Champion Stadium: Difference between revisions

(→‎Rewards: removed tooltips + added rewards up to 15000 points)
(8 intermediate revisions by 2 users not shown)
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| width=35% | Use sync moves as much as possible against all opponents!
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Sync buffs are more effective.
| width=45% | Sync buffs are more effective.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | March 25 to April 1, 2024
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|}
|}
|}
|}
Line 2,883: Line 2,905:
| A
| A
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| March 25 to April 1, 2024
| A
| A
| A
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
|}
|}
{{-}}
{{-}}
Line 5,064: Line 5,093:
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|}
|- style="background-color:#{{grey color light}}" class="expandable"
|}
| colspan=3  | April 29 to May 6, 2024
 
|- style="background:#fff;"
===Trainer teams===
| width=20% | Elite Four Round 1
{| class="roundy" style="margin:auto; background:#{{shield color dark}}; border:3px solid #{{shield color}}; text-align:center"
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
! style="background-color:#{{shield color light}}; {{roundytl|5px}}" rowspan=2 | Dates
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
! style="background-color:#{{shield color light}}; {{roundytr|5px}}" colspan=7 | Trainers
|- style="background:#fff;"
|- style="background-color:#{{shield color light}}"
| width=20% | Elite Four Round 2
! style="background-color:#{{grey color light}}; width:100px" | Grimsley
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|}
|}
 
===Trainer teams===
{| class="roundy" style="margin:auto; background:#{{shield color dark}}; border:3px solid #{{shield color}}; text-align:center"
! style="background-color:#{{shield color light}}; {{roundytl|5px}}" rowspan=2 | Dates
! style="background-color:#{{shield color light}}; {{roundytr|5px}}" colspan=7 | Trainers
|- style="background-color:#{{shield color light}}"
! style="background-color:#{{grey color light}}; width:100px" | Grimsley
! style="background-color:#{{grey color light}}; width:100px" | Marshal
! style="background-color:#{{grey color light}}; width:100px" | Marshal
! style="background-color:#{{grey color light}}; width:100px" | Shauntal
! style="background-color:#{{grey color light}}; width:100px" | Shauntal
Line 5,318: Line 5,369:
| style="background:#{{grey color}};" |
| style="background:#{{grey color}};" |
| A
| A
|- style="background:#fff"
| April 29 to May 6, 2024
| style="background:#{{cute color light}};" | D
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{grey color}};" |
|}
|}
{{-}}
{{-}}
Line 5,636: Line 5,695:
| width=35% | Use field effects that give your team the upper hand!
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
| width=45% | Field effects created by both allies and opponents are permanent.
|}
|- style="background-color:#{{grey color light}}" class="expandable"
|}
| colspan=| April 1 to 8, 2024
 
|- style="background:#fff;"
===Trainer teams===
| width=20% | Elite Four Round 1
{| class="roundy" style="margin:auto; background:#{{shield color dark}}; border:3px solid #{{shield color}}; text-align:center"
| width=35% | Use powerful moves quickly and constantly against all opponents!
! style="background-color:#{{shield color light}}; {{roundytl|5px}}" rowspan=2 | Dates
| width=45% | The move gauge increases faster for both allies and opponents.
! style="background-color:#{{shield color light}}; {{roundytr|5px}}" colspan=7 | Trainers
|- style="background:#fff;"
|- style="background-color:#{{shield color light}}"
| width=20% | Elite Four Round 2
! style="background-color:#{{grey color light}}; width:100px" | Wikstrom
| width=35% | Use sync moves quickly against all opponents!
! style="background-color:#{{grey color light}}; width:100px" | Malva
| width=45% | At the start of battle, sync move countdowns are reduced by half.
! style="background-color:#{{grey color light}}; width:100px" | Drasna
|- style="background:#fff;"
! style="background-color:#{{grey color light}}; width:100px" | Siebold
| width=20% | Elite Four Round 3
! style="background-color:#{{gold color light}}; width:100px" | Diantha
| width=35% | Use sync moves as much as possible against all opponents!
|- style="background:#fff"
| width=45% | Sync buffs are more effective.
| February 6 to 13, 2023
|- style="background:#fff;"
| A
| width=20% | Elite Four Round 4
| A
| width=35% | Use special attack moves against opponents with low Sp. Def!
| A
| width=45% | Special attack moves are powered up for allies and opponents.
| A
|- style="background:#fff;"
| A
| width=20% | Champion
|- style="background:#fff"
| width=35% | Use stat-lowering effects on your opponents!
| February 13 to 20, 2023
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
| style="background:#{{beauty color light}};" | B
|- style="background-color:#{{grey color light}}" class="expandable"
| style="background:#{{beauty color light}};" | B
| colspan=3  | April 8 to 15, 2024
| style="background:#{{beauty color light}};" | B
|- style="background:#fff;"
| style="background:#{{beauty color light}};" | B
| width=20% | Elite Four Round 1
| style="background:#{{beauty color light}};" | B
| width=35% | Try not to let any of your sync pairs faint!
|- style="background:#fff"
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
| February 20 to 27, 2023
|- style="background:#fff;"
| style="background:#{{cool color light}};" | C
| width=20% | Elite Four Round 2
| A
| width=35% | Use field effects that give your team the upper hand!
| style="background:#{{cool color light}};" | C
| width=45% | Field effects created by both allies and opponents are permanent.
| A
|- style="background:#fff;"
| style="background:#{{cool color light}};" | C
| width=20% | Elite Four Round 3
|- style="background:#fff"
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| February 27 to March 6, 2023
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
| style="background:#{{beauty color light}};" | B
|- style="background:#fff;"
| style="background:#{{cool color light}};" | C
| width=20% | Elite Four Round 4
| style="background:#{{cute color light}};" | D
| width=35% | Use special attack moves against opponents with low Sp. Def!
