Multi-strike move: Difference between revisions

Undo revision 3586388 by Exempt-Medic (talk) this edit was done "according to the Beat Up page", which I'm simultaneously correcting (see Talk:King's Rock#Discussion 2)
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(Undo revision 3586388 by Exempt-Medic (talk) this edit was done "according to the Beat Up page", which I'm simultaneously correcting (see Talk:King's Rock#Discussion 2))
Tag: Undo
(9 intermediate revisions by 7 users not shown)
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[[File:Fury Swipes IX.png|thumb|{{m|Fury Swipes}}, a multi-strike move]]
[[File:Fury Swipes V.png|thumb|{{m|Fury Swipes}}, a multi-strike move]]
'''Multi-strike moves''' are [[move]]s that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. {{m|Bide}}, {{m|Counter}}, and {{m|Mirror Coat}} only take the final hit of a multi-strike move into consideration.
'''Multi-strike moves''' are [[move]]s that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. {{m|Bide}}, {{m|Counter}}, and {{m|Mirror Coat}} only take the final hit of a multi-strike move into consideration.


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Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage.  
Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage.  
In this generation only, multi-strike moves end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone.
In this generation only, multi-strike moves end instantly upon breaking a {{OBP|substitute|doll}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone.


===Generation II===
===Generation II===
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Multi-strike moves can now continue hitting even after breaking a substitute, then dealing damage directly to the targeted Pokémon. If a multi-strike move activates a target's [[Focus Band]], no subsequent hits can knock it out.  
Multi-strike moves can now continue hitting even after breaking a substitute, then dealing damage directly to the targeted Pokémon. If a multi-strike move activates a target's [[Focus Band]], no subsequent hits can knock it out.  


If the user is holding a [[King's Rock]], the chance of causing the target to [[flinch]] is independent of how many times the move hit (i.e., always ~12% in Generation II), except with {{m|Beat Up}}, where each hit has an independent chance of causing the target to flinch.
If the user is holding a [[King's Rock]], the chance of causing the target to [[flinch]] is independent of how many times the move hit (i.e., always ~12% in Generation II).


===Generation III===
===Generation III===
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{{a|Color Change}} will activate after the first hit of a multi-strike move, possibly changing the [[Type chart|type effectiveness]] of the remaining strikes.
{{a|Color Change}} will activate after the first hit of a multi-strike move, possibly changing the [[Type chart|type effectiveness]] of the remaining strikes.


Each strike from a multi-strike move has an independent chance of activating an {{cat|Abilities that activate upon taking damage|Ability that activates on taking damage}}, and each strike of a multi-strike move that makes [[contact]] has an independent chance of activating an [[Contact#Abilities|Ability that activates on contact]]. If a Pokémon using a multi-strike move falls {{status|sleep|asleep}} or faints between strikes, such as due to {{a|Effect Spore}} or {{a|Rough Skin}}, the move will end immediately.
Each strike from a multi-strike move has an independent chance of activating an {{cat|Abilities that activate upon taking damage|Ability that activates on taking damage}}, and each strike of a multi-strike move that makes [[contact]] has an independent chance of activating an [[Contact#Abilities|Ability that activates on contact]]. If a Pokémon using a multi-strike move falls {{status|sleep|asleep}} or faints between strikes, such as due to {{a|Effect Spore}} or {{a|Rough Skin}}, the move will end immediately. In every Generation III game except for {{v2|Emerald}} and {{pkmn|XD: Gale of Darkness}}, due to {{DL|List of battle glitches (Generation III)|Multi-strike moves inflict status upon their target|a glitch}}, if a Pokémon uses a multi-strike move other than {{m|Triple Kick}} against a target with an [[Ability]] that inflicts a [[status condition]] on [[contact]], and the move's user triggers this Ability with the move's final strike, there is a 1% chance that the target also becomes afflicted by the status condition inflicted by their Ability.


