Zone (Masters): Difference between revisions

m
→‎By 6★ EX sync move: congrats bede you now have yet another one-time summon of a field effect
(revised intro to make it clearer that this mechanic has only appeared in masters, added the final zone to the intro, added info about zone setters + related passives added in the last six months, added info about field sync pairs who can set zone with their sync move, minor edits)
m (→‎By 6★ EX sync move: congrats bede you now have yet another one-time summon of a field effect)
(14 intermediate revisions by 5 users not shown)
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[[File:Steel Zone Masters.png|thumb|230px|Activating a Steel Zone]]
[[File:Steel Zone Masters.png|thumb|230px|Activating a Steel Zone]]
'''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in [[Pokémon Masters EX]] that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside [[weather]] and [[terrain]]. Similar to these field effects, zones will last for 45 seconds (not including [[sync move]]s or [[Max Move]]s), unless the same type of zone is summoned again or a Pokémon on the field has a certain skill that extends the duration of zones.
'''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in {{g|Masters EX}} that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside {{mas|weather}} and [[terrain]].  


There are thirteen types of zones, one for each type whose moves are not powered up by a weather or terrain effect. In order of release, the zones are Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, Ice Zone, and Normal Zone. Each zone powers up attacks of the corresponding type (e.g., Ghost Zone powers up {{type|Ghost}} moves).  
At normal game speed, zones generally last for 45 seconds. This excludes time that [[sync pair]]s spend performing [[sync move]]s or [[Max Move|max moves]], but this includes time spent on everything else (e.g., moves' animation times, [[stat]]s getting raised or lowered, taking damage from {{weather|hail}} or a {{weather|sandstorm}}, {{mas|skill}}s activating, or [[status condition]]s being applied or taking effect). At faster speeds, zones last shorter to accommodate for quicker gameplay. However, the duration of a zone can be extended if the same type of zone is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the zone.
 
There are thirteen types of zones, one for each type whose moves are not powered up by a weather or terrain effect. In order of release, the zones are Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, Ice Zone, and Normal Zone. Each zone powers up attacks of the corresponding [[type]] by 50% (e.g., Ghost Zone powers up {{type|Ghost}} moves).


==Creating zones==
==Creating zones==
Zone effects may be applied through {{DL|List of moves (Masters)|Wishes|item moves}}, Trainer moves, buddy moves, and {{mas|Skill}}s. Some [[File:Masters Field.png|32px]]Field sync pairs can set a zone using their [[sync move]] after being raised to {{6EX}} (including those with the Field EX role).
Zones may be applied through {{DL|List of moves (Masters)|Wishes|item moves}}, Trainer moves, [[buddy move]]s, and {{mas|Skill}}s. Some [[File:Masters Field.png|32px]]Field sync pairs can set a zone using their [[sync move]] after being raised to {{6EX}} (including those with the Field [[EX role]]).


===By item move===
===By item move===
{| class="roundtable" style="margin:left; text-align:center; background:#{{orange color}}; border:5px solid #{{gold color}}"
{| class="roundy" style="margin:left; text-align:center; background:#{{orange color}}; border:5px solid #{{gold color}}"
|- style="background-color:#{{gold color light}}"
|- style="background-color:#{{gold color light}}"
! style="width:75px {{roundytl|5px}}"| Item move
! style="width:75px {{roundytl|5px}}"| Item move
! style="width:100px"| Zone
! style="width:100px"| Zone
! style="width:235px {{roundytr|5px}}"| Playable users
! style="width:235px {{roundytr|5px}}"| Playable pairs
|- style="background-color:#{{gold color light}}"
|- style="background-color:#fff"
| Bug Wish<br>[[File:Masters Bug Wish.png|75px]]
| Bug Wish<br>[[File:Masters Bug Wish.png|75px]]
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| {{mas|Ingo}} ({{DL|Ingo (Masters)|Accelgor|Special Costume}}) & {{p|Accelgor}}<!--<br>{{mas|Viola}} ({{DL|Viola (Masters)|Vivillon (Icy Snow Pattern)|Holiday 2023}}) & {{p|Vivillon}}-->
| {{sync|Ingo|Accelgor|Special Costume}}<br>{{sync|Viola|Vivillon|Holiday 2023}}