| style="background:#{{cool color light}};" | C
| width=45% | Special attack moves are powered up for allies and opponents.
| style="background:#{{cute color light}};" | D
|- style="background:#fff;"
|- style="background:#fff"
| width=20% | Champion
| September 4 to 11, 2023
| width=35% | Use physical attack moves against opponents with low Defense!
| style="background:#{{cool color light}};" | C
| width=45% | Physical attack moves are powered up for allies and opponents.
| A
|- style="background-color:#{{grey color light}}" class="expandable"
| style="background:#{{cool color light}};" | C
| colspan=| April 15 to 22, 2024
| A
|- style="background:#fff;"
| A
| width=20% | Elite Four Round 1
|- style="background:#fff"
| width=35% | Use powerful moves quickly and constantly against all opponents!
| September 11 to 18, 2023
| width=45% | The move gauge increases faster for both allies and opponents.
| A
|- style="background:#fff;"
| style="background:#{{cool color light}};" | C
| width=20% | Elite Four Round 2
| style="background:#{{cute color light}};" | D
| width=35% | Use physical attack moves against opponents with low Defense!
| style="background:#{{cool color light}};" | C
| width=45% | Physical attack moves are powered up for allies and opponents.
| style="background:#{{beauty color light}};" | B
|- style="background:#fff;"
|- style="background:#fff"
| width=20% | Elite Four Round 3
| September 18 to 25, 2023
| width=35% | Use sync moves quickly against all opponents!
| style="background:#{{beauty color light}};" | B
| width=45% | At the start of battle, sync move countdowns are reduced by half.
| A
|- style="background:#fff;"
| style="background:#{{beauty color light}};" | B
| width=20% | Elite Four Round 4
| A
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| style="background:#{{cute color light}};" | D
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff"
|- style="background:#fff;"
| September 25 to October 2, 2023
| width=20% | Champion
| style="background:#{{cool color light}};" | C
| width=35% | Use field effects that give your team the upper hand!
| style="background:#{{beauty color light}};" | B
| width=45% | Field effects created by both allies and opponents are permanent.
| A
|- style="background-color:#{{grey color light}}" class="expandable"
| style="background:#{{beauty color light}};" | B
| colspan=3  | April 22 to 29, 2024
| style="background:#{{cool color light}};" | C
|}
{{-}}
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid#{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" rowspan=2 width=150px | Trainer
! style="background-color:#{{gold color light}}" rowspan=2 | Team
! style="background-color:#{{gold color light}}" colspan=3 | Pokémon
! style="background-color:#{{gold color light}}" rowspan=2 | Completion Rewards
|- style="background-color:#{{grey color light}}"
! Left
! Middle
! Right
|- style="background:#fff;"
|- style="background:#fff;"
| rowspan=3 | [[File:VSWikstrom Masters.png|80px]]<br>{{mas|Wikstrom}}
| width=20% | Elite Four Round 1
| A
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| [[File:Masters0105A.png|80px]]<br>{{p|Marowak}}<br><small>[[Alolan form]]</small><br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
| [[File:Masters0681.png|80px]]<br>{{p|Aegislash}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
|- style="background:#fff;"
| [[File:Masters0376.png|80px]]<br>{{p|Metagross}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| width=20% | Elite Four Round 2
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
| width=35% | Use powerful moves quickly and constantly against all opponents!
|- style="background:#{{beauty color light}};"
| width=45% | The move gauge increases faster for both allies and opponents.
| B
| [[File:Masters0601.png|80px]]<br>{{p|Klinklang}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters0476.png|80px]]<br>{{p|Probopass}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters0306.png|80px]]<br>{{p|Aggron}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters0051A.png|80px]]<br>{{p|Dugtrio}}<br><small>[[Alolan form]]</small><br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters0212.png|80px]]<br>{{p|Scizor}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters0589.png|80px]]<br>{{p|Escavalier}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
|- style="background:#fff;"
| rowspan=3 | [[File:VSMalva Masters.png|80px]]<br>[[Malva]]
| width=20% | Elite Four Round 3
| A
| width=35% | Use stat-lowering effects on your opponents!
| [[File:Masters0136.png|80px]]<br>{{p|Flareon}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
| [[File:Masters0663.png|80px]]<br>{{p|Talonflame}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters0038.png|80px]]<br>{{p|Ninetales}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters0229.png|80px]]<br>{{p|Houndoom}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters0668 f.png|80px]]<br>{{p|Pyroar}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters0059.png|80px]]<br>{{p|Arcanine}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters0426.png|80px]]<br>{{p|Drifblim}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters0609.png|80px]]<br>{{p|Chandelure}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters0429.png|80px]]<br>{{p|Mismagius}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
|- style="background:#fff;"
| rowspan=4 | [[File:VSDrasna Masters.png|80px]]<br>{{mas|Drasna}}
| width=20% | Elite Four Round 4
| A
| width=35% | Use sync moves quickly against all opponents!
| [[File:Masters0330.png|80px]]<br>{{p|Flygon}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| width=45% | At the start of battle, sync move countdowns are reduced by half.
