Multi-strike move: Difference between revisions

Undo revision 3586388 by Exempt-Medic (talk) this edit was done "according to the Beat Up page", which I'm simultaneously correcting (see Talk:King's Rock#Discussion 2)
m (Like I said on the talk page, name for this and the category seems inaccurate.)
(Undo revision 3586388 by Exempt-Medic (talk) this edit was done "according to the Beat Up page", which I'm simultaneously correcting (see Talk:King's Rock#Discussion 2))
Tag: Undo
(149 intermediate revisions by 62 users not shown)
Line 1: Line 1:
{{move|Multi-hit move}}[[File:{{#switch: {{#expr: {{#time: U}} mod 20}}|0=Fury Swipes|1=BW_Prerelease_Klink_battle|2=Fury_Attack_IV|3=Arm Thrust|4=Barrage|5=Bone Rush|6=Bullet Seed|7=Comet Punch|8=DoubleSlap|9=Icicle_Spear_IV|10=Rock Blast|11=Spike_Cannon_IV|12=Pin_Missile_IV|13=Tail Slap|14=Bonemerang|15=Double Kick|16=Double_Hit_IV|17=Dual_Chop|18=Twineedle_IV|19=Triple_Kick_IV}}.png|thumb|{{m|{{#switch: {{#expr: {{#time: U}} mod 20}}|0=Fury Swipes|1=Gear Grind|2=Fury Attack|3=Arm Thrust|4=Barrage|5=Bone Rush|6=Bullet Seed|7=Comet Punch|8=DoubleSlap|9=Icicle Spear|10=Rock Blast|11=Spike Cannon|12=Pin Missile|13=Tail Slap|14=Bonemerang|15=Double Kick|16=Double Hit|17=Dual Chop|18=Twineedle|19=Triple Kick}}}}, a swipe move, in action]]
[[File:Fury Swipes V.png|thumb|{{m|Fury Swipes}}, a multi-strike move]]
'''Swipe moves''', also called '''multi-hit moves''', are [[moves]] that strike an opponent more than one time in the same turn. Most swipe moves will hit the opponent 2-5 times in a turn, but some work differently. Swipe moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. {{m|Bide}} and {{m|Counter}} only take the final hit of a swipe move into consideration.
'''Multi-strike moves''' are [[move]]s that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. {{m|Bide}}, {{m|Counter}}, and {{m|Mirror Coat}} only take the final hit of a multi-strike move into consideration.


==[[Generation I]]==
==Effect==
Swipe moves stop instantly upon breaking an enemy {{m|Substitute}}. If an opponent is knocked out by a swipe move, the game does not state how many times the attack hit. Only the first hit of a swipe move could be a critical hit, but in such an event, all subsequent hits would also do double damage.
===Generation I===
If an opponent is knocked out by a multi-strike move, the game does not state how many times the attack hit.


==[[Generation II]]==
Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage.  
The game now states how many times a swipe move hit if it knocked out an enemy. If a Pokémon's [[Focus Band]] activates against a hit of a swipe move, all subsequent hits will not knock it out. The [[King's Rock]] will take each hit into consideration when determining whether or not the opponent will flinch. Each individual hit of a swipe move has its own chance of being a critical hit, and if the first hit is a critical hit, it no longer makes subsequent hits deal that much damage.
In this generation only, multi-strike moves end instantly upon breaking a {{OBP|substitute|doll}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone.


==[[Generation III]]==
===Generation II===
Pokémon with abilities that rely on the opponent making physical contact can activate on each hit of a swipe move that makes contact. If such an ability causes the Pokémon to fall asleep or freeze, the attack will immediately end without being fully executed.
If the target faints, the number of strikes is shown afterward.


==[[Generation IV]]==
Each strike has an independent chance of being a critical hit.
If a swipe move breaks a Substitute (and didn't use the last hit to break it), the move continues, striking the Pokémon that was behind the Substitute. A [[Focus Sash]] activated by a swipe move will protect the holder from the rest of the attack. Pokémon with the {{a|Skill Link}} ability are guaranteed that any 2-5 hit swipe move they use will hit the full five times. The [[Razor Fang]] will take each hit into consideration when determining whether or not the opponent will flinch.