|-
|- style="background-color:#fff"
| Dark Wish<br>[[File:Masters Dark Wish.png|75px]]
| Dark Wish<br>[[File:Masters Dark Wish.png|75px]]
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| [[Sygna Suit]] {{mas|Cyrus}} & {{p|Darkrai}}
|{{sync|Cyrus|Darkrai|sygna=1}}<br>{{sync/player|egg|Umbreon}}
|-
|- style="background-color:#fff"
| Dragon Wish<br>[[File:Masters Dragon Wish.png|75px]]
| Dragon Wish<br>[[File:Masters Dragon Wish.png|75px]]
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| {{mas|Lucas}} & {{p|Dialga}}
| {{sync|Lucas|Dialga}}
|-
|- style="background-color:#fff"
| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]]
| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]]
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| [[Sygna Suit]] {{mas|Wally}} & {{p|Gardevoir}}/[[Mega Evolution (Masters)|Mega Gardevoir]]<br>[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}
| {{sync|Wally|Gardevoir|sygna=1}}<br>{{sync|Hau|Tapu Koko|sygna=1}}<br>{{sync/player|egg|Sylveon}}
|-
|- style="background-color:#fff"
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]]
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]]
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| {{mas|Skyla}} ({{DL|Skyla (Masters)|Tornadus|Anniversary 2022}}) & {{p|Tornadus}}
| {{sync|Skyla|Tornadus|Anniversary 2022}}
|-
|- style="background-color:#fff"
| Ghost Wish<br>[[File:Masters Ghost Wish.png|75px]]
| Ghost Wish<br>[[File:Masters Ghost Wish.png|75px]]
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| [[Sygna Suit]] {{mas|Cynthia}} ({{DL|Cynthia (Masters)|Giratina|Renegade}}) & {{p|Giratina}}
| {{sync|Cynthia|Giratina|sygna=1|Renegade}}
|-
|- style="background-color:#fff"
| Ground Wish<br>[[File:Masters Ground Wish.png|75px]]
| Ground Wish<br>[[File:Masters Ground Wish.png|75px]]
| style="background-color:#{{ground color}}" | Ground Zone
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| {{mas|Courtney}} & {{p|Camerupt}}/[[Mega Evolution (Masters)|Mega Camerupt]]
| {{sync|Courtney|Camerupt}}
|-
|- style="background-color:#fff"
| Ice Wish<br>[[File:Masters Ice Wish.png|75px]]
| Ice Wish<br>[[File:Masters Ice Wish.png|75px]]
| style="background-color:#{{ice color}}" | Ice Zone
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| {{mas|Irida}} & {{p|Glaceon}}
| {{sync|Irida|Glaceon}}<br>{{sync/player|egg|Glaceon}}
|-
|- style="background-color:#fff"
| Normal Wish<br>[[File:Masters Normal Wish.png|75px]]
| Normal Wish<br>[[File:Masters Normal Wish.png|75px]]
| style="background-color:#{{normal color}}" | Normal Zone
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| {{mas|Palmer}} & {{p|Regigigas}}
| {{sync|Palmer|Regigigas}}
|-
|- style="background-color:#fff"
| Poison Wish<br>[[File:Masters Poison Wish.png|75px]]
| Poison Wish<br>[[File:Masters Poison Wish.png|75px]]
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| {{mas|Iris}} ({{DL|Iris (Masters)|Naganadel|Fall 2022}}) & {{p|Naganadel}}
| {{sync|Iris|Naganadel|Fall 2022}}
|-
|- style="background-color:#fff"
| Rock Wish<br>[[File:Masters Rock Wish.png|75px]]
| Rock Wish<br>[[File:Masters Rock Wish.png|75px]]
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| [[Sygna Suit]] {{DL|Diantha (Masters)|Diancie|Diantha}} & {{p|Diancie}}/[[Mega Evolution (Masters)|Mega Diancie]]
| {{sync|Diantha|Diancie|sygna=1}}
|-
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]]
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]]
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="{{roundybr|5px}}" | {{mas|Marnie}} ({{DL|Marnie (Masters)|Mawile|Palentine's 2022}}) & {{p|Mawile}}/[[Mega Evolution (Masters)|Mega Mawile]]
| style="{{roundybr|5px}}" | {{sync|Marnie|Mawile|Palentine's 2022}}<br>{{sync|Selene|Scizor|Special Costume}}
|}
|}


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* 5% chance:
* 5% chance:
** Ghost Zone
** Ghost Zone
|[[File:VSLillie Special Costume Masters.png|75px]]<br>{{mas|Lillie}} (Special Costume) & {{p|Polteageist}}
|[[File:VSLillie Special Costume Masters.png|75px]]<br>{{sync|Lillie|Polteageist|Special Costume}}
|- style="background:#fff"
| Let's Cool Down!
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| colspan=2 | Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
| [[File:VSGrusha Masters.png|75px]]<br>{{sync|Grusha|Cetitan}}
|- style="background:#fff"
|- style="background:#fff"
|Mutual Understanding!
|Mutual Understanding!
