Adaman (Masters): Difference between revisions

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|desc=This leader of the [[Diamond Clan]] from the [[Hisui]] region values his time and can be a little impatient, but he’s also a caring and dependable ally.
|desc=This leader of the [[Diamond Clan]] from the [[Hisui]] region values his time and can be a little impatient, but he’s also a caring and dependable ally.
}}  
}}  
'''Adaman''' (Japanese: '''セキ''' ''Seki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Adaman|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Leafeon}}. The sync pair can be obtained through a Master Fair [[Sync pair#Sync pair scout|sync pair scout]] beginning on May 31, 2023. This pair can be upgraded to [[Sync pair#Increasing potential|6★ EX]] since it first released.
'''Adaman''' (Japanese: '''セキ''' ''Seki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Adaman|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Leafeon}}. The sync pair can be obtained through a limited Master Fair [[sync pair scout]] beginning on May 31, 2023. This pair can be upgraded to {{6EX}} since it first released.


Adaman also forms a sync pair with his {{p|Vaporeon}}. This pair can be obtained by reaching Friendship Level 100 with Adaman in the [[Trainer Lodge]]. This pair can also be raised to 6★ EX since its release, though this pair lacks an EX style.
Adaman also forms a sync pair with his {{p|Vaporeon}}. This pair can be obtained by reaching Friendship Level 100 with Adaman in the [[Trainer Lodge]]. This pair can also be raised to {{6EX}} since its release, though this pair lacks an EX style.
 
Adaman in his Special Costume forms a sync pair with his {{p|Ursaluna}}. This pair can be obtained through a limited costume sync pair scout and was first made available on March 14, 2024. This pair can also be raised to {{6EX}} since its release.


==Leafeon==
==Leafeon==
{{Masters
{{Masters
|name=Leafeon
|name=Leafeon
|ndex=470
|ndex=0470
|gender=m
|gender=m
|type=Grass
|type=Grass
Line 30: Line 32:
|hp2=682|atk2=488|def2=249|spatk2=376|spdef2=230|spe2=354
|hp2=682|atk2=488|def2=249|spatk2=376|spdef2=230|spe2=354
}}
}}
===Availability===
Adaman is exclusive to Master Fair scouts. He was available in the following sync pair scout banners:
* (Debut) Adaman Master Fair Scout (May 31 to July 10, 2023)


===Moves===
===Moves===
Line 64: Line 70:
|Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
|Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
|- style="background:#fff"
|- style="background:#fff"
|B {{m|Razor Leaf}}
|Razor-Sharp {{m|Razor Leaf}}
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]]
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Physical}}
Line 94: Line 100:
|—
|—
|An opponent
|An opponent
|The more the user's Attack raised, the greater the power of this attack. <br>''(6★ EX effect: Power of sync move increases 50%)''   
|The more the user's Attack raised, the greater the power of this attack. <br>''(6★ EX effect: Power of sync move increases 50%.)''   
|}
|}


Line 119: Line 125:
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Grass Tech
|[[File:Theme skill icon type.png|20px|link=]] Grass Tech
|Raises allies' Attack and Sp. Atk by 12 when using Grass-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
|Raises allies' Attack and Sp. Atk by 12 when using Grass-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
|-style="background:#fff"
|-style="background:#fff"
|Sinnoh Tech
|[[File:Theme skill icon region.png|20px|link=]] Sinnoh Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|-style="background:#fff"
|Nature Lover Tech
|[[File:Theme skill icon other.png|20px|link=]] Nature Lover Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|-style="background:#fff"
|-style="background:#fff"
|Knowledgeable Tech
|[[File:Theme skill icon other.png|20px|link=]] Knowledgeable Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Soothing ↑ 2
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2
|Raises the following discovery level by 2:
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
* Soothing Crystal
|}
|}