| [[File:Masters0334.png|80px]]<br>{{p|Altaria}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| [[File:Masters0635.png|80px]]<br>{{p|Hydreigon}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters0373.png|80px]]<br>{{p|Salamence}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters0715.png|80px]]<br>{{p|Noivern}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters0149.png|80px]]<br>{{p|Dragonite}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters0330.png|80px]]<br>{{p|Flygon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0621.png|80px]]<br>{{p|Druddigon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0635.png|80px]]<br>{{p|Hydreigon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cute color light}};"
| D
| [[File:Masters0031.png|80px]]<br>{{p|Nidoqueen}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters0691.png|80px]]<br>{{p|Dragalge}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters0034.png|80px]]<br>{{p|Nidoking}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
|- style="background:#fff;"
| rowspan=3 | [[File:VSSiebold Masters.png|80px]]<br>{{mas|Siebold}}
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|}
|}
 
===Trainer teams===
{| class="roundy" style="margin:auto; background:#{{shield color dark}}; border:3px solid #{{shield color}}; text-align:center"
! style="background-color:#{{shield color light}}; {{roundytl|5px}}" rowspan=2 | Dates
! style="background-color:#{{shield color light}}; {{roundytr|5px}}" colspan=7 | Trainers
|- style="background-color:#{{shield color light}}"
! style="background-color:#{{grey color light}}; width:100px" | Wikstrom
! style="background-color:#{{grey color light}}; width:100px" | Malva
! style="background-color:#{{grey color light}}; width:100px" | Drasna
! style="background-color:#{{grey color light}}; width:100px" | Siebold
! style="background-color:#{{gold color light}}; width:100px" | Diantha
|- style="background:#fff"
| February 6 to 13, 2023
| A
| A
| A
| A
| A
| [[File:Masters0087.png|80px]]<br>{{p|Dewgong}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters0689.png|80px]]<br>{{p|Barbaracle}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters0224.png|80px]]<br>{{p|Octillery}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters0272.png|80px]]<br>{{p|Ludicolo}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters0121.png|80px]]<br>{{p|Starmie}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| [[File:Masters0080.png|80px]]<br>{{p|Slowbro}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters0260.png|80px]]<br>{{p|Swampert}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters0693.png|80px]]<br>{{p|Clawitzer}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters0537.png|80px]]<br>{{p|Seismitoad}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
| rowspan=4 | [[File:VSDiantha Masters.png|80px]]<br>{{mas|Diantha}}
| A
| A
| [[File:Masters0257.png|80px]]<br>{{p|Blaziken}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
|- style="background:#fff"
| [[File:Masters0701.png|80px]]<br>{{p|Hawlucha}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| February 13 to 20, 2023
| [[File:Masters0392.png|80px]]<br>{{p|Infernape}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| style="background:#{{beauty color light}};" | B
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
| style="background:#{{beauty color light}};" | B
|- style="background:#{{beauty color light}};"
| style="background:#{{beauty color light}};" | B
| B
| style="background:#{{beauty color light}};" | B
| [[File:Masters0584.png|80px]]<br>{{p|Vanilluxe}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| style="background:#{{beauty color light}};" | B
| [[File:Masters0699.png|80px]]<br>{{p|Aurorus}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
|- style="background:#fff"
| [[File:Masters0615.png|80px]]<br>{{p|Cryogonal}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| February 20 to 27, 2023
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
| style="background:#{{cool color light}};" | C
|- style="background:#{{cool color light}};"
| A
| C
| style="background:#{{cool color light}};" | C
| [[File:Masters0730.png|80px]]<br>{{p|Primarina}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| A
| [[File:Masters0282.png|80px]]<br>{{TP|Diantha|Gardevoir}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| style="background:#{{cool color light}};" | C
| [[File:Masters0858.png|80px]]<br>{{p|Hatterene}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
|- style="background:#fff"
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
| February 27 to March 6, 2023
|- style="background:#{{cute color light}};"
| style="background:#{{beauty color light}};" | B
| D
| style="background:#{{cool color light}};" | C
| [[File:Masters0464 f.png|80px]]<br>{{p|Rhyperior}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| style="background:#{{cute color light}};" | D
| [[File:Masters0697.png|80px]]<br>{{p|Tyrantrum}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| style="background:#{{cool color light}};" | C
| [[File:Masters0839.png|80px]]<br>{{p|Coalossal}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| style="background:#{{cute color light}};" | D
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#fff"
|}
| September 4 to 11, 2023
 
| style="background:#{{cool color light}};" | C
==Alola Challenge==
| A
The Alola Challenge was made available from October 11 to November 7, 2021. The Alola Challenge does not come in Normal difficulty, however the Kanto Challenge Normal mode is still accessible through the menu.
| style="background:#{{cool color light}};" | C
 
| A
Similar to Unova, the Champion battle of the Alola Challenge would switch between {{mas|Kukui}} and {{mas|Hau}}. As well as this, {{mas|Hala}} and {{mas|Molayne}} will switch between who is battled depending on the week.
| A
 
|- style="background:#fff"
===Parameters===
| September 11 to 18, 2023
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid #{{gold color dark}}; text-align:center"
| A
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" width=20% | Round
| style="background:#{{cool color light}};" | C
! style="background-color:#{{gold color light}}" width=35% | Parameter
| style="background:#{{cute color light}};" | D
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" width=45% | Description
| style="background:#{{cool color light}};" | C
|-
| style="background:#{{beauty color light}};" | B
| colspan="3" |
|- style="background:#fff"
{| class="expandable" width=100%
| September 18 to 25, 2023
|- style="background-color:#{{grey color light}}" class="expandable"
| style="background:#{{beauty color light}};" | B
| colspan=3  | October 11 to 18, 2021
| A
|- style="background:#fff;"
| style="background:#{{beauty color light}};" | B
| width=20% | Elite Four Round 1
| A
| width=35% | Use special attack moves against opponents with low Sp. Def!