==[[Generation V]]==
Multi-strike moves can now continue hitting even after breaking a substitute, then dealing damage directly to the targeted Pokémon. If a multi-strike move activates a target's [[Focus Band]], no subsequent hits can knock it out.  
The Focus Sash and Focus Band no longer protect the holder against multiple hits of a swipe move (unless the Focus Band activates multiple times). The newly upgraded {{a|Sturdy}} only activates against one single hit of a swipe move (provided said hit would have knocked out the target and that said target was at full HP to begin with). The abilities {{a|Weak Armor}}, {{a|Sap Sipper}} and {{a|Justified}} are activated by each hit of a swipe move. The newly upgraded ability {{a|Stench}} will take each hit into consideration when determining whether or not the opponent will flinch.


==List of swipe moves==
If the user is holding a [[King's Rock]], the chance of causing the target to [[flinch]] is independent of how many times the move hit (i.e., always ~12% in Generation II).
===2-5 hits per turn===
Most swipe moves have a chance to hit an opponent two, three, four, or five times in one turn. These moves have better odds of hitting fewer times, but will always have the maximum of five hits when used by a Pokémon with {{a|Skill Link}}.


{| class="bluetable c sortable" border="1" cellpadding="2" align="center"
===Generation III===
|- style="background: #ccf;"
The number of hits is now shown before the target faints.
! Number of hits
 
! Chance of happening
{{a|Color Change}} will activate after the first hit of a multi-strike move, possibly changing the [[Type chart|type effectiveness]] of the remaining strikes.
 
Each strike from a multi-strike move has an independent chance of activating an {{cat|Abilities that activate upon taking damage|Ability that activates on taking damage}}, and each strike of a multi-strike move that makes [[contact]] has an independent chance of activating an [[Contact#Abilities|Ability that activates on contact]]. If a Pokémon using a multi-strike move falls {{status|sleep|asleep}} or faints between strikes, such as due to {{a|Effect Spore}} or {{a|Rough Skin}}, the move will end immediately. In every Generation III game except for {{v2|Emerald}} and {{pkmn|XD: Gale of Darkness}}, due to {{DL|List of battle glitches (Generation III)|Multi-strike moves inflict status upon their target|a glitch}}, if a Pokémon uses a multi-strike move other than {{m|Triple Kick}} against a target with an [[Ability]] that inflicts a [[status condition]] on [[contact]], and the move's user triggers this Ability with the move's final strike, there is a 1% chance that the target also becomes afflicted by the status condition inflicted by their Ability.
 
If the user is holding a [[King's Rock]], each strike now has an independent chance of causing the target to flinch.
 
[[Shell Bell]] activates after each strike, considering the damage from that strike only.
 
===Generation IV===
If a multi-strike move activates a target's [[Focus Sash]], no subsequent hits can knock it out. Each strike has an independent chance of activating a [[Razor Fang]]. [[Shell Bell]] activates after the last strike, considering the damage from all of the strikes.
 
Pokémon with {{a|Skill Link}} will always hit five times when using a 2-5 hit multi-strike move.
 
===Generation V===
The number of strikes is now shown after the target faints.
 
The [[Focus Sash]], [[Focus Band]], and {{a|Sturdy}} need to activate for each individual strike. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent.
 
{{a|Color Change}} now activates after the last hit of a multi-strike move, so [[Type chart|type effectiveness]] will not change during the attack.
 
Each individual strike from a [[Physical move|physical]] multi-strike move will activate {{a|Weak Armor}}. Each individual strike from a {{type|Dark}} multi-strike move will activate {{a|Justified}}; however, a {{type|Grass}} multi-strike move will only activate {{a|Sap Sipper}} once. Each individual strike from a [[contact]] multi-strike move will activate a [[Rocky Helmet]].
 
Each strike has an independent chance of activating {{a|Stench}} (but this does not stack with the Razor Fang or King's Rock).
 
Items like [[Cell Battery]], etc. activate on the first strike and are consumed in the first strike itself.
 
===Generation VI===
{{a|Parental Bond}} turns most single-strike damaging moves into multi-strike moves that hit twice per use.
 
If a contact multi-strike move is blocked by {{m|Spiky Shield}} or {{m|King's Shield}}, the negative effect will only apply once.
 
===Generation VII===
Each individual strike from a multi-strike move will activate {{a|Stamina}}.
 
===Generation IX===
If a [[Loaded Dice]] is held, moves that hit 2-5 times now hit 4-5 times; {{m|Triple Axel}} and {{m|Triple Kick}} will only have one accuracy check; {{m|Population Bomb}} will also only have one accuracy check, and it will hit 4-10 times.
 