===Sync Grid===
===Sync grid===
The sync grid for Adaman and Leafeon is an expanded grid, made available since the pair first released.
The sync grid for Adaman and Leafeon is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
|- style="background: #{{grass color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +30
| HP +30
| 5
| 60
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Leaf Blade: Power +3
| Leaf Blade: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Leaf Blade: Power +3
| Leaf Blade: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Leaf Blade: Power +3
| Leaf Blade: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Leaf Blade: Power +3
| Leaf Blade: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Leaf Blade: Power +3
| Leaf Blade: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Leaf Blade: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Leaf Blade: Brawn Gain 2
| Has a chance (30%) of increasing the user’s Physical Moves ↑ Next effect by 1 rank when its move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Synthesis: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 2
|-style="background:#fff"
| Synthesis: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Synthesis: Mighty Physical Boost 9
| Increases the user’s Physical Moves ↑ Next effect by 2 ranks when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Razor-Sharp Razor Leaf: Power +2
| Razor-Sharp Razor Leaf: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Razor-Sharp Razor Leaf: Power +2
| Razor-Sharp Razor Leaf: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Razor-Sharp Razor Leaf: Power +2
| Razor-Sharp Razor Leaf: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| No Time Like the Present!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Trainer Move: Shielding Strikes 2
| Raises the user’s Defense by 2 stat ranks when its move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Headstrong
| Attack cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Critconfuse 9
| Leaves the target confused when the user’s move is a critical hit.
| 7
| 84
| 2
|-style="background:#fff"
| Solar Shield
| Status conditions cannot be inflicted on the user when the weather is sunny.
| 7
| 84
| 2
|-style="background:#fff"
| Sunscreen 2
| Reduces damage when the user is hit by an attack move while the weather is sunny.
| 8
| 96
| 2
|-style="background:#fff"
| Speeding Sun 2
| Quickly charges the move gauge when the weather is sunny.
| 9
| 108
| 2
|-style="background:#fff"
| Insult to Injury
| The more the target’s Defense is lowered, the more it powers up the user’s moves.
| 10
| 120
| 2
|-style="background:#fff"
| Critical Strike 2
| Powers up the user’s attacks when they become critical hits.
| 10
| 120
| 3
|-style="background:#fff"
| Solar Flare 5
| Powers up the user’s sync move when the weather is sunny.
| 10
| 120
| 3
|-style="background:#fff"
| Haymaker
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Sync Damage Guard
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Enfeeble 2
| Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Drought Alert 5
| Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
| 10
| 120
| 3
|-style="background:#fff"
| Accelerating Time Razor Leaf: Power +25
| Accelerating Time Razor Leaf: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Accelerating Time Razor Leaf: Power +25
| Accelerating Time Razor Leaf: Power ↑ +25
| 5
| 60
| 3
|}


==Vaporeon==
==Vaporeon==
{{Masters
{{Masters
|name=Vaporeon
|name=Vaporeon
|ndex=134
|ndex=0134
|gender=f
|gender=m
|type=Water
|type=Water
|role=Support
|role=Support
Line 155: Line 456:
|hp2=620|atk2=216|def2=262|spatk2=250|spdef2=272|spe2=283
|hp2=620|atk2=216|def2=262|spatk2=250|spdef2=272|spe2=283
}}
}}
===Availability===
Adaman and Vaporeon can be teamed up with by scouting Adaman and raising him to friendship level 100 in the [[Trainer Lodge]].
===Moves===
===Moves===
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
Line 240: Line 545:
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Water Support
|[[File:Theme skill icon type.png|20px|link=]] Water Support
|Raises the maximum HP of all allied sync pairs by 30.
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|-style="background:#fff"
|Sinnoh Support
|[[File:Theme skill icon region.png|20px|link=]] Sinnoh Support
|Raises the maximum HP of all allied sync pairs by 4.
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|-style="background:#fff"
|Nature Lover Support
|[[File:Theme skill icon other.png|20px|link=]] Nature Lover Support
|Raises the maximum HP of all allied sync pairs by 6.
|Raises the maximum HP of all allied sync pairs by 6.
|-style="background:#fff"
|-style="background:#fff"
|Knowledgeable Support
|[[File:Theme skill icon other.png|20px|link=]] Knowledgeable Support
|Raises the maximum HP of all allied sync pairs by 6.
|Raises the maximum HP of all allied sync pairs by 6.
|- style="background: #{{water color light}}"
|- style="background: #{{water color light}}"
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Wistful ↑ 2
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2
|Raises the following discovery level by 2:
|Raises the following discovery level by 2:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal
* Wistful Crystal
|}
|}