| style="background:#{{cute color light}};" | D
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff"
|- style="background:#fff;"
| September 25 to October 2, 2023
| width=20% | Elite Four Round 2
| style="background:#{{cool color light}};" | C
| width=35% | Use status conditions and other conditions against all opponents!
| style="background:#{{beauty color light}};" | B
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
| A
|- style="background:#fff;"
| style="background:#{{beauty color light}};" | B
| width=20% | Elite Four Round 3
| style="background:#{{cool color light}};" | C
| width=35% | Use powerful moves quickly and constantly against all opponents!
|- style="background:#fff"
| width=45% | The move gauge increases faster for both allies and opponents.
| April 1 to 8, 2024
|- style="background:#fff;"
| A
| width=20% | Elite Four Round 4
| style="background:#{{cool color light}};" | C
| width=35% | Use sync moves quickly against all opponents!
| style="background:#{{cute color light}};" | D
| width=45% | At the start of battle, sync move countdowns are reduced by half.
| A
|- style="background:#fff;"
| style="background:#{{cute color light}};" | D
| width=20% | Champion
|- style="background:#fff"
| width=35% | Make use of moves with additional effects!
| April 8 to 15, 2024
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
| style="background:#{{cool color light}};" | C
|- style="background-color:#{{grey color light}}" class="expandable"
| style="background:#{{beauty color light}};" | B
| colspan=3  | October 18 to 25, 2021
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
|- style="background:#fff"
| April 15 to 22, 2024
| A
| A
| style="background:#{{cool color light}};" | C
| A
| style="background:#{{cool color light}};" | C
|- style="background:#fff"
| April 22 to 29, 2024
| style="background:#{{beauty color light}};" | B
| style="background:#{{beauty color light}};" | B
| A
| style="background:#{{cool color light}};" | C
| A
|}
{{-}}
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid#{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" rowspan=2 width=150px | Trainer
! style="background-color:#{{gold color light}}" rowspan=2 | Team
! style="background-color:#{{gold color light}}" colspan=3 | Pokémon
! style="background-color:#{{gold color light}}" rowspan=2 | Completion Rewards
|- style="background-color:#{{grey color light}}"
! Left
! Middle
! Right
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| rowspan=3 | [[File:VSWikstrom Masters.png|80px]]<br>{{mas|Wikstrom}}
| width=35% | Use sync moves quickly against all opponents!
| A
| width=45% | At the start of battle, sync move countdowns are reduced by half.
| [[File:Masters0105A.png|80px]]<br>{{p|Marowak}}<br><small>[[Alolan form]]</small><br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
|- style="background:#fff;"
| [[File:Masters0681.png|80px]]<br>{{p|Aegislash}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| width=20% | Elite Four Round 2
| [[File:Masters0376.png|80px]]<br>{{p|Metagross}}<br><span style=font-size:80%>Weakness: [[File:GhostIC Masters.png|15px]]</span>
| width=35% | Use status conditions and other conditions against all opponents!
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters0601.png|80px]]<br>{{p|Klinklang}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters0476.png|80px]]<br>{{p|Probopass}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| [[File:Masters0306.png|80px]]<br>{{p|Aggron}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters0051A.png|80px]]<br>{{p|Dugtrio}}<br><small>[[Alolan form]]</small><br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters0212.png|80px]]<br>{{p|Scizor}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| [[File:Masters0589.png|80px]]<br>{{p|Escavalier}}<br><span style=font-size:80%>Weakness: [[File:FireIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| rowspan=3 | [[File:VSMalva Masters.png|80px]]<br>[[Malva]]
| width=35% | Try not to let any of your sync pairs faint!
| A
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
| [[File:Masters0136.png|80px]]<br>{{p|Flareon}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters0663.png|80px]]<br>{{p|Talonflame}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| [[File:Masters0038.png|80px]]<br>{{p|Ninetales}}<br><span style=font-size:80%>Weakness: [[File:RockIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters0229.png|80px]]<br>{{p|Houndoom}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters0668 f.png|80px]]<br>{{p|Pyroar}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| [[File:Masters0059.png|80px]]<br>{{p|Arcanine}}<br><span style=font-size:80%>Weakness: [[File:WaterIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters0426.png|80px]]<br>{{p|Drifblim}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters0609.png|80px]]<br>{{p|Chandelure}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| [[File:Masters0429.png|80px]]<br>{{p|Mismagius}}<br><span style=font-size:80%>Weakness: [[File:DarkIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| rowspan=4 | [[File:VSDrasna Masters.png|80px]]<br>{{mas|Drasna}}
| width=35% | Use special attack moves against opponents with low Sp. Def!
| A
| width=45% | Special attack moves are powered up for allies and opponents.
| [[File:Masters0330.png|80px]]<br>{{p|Flygon}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| [[File:Masters0334.png|80px]]<br>{{p|Altaria}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| [[File:Masters0635.png|80px]]<br>{{p|Hydreigon}}<br><span style=font-size:80%>Weakness: [[File:DragonIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{beauty color light}};"
| B
| [[File:Masters0373.png|80px]]<br>{{p|Salamence}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters0715.png|80px]]<br>{{p|Noivern}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| [[File:Masters0149.png|80px]]<br>{{p|Dragonite}}<br><span style=font-size:80%>Weakness: [[File:FairyIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cool color light}};"
| C
| [[File:Masters0330.png|80px]]<br>{{p|Flygon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0621.png|80px]]<br>{{p|Druddigon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0635.png|80px]]<br>{{p|Hydreigon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cute color light}};"
| D
| [[File:Masters0031.png|80px]]<br>{{p|Nidoqueen}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters0691.png|80px]]<br>{{p|Dragalge}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| [[File:Masters0034.png|80px]]<br>{{p|Nidoking}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Champion
| rowspan=3 | [[File:VSSiebold Masters.png|80px]]<br>{{mas|Siebold}}
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| A
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
| [[File:Masters0087.png|80px]]<br>{{p|Dewgong}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
|- style="background-color:#{{grey color light}}" class="expandable"
| [[File:Masters0689.png|80px]]<br>{{p|Barbaracle}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| colspan=| October 25 to November 1, 2021
| [[File:Masters0224.png|80px]]<br>{{p|Octillery}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
|- style="background:#fff;"
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
| width=20% | Elite Four Round 1
|- style="background:#{{beauty color light}};"
| width=35% | Use field effects that give your team the upper hand!