If the user is holding a [[King's Rock]], each strike now has an independent chance of causing the target to flinch.
If the user is holding a [[King's Rock]], each strike now has an independent chance of causing the target to flinch.
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===Generation IX===
===Generation IX===
If a [[Loaded Dice]] is held, moves that hit 2~5 times now hit 4~5 times; {{m|Triple Axel}} and {{m|Triple Kick}} will only have one accuracy check; {{m|Population Bomb}} will also only have one accuracy check, and it will hit 4~10 times.
If a [[Loaded Dice]] is held, moves that hit 2-5 times now hit 4-5 times; {{m|Triple Axel}} and {{m|Triple Kick}} will only have one accuracy check; {{m|Population Bomb}} will also only have one accuracy check, and it will hit 4-10 times.


==List of multi-strike moves==
==List of multi-strike moves==
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Most multi-strike moves will hit an opponent 2, 3, 4, or 5 times for each use. These moves are more likely to hit 2 or 3 times than 4 or 5, but will always hit 5 times when used by a Pokémon with the {{a|Skill Link}} Ability.
Most multi-strike moves will hit an opponent 2, 3, 4, or 5 times for each use. These moves are more likely to hit 2 or 3 times than 4 or 5, but will always hit 5 times when used by a Pokémon with the {{a|Skill Link}} Ability.


{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};"
{| class="roundy" style="margin:auto; background: #{{stellar color light}}; border: 5px solid #{{stellar color}};"
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|-
|  
|  
{| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"  
{| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{stellar color light}}; border-collapse:collapse;"  
|- style="background:#{{physical color light}}"
|- style="background:#{{stellar color light}}"
! rowspan=2 | Number of hits
! rowspan=2 | Number of hits
! colspan=2 | Chance of happening
! colspan=2 | Chance of happening
|- style="background:#{{physical color light}}"
|- style="background:#{{stellar color light}}"
! Gen I-IV
! Gen I-IV
! Gen V on
! Gen V on
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{{-}}
{{-}}


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{| class="roundy" style="margin:auto; background: #{{stellar color light}}; border: 5px solid #{{stellar color}};"
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|-
|  
|  
{| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"  
{| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{stellar color light}}; border-collapse:collapse;"  
|- style="background:#{{physical color light}}"
|- style="background:#{{stellar color light}}"
! Name
! Name
! Type
! Type
! Category
! Power
! Power
! Accuracy
! Accuracy
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| class="l" | {{m|Arm Thrust}}
| class="l" | {{m|Arm Thrust}}
{{Typetable|Fighting}}
{{Typetable|Fighting}}
{{statustable|Physical}}
| class="c" | 15
| class="c" | 15
| class="c" | 100%
| class="c" | 100%
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| class="l" | {{m|Barrage}}
| class="l" | {{m|Barrage}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 15
| class="c" | 15
| class="c" | 85%
| class="c" | 85%
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| class="l" | {{m|Bone Rush}}
| class="l" | {{m|Bone Rush}}
{{Typetable|Ground}}
{{Typetable|Ground}}
{{statustable|Physical}}
| class="c" | 25
| class="c" | 25
| class="c" | {{tt|90%|80% prior to Generation V}}
| class="c" | {{tt|90%|80% prior to Generation V}}