===Sync Grid===
===Sync grid===
Adaman and Vaporeon's sync grid is an expanded grid, made available since the pair first released.
Adaman and Vaporeon's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background: #{{water color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 2
|-style="background:#fff"
| Bubble Beam: Power +3
| Bubble Beam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bubble Beam: Power +3
| Bubble Beam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bubble Beam: Power +3
| Bubble Beam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bubble Beam: Power +3
| Bubble Beam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bubble Beam: Power +3
| Bubble Beam: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Bubble Beam: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Bubble Beam: On a Roll 4
| Raises the chance of lowering stat values with the additional effects of moves.
| 8
| 96
| 2
|-style="background:#fff"
| Protect: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Defense All: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Defense All: Pep Rally 1
| Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| A Sight to See! MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Stalwart
| Sp. Def cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Tough Sync 3
| Powers up the user’s sync move when its Defense is raised.
| 7
| 84
| 2
|-style="background:#fff"
| Rainy Immunity
| Status conditions cannot be inflicted on the user when the weather is rainy.
| 7
| 84
| 2
|-style="background:#fff"
| First Aid 2
| Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
| 8
| 96
| 3
|-style="background:#fff"
| Recuperation 1
| Restores the user’s HP by approximately 20% of its maximum HP after using its sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Racing Rain 3
| Quickly charges the move gauge when the weather is rainy.
| 10
| 120
| 3
|-style="background:#fff"
| On the Run 2
| Raises the user’s evasiveness by 2 stat ranks the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Team Grand Entry 1
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Sync Wall
| Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Catalytic Acceleration
| Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Come On Already Water Beam: Power +25
| Come On Already Water Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Come On Already Water Beam: Power +25
| Come On Already Water Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Ursaluna==
{{MastersInfobox
|type=Ground
|name=Adaman (Special Costume)
|jname=セキ (スペシャル)
|jtrans=Seki (Special)
|image=Spr Masters Adaman Special Costume.png
|size=200px
|caption=Adaman's model (Special Costume)
|num=166
|enva=Micah Solusod
|java=Kaito Ishikawa
|desc=Adaman is wearing a special outfit. While looking up at the moon his Ursaluna loves, the two of them dance the night away and forget the passage of time.
}}
{{Masters
|name=Ursaluna
|ndex=0901
|type=Ground
|role=Strike (Physical)
|exrole=Support
|gender=m
|move1=Ground
|move2=Normal
|base=6
|weakness=Water
|description=[[Professor Laventon|I]] believe it was Hisui’s swampy terrain that gave Ursaluna its burly physique and newfound capacity to manipulate peat at will.
|hp=738|atk=297|def=137|spatk=219|spdef=137|spe=263
|hp2=898|atk2=337|def2=217|spatk2=259|spdef2=217|spe2=303
}}


===Sync Pair Stories===
===Availability===
Adaman (Special Costume) is exclusive to costume scouts. He was available in the following sync pair scout banners:
* (Debut) Adaman Costume Scout (March 14 to April 3, 2024)
{{-}}
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
|- style="background: #{{ground color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Facade}}
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Physical}}
|2
|47
|56
|100%
|An opponent
|This attack's power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.
|- style="background:#fff"
|[[Potion]]
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|An ally
|Restores an ally's HP by approximately 40% of its maximum HP.
|- style="background:#fff"
|Hazy {{m|Headlong Rush}}
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]]
{{statustable|Physical}}
|2
|200
|240
|—
|An opponent
|Activation Condition: When the user is burned. Deactivation Condition: When the user is not burned.<br>Never misses. The smaller the user’s percentage of remaining HP, the greater the power of this attack.
|- style="background:#fff"
|Times Are Changing!
{{typetable|None}}
{{statustable|Status}}
|0<br>(1 use)
|—
|—
|—
|Self
|Raises the user’s Attack by 6 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. Leaves the user burned.
|- style="background: #{{ground color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Moonlit Moves Ground Impact
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]]
{{statustable|Physical}}
|—
|250
|300
|—
|An opponent
|''(6★ EX effect: Sync move targets all opponents.)''<br>''(EX role effect: The sync buff is doubled the first time a sync move is used.)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
|- style="background: #{{ground color light}}"
! Name
! Description
|- style="background: #{{ground color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|Burning Dance
|Powers up the user’s moves when it is affected by a status condition. Ignores the reduction of the user’s Attack due to being burned.
|-style="background:#fff"
|Outrun 3
|Quickly charges the move gauge when the user is affected by a status condition.
|-style="background:#fff"
|Status Cond: S-Moves ↑ 9
|Powers up the user’s sync move when it is affected by a status condition.
|- style="background: #{{ground color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Ground Strike
|Raises allies' Attack and Sp. Atk by 15 when using Ground-type attacks.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Sinnoh Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|-style="background:#fff"
|[[File:Theme skill icon fashion.png|20px|link=]] Nature Lover Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Artistic Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|- style="background: #{{ground color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2
|Raises the following discovery level by 2:<br> • [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal
|}
 
