Poppy (Masters): Difference between revisions

m (Text replacement - "Sync move targets all opponents." to "Sync moves will target all opposing sync pairs.")
Line 148: Line 148:
===Sync grid===
===Sync grid===
The [[sync grid]] for Poppy and Tinkaton is an expanded grid, made available since the pair first released.
The [[sync grid]] for Poppy and Tinkaton is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Play Rough: Power +3
| Play Rough: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Play Rough: Power +3
| Play Rough: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Play Rough: Power +3
| Play Rough: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Play Rough: Power +3
| Play Rough: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Play Rough: Power +3
| Play Rough: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Play Rough: Accuracy +10
| Play Rough: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Play Rough: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Play Rough: Superduper Effective 5
| Powers up moves that are super effective.
| 8
| 96
| 2
|-style="background:#fff"
| Play Rough: Paralysis Synergy 5
| Powers up the user’s moves when the target is paralyzed.
| 10
| 120
| 3
|-style="background:#fff"
| Thunder Wave: Accuracy +10
| Thunder Wave: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Thunder Wave: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Steel-Hard Gigaton Hammer: Power +2
| Steel-Hard Gigaton Hammer: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Steel-Hard Gigaton Hammer: Power +2
| Steel-Hard Gigaton Hammer: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Steel-Hard Gigaton Hammer: Power +2
| Steel-Hard Gigaton Hammer: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Steel-Hard Gigaton Hammer: Power +2
| Steel-Hard Gigaton Hammer: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Steel-Hard Gigaton Hammer: Power +2
| Steel-Hard Gigaton Hammer: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Steel-Hard Gigaton Hammer: Twofer 9
| Applies the Free Move Next effect to the user when its Pokémon uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Reeeal Strong!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Reeeal Strong!: Catalytic Kick 9
| Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| Sand Shelter
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Pinpoint Entry 1
| Raises the user’s accuracy by 1 stat rank when it enters a battle.
| 8
| 96
| 2
|-style="background:#fff"
| Fast-Track 9
| Raises the user’s Speed by one stat rank when its Pokémon uses a move.
| 10
| 120
| 2
|-style="background:#fff"
| Charging Infliction 2
| Charges the user’s move gauge by 2 when its Pokémon uses a status move.
| 10
| 120
| 3
|-style="background:#fff"
| Haymaker
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Endurance
| When the user enters battle with full HP, applies the Enduring effect to it.
| 10
| 120
| 3
|-style="background:#fff"
| Sync Freebie
| Applies the Free Move Next effect to the user after using its sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Defense Crush 9
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 4
|-style="background:#fff"
| Use Status P-Move on Opp: Attack ↓2 9
| Lowers the target’s Attack by 2 stat ranks when the user’s Pokémon uses a status move targeting that opponent.
| 10
| 120
| 4
|-style="background:#fff"
| Adrenaline 1
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
| 10
| 120
| 5
|-style="background:#fff"
| S-Move: Physical Boost ↑2 9
| Increases the user’s Physical Moves ↑ Next effect by 2 ranks after using its sync move.
| 10
| 120
| 5
|-style="background:#fff"
| Steel-Hard Strength Gigaton Hammer: Power +25
| Steel-Hard Strength Gigaton Hammer: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Steel-Hard Strength Gigaton Hammer: Power +25
| Steel-Hard Strength Gigaton Hammer: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Steel-Hard Strength Gigaton Hammer: Power +25
| Steel-Hard Strength Gigaton Hammer: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Steel-Hard Strength Gigaton Hammer: Power +25
| Steel-Hard Strength Gigaton Hammer: Power ↑ +25
| 5
| 60
| 3
|}


==Appearances==
==Appearances==
2,724

edits