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| colspan=2 | Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks.
| colspan=2 | Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks.
|[[File:VSAkari Masters.png|75px]]<br>{{mas|Akari}} & {{rf|Hisuian}} {{p|Samurott}}
|[[File:VSAkari Masters.png|75px]]<br>{{sync|Akari|Samurott}}
|- style="background:#fff"
|- style="background:#fff"
|The Show Begins!
|The Show Begins!
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| colspan=2 | Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks.
| colspan=2 | Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks.
|[[File:VSPiers Sygna Masters.png|75px]]<br>[[Sygna Suit]] {{mas|Piers}} & {{p|Toxtricity}}
|[[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=1}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | Triumphant Research!
| style="{{roundybl|5px}}" | Triumphant Research!
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| colspan=2 | Turns the field of play’s zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user’s Speed by 3 stat ranks. Lowers the user’s Sp. Def by 1 stat rank.
| colspan=2 | Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by 3 stat ranks. Lowers the user's Sp. Def by 1 stat rank.
| style="{{roundybr|5px}}" | [[File:VSHop Champion Masters.png|75px]]<br>{{mas|Hop}} (Champion) & {{rf|Galarian}} {{p|Zapdos}}
| style="{{roundybr|5px}}" | [[File:VSHop Champion Masters.png|75px]]<br>{{sync|Hop|Zapdos|Champion}}
|}
|}


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{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="background:#{{gold color light}}"
|- style="background:#{{gold color light}}"
! style="{{roundytl|5px}}" | Buddy Move
! style="{{roundytl|5px}}" | Buddy move
! Type
! Type
! Category
! Category
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! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | Trainer
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" |B {{m|Double Team}}
| Blooming {{m|Mortal Spin}}
{{typetable|Poison}}
{{statustable|Physical}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play.<br>Never misses. Lowers the target's Defense by 3 stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}}
|- style="background:#fff"
| Rampant {{m|Mud-Slap}}
{{typetable|Ground}}
{{statustable|Special}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Activation Condition: When the user is hit by an attack move one time. Deactivation Condition: When this move is used.<br>Never misses. Lowers the target's accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
| [[File:VSRika Masters.png|75px]]<br>{{sync|Rika|Clodsire}}
|- style="background:#fff"
| style="{{roundybl|5px}}" |Transformational {{m|Double Team}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type.
| Activation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.
| style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{mas|Calem}} ({{DL|Calem (Masters)|Greninja (Sync Move: Dark ↔ Water)|Champion}}) & {{p|Greninja}}
| style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{sync|Calem|Greninja|Champion}}
|}
|}


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| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| After using sync move (first time only)
| After using sync move (first time only)
| [[Sygna Suit]] {{mas|Roxie}} and {{p|Toxtricity}}
| {{sync|Roxie|Toxtricity|sygna=1}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
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| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| After using max move (first time only)
| After using max move (first time only)
| [[Sygna Suit]] {{mas|Roxie}} and {{p|Toxtricity}}
| {{sync|Roxie|Toxtricity|sygna=1}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
| Arctic Arrival
| Arctic Arrival
| style="background-color:#{{ice color}}" | Ice Zone
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| {{mas|Irida}} and {{p|Glaceon}}
| {{sync|Irida|Glaceon}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
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| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| After using sync move (first time only)
| After using sync move (first time only)
| {{mas|Hop}} (Champion) and {{p|Zapdos}}
| {{sync|Hop|Zapdos|Champion}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
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| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Upon entry (first time only) and after using sync move
| Upon entry (first time only) and after using sync move