===Sync grid===
Adaman and Ursaluna's sync grid is an expanded grid, made available when the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
|- style="background: #{{ground color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +30
| Attack +30
| 10
| 120
| 3
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Facade: Power +4
| Facade: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Facade: Power +4
| Facade: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Facade: Power +4
| Facade: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Facade: Power +4
| Facade: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Facade: Power +4
| Facade: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Facade: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Facade: Flabbergast 4
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Facade: Defense Crush 9
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 2
|-style="background:#fff"
| Hazy Headlong Rush: Power +4
| Hazy Headlong Rush: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Hazy Headlong Rush: Power +4
| Hazy Headlong Rush: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Hazy Headlong Rush: Power +4
| Hazy Headlong Rush: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Hazy Headlong Rush: Power +4
| Hazy Headlong Rush: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Hazy Headlong Rush: Power +4
| Hazy Headlong Rush: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Hazy Headlong Rush: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Potion: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Potion: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 2
|-style="background:#fff"
| Times Are Changing!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Antitoxin
| Prevents the user from getting poisoned or badly poisoned.
| 5
| 60
| 1
|-style="background:#fff"
| Lithe
| Prevents the user from getting paralyzed.
| 5
| 60
| 1
|-style="background:#fff"
| Lessen Burn 9
| Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
| 5
| 60
| 2
|-style="background:#fff"
| Initial Pinch Physical Boost 3
| Increases the user’s Physical Moves ↑ Next effect by 3 ranks the first time it is in a pinch each battle.
| 9
| 108
| 2
|-style="background:#fff"
| Pinch-Burned Hit: HP Recovery (M) 9
| Restores the user’s HP when its attack move is successful while burned and in a pinch.
| 10
| 120
| 2
|-style="background:#fff"
| Endurance
| When the user enters battle with full HP, applies the Enduring effect to it.
| 10
| 120
| 2
|-style="background:#fff"
| Danger Damage Guard
| Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.
| 9
| 108
| 3
|-style="background:#fff"
| Gritty 3
| Powers up the user’s moves when it is affected by a status condition.
| 10
| 120
| 3
|-style="background:#fff"
| Pinch Push 3
| Reduces the sync move countdown by 3 the first time the user is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Haymaker
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Wounded Sync-Up 9
| Powers up the user’s sync move when its HP is reduced.
| 10
| 120
| 3
|-style="background:#fff"
| Burned Hit: Physical Boost ↑1 9
| Increases the user’s Physical Moves ↑ Next effect by 1 rank when its attack move is successful while burned.
| 10
| 120
| 3
|-style="background:#fff"
| Moonlit Moves Ground Impact: Power +25
| Moonlit Moves Ground Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Moonlit Moves Ground Impact: Power +25
| Moonlit Moves Ground Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
==Appearances==
<!--===Battle appearances===
-->
===Story appearances===
Adaman appears in his normal outfit in the following story areas:
* {{DL|Pokémon Masters EX|Mysterious Stones Chapter}}
* [[Story event]]s:
** [[Travelers from a Distant Past]]
** [[We Should Battle!]]
** [[Together in an Unknown Land]]
** [[Let's Go in Search of Wonder]]
* [[Costume event]]: [[The Power of Dance]]
 
Adaman appears in his special costume in the following story areas:
* [[Costume event]]: [[The Power of Dance]]
 
===Sync pair stories===
====Adaman and Leafeon====
* A Day with Adaman
* A Day with Adaman


Line 271: Line 1,320:


==Gallery==
==Gallery==
===Adaman===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%"
|-
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}" | [[File:VSAdaman Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSAdaman Masters.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}" | [[File:Spr Masters Adaman 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Adaman 2.png|x150px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}" | [[File:Spr Masters Adaman EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Adaman EX.png|x150px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}" | [[File:VSAdaman EX Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSAdaman EX Masters.png|120px]]
| colspan=4 style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" colspan=3 | [[File:Adaman Mindscape.png|x200px]]
| style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Adaman Mindscape.png|x200px]]
|-
| VS model<br>(Normal colors)
| 6★ model<br>(Normal colors)
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| Adaman's sync move mindscape<br>({{color2|000|Jubilife Village}})
|-
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Adaman Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Adaman Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Adaman Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Adaman Emote 4 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Adaman Plushie.png|100px]]
|-
|-
| colspan=3 | VS model<br>(Normal colors)
| Trainer emote<br>Nice!
| colspan=3 | 6★ model<br>(Normal colors)
| Trainer emote<br>Watch out!
| colspan=3 | 6★ model<br>(EX colors)
| Trainer emote<br>Let's do this!
| colspan=3 | VS model<br>(EX colors)
| Trainer emote<br>Thanks!
| colspan=4 | Adaman's sync move mindscape<br>({{color2|000|Jubilife Village}})
| Adaman Plushie decoration<br>for the {{color2|000|Trainer Lodge}}
|-
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Adaman Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 1-Star Travelers from a Distant Past.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Adaman Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 2-Star Travelers from a Distant Past.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Adaman Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 3-Star Travelers from a Distant Past.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Adaman Emote 4 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal Resolve in a New Era.png|120px]]
| colspan=3 style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters EX Adaman and Irida Debut Artwork.png|200px]]
| style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters EX Adaman and Irida Debut Artwork.png|200px]]
|-
|-
| colspan=3 | Trainer emote<br>Nice!
| Medal<br>1★ Travelers from a Distant Past
| colspan=3 | Trainer emote<br>Watch out!
| Medal<br>2★ Travelers from a Distant Past
| colspan=3 | Trainer emote<br>Let's do this!
| Medal<br>3★ Travelers from a Distant Past
| colspan=3 | Trainer emote<br>Thanks!
| Medal<br>Resolve in a New Era
| colspan=4 | Travelers from a Distant Past Key Art
| {{color2|000|Travelers from a Distant Past}} splash screen
|-
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 1-Star Travelers from a Distant Past.png|120px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Adaman Friend Snapshot.png|x200px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 2-Star Travelers from a Distant Past.png|120px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Adaman Story Snapshot.png|x200px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 3-Star Travelers from a Distant Past.png|120px]]
| style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Trainer Lodge Week artwork.jpg|200px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal Resolve in a New Era.png|120px]]
|-
|-
| colspan=3 | Medal<br>1★ Travelers from a Distant Past
| colspan=2 | Trainer Lodge Friend Snapshot
| colspan=3 | Medal<br>2★ Travelers from a Distant Past
| colspan=2 | Trainer Lodge Story Snapshot
| colspan=3 | Medal<br>3★ Travelers from a Distant Past
| Artwork commemorating Trainer Lodge Week<br>by MaP
| colspan=3 | Medal<br>Resolve in a New Era
|}
 
===Adaman (Special Costume)===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color}}; font-size:80%"
|-
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:VSAdaman Special Costume Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Spr Masters Adaman Special Costume 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Spr Masters Adaman Special Costume EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:VSAdaman Special Costume EX Masters.png|120px]]
| style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Adaman Irida Special Costume Mindscape.png|x250px]]
|-
| VS model<br>(Normal colors)
| 6★ model<br>(Normal colors)
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| Adaman's sync move mindscape<br>(Special Costume)
|-
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Adaman Special Costume Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Adaman Special Costume Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Adaman Special Costume Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Adaman Special Costume Emote 4 Masters.png|80px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Adaman Special Costume Friend Snapshot.png|x200px]]
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Watch out!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
| Trainer Lodge Friend Snapshot
|-
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Medal 1-Star The Power of Dance.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Medal 2-Star The Power of Dance.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Medal 3-Star The Power of Dance.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Medal Clouds Clear Moon Appears.png|120px]]
|-
| Medal<br>1★ The Power of Dance
| Medal<br>2★ The Power of Dance
| Medal<br>3★ The Power of Dance
| Medal<br>Clouds Clear, Moon Appears
|}
|}