==List of multi-strike moves==
===Variable number of strikes===
Most multi-strike moves will hit an opponent 2, 3, 4, or 5 times for each use. These moves are more likely to hit 2 or 3 times than 4 or 5, but will always hit 5 times when used by a Pokémon with the {{a|Skill Link}} Ability.
 
{| class="roundy" style="margin:auto; background: #{{stellar color light}}; border: 5px solid #{{stellar color}};"
|-
|
{| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{stellar color light}}; border-collapse:collapse;"  
|- style="background:#{{stellar color light}}"
! rowspan=2 | Number of hits
! colspan=2 | Chance of happening
|- style="background:#{{stellar color light}}"
! Gen I-IV
! Gen V on
|-
|-
| 2
| 2
| 37.5%
| 3/8 (37.5%)
| 35%
|-
|-
| 3
| 3
| 37.5%
| 3/8 (37.5%)
| 35%
|-
|-
| 4
| 4
| 12.5%
| 1/8 (12.5%)
| 15%
|-
|-
| 5
| 5
| 12.5%
| 1/8 (12.5%)
|-
| 15%
|}
|}
|}
In Generations IV and earlier, moves in the below list will hit on average 3 times, provided that the move does not miss. From Generation V onward, the average number of hits is now 3.1, provided that the move does not miss.
{{-}}