| [[Sygna Suit]] {{mas|Cynthia}} {{DL|Cynthia (Masters)|Lucario|(Aura)}} & {{p|Lucario}}
| {{sync|Cynthia|sygna=1|Lucario|Aura}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
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| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| {{mas|Victor}} and {{p|Spectrier}}
| {{sync|Victor|Spectrier}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
| Down to Earth
| Down to Earth
| style="background-color:#{{ground color}}" | Ground Zone
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
| -
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| Upon entry (first time only)
| Upon entry (first time only)
| -
| -
| - <!--probably some extreme battle opponent or something-->
| -
|- style="background:#fff"
|- style="background:#fff"
| Earthen Opening Sync
| Earthen Opening Sync
| style="background-color:#{{ground color}}" | Ground Zone
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| After using sync move (first time only)
| After using sync move (first time only)
| {{mas|Courtney}} & {{p|Camerupt}}
| {{sync|Courtney|Camerupt}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
| Ethereal Entrance
| Ethereal Entrance
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
| -
| - <!--from an extreme battle opponent-->
| -
|- style="background:#fff"
|- style="background:#fff"
| Fairy Kingdom
| Fairy Kingdom
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| After using sync move
| After using sync move
| [[Sygna Suit]] {{mas|Mina}} & {{p|Tapu Fini}}
| {{sync|Mina|Tapu Fini|sygna=1}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
| Fairy Zone Debut & Extension 5
| Fairy Zone Debut & Extension 5
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| [[Sygna Suit]] {{mas|Mina}} & {{p|Tapu Fini}}
| {{sync|Mina|Tapu Fini|sygna=1}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
Line 204: Line 225:
| Upon entry (first time only)
| Upon entry (first time only)
| -
| -
| - <!--probably some extreme battle opponent or something-->
| -  
|- style="background:#fff"
| Piqued Curiosity
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| After using status move (first time only)
| {{sync|Volo|Togepi}}
| -
|- style="background:#fff"
|- style="background:#fff"
| S-Move: Dark Zone
| S-Move: Dark Zone
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| After using sync move
| After using sync move
| {{mas|Selene}} and {{p|Umbreon}}
| {{sync|Selene|Umbreon}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | Steel Surroundings
| Steel Surroundings
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
| -
| style="{{roundybr|5px}}" | - <!--probably some extreme battle opponent or something-->
| -
|- style="background:#fff"
| style="{{roundybl|5px}}" | Top Champion's Pressure
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Upon entry (first time only)
| {{sync|Geeta|Glimmora}}
| style="{{roundybr|5px}}" | -
|}
|}


===By [[6★ EX]] [[sync move]]===
===By [[6★ EX]] [[sync move]]===
The following field sync pairs, when raised to 6★ EX, will implement a zone just before their sync move is used for the first time in a battle. The duration of this zone is also extended. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.
The following field sync pairs, when raised to 6★ EX, will implement a zone just before their sync move is used for the first time in a battle. The duration of this zone is also extended. Sync pairs with a field [[EX role]] need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="background:#{{gold color light}}"
|- style="background:#{{gold color light}}"
Line 229: Line 262:
! style="{{roundytr|5px}}" | Move name
! style="{{roundytr|5px}}" | Move name
|- style="background:#fff"
|- style="background:#fff"
| [[File:VSAkari Masters.png|75px]]<br>{{mas|Akari}} & {{rf|Hisuian}} {{p|Samurott}}
| [[File:VSAkari Masters.png|75px]]<br>{{sync|Akari|Samurott}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| [[File:Masters Field.png|32px]]<br>Field
| {{MastersRoleCell|Field|size=32px}}
| [[File:Masters Physical Strike.png|32px]]<br>Physical Strike
| {{MastersRoleCell|Physical Strike|size=32px}}
| Master Crafter Ceaseless Edge
| Master Crafter {{m|Ceaseless Edge}}
|- style="background:#fff"
| [[File:VSBede Masters.png|75px]]<br>{{sync|Bede|Hatterene}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| {{MastersRoleCell|Tech|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Most Elite Fairy Beam
|- style="background:#fff"
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Physical Strike|size=32px}}
| Top Champion's Guidance {{m|Mortal Spin}}
|- style="background:#fff"