==Trivia==
==Trivia==
* Adaman is the first character who debuted in [[Pokémon Legends: Arceus]] to become playable in Pokémon Masters EX.
* Adaman is the first character who debuted in [[Pokémon Legends: Arceus]] to become playable in Pokémon Masters EX.
* Adaman is the only character to become able to be invited to the [[Trainer Lodge]] on the same day as their debut in Pokémon Masters EX.
* Adaman was the first character to become able to be invited to the [[Trainer Lodge]] on the same day as their debut in Pokémon Masters EX.
** This makes Adaman the character with the shortest gap between their debut and obtaining an alternate sync pair, tied with {{mas|Volo}}.
* Adaman is the first sync pair exclusively available in a Master Fair scout who can be invited to the Trainer Lodge.
* Upon his release, Adaman had no dialogue when interacting with him in the Trainer Lodge or speaking to him in the Pokémon Center when the game language was set to English or French. This was fixed on June 2, 2023, and all players received 300 non-paid {{mas|Gem}}s as compensation.
* All versions of Adaman use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Irida}}, {{mas|Akari}}, and {{mas|Rei}}.
* The types of the sync pairs Adaman forms with his Pokémon are identical to {{mas|Steven}}'s whole set of weaknesses in the Hard difficulty levels of the Champion Stadium: {{t|Water}}, {{t|Grass}}, and {{t|Ground}}.
* The moves and passive skills of Adaman (Special Costume) and Ursaluna are likely a reference to the combination of Ursaluna's [[Ability]] {{a|Guts}} and the [[held item]] [[Flame Orb]], which is a popular set for Ursaluna in the [[core series]] games.
* In [[The Power of Dance]] [[costume event]], it is revealed that Adaman {{pkmn2|caught}} his Ursaluna in a [[space-time distortion]].


===Origin===
===Origin===
Adaman's design is based on his appearance in Pokémon Legends: Arceus. Leafeon is Adaman's signature Pokémon in the [[core series]] games. Leafeon's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.
Adaman's design is based on his appearance in [[Pokémon Legends: Arceus]]. Leafeon is Adaman's signature Pokémon in the core series games. Leafeon's {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.
 
Vaporeon is another Pokémon that Adaman uses in the core series games. Vaporeon's Dex entry comes from Pokémon Ultra Sun.


Vaporeon is another Pokémon Adaman uses in the core series games. Vaporeon's Dex entry comes from Pokémon Ultra Sun.
Adaman is not seen owning an Ursaluna outside this game, but it was introduced in Pokémon Legends: Arceus, like Adaman was. Moreover, it is native to the [[Crimson Mirelands]], just like Adaman. Ursaluna's Dex entry comes from Pokémon Legends: Arceus.