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| class="l" | {{m|Bullet Seed}}
| class="l" | {{m|Bullet Seed}}
{{Typetable|Grass}}
{{Typetable|Grass}}
{{statustable|Physical}}
| class="c" | {{tt|25|10 prior to Generation V}}
| class="c" | {{tt|25|10 prior to Generation V}}
| class="c" | 100%
| class="c" | 100%
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| class="l" | {{m|Comet Punch}}
| class="l" | {{m|Comet Punch}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 18
| class="c" | 18
| class="c" | 85%
| class="c" | 85%
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| class="l" | {{m|Double Slap}}
| class="l" | {{m|Double Slap}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 15
| class="c" | 15
| class="c" | 85%
| class="c" | 85%
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| class="l" | {{m|Fury Attack}}
| class="l" | {{m|Fury Attack}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 15
| class="c" | 15
| class="c" | 85%
| class="c" | 85%
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| class="l" | {{m|Fury Swipes}}
| class="l" | {{m|Fury Swipes}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 18
| class="c" | 18
| class="c" | 80%
| class="c" | 80%
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| class="l" | {{m|Icicle Spear}}
| class="l" | {{m|Icicle Spear}}
{{Typetable|Ice}}
{{Typetable|Ice}}
{{statustable|Physical}}
| class="c" | {{tt|25|10 prior to Generation V}}
| class="c" | {{tt|25|10 prior to Generation V}}
| class="c" | 100%
| class="c" | 100%
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| class="l" | {{m|Pin Missile}}
| class="l" | {{m|Pin Missile}}
{{Typetable|Bug}}
{{Typetable|Bug}}
{{statustable|Physical}}
| class="c" | {{tt|25|14 prior to Generation VI}}
| class="c" | {{tt|25|14 prior to Generation VI}}
| class="c" | {{tt|95%|85% prior to Generation VI}}
| class="c" | {{tt|95%|85% prior to Generation VI}}
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| class="l" | {{m|Rock Blast}}
| class="l" | {{m|Rock Blast}}
{{Typetable|Rock}}
{{Typetable|Rock}}
{{statustable|Physical}}
| class="c" | 25
| class="c" | 25
| class="c" | {{tt|90%|80% prior to Generation V}}
| class="c" | {{tt|90%|80% prior to Generation V}}
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| class="l" | {{m|Scale Shot}}
| class="l" | {{m|Scale Shot}}
{{Typetable|Dragon}}
{{Typetable|Dragon}}
{{statustable|Physical}}
| class="c" | 25
| class="c" | 25
| class="c" | 90%
| class="c" | 90%
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| class="l" | {{m|Spike Cannon}}
| class="l" | {{m|Spike Cannon}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 20
| class="c" | 20
| class="c" | 100%
| class="c" | 100%
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| class="l" | {{m|Tail Slap}}
| class="l" | {{m|Tail Slap}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 25
| class="c" | 25
| class="c" | 85%
| class="c" | 85%
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| class="l" | {{m|Water Shuriken}}{{tt|*|When Battle Bond is not activated}}
| class="l" | {{m|Water Shuriken}}{{tt|*|When Battle Bond is not activated}}
{{Typetable|Water}}
{{Typetable|Water}}
{{statustable|Special}}
| class="c" | 15
| class="c" | 15
| class="c" | 100%
| class="c" | 100%
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Uniquely for a multi-strike move, {{m|Dragon Darts}} can hit different targets with each of its strikes.
Uniquely for a multi-strike move, {{m|Dragon Darts}} can hit different targets with each of its strikes.