|- style="background:#fff"
| [[File:VSGiovanni Masters.png|75px]]<br>{{mas|Giovanni}} & {{p|Rhydon}}
| [[File:VSGiovanni Masters.png|75px]]<br>{{sync|Giovanni|Rhydon}}
| style="background-color:#{{ground color}}" | Ground Zone
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| [[File:Masters Field.png|32px]]<br>Field
| {{MastersRoleCell|Field|size=32px}}
| [[File:Masters Physical Strike.png|32px]]<br>Physical Strike
| {{MastersRoleCell|Physical Strike|size=32px}}
| Remembering the Past Ground Impact
| Remembering the Past Ground Impact
|- style="background:#fff"
|- style="background:#fff"
| [[File:VSNate Champion Masters.png|75px]]<br>{{mas|Nate}} ({{DL|Nate (Masters)|Haxorus|Champion}}) & {{p|Haxorus}}
| [[File:VSNate Champion Masters.png|75px]]<br>{{sync|Nate|Haxorus|Champion}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| [[File:Masters Physical Strike.png|32px]]<br>Physical Strike
| {{MastersRoleCell|Physical Strike|size=32px}}
| [[File:Masters Field.png|32px]]<br>Field
| {{MastersRoleCell|Field|size=32px}}
| Resonating Will Dragon Claw
| Resonating Will {{m|Dragon Claw}}
|- style="background:#fff"
|- style="background:#fff"
| [[File:VSThorton Masters.png|75px]]<br>{{mas|Thorton}} & {{p|Magnezone}}
| [[File:VSRika Masters.png|75px]]<br>{{sync|Rika|Clodsire}}
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| [[File:Masters Field.png|32px]]<br>Field
| {{MastersRoleCell|Support|size=32px}}
| [[File:Masters Support.png|32px]]<br>Support
| {{MastersRoleCell|Field|size=32px}}
| Paldea League Interviewer {{m|Earth Power}}
|- style="background:#fff"
| [[File:VSSelene Special Costume Masters.png|75px]]<br>{{sync|Selene|Scizor|Special Costume}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Physical Strike|size=32px}}
| Crushing Red Justice Steel Impact
|- style="background:#fff"
| [[File:VSThorton Masters.png|75px]]<br>{{sync|Thorton|Magnezone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Support|size=32px}}
| One Hundred Percent Steel Beam
| One Hundred Percent Steel Beam
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | [[File:VSVictor Masters.png|75px]]<br>{{mas|Victor}} & {{p|Spectrier}}
| [[File:VSVictor Masters.png|75px]]<br>{{sync|Victor|Spectrier}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| [[File:Masters Field.png|32px]]<br>Field
| {{MastersRoleCell|Field|size=32px}}
| None
| None
| style="{{roundybr|5px}}" | Night Dash Ghost Beam
| Night Dash Ghost Beam
<!--|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | [[File:VSViola Holiday 2023 Masters.png|75px]]<br>{{mas|Viola}} ({{DL|Viola (Masters)|Vivillon (Icy Snow Pattern)|Holiday 2023}}) & {{p|Vivillon}}
| [[File:VSViola Holiday 2023 Masters.png|75px]]<br>{{sync|Viola|Vivillon|Holiday 2023}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| [[File:Masters Field.png|32px]]<br>Field
| {{MastersRoleCell|Field|size=32px}}
| [[File:Masters Support.png|32px]]<br>Tech
| {{MastersRoleCell|Tech|size=32px}}
| style="{{roundybr|5px}}" | Mystical Icy Snow Dance Bug Beam-->
| Mystical Icy Snow Dance Bug Beam
|- style="background:#fff"
| style="{{roundybl|5px}}" | [[File:VSVolo Masters.png|75px]]<br>{{sync|Volo|Togepi}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Tech|size=32px}}
| style="{{roundybr|5px}}" | Ruin Enthusiast Merchant {{m|Dazzling Gleam}}
|}
|}


Line 269: Line 332:
Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move {{m|Defog}}.
Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move {{m|Defog}}.


{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center; width:80%"
|- style="background: #{{flying color light}}"
|- style="background: #{{flying color light}}"
! style="width: 50px {{roundytl|5px}}"| Name
! style="{{roundytl|5px}}" | Name
! style="width: 50px"|{{color2|000|Damage category|Category}}
! {{color2|000|Damage category|Category}}
! style="width: 50px"|Move Gauge
! <small>Cost in move-gauge slots</small>
! style="width: 50px"|MP
! MP<br>(uses)
! style="width: 50px"|Base {{color2|000|Power}}
! Base {{color2|000|power}}
! style="width: 50px"|Max {{color2|000|Power}}
! Max {{color2|000|power}}
! style="width: 50px"|{{color2|000|Accuracy}}
! {{color2|000|Accuracy}}
! style="width: 70px"|Target
! Target
! style="width: 50px"|Effect Tag
! Effect tag
! style="width: 250px"|Description
! Description
! style="width: 125px {{roundytr|5px}}"|Playable users
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | {{m|Defog}}
| style="{{roundybl|5px}}" | {{m|Defog}}
Line 293: Line 356:
|—
|—
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank.
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank.
