Eruption}}
| {{m|Steam Eruption}}
Line 820: Line 1,124:
| 30%
| 30%
| style="text-align:left"|Inflicts flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Stone Axe}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Creates {{m|Stealth Rock}} on the target's side of the field.
|-
| {{m|Strange Steam}}
{{typetable|Fairy}}
{{statustable|Special}}
| 20%
| style="text-align:left"|Inflicts confusion on the target.
|-
|-
| {{m|Struggle Bug}}
| {{m|Struggle Bug}}
Line 826: Line 1,142:
| 100%
| 100%
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
|-
| {{m|Syrup Bomb}}
{{typetable|Grass}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Causes the target's Speed to be lowered by 1 stage each turn for 3 turns.
|-
| {{m|Throat Chop}}
{{typetable|Dark}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Prevents the target from using sound-based moves.
|-
|-
| {{m|Thunder}}
| {{m|Thunder}}
Line 856: Line 1,184:
| 10%
| 10%
| style="text-align:left"|Inflicts paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
| {{m|Thunderous Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Defense by 1 stage.
|-
| {{m|Torch Song}}
{{typetable|Fire}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Raises the user's Special Attack by 1 stage.
|-
| {{m|Trailblaze}}
{{typetable|Grass}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Raises the user's Speed by 1 stage.
|-
|-
| {{m|Tri Attack}}
| {{m|Tri Attack}}
Line 862: Line 1,208:
| {{tt|20%|~6.67% for each effect}}
| {{tt|20%|~6.67% for each effect}}
| style="text-align:left"|Inflicts burn, freeze, or paralysis on the target.
| style="text-align:left"|Inflicts burn, freeze, or paralysis on the target.
|-
| {{m|Triple Arrows}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|65%|50% for lowering Defense; 30% for flinch}}
| style="text-align:left"|Lowers the target's Defense by 1 stage or inflicts flinch on the target.
|-
|-
| {{m|Trop Kick}}
| {{m|Trop Kick}}
Line 898: Line 1,250:
| 20%
| 20%
| style="text-align:left"|Inflicts flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Wicked Torque}}
{{typetable|Dark}}
{{statustable|Physical}}
| 10%
| style="text-align:left"|Inflicts sleep on the target.
|-
| {{m|Wildbolt Storm}}
{{typetable|Electric}}
{{statustable|Special}}
| 20%
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Zap Cannon}}
| {{m|Zap Cannon}}
Line 918: Line 1,282:
|}
|}
|}
|}
==In other languages==
{{langtable|color=ddf|bordercolor=ccf
|it=Effeto aggiuntivo
|es=Efecto secundario
|de=Zusatzeffekt{{tt|*|other games; formatted as Zusatz-Effekt in G3-G6, Super Mystery Dungeon and Rescue Team DX}}<br/>Besonderer Effekt{{tt|*|Red and Blue Rescue Team, and Explorers of Time, Darkness and Sky}}
|fr=Cumul d’effet{{tt|*|G3 to G6 main series}}<br/>Effet additionnel{{tt|*|other games}}
|zh_cmn=追加效果
|zh_yue=追加效果
|ko=추가 효과가
}}


==See also==
==See also==
*{{cat|Moves by effect}}
*{{cat|Moves by effect}}
{{-}}
{{Project Games notice|game mechanic}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[it:Effetti aggiuntivi]]
[[ja:追加効果]]
[[ja:追加効果]]
[[zh:追加效果]]
[[zh:追加效果]]
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