 
{| class="roundy" style="margin:auto; background: #{{stellar color light}}; border: 5px solid #{{stellar color}};"
{| class="bluetable c sortable" border="1" cellpadding="2" align="center"
|-
|- style="background: #ccf;"
|
{| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{stellar color light}}; border-collapse:collapse;"  
|- style="background:#{{stellar color light}}"
! Name
! Name
! Base power
! Type
! Category
! Power
! Accuracy
! Accuracy
! Notes
! PP
! Average power<br>Gen I-IV
! Average power<br>Gen V on
|-
|-
| {{m|Arm Thrust}}
| class="l" | {{m|Arm Thrust}}
| 15
{{Typetable|Fighting}}
| 100%
{{statustable|Physical}}
| Until [[Generation V]], was the [[signature move]] of {{p|Makuhita}} and {{p|Hariyama}}.
| class="c" | 15
| class="c" | 100%
| class="c" | 20
| class="c" | 45
| class="c" | 46.5
|-
|-
| {{m|Barrage}}
| class="l" | {{m|Barrage}}
| 15
{{Typetable|Normal}}
| 85%
{{statustable|Physical}}
| Signature move of {{p|Exeggcute}} and {{p|Exeggutor}}.
| class="c" | 15
| class="c" | 85%
| class="c" | 20
| class="c" | 45
| class="c" | 46.5
|-
|-
| {{m|Bone Rush}}
| class="l" | {{m|Bone Rush}}
| 25
{{Typetable|Ground}}
| {{tt|90%|80% prior to Generation V}}
{{statustable|Physical}}
| Until Generation IV, was a signature move of {{p|Cubone}} and {{p|Marowak}}.
| class="c" | 25
| class="c" | {{tt|90%|80% prior to Generation V}}
| class="c" | 10
| class="c" | 75
| class="c" | 77.5
|-
|-
|{{m|Bullet Seed}}
| class="l" | {{m|Bullet Seed}}
| {{tt|25|10 prior to Generation V}}
{{Typetable|Grass}}
| 100%
{{statustable|Physical}}
|
| class="c" | {{tt|25|10 prior to Generation V}}
| class="c" | 100%
| class="c" | 30
| class="c" | 30
| class="c" | 77.5
|-
|-
| {{m|Comet Punch}}
| class="l" | {{m|Comet Punch}}
| 18
{{Typetable|Normal}}
| 85%
{{statustable|Physical}}
|
| class="c" | 18
| class="c" | 85%
| class="c" | 15
| class="c" | 54
| class="c" | 55.8
|-
|-
| {{m|DoubleSlap}}
| class="l" | {{m|Double Slap}}
| 15
{{Typetable|Normal}}
| 85%
{{statustable|Physical}}
|
| class="c" | 15
| class="c" | 85%
| class="c" | 10
| class="c" | 45
| class="c" | 46.5
|-
|-
| {{m|Fury Attack}}
| class="l" | {{m|Fury Attack}}
| 15
{{Typetable|Normal}}
| 85%
{{statustable|Physical}}
|
| class="c" | 15
| class="c" | 85%
| class="c" | 20
| class="c" | 45
| class="c" | 46.5
|-
|-
| {{m|Fury Swipes}}
| class="l" | {{m|Fury Swipes}}
| 18
{{Typetable|Normal}}
| 80%
{{statustable|Physical}}
|
| class="c" | 18
| class="c" | 80%
| class="c" | 15
| class="c" | 54
| class="c" | 55.8
|-
|-
| {{m|Icicle Spear}}
| class="l" | {{m|Icicle Spear}}
| {{tt|25|10 prior to Generation V}}
{{Typetable|Ice}}
| 100%
{{statustable|Physical}}
| Prior to Generation V, was the signature move of {{p|Shellder}}.
| class="c" | {{tt|25|10 prior to Generation V}}
| class="c" | 100%
| class="c" | 30
| class="c" | 30
| class="c" | 77.5
|-
|-
| {{m|Pin Missile}}
| class="l" | {{m|Pin Missile}}
| 14
{{Typetable|Bug}}
| 85%
{{statustable|Physical}}
|
| class="c" | {{tt|25|14 prior to Generation VI}}
| class="c" | {{tt|95%|85% prior to Generation VI}}
| class="c" | 20
| class="c" | 42
| class="c" | {{tt|77.5|43.4 in Generation V}}
|-
|-
| {{m|Rock Blast}}
| class="l" | {{m|Rock Blast}}
| 25
{{Typetable|Rock}}
| {{tt|90%|80% prior to Generation V}}
{{statustable|Physical}}
|
| class="c" | 25
| class="c" | {{tt|90%|80% prior to Generation V}}
| class="c" | 10
| class="c" | 75
| class="c" | 77.5
|-
|-
| {{m|Spike Cannon}}
| class="l" | {{m|Scale Shot}}
| 20
{{Typetable|Dragon}}
| 100%
{{statustable|Physical}}
|
| class="c" | 25
| class="c" | 90%
| class="c" | 20
| class="c" | N/A
| class="c" | 77.5
|-
|-
| {{m|Tail Slap}}
| class="l" | {{m|Spike Cannon}}
| 25
{{Typetable|Normal}}
| 85%
{{statustable|Physical}}
| Signature move of {{p|Minccino}} and {{p|Cinccino}}.
| class="c" | 20
| class="c" | 100%
| class="c" | 15
| class="c" | 60
| class="c" | 62
|-
|-
| class="l" | {{m|Tail Slap}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 25
| class="c" | 85%
| class="c" | 10
| class="c" | N/A
| class="c" | 77.5
|-
| class="l" | {{m|Water Shuriken}}{{tt|*|When Battle Bond is not activated}}
{{Typetable|Water}}
{{statustable|Special}}
| class="c" | 15
| class="c" | 100%
| class="c" | 20
| class="c" | N/A
| class="c" | 46.5
|}
|}
|}
* Average power is equal to the move's base power per hit multiplied by the average number of hits, provided that the move does not miss. To take accuracy into account in the average power, multiply the two together (possibly after making adjustments for {{stat|accuracy}} and {{stat|evasion}} modifiers).
* Prior to [[Generation IX]], if {{a|Battle Bond}} is activated, Water Shuriken will always hit three times, and its base power will increase to 20.
===Fixed number of multiple strikes===
Several multi-strike moves hit an opponent a specific number of times per use. Most of these moves always hit exactly twice, but {{m|Surging Strikes}} and {{m|Triple Dive}} always hit exactly 3 times.
These moves are typically less common than multi-strike moves that hit 2-5 strikes per use, with several of them being [[signature move]]s. They generally have higher power than multi-strike moves that hit 2-5 strikes per use, as they only hit twice. Moves affected by {{a|Parental Bond}} become this type of multi-strike move.


===2 hits per turn===
Uniquely for a multi-strike move, {{m|Dragon Darts}} can hit different targets with each of its strikes.
Several swipe moves hit an opponent exactly twice in one turn. For the most part, these moves are found on fewer Pokémon, several of them being [[signature moves]], and generally have higher power than other swipe moves, as they only hit twice.
 