| B
| width=45% | Field effects created by both allies and opponents are permanent.
| [[File:Masters0272.png|80px]]<br>{{p|Ludicolo}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
|- style="background:#fff;"
| [[File:Masters0121.png|80px]]<br>{{p|Starmie}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| width=20% | Elite Four Round 2
| [[File:Masters0080.png|80px]]<br>{{p|Slowbro}}<br><span style=font-size:80%>Weakness: [[File:BugIC Masters.png|15px]]</span>
| width=35% | Use powerful moves quickly and constantly against all opponents!
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#{{cool color light}};"
| C
| [[File:Masters0260.png|80px]]<br>{{p|Swampert}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters0693.png|80px]]<br>{{p|Clawitzer}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| [[File:Masters0537.png|80px]]<br>{{p|Seismitoad}}<br><span style=font-size:80%>Weakness: [[File:GrassIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{gold color}}"
| colspan=6 |
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| rowspan=4 | [[File:VSDiantha Masters.png|80px]]<br>{{mas|Diantha}}
| width=35% | Use special attack moves against opponents with low Sp. Def!
| A
| width=45% | Special attack moves are powered up for allies and opponents.
| [[File:Masters0257.png|80px]]<br>{{p|Blaziken}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
|- style="background:#fff;"
| [[File:Masters0701.png|80px]]<br>{{p|Hawlucha}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| width=20% | Elite Four Round 4
| [[File:Masters0392.png|80px]]<br>{{p|Infernape}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span>
| width=35% | Try not to let any of your sync pairs faint!
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#{{beauty color light}};"
|- style="background:#fff;"
| B
| width=20% | Champion
| [[File:Masters0584.png|80px]]<br>{{p|Vanilluxe}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| width=35% | Use physical attack moves against opponents with low Defense!
| [[File:Masters0699.png|80px]]<br>{{p|Aurorus}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
| width=45% | Physical attack moves are powered up for allies and opponents.
| [[File:Masters0615.png|80px]]<br>{{p|Cryogonal}}<br><span style=font-size:80%>Weakness: [[File:SteelIC Masters.png|15px]]</span>
|- style="background-color:#{{grey color light}}" class="expandable"
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
| colspan=3  | November 1 to 8, 2021
|- style="background:#{{cool color light}};"
|- style="background:#fff;"
| C
| width=20% | Elite Four Round 1
| [[File:Masters0730.png|80px]]<br>{{p|Primarina}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| width=35% | Use sync moves as much as possible against all opponents!
| [[File:Masters0282.png|80px]]<br>{{TP|Diantha|Gardevoir}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| width=45% | Stats that are raised after a sync move is used are raised even more.
| [[File:Masters0858.png|80px]]<br>{{p|Hatterene}}<br><span style=font-size:80%>Weakness: [[File:PoisonIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|- style="background:#{{cute color light}};"
| D
| [[File:Masters0464 f.png|80px]]<br>{{p|Rhyperior}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters0697.png|80px]]<br>{{p|Tyrantrum}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| [[File:Masters0839.png|80px]]<br>{{p|Coalossal}}<br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span>
| 1000 coins<br>Champion Spirit ×5<br>5★ Power-Up Ticket ×8
|}
 
==Alola Challenge==
The Alola Challenge was made available from October 11 to November 7, 2021. The Alola Challenge does not come in Normal difficulty, however the Kanto Challenge Normal mode is still accessible through the menu.
 
Similar to Unova, the Champion battle of the Alola Challenge would switch between {{mas|Kukui}} and {{mas|Hau}}. As well as this, {{mas|Hala}} and {{mas|Molayne}} will switch between who is battled depending on the week.
 
===Parameters===
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid #{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" width=20% | Round
! style="background-color:#{{gold color light}}" width=35% | Parameter
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" width=45% | Description
|-
| colspan="3" |
{| class="expandable" width=100%
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | October 11 to 18, 2021
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=20% | Elite Four Round 2
| width=35% | Use stat-lowering effects on your opponents!
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=35% | Use sync moves quickly against all opponents!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Champion
| width=20% | Champion
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=35% | Make use of moves with additional effects!
| width=45% | Special attack moves are powered up for allies and opponents.
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background-color:#{{grey color light}}" class="expandable"
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | February 7 to 14, 2022
| colspan=3  | October 18 to 25, 2021
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=35% | Use sync moves quickly against all opponents!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Try not to let any of your sync pairs faint!
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Champion
| width=20% | Champion
| width=35% | Make use of moves with additional effects!
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background-color:#{{grey color light}}" class="expandable"
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | February 14 to 21, 2022
| colspan=3  | October 25 to November 1, 2021
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=20% | Elite Four Round 2
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Champion
| width=20% | Champion
| width=35% | Make use of moves with additional effects!