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{| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"  
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|- style="background:#{{physical color light}}"
|- style="background:#{{stellar color light}}"
! Name
! Name
! Type
! Type
! Category
! Power
! Power
! Accuracy
! Accuracy
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| class="l" | {{m|Bonemerang}}
| class="l" | {{m|Bonemerang}}
{{Typetable|Ground}}
{{Typetable|Ground}}
{{statustable|Physical}}
| class="c" | 50
| class="c" | 50
| class="c" | 90%
| class="c" | 90%
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| class="l" | {{m|Double Hit}}
| class="l" | {{m|Double Hit}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 35
| class="c" | 35
| class="c" | 90%
| class="c" | 90%
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| class="l" | {{m|Double Iron Bash}}
| class="l" | {{m|Double Iron Bash}}
{{Typetable|Steel}}
{{Typetable|Steel}}
{{statustable|Physical}}
| class="c" | 60
| class="c" | 60
| class="c" | 100%
| class="c" | 100%
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| class="l" | {{m|Double Kick}}
| class="l" | {{m|Double Kick}}
{{Typetable|Fighting}}
{{Typetable|Fighting}}
{{statustable|Physical}}
| class="c" | 30
| class="c" | 30
| class="c" | 100%
| class="c" | 100%
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| class="l" | {{m|Dragon Darts}}
| class="l" | {{m|Dragon Darts}}
{{Typetable|Dragon}}
{{Typetable|Dragon}}
{{statustable|Physical}}
| class="c" | 50
| class="c" | 50
| class="c" | 100%
| class="c" | 100%
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| class="l" | {{m|Dual Chop}}
| class="l" | {{m|Dual Chop}}
{{Typetable|Dragon}}
{{Typetable|Dragon}}
{{statustable|Physical}}
| class="c" | 40
| class="c" | 40
| class="c" | 90%
| class="c" | 90%
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| class="l" | {{m|Dual Wingbeat}}
| class="l" | {{m|Dual Wingbeat}}
{{Typetable|Flying}}
{{Typetable|Flying}}
{{statustable|Physical}}
| class="c" | 40
| class="c" | 40
| class="c" | 90%
| class="c" | 90%
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| class="l" | {{m|Gear Grind}}
| class="l" | {{m|Gear Grind}}
{{Typetable|Steel}}
{{Typetable|Steel}}
{{statustable|Physical}}
| class="c" | 50
| class="c" | 50
| class="c" | 85%
| class="c" | 85%
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| class="8" | {{m|Surging Strikes}}
| class="8" | {{m|Surging Strikes}}
{{Typetable|Water}}
{{Typetable|Water}}
{{statustable|Physical}}
| class="c" | 25
| class="c" | 25
| class="c" | 100%
| class="c" | 100%
| class="c" | 5
| class="c" | 5
| class="c" | 3
| class="c" | 3
|-
| class="l" | {{m|Tachyon Cutter}}
{{Typetable|Steel}}
{{statustable|Special}}
| class="c" | 50
| class="c" data-sort-value=101% | ∞%
| class="c" | 10
| class="c" | 2
|-
|-
| class="l" | {{m|Triple Dive}}
| class="l" | {{m|Triple Dive}}
{{Typetable|Water}}
{{Typetable|Water}}
{{statustable|Physical}}
| class="c" | 30
| class="c" | 30
| class="c" | 95%
| class="c" | 95%
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| class="l" | {{m|Twin Beam}}
| class="l" | {{m|Twin Beam}}
{{Typetable|Psychic}}
{{Typetable|Psychic}}
{{statustable|Special}}
| class="c" | 40
| class="c" | 40
| class="c" | 100%
| class="c" | 100%
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| class="l" | {{m|Twineedle}}
| class="l" | {{m|Twineedle}}
{{Typetable|Bug}}
{{Typetable|Bug}}
{{statustable|Physical}}
| class="c" | 25
| class="c" | 25
| class="c" | 100%
| class="c" | 100%
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| {{m|Water Shuriken}}{{tt|*|When Battle Bond is active}}
| {{m|Water Shuriken}}{{tt|*|When Battle Bond is active}}
{{Typetable|Water}}
{{Typetable|Water}}
{{statustable|Special}}
| class="c" | 20
| class="c" | 20
| class="c" | 100%
| class="c" | 100%
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For Triple Kick and Triple Axel, the [[power]] of each subsequent hit is greater: Triple Kick has 10 power on its first hit, 20 on its second hit, and 30 on its third hit; Triple Axel has 20 power on its first hit, 40 on its second hit, and 60 on its third hit. Population Bomb has a power of 20 for each hit.
For Triple Kick and Triple Axel, the [[power]] of each subsequent hit is greater: Triple Kick has 10 power on its first hit, 20 on its second hit, and 30 on its third hit; Triple Axel has 20 power on its first hit, 40 on its second hit, and 60 on its third hit. Population Bomb has a power of 20 for each hit.


{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};"
{| class="roundy" style="margin:auto; background: #{{stellar color light}}; border: 5px solid #{{stellar color}};"
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|- style="background:#{{physical color light}}"
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! Name
! Name
! Type
! Type
! Category
! Power
! Power
! Accuracy
! Accuracy
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| class="l" | {{m|Triple Axel}}
| class="l" | {{m|Triple Axel}}
{{Typetable|Ice}}
{{Typetable|Ice}}
{{statustable|Physical}}
| class="c" | 20
| class="c" | 20
| class="c" | 90%
| class="c" | 90%
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| class="l" | {{m|Triple Kick}}
| class="l" | {{m|Triple Kick}}
{{Typetable|Fighting}}
{{Typetable|Fighting}}
{{statustable|Physical}}
| class="c" | 10
| class="c" | 10
| class="c" | 90%
| class="c" | 90%
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| class="l" | {{m|Population Bomb}}
| class="l" | {{m|Population Bomb}}
{{Typetable|Normal}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 20
| class="c" | 20
| class="c" | 90%
| class="c" | 90%