==In other languages==
==In other languages==
{| style="float:left"
<div>
|-
<div style="display: inline-block;">
| style="vertical-align:top" |
''Razor-Sharp Razor Leaf''
''B Razor Leaf''
{{langtable
{{langtable
|color={{grass color}}|bordercolor={{grass color dark}}
|color={{grass color}}|bordercolor={{grass color dark}}
|ja=はっぱカッター・鋭刃 ''{{tt|Happa kattā - Eijin|Razor Leaf - Sharp Blade}}''
|ja=はっぱカッター・鋭刃 ''{{tt|Happa kattā - Eijin|Razor Leaf - Sharp Blade}}''
|zh_cmn=飛葉快刀・銳刃 ''{{tt|Fēiyè Kuàidāo - Ruìrèn|Razor Leaf - Sharp Blade}}''
|zh_cmn=飛葉快刀・銳刃 ''{{tt|Fēiyè Kuàidāo - Ruìrèn|Razor Leaf - Sharp Blade}}''
|fr=Tranch'Herbe S
|fr=Tranch'Herbe incisif<br>Tranch'Herbe S
|de=Rasierblatt S
|de=Rasierblatt der scharfen Klinge<br>Rasierblatt S
|ko=잎날가르기:예인 ''{{tt|Ipnalgaleugi: Ye-in|Razor Leaf - Sharp Blade}}''
|ko=잎날가르기:예인 ''{{tt|Ipnalgaleugi: Ye-in|Razor Leaf - Sharp Blade}}''
|it=Foglielama S
|it=Foglielama affilate<br>Foglielama S
|es=Hoja Afilada S
|es=Hoja Afilada Tajante<br>Hoja Afilada S
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''No Time Like the Present!''
''No Time Like the Present!''
{{langtable
{{langtable
Line 344: Line 1,451:
|es=¡Tiempo al tiempo!
|es=¡Tiempo al tiempo!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Accelerating Time Razor Leaf''
''Accelerating Time Razor Leaf''
{{langtable
{{langtable
Line 356: Line 1,464:
|es=Hoja Afilada del Tiempo Acelerado
|es=Hoja Afilada del Tiempo Acelerado
}}
}}
|}
</div>
</div>
{{-}}
{{-}}
{| style="float:left"
<div>
|-
<div style="display: inline-block;">
| style="vertical-align:top" |
''A Sight to See!''
''A Sight to See!''
{{langtable
{{langtable
Line 372: Line 1,480:
|es=¡Qué espectáculo para la vista!
|es=¡Qué espectáculo para la vista!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Come On Already Water Beam''
''Come On Already Water Beam''
{{langtable
{{langtable
Line 384: Line 1,493:
|es=Rayo Agua que Hace Entrar en Razón
|es=Rayo Agua que Hace Entrar en Razón
}}
}}
|}{{-}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Hazy Headlong Rush''
{{langtable
|color={{ground color}}|bordercolor={{ground color dark}}
|ja=ぶちかまし・朧 ''{{tt|Buchikamashi Oboro|Headlong Rush - Hazy}}''
|zh_cmn=突飛猛撲・朦朧 ''{{tt|Tūfēi Měngpū - Ménglóng|Headlong Rush - Hazy}}''
|fr=Assaut Frontal dissimulé
|de=Schmetterramme des trüben Mondlichts
|ko=들이받기:몽롱 ''{{tt|Deuribatgi:Monglong|Headlong Rush - Hazy}}''
|it=Scontro Frontale con luna velata
|es=Arremetida Neblinosa
}}
</div>
<div style="display: inline-block;">
''Times Are Changing!''
{{langtable
|color={{ground color}}|bordercolor={{ground color dark}}
|ja=時代の変化だ! ''{{tt|Jidai no Henka da|Times Are Changing!}}''
|zh_cmn=這就是時代的變化! ''{{tt|Zhè jiùshì Shídài de Biànhuà!|Times Are Changing!}}''
|fr=Les temps changent !
|de=Die Zeit ist im Wandel!
|ko=시대의변화다! ''{{tt|Sidae-ui Byeonhwa da!|Times Are Changing!}}''
|it=I tempi stanno cambiando!
|es=¡Cómo cambian los tiempos!
}}
</div>
<div style="display: inline-block;">
''Moonlit Moves Ground Impact''
{{langtable
|color={{ground color}}|bordercolor={{ground color dark}}
|ja=月明かりの下で踊る グラウンドインパクト ''{{tt|Tsukiakari no Shita de Odoru Guraundo Inpakuto|Dance Under the Moonlight - Ground Impact}}''
|zh_cmn=月光下起舞之 地面衝擊 ''{{tt|Yuèguāng Xià Qǐwǔ zhī Dìmiàn Chōngjí|Dance Under the Moonlight - Ground Impact}}''
|fr=Danse au clair de lune ! Impact Sol !
|de=Bodenstoß des Mondscheintanzes
|ko=달빛 아래에서 춤추는 그라운드임팩트 ''{{tt|Dalbit Araeeseo Chumchuneun Geuraundeu Impaekteu|Dance Under the Moonlight - Ground Impact}}''
|it=Impatto Terra: danza al chiaro di luna
|es=Impacto Tierra del Baile bajo la Luna
}}
</div>
</div>
{{-}}
 
==References==
==References==
{{reflist}}
{{reflist}}
Line 394: Line 1,548:
[[Category:Diamond Clan]]
[[Category:Diamond Clan]]
[[Category:Masters EX characters with an EX Style]]
[[Category:Masters EX characters with an EX Style]]
[[Category:Masters EX characters with an alternate outfit]]


[[de:Diam#Pokémon Masters EX]]
[[de:Diam#Pokémon Masters EX]]
[[es:Adamas#Pokémon Masters]]
[[es:Adamas#Pokémon Masters]]
[[zh:剛石#Masters]]
[[zh:剛石#Masters]]