| style="{{roundybr|5px}}" | {{mas|Lisia}} & {{p|Altaria}}<br>{{mas|Darach}} & {{p|Staraptor}}<br>{{mas|Falkner}} and {{p|Pidgeot}}
| style="{{roundybr|5px}}" | {{sync|Lisia|Altaria}}<br>{{sync|Darach|Staraptor}}<br>{{sync|Falkner|Pidgeot}}
|}
|}


Line 299: Line 362:
There are skills that are active only under certain zones:
There are skills that are active only under certain zones:
<!--could probably expand this section to include buddy moves and trainer moves that are affected by zones-->
<!--could probably expand this section to include buddy moves and trainer moves that are affected by zones-->
{| class="roundtable sortable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="background-color:#{{gold color light}}"  
|- style="background-color:#{{gold color light}}"  
! Skill
! style="{{roundytl|5px}}" | Skill
! Zone
! Zone
! Effect
! style="{{roundytr|5px}}" | Effect
|-
|- style="background-color:#fff"
| Aerial Acceleration 3
| Aerial Acceleration 3
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Ally Sets WTZ: Physical Boost ↑1 9
| Any
| Increases the user's Physical Moves ↑ Next effect by 1 rank
|- style="background-color:#fff"
| Ally Sets WTZ: Special Boost ↑1 9
| Ally Sets WTZ: Special Boost ↑1 9
| Any
| Any
| Increases the user's Special Moves ↑ Next effect by 1 rank
| Increases the user's Special Moves ↑ Next effect by 1 rank
|-
|- style="background-color:#fff"
| Ally Sets WTZ: Team Speed ↑ 9
| Ally Sets WTZ: Team Speed ↑ 9
| Any
| Any
| Raises the Speed of all allied sync pairs by 1 rank
| Raises the Speed of all allied sync pairs by 1 rank
|-
|- style="background-color:#fff"
| Amped and Vibed
| Amped and Vibed
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Barrel Roll 2
| Barrel Roll 2
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|-
|- style="background-color:#fff"
| Brawling Acceleration 2
| Brawling Acceleration 2
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Brawling Healing 1
| Brawling Healing 1
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Bug Zone: Team Attack Move DR 2
| Bug Zone: Team Attack Move DR 2
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Reduces damage taken from attack moves for all allied sync pairs
| Reduces damage taken from attack moves for all allied sync pairs
|-
|- style="background-color:#fff"
| Dark Zone: Attack Move DR 2
| Dark Zone: Attack Move DR 2
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|-
|- style="background-color:#fff"
| Dark Zone: S-Moves ↑ 5
| Dark Zone: S-Moves ↑ 5
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Powers up sync moves
| Powers up sync moves
|-
|- style="background-color:#fff"
| Dark Zone: Team Crit Immunity
| Dark Zone: Team Crit Immunity
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Protects all allied sync pairs against critical hits
| Protects all allied sync pairs against critical hits
|-
|- style="background-color:#fff"
| Draconic Acceleration 2
| Draconic Acceleration 2
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Draconic Power 2
| Draconic Power 2
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Draconic Sync 4
| Draconic Sync 4
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Powers up sync moves
| Powers up sync moves
|-
|- style="background-color:#fff"
| Dragon Zone: Attack Move DR 2
| Dragon Zone: Attack Move DR 2
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|-
|- style="background-color:#fff"
| Dragon Zone: Interference Immunity
| Dragon Zone: Interference Immunity
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Prevents the user from flinching, becoming confused, or becoming trapped
| Prevents the user from flinching, becoming confused, or becoming trapped
|-
|- style="background-color:#fff"
| Dragon Zone Extension 3
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Earthen Power 5
| Earthen Power 5
| style="background-color:#{{ground color}}" | Ground Zone
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Fairy Zone Debut & Extension 5
| Fairy Zone Debut & Extension 5
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Fairy Zone Extension 3
| Fairy Zone Extension 3
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Fairy Zone: Team Attack Move DR 2
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Reduces damage taken from attack moves for all allied sync pairs
|- style="background-color:#fff"
| Fear the Snowy Mountain
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Reduces physical damage taken from attack moves for all allied sync pairs and quickly charges the move gauge
|- style="background-color:#fff"
| Fighting Zone Triage Tank 4
| Fighting Zone Triage Tank 4
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Has a 50% chance of restoring the user's HP when hit by an attack move
| Has a 50% chance of restoring the user's HP when hit by an attack move
|-
|- style="background-color:#fff"
| Flying Zone Extension 3
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Ground Zone: Attack Move DR 2
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Reduces damage taken from attack moves
|- style="background-color:#fff"
| Ground Zone Extension 5
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Ground Zone: Team Condition Nullification
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped
|- style="background-color:#fff"
| Haunted Acceleration 3
| Haunted Acceleration 3
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Haunted Healing 1
| Haunted Healing 1
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Haunted Power 2
| Haunted Power 2
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Ice Zone Extension 3
| Ice Zone Extension 3
| style="background-color:#{{ice color}}" | Ice Zone
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Ice Zone: Team Status Immunity
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Protects all allied sync pairs from status conditions
|- style="background-color:#fff"
| Insect Acceleration 2
| Insect Acceleration 2
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Insect Healing 1
| Insect Healing 1
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Insect Power 1
| Insect Power 1
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Lithic Acceleration 3
| Lithic Acceleration 3
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Lithic Healing 1
| Lithic Healing 1
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Metallic Acceleration 2
| Metallic Acceleration 2