{| class="bluetable c sortable" border="1" cellpadding="2" align="center"
{| class="roundy" style="margin:auto; background: #{{stellar color light}}; border: 5px solid #{{stellar color}};"
|- style="background: #ccf;"
|-
|
{| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{stellar color light}}; border-collapse:collapse;"  
|- style="background:#{{stellar color light}}"
! Name
! Name
! Base power
! Type
! Category
! Power
! Accuracy
! Accuracy
! Notes
! PP
! Strikes
|-
| class="l" | {{m|Bonemerang}}
{{Typetable|Ground}}
{{statustable|Physical}}
| class="c" | 50
| class="c" | 90%
| class="c" | 10
| class="c" | 2
|-
| class="l" | {{m|Double Hit}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 35
| class="c" | 90%
| class="c" | 10
| class="c" | 2
|-
| class="l" | {{m|Double Iron Bash}}
{{Typetable|Steel}}
{{statustable|Physical}}
| class="c" | 60
| class="c" | 100%
| class="c" | 5
| class="c" | 2
|-
| class="l" | {{m|Double Kick}}
{{Typetable|Fighting}}
{{statustable|Physical}}
| class="c" | 30
| class="c" | 100%
| class="c" | 30
| class="c" | 2
|-
|-
| {{m|Bonemerang}}
| class="l" | {{m|Dragon Darts}}
| 50
{{Typetable|Dragon}}
| 90%
{{statustable|Physical}}
| One of the signature moves of {{p|Cubone}} and {{p|Marowak}}
| class="c" | 50
| class="c" | 100%
| class="c" | 10
| class="c" | 2
|-
|-
| {{m|Double Hit}}
| class="l" | {{m|Dual Chop}}
| 35
{{Typetable|Dragon}}
| 90%
{{statustable|Physical}}
| Required for {{p|Aipom}} to [[evolve]] into {{p|Ambipom}}.
| class="c" | 40
| class="c" | 90%
| class="c" | 15
| class="c" | 2
|-
|-
| {{m|Double Kick}}
| class="l" | {{m|Dual Wingbeat}}
| 30
{{Typetable|Flying}}
| 100%
{{statustable|Physical}}
|
| class="c" | 40
| class="c" | 90%
| class="c" | 10
| class="c" | 2
|-
|-
| {{m|Dual Chop}}
| class="l" | {{m|Gear Grind}}
| 40
{{Typetable|Steel}}
| 90%
{{statustable|Physical}}
|
| class="c" | 50
| class="c" | 85%
| class="c" | 15
| class="c" | 2
|-
|-
| {{m|Gear Grind}}
| class="8" | {{m|Surging Strikes}}
| 50
{{Typetable|Water}}
| 85%
{{statustable|Physical}}
| One of the signature moves of {{p|Klink}}, {{p|Klang}}, and {{p|Klinklang}}.
| class="c" | 25
| class="c" | 100%
| class="c" | 5
| class="c" | 3
|-
|-
| {{m|Twineedle}}
| class="l" | {{m|Tachyon Cutter}}
| 25
{{Typetable|Steel}}
| 100%
{{statustable|Special}}
| Prior to Generation V, the signature move of {{p|Beedrill}}.
| class="c" | 50
| class="c" data-sort-value=101% | ∞%
| class="c" | 10
| class="c" | 2
|-
|-
| class="l" | {{m|Triple Dive}}
{{Typetable|Water}}
{{statustable|Physical}}
| class="c" | 30
| class="c" | 95%
| class="c" | 10
| class="c" | 3
|-
| class="l" | {{m|Twin Beam}}
{{Typetable|Psychic}}
{{statustable|Special}}
| class="c" | 40
| class="c" | 100%
| class="c" | 10
| class="c" | 2
|-
| class="l" | {{m|Twineedle}}
{{Typetable|Bug}}
{{statustable|Physical}}
| class="c" | 25
| class="c" | 100%
| class="c" | 20
| class="c" | 2
|-
| {{m|Water Shuriken}}{{tt|*|When Battle Bond is active}}
{{Typetable|Water}}
{{statustable|Special}}
| class="c" | 20
| class="c" | 100%
| class="c" | 20
| class="c" | 3
|}
|}
|}


===Accuracy-dependent multiple strikes===
{{m|Triple Kick}} and {{m|Triple Axel}} can hit up to three times per use, while {{m|Population Bomb}} can hit up to ten times. An [[accuracy]] check is performed before each strike to determine if the move continues. From [[Generation V]] onward, if the user has {{a|Skill Link}}, only the initial accuracy check is performed.