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | February 21 to 28, 2022
| colspan=3  | November 1 to 8, 2021
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=20% | Elite Four Round 1
Line 5,986: Line 6,095:
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=20% | Elite Four Round 3
Line 5,994: Line 6,103:
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | February 7 to 14, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Champion
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=35% | Make use of moves with additional effects!
| width=45% | Physical attack moves are powered up for allies and opponents.
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background-color:#{{grey color light}}" class="expandable"
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | February 28 to March 7, 2022
| colspan=3  | February 14 to 21, 2022
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=20% | Elite Four Round 1
Line 6,020: Line 6,151:
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Champion
| width=20% | Champion
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=35% | Make use of moves with additional effects!
| width=45% | The move gauge increases faster for both allies and opponents.
| width=45% | The additional effects of moves used by allies and opponents are more likely to occur.
|- style="background-color:#{{grey color light}}" class="expandable"
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | July 4 to 11, 2022
| colspan=3  | February 21 to 28, 2022
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | February 28 to March 7, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use special attack moves against opponents with low Sp. Def!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use sync moves as much as possible against all opponents!
| width=45% | Stats that are raised after a sync move is used are raised even more.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | July 4 to 11, 2022
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use sync moves quickly against all opponents!
| width=45% | At the start of battle, sync move countdowns are reduced by half.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=20% | Elite Four Round 3
Line 6,708: Line 6,883:
==Master Mode==
==Master Mode==
===Parameters===
===Parameters===
The parameters highlighted in gold have been available since April 3, 2023.
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" | Effect
|- style="background-color:#{{gold color light}}"
! style="background-color:#{{gold color light}}" | Points
! style="{{roundytl|5px}}" | Effect
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" | Description
! Points
! style="{{roundytr|5px}}" | Description
|- style="background:#fff"
|- style="background:#fff"
| Physical Dmg. Reduction
| Physical Dmg. Reduction
| 50
| 50
| At the start of battle, the opponents’ field of play gains permanent physical damage reduction.
| At the start of battle, the opponents' field of play gains permanent physical damage reduction.
|- style="background:#fff"
|- style="background:#fff"
| Special Dmg. Reduction
| Special Dmg. Reduction
| 50
| 50
| At the start of battle, the opponents’ field of play gains permanent special damage reduction.
| At the start of battle, the opponents' field of play gains permanent special damage reduction.
|- style="background:#fff"
|- style="background:#fff"
| Max Sync Countdown -1
| Max Sync Countdown -1
Line 6,736: Line 6,913:
| 50
| 50
| Opponents become immune to status conditions.
| Opponents become immune to status conditions.
|- style="background:#fff"
|- style="background-color:#{{gold color light}}"
| Interference Immunity{{tt|*|As of April 3, 2023}}
| Interference Immunity
| 50
| 50
| Prevents the opponenet from flinching, becoming confused, or becoming trapped.
| Prevents the opponenet from flinching, becoming confused, or becoming trapped.
|- style="background:#fff"
|- style="background-color:#{{gold color light}}"
| Strike Sync Pairs Take ×3 Damage{{tt|*|As of April 3, 2023}}
| Strike Sync Pairs Take ×3 Damage
| 50
| 50
| All allied physical strike sync pairs and special strike sync pairs receive three times the damage when hit by an attack move.
| All allied physical strike sync pairs and special strike sync pairs receive three times the damage when hit by an attack move.
|- style="background:#fff"
|- style="background-color:#{{gold color light}}"
| Tech Sync Pairs Take ×3 Damage{{tt|*|As of April 3, 2023}}
| Tech Sync Pairs Take ×3 Damage
| 50
| 50
| All allied tech sync pairs receive three times the damage when hit by an attack move.
| All allied tech sync pairs receive three times the damage when hit by an attack move.
Line 6,784: Line 6,961:
| 100
| 100
| Every time an opponent's attack is successful, powers up that opponent's attacks by 10%.
| Every time an opponent's attack is successful, powers up that opponent's attacks by 10%.
|- style="background:#fff"
|- style="background-color:#{{gold color light}}"
| Five Stats ↑ 3 at Start{{tt|*|As of April 3, 2023}}
| Five Stats ↑ 3 at Start
| 100
| 100
| At the start of battle, raises the Attack, Defense, Sp. Atk, Sp. Def and Speed of all opposing sync pairs by 3 stat ranks.
| At the start of battle, raises the Attack, Defense, Sp. Atk, Sp. Def and Speed of all opposing sync pairs by 3 stat ranks.
|- style="background:#fff"
|- style="background-color:#{{gold color light}}"
| Five Stats ↓ 3 at Start{{tt|*|As of April 3, 2023}}
| Five Stats ↓ 3 at Start
| 100
| 100
| At the start of battle, lowers the Attack, Defense, Sp. Atk, Sp. Def and Speed of all allied sync pairs by 3 stat ranks.
| At the start of battle, lowers the Attack, Defense, Sp. Atk, Sp. Def and Speed of all allied sync pairs by 3 stat ranks.
|- style="background:#fff"
|- style="background-color:#{{gold color light}}"
| Physical Damage Reduction 8{{tt|*|As of April 3, 2023}}
| Physical Damage Reduction 8
| 100
| 100
| Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a physical attack.
| Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a physical attack.
|- style="background:#fff"
|- style="background-color:#{{gold color light}}"
| Special Damage Reduction 8{{tt|*|As of April 3, 2023}}
| Special Damage Reduction 8
| 100
| 100
| Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a special attack.
| Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a special attack.
|- style="background:#fff"
|- style="background-color:#{{gold color light}}"
| Support Sync Pairs Take ×3 Damage{{tt|*|As of April 3, 2023}}
| Support Sync Pairs Take ×3 Damage
| 100
| 100
| All allied support sync pairs receive three times the damage when hit by an attack move.
| All allied support sync pairs receive three times the damage when hit by an attack move.