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Metallic Acceleration 3
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Quickly charges the move gauge
|- style="background-color:#fff"
| Metallic Healing 1
| Metallic Healing 1
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Metallic Power 2
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up moves
|- style="background-color:#fff"
| Metallic Power 5
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up moves
|- style="background-color:#fff"
| Metallic Surge 5
| Metallic Surge 5
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up sync moves
| Powers up sync moves
|-  
|- style="background-color:#fff"
| Metallic Surge 9
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up sync moves
|- style="background-color:#fff"
| Nerves of Steel 2
| Nerves of Steel 2
| style="background-color:#{{steel color}}" | Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|-
|- style="background-color:#fff"
| Normal Zone: HP Recovery 1
| Normal Zone: HP Recovery 1
| style="background-color:#{{normal color}}" | Normal Zone
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Normal Zone: MG → 2
| Normal Zone: MG → 2
| style="background-color:#{{normal color}}" | Normal Zone
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Poison Zone Extension 2
| Poison Zone Extension 2
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Poison Zone Hit: Stat ↓ 9
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Lowers one of the target's stats by one stat rank at random when the user hits with an attack move
|- style="background-color:#fff"
| Poison Zone: HP Recovery 1
| Poison Zone: HP Recovery 1
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Poison Zone: Moves ↑ 3
| Poison Zone: Moves ↑ 3
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Poison Zone: S-Moves ↑ 9
| Poison Zone: S-Moves ↑ 9
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Powers up sync moves
| Powers up sync moves
|-
|- style="background-color:#fff"
| Poisonous Acceleration 2
| Poisonous Acceleration 2
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Poisonous Acceleration 3
| Poisonous Acceleration 3
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-  
|- style="background-color:#fff"
| Ready for a Brawl 2
| Ready for a Brawl 2
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|-
|- style="background-color:#fff"
| Rock Zone Extension 3
| Rock Zone Extension 3
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|-
|- style="background-color:#fff"
| Rock Zone Status Immunity
| Rock Zone Status Immunity
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Protects the user from status conditions
| Protects the user from status conditions
|-
|- style="background-color:#fff"
| Steel Zone Extension 3
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Steel Zone: Team Condition Nullification
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped
|- style="background-color:#fff"
| Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑
| Any
| Power-up effects of zones are ignored when any allied sync pairs are hit by a move, sync move, or max move
|- style="background-color:#fff"
| Team Umbral Restoration 9
| Team Umbral Restoration 9
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Restores the HP of all allied sync pairs when the user uses a move
| Restores the HP of all allied sync pairs when the user uses a move
|-
|- style="background-color:#fff"
| Team Whimsical Immunity
| Team Whimsical Immunity
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Protects all allied sync pairs from status conditions
| Protects all allied sync pairs from status conditions
|-  
|- style="background-color:#fff"
| Team Whimsical Special DR 3
| Team Whimsical Special DR 3
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Reduces damage taken from special attack moves for all allied sync pairs
| Reduces damage taken from special attack moves for all allied sync pairs
|-
|- style="background-color:#fff"
| Umbral Acceleration 2
| Umbral Acceleration 2
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Umbral Healing 1
| Umbral Healing 1
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|- style="background-color:#fff"
| Umbral Power 3
| Umbral Power 3
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Umbral Tenacity
| Umbral Tenacity
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Prevents the user from flinching, becoming confused, or becoming trapped
| Prevents the user from flinching, becoming confused, or becoming trapped
|-
|- style="background-color:#fff"
| Use Move When Ice Zone: Team HP Recovery 9
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Restores HP of all allied sync pairs when the user's Pokémon takes an action
|- style="background-color:#fff"
| Watch for Ice
| Watch for Ice
| style="background-color:#{{ice color}}" | Ice Zone
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Causes a hailstorm
| Causes a hailstorm
|-
|- style="background-color:#fff"
| Whimsical Acceleration 2
| Whimsical Acceleration 2
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|- style="background-color:#fff"
| Whimsical Power 9
| Whimsical Power 9
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Powers up moves
| Powers up moves
|-
|- style="background-color:#fff"
| Whimsical Stability
| Whimsical Stability
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| The user's stats cannot be lowered
| The user's stats cannot be lowered
|-
|- style="background-color:#fff"
| Whimsical Sync 5
| Whimsical Sync 5
| style="background-color:#{{fairy color}}" | Fairy Zone
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Powers up sync moves
| Powers up sync moves
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | WTZ Change: Team Moves ↑ 2
| Any
| style="{{roundybr|5px}}" | Powers up moves of all allied sync pairs
|}
|}
==Effects on moves==
===Buddy moves===
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="background:#{{gold color light}}"
! style="{{roundytl|5px}}" | Name
! Type
! Category
! Zone
! Effect
! style="{{roundytr|5px}}" | Trainer
|- style="background-color:#fff"
|Neo {{m|Psycho Cut}}
{{typetable|Psychic}}
{{statustable|Physical}}
|Any
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
Never misses. Except in certain circumstances, successful hits with this attack become [[critical hit]]s. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is {{m|Psychic Terrain}}.