===1-3 hit(s) per turn===
For Triple Kick and Triple Axel, the [[power]] of each subsequent hit is greater: Triple Kick has 10 power on its first hit, 20 on its second hit, and 30 on its third hit; Triple Axel has 20 power on its first hit, 40 on its second hit, and 60 on its third hit. Population Bomb has a power of 20 for each hit.
Triple Kick works differently from other swipe moves. It will hit an opponent three times in one turn, but its base power (10 originally) will increase by 10 with each hit. However, unlike other swipe moves, each hit has its own accuracy check, and once one hit misses, the entire move is ended.


{| class="bluetable c sortable" border="1" cellpadding="2" align="center"
{| class="roundy" style="margin:auto; background: #{{stellar color light}}; border: 5px solid #{{stellar color}};"
|- style="background: #ccf;"
|-
|
{| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{stellar color light}}; border-collapse:collapse;"  
|- style="background:#{{stellar color light}}"
! Name
! Name
! Base power
! Type
! Category
! Power
! Accuracy
! Accuracy
! Notes
! PP
! Strikes
! Effective power
|-
| class="l" | {{m|Triple Axel}}
{{Typetable|Ice}}
{{statustable|Physical}}
| class="c" | 20
| class="c" | 90%
| class="c" | 10
| class="c" | 3
| class="c" | 94.14
|-
|-
| {{m|Triple Kick}}
| class="l" | {{m|Triple Kick}}
| 10
{{Typetable|Fighting}}
| {{tt|90%|per hit}}
{{statustable|Physical}}
| [[Signature move]] of {{p|Hitmontop}}.
| class="c" | 10
| class="c" | 90%
| class="c" | 10
| class="c" | 3
| class="c" | 47.07<!-- exact: 0*10% + 10*90%*10% + 30*90%*90%*10% + 60*90%*90%*90% = 47.07 -->
|-
|-
| class="l" | {{m|Population Bomb}}
{{Typetable|Normal}}
{{statustable|Physical}}
| class="c" | 20
| class="c" | 90%
| class="c" | 10
| class="c" | 10
| class="c" | 117.24<!-- exact: 20*.9^n+20*.9^n+1...+20*.9^10 = 117.23788-->
|}
|}
|}
In the table above, effective power is average power with all three accuracy checks taken into account (modifiers to {{stat|accuracy}} and {{stat|evasion}}, including {{status|taking aim}} and {{a|No Guard}}, are not considered).


==Trivia==
===Party-dependent multiple strikes===
*{{m|DoubleSlap}} is the only swipe move with "double" in its name that can hit 2-5 times.
{{Incomplete|section}}
*{{m|Triple Kick}} is the only swipe move that powers up on each consecutive hit, and the only one where hits after the first one can miss.
{{m|Beat Up}} uniquely hits a number of times equal to the number of Pokémon in the user's party, excluding those who are fainted or who have a {{status|non-volatile status}}. Its base power and damage mechanics have varied between generations.
 
In [[Generation II]], each strike of Beat Up deals typeless damage with a base power of 10, but uses each individual team member's {{stat|Attack}} stat and [[level]] to calculate damage; as a result, its damage is unaffected by any changes to the user's Attack stat (such as {{m|Swords Dance}}). Because it deals typeless damage, Beat Up receives no benefit from [[Same-type attack bonus]] and ignores {{a|Wonder Guard}}.
 
Starting in [[Generation V]], Beat Up deals {{type|Dark}} damage, benefits from STAB, and interacts normally with Wonder Guard. Instead of using each party member's Attack stat to calculate damage, Beat Up only considers the user's Attack, meaning any change to the user's Attack through moves like Swords Dance now applies normally. Instead, party members' [[Base stats|base Attack stats]] are used to calculate their strikes' base power, with the new formula:
 
<math>BasePower = \dfrac{BaseAttack_{PartyMember}}{10}+5</math>


For example, a {{p|Weavile}} using Beat Up with active team members {{p|Shuckle}} and {{p|Conkeldurr}} would make three strikes with base powers of 17, 6, and 19, respectively.


==Trivia==
* {{m|Double Slap}} is the only multi-strike move with "double" in its name that can hit 2-5 times, though its Japanese name '''{{tt|おうふくビンタ|Ōfuku Binta}}''' ''Round Trip Slap'' is more accurate.
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves]]
[[Category:Moves|*]]
[[Category:Swipe moves|*]]
[[Category:Multi-strike moves|*]]
 
[[de:Mehrmals angreifende Attacken#Serien-Attacken]]
[[fr:Capacité à plusieurs coups]]
[[it:Mossa multicolpo]]
[[ja:連続攻撃技]]
[[zh:连续招式]]