Line 6,811: Line 6,988:
| Critical-Hit Defense
| Critical-Hit Defense
| 150
| 150
| At the start of battle, the opponents’ field of play gains permanent critical-hit defense.
| At the start of battle, the opponents' field of play gains permanent critical-hit defense.
|- style="background:#fff"
|- style="background:#fff"
| Attack & Sp. Atk ↑ 5
| Attack & Sp. Atk ↑ 5
Line 6,820: Line 6,997:
| 150
| 150
| Raises the Defense and Sp. Def of all opposing sync pairs by 50%.
| Raises the Defense and Sp. Def of all opposing sync pairs by 50%.
|- style="background:#fff"
|- style="background-color:#{{gold color light}}"
| Can't Change Zone, Weather, or Terrain{{tt|*|As of April 3, 2023}}
| Can't Change Zone, Weather, or Terrain
| 150
| 150
| The user cannot change the weather, terrain, or zone.
| The user cannot change the weather, terrain, or zone.
Line 6,851: Line 7,028:
| Ally Move Gauge Max -2
| Ally Move Gauge Max -2
| 300
| 300
| Reduces allied sync pairs’ move gauge maximum by 2.
| Reduces allied sync pairs' move gauge maximum by 2.
|- style="background:#fff"
|- style="background:#fff"
| Max HP ↑ 6
| Max HP ↑ 6
| 300
| 300
| Raises the maximum HP of all opposing sync pairs by 60%.
| Raises the maximum HP of all opposing sync pairs by 60%.
|- style="background:#fff"
|- style="background-color:#{{gold color light}}"
| Standard Damage Reduction 8{{tt|*|As of April 3, 2023}}
| Standard Damage Reduction 8
| 300
| 300
| Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is not a supereffective attack.
| Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is not a supereffective attack.
|- style="background:#fff"
|- style="background-color:#{{gold color light}}"
| Max HP ↑ 8{{tt|*|As of April 3, 2023}}
| Max HP ↑ 8
| 400
| 400
| Raises the maximum HP of all opposing sync pairs by 80%.
| Raises the maximum HP of all opposing sync pairs by 80%.
Line 7,194: Line 7,371:
| width=35% | Use field effects that give your team the upper hand!
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=20% | Elite Four Round 3
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=35% | Make use of special damage reduction to battle opponents with high Sp. Atk!
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
| width=45% | The allied and opponents' fields of play start the battle with special damage reduction.
|- style="background:#fff;"
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=20% | Elite Four Round 4
| width=35% | Use physical attack moves against opponents with low Defense!
| width=35% | Use physical attack moves against opponents with low Defense!
| width=45% | Physical attack moves are powered up for allies and opponents.
| width=45% | Physical attack moves are powered up for allies and opponents.
|- style="background:#fff;"
|- style="background:#fff;"
| Width=20% | Champion
| Width=20% | Champion
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
| width=45% | The move gauge increases faster for both allies and opponents.
|}
|}
{{-}}
{{-}}
{| class="roundy" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
! style="background-color:#{{ice color light}}; {{roundytl|5px}}" rowspan=2 width=150px | Trainer
! style="background-color:#{{ice color light}}; {{roundytl|5px}}" rowspan=2 width=150px | Trainer
! style="background-color:#{{ice color light}}" colspan=3 | Pokémon
! style="background-color:#{{ice color light}}" colspan=3 | Pokémon
! style="background-color:#{{ice color light}}" rowspan=2 | First-Time Rewards
! style="background-color:#{{ice color light}}" rowspan=2 | First-Time Rewards
! style="background-color:#{{ice color light}}" rowspan=2 | Completion Rewards
! style="background-color:#{{ice color light}}" rowspan=2 | Completion Rewards
|- style="background-color:#{{grey color light}}"
|- style="background-color:#{{grey color light}}"
! Left
! Left
! Middle
! Middle
! Right
! Right
|- style="background:#fff;"
|- style="background:#fff;"
| [[File:VSAgatha Masters.png|80px]]<br>{{mas|Agatha}}
| [[File:VSAgatha Masters.png|80px]]<br>{{mas|Agatha}}
| [[File:Masters0178 f.png|80px]]<br>{{p|Xatu}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0178 f.png|80px]]<br>{{p|Xatu}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0042.png|80px]]<br>{{p|Golbat}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0042.png|80px]]<br>{{p|Golbat}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0426.png|80px]]<br>{{p|Drifblim}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0426.png|80px]]<br>{{p|Drifblim}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| Gems ×100
| Gems ×100
| 1000 coins
| 1000 coins
|- style="background:#fff;"
|- style="background:#fff;"
| [[File:VSKoga Masters.png|80px]]<br>{{mas|Koga}}
| [[File:VSKoga Masters.png|80px]]<br>{{mas|Koga}}
| [[File:Masters0691.png|80px]]<br>{{p|Dragalge}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0691.png|80px]]<br>{{p|Dragalge}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0169.png|80px]]<br>{{p|Crobat}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0169.png|80px]]<br>{{p|Crobat}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0561.png|80px]]<br>{{p|Sigilyph}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0561.png|80px]]<br>{{p|Sigilyph}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| Gems ×100
| Gems ×100
| 1000 coins
| 1000 coins
|- style="background:#fff;"
|- style="background:#fff;"
| [[File:VSDrake Masters.png|80px]]<br>{{mas|Drake}}
| [[File:VSDrake Masters.png|80px]]<br>{{mas|Drake}}
| [[File:Masters0445 f.png|80px]]<br>{{p|Garchomp}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0445 f.png|80px]]<br>{{p|Garchomp}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0330.png|80px]]<br>{{p|Flygon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0330.png|80px]]<br>{{p|Flygon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0445 f.png|80px]]<br>{{p|Garchomp}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0445 f.png|80px]]<br>{{p|Garchomp}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| Gems ×100