| [[File:VSLana Sygna Masters.png|75px]]<br>{{sync|Lana|Tapu Lele|sygna=y}}
|- style="background-color:#fff"
|Sea Deity {{m|Protect}}
{{typetable|Normal}}
{{statustable|Status}}
| style="background-color:#{{fairy color}}" | {{color|fff|Any; additional effects in Fairy Zone}}
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
Applies the Damage Guard Next effect to all allied [[sync pair]]s. Restores the [[HP]] of all allied [[sync pair]]s by approximately 20% of their maximum HP. HP is restored by 30% instead when the {{mas|zone}} is a Fairy Zone. Returns lowered [[stat]]s of all allied [[sync pair]]s to normal when the weather is [[rain]]y.
| [[File:VSMina Sygna Masters.png|75px]]<br>{{sync|Mina|Tapu Fini|sygna=1}}
|- style="background-color:#fff"
|Sorrowful Echoes {{m|Overdrive}}
{{typetable|Electric}}
{{statustable|Special}}
| style="background-color:#{{poison color}}" | {{color|fff|Any; additional effects in Poison Zone}}
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the {{mas|zone}} is a Poison Zone. This attack's power increases 20% when the target is affected by a [[status condition]].
| [[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=y}}
|- style="background-color:#fff"
|Unbreakable {{m|Swords Dance}}
{{typetable|Normal}}
{{statustable|Status}}
|Any
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
Raises the {{stat|Attack}} of all allied [[sync pair]]s by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied [[sync pair]]s by one rank. Charges the user's move gauge by two when the weather is [[Harsh sunlight|sunny]].
| [[File:VSAcerola Sygna Masters.png|75px]]<br>{{sync|Acerola|Tapu Bulu|sygna=y}}
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | Wild {{m|Electroweb}}
{{typetable|Electric}}
{{statustable|Special}}
| style="background-color:#{{fairy color}}" | {{color|fff|Any; additional effects in Fairy Zone}}
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's {{stat|Speed}} by two stat ranks. Raises the Speed of all allied [[sync pair]]s by two stat ranks.
| style="{{roundybr|5px}}" | [[File:VSHau Sygna Masters.png|75px]]<br>{{sync|Hau|Tapu Koko|sygna=y}}
|}
===Trainer moves===
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="background:#{{gold color light}}"
! style="{{roundytl|5px}}" | Name
! Zone
! Effect
! style="{{roundytr|5px}}" | Trainer
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | It Won't End Here!
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. These stats are raised by 6 stat ranks instead when the zone is a Fighting Zone.
| style="{{roundybr|5px}}" | [[File:VSCynthia Sygna Aura Masters.png|75px]]<br>{{sync|Cynthia|Lucario|sygna=y|Aura}}
|}
===Sync moves===
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="background:#{{gold color light}}"
! style="{{roundytl|5px}}" | Name
! Type
! Category
! Zone
! Effect
! style="{{roundytr|5px}}" | Trainer
|- style="background-color:#fff"
| Illuminating {{m|Roar of Time}}
{{typetable|Dragon}}
{{statustable|Special}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| This attack's power increases when the zone is Dragon Zone.
| [[File:VSLucas Masters.png|75px]]<br>{{sync|Lucas|Dialga}}
|- style="background-color:#fff"
| Renegade {{m|Shadow Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| This attack's power increases when the zone is Ghost Zone.
| [[File:VSCynthia Sygna Renegade Masters.png|75px]]<br>{{sync|Cynthia|Giratina|Renegade|sygna=y}}
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | Smiling Arcade Star Water Beam
{{typetable|Water}}
{{statustable|Special}}
| Any
| This attack's power increases when weather conditions, a terrain, or a zone are in effect.
| style="{{roundybr|5px}}" | [[File:VSDahlia Masters.png|75px]]<br>{{sync|Dahlia|Ludicolo}}
|}
==Trivia==
* Fighting Zone is the only zone that cannot be created by an item move.


==In other languages==
==In other languages==