| Gems ×100
| 1000 coins
| 1000 coins
|- style="background:#fff;"
|- style="background:#fff;"
| [[File:VSShauntal Masters.png|80px]]<br>{{mas|Shauntal}}
| [[File:VSShauntal Masters.png|80px]]<br>{{mas|Shauntal}}
| [[File:Masters0770.png|80px]]<br>{{p|Palossand}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0770.png|80px]]<br>{{p|Palossand}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0426.png|80px]]<br>{{p|Drifblim}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0426.png|80px]]<br>{{p|Drifblim}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0770.png|80px]]<br>{{p|Palossand}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| [[File:Masters0770.png|80px]]<br>{{p|Palossand}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]</span>
| Gems ×100
| Gems ×100
| 1000 coins
| 1000 coins
|- style="background:#{{ice color}}"
|- style="background:#{{ice color}}"
| colspan=6 |
| colspan=6 |
|- style="background:#fff;"
|- style="background:#fff;"
| [[File:VSMarnie Champion Masters.png|80px]]<br>{{mas|Marnie}}<br><small>({{pkmn|Champion}})</small>
| [[File:VSMarnie Champion Masters.png|80px]]<br>{{mas|Marnie}}<br><small>({{pkmn|Champion}})</small>
| [[File:Masters0430.png|80px]]<br>{{p|Honchkrow}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]
| [[File:Masters0430.png|80px]]<br>{{p|Honchkrow}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]
| [[File:Masters0146G.png|80px]]<br>{{p|Moltres}}<br><small>{{rf|Galarian|Form}}</small><br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]
| [[File:Masters0146G.png|80px]]<br>{{p|Moltres}}<br><small>[[Galarian form|Galarian Form]]</small><br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]
| [[File:Masters0635.png|80px]]<br>{{p|Hydreigon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]
| [[File:Masters0635.png|80px]]<br>{{p|Hydreigon}}<br><span style=font-size:80%>Weakness: [[File:IceIC Masters.png|15px]]
| Gems ×300
| Gems ×300
| 1000 coins
| 1000 coins
|}
 
===Fire===
This event ran from August 30 to September 15, 2023. It reran from April 9 to 23, 2024.
 
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid #{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" width=20% | Round
! style="background-color:#{{gold color light}}" width=35% | Parameter
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" width=45% | Description
|-
| colspan="3" |
{| class="expandable" width=100%
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | August 30 to September 15, 2023
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|- style="background-color:#{{grey color light}}" class="expandable"
| colspan=3  | April 9 to 23, 2024
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Make use of physical damage reduction to battle opponents with high Attack!
| width=45% | The allied and opponents' fields of play start the battle with physical damage reduction.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Use special attack moves against opponents with low Sp. Atk!
| width=45% | Special attack moves are powered up for allies and opponents.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|}
|}
===Fire===
This event ran from August 30 to September 15, 2023.
{| class="roundy" style="margin:auto; background:#{{gold color}}; border:3px solid #{{gold color dark}}; text-align:center"
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" width=20% | Round
! style="background-color:#{{gold color light}}" width=35% | Parameter
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" width=45% | Description
|- style="background:#fff;"
| width=20% | Elite Four Round 1
| width=35% | Use status conditions and other conditions against all opponents!
| width=45% | Status conditions and other conditions deal more damage, last longer, and are more likely to take effect.
|- style="background:#fff;"
| width=20% | Elite Four Round 2
| width=35% | Use stat-lowering effects on your opponents!
| width=45% | Stat-lowering effects have a greater effect than normal for allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 3
| width=35% | Use powerful moves quickly and constantly against all opponents!
| width=45% | The move gauge increases faster for both allies and opponents.
|- style="background:#fff;"
| width=20% | Elite Four Round 4
| width=35% | Try not to let any of your sync pairs faint!
| width=45% | When a Pokémon faints, Attack, Defense, Sp. Atk, Sp. Def, and Speed fall for all sync pairs on that Pokémon's team.
|- style="background:#fff;"
| width=20% | Champion
| width=35% | Use field effects that give your team the upper hand!
| width=45% | Field effects created by both allies and opponents are permanent.
|}
|}
{{-}}
{{-}}
Line 7,408: Line 7,613:
| [[File:VSHop Champion Masters.png|80px]]<br>{{mas|Hop}}<br><small>({{pkmn|Champion}})</small>
| [[File:VSHop Champion Masters.png|80px]]<br>{{mas|Hop}}<br><small>({{pkmn|Champion}})</small>
| [[File:Masters0865.png|80px]]<br>{{p|Sirfetch'd}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]
| [[File:Masters0865.png|80px]]<br>{{p|Sirfetch'd}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]
| [[File:Masters0145G.png|80px]]<br>{{p|Zapdos}}<br><small>{{rf|Galarian|Form}}</small><br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]
| [[File:Masters0145G.png|80px]]<br>{{p|Zapdos}}<br><small>[[Galarian form|Galarian Form]]</small><br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]
| [[File:Masters0068.png|80px]]<br>{{p|Machamp}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]
| [[File:Masters0068.png|80px]]<br>{{p|Machamp}}<br><span style=font-size:80%>Weakness: [[File:PsychicIC Masters.png|15px]]
| Gems ×300
| Gems ×300
3,870

edits