Selene (Masters): Difference between revisions

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Text replacement - "The stat increase after a sync move is doubled once per battle." to "The sync buff is doubled the first time a sync move is used."
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'''Selene''' (Japanese: '''ミヅキ''' ''Mizuki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Selene (game)|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Rowlet}} and its evolutions, {{p|Dartrix}} and {{p|Decidueye}}. The sync pair can be obtained through the {{DL|Sync pair|sync pair scout}}, starting on April 15, 2021. This pair can be upgraded to {{6EX}} since it first released.
'''Selene''' (Japanese: '''ミヅキ''' ''Mizuki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Selene (game)|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Rowlet}} and its evolutions, {{p|Dartrix}} and {{p|Decidueye}}. The sync pair can be obtained through the {{DL|Sync pair|sync pair scout}}, starting on April 15, 2021. This pair can be upgraded to {{6EX}} since it first released.


Selene also forms a sync pair with her {{p|Umbreon}}. This pair can be obtained through a Variety sync pair scout beginning on November 21, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.
Selene in her Special Costume forms a sync pair with {{p|Scizor}}, which is capable of [[Mega Evolution|Mega Evolving]]. This pair was first made available through a costume sync pair scout beginning on April 14, 2024. This pair can be raised to {{6EX}} since it first released.
__TOC__
{{anchor|Rowlet}}
{{anchor|Dartrix}}
{{anchor|Decidueye}}
==Rowlet → Dartrix → Decidueye==
==Rowlet → Dartrix → Decidueye==
Rowlet can evolve into Dartrix once it has reached level 30 through its Sync Pair Story ''Rowlet's Evolution'', and then into Decidueye once it has reached level 45 through its Sync Pair Story ''Dartrix's Evolution''.
Rowlet can evolve into Dartrix once it has reached level 30 through its sync pair story ''Rowlet's Evolution'', and then into Decidueye once it has reached level 45 through its sync pair story ''Dartrix's Evolution''.


{{Masters
{{Masters
|name=Rowlet
|name=Rowlet
|ndex=722
|ndex=0722
|type=Grass
|type=Grass
|gender=m
|gender=m
Line 34: Line 42:
{{Masters
{{Masters
|name=Dartrix
|name=Dartrix
|ndex=723
|ndex=0723
|type=Grass
|type=Grass
|gender=m
|gender=m
Line 49: Line 57:
{{Masters
{{Masters
|name=Decidueye
|name=Decidueye
|ndex=724
|ndex=0724
|type=Grass
|type=Grass
|gender=m
|gender=m
Line 61: Line 69:
|hp2=685|atk2=399|def2=178|spatk2=389|spdef2=190|spe2=294
|hp2=685|atk2=399|def2=178|spatk2=389|spdef2=190|spe2=294
}}
}}
===Availability===
Selene is available in the general sync pair scout. Her offering rate was increased in the following sync pair scout banners:
* (Debut) Selene Spotlight Scout (April 15 to May 2, 2021)
* Selene and Elio Spotlight Scout (April 18 to May 2, 2022)


===Moves===
===Moves===
Line 488: Line 501:
|}
|}


==Availability==
==Umbreon==
Selene is available in the general sync pair scout. Her offering rate was increased in the following sync pair scout banners:
{{Masters
* (Debut) Selene Spotlight Scout (April 15 to May 2, 2021)
|name=Umbreon
* Selene and Elio Spotlight Scout (April 18 to May 2, 2022)
|ndex=0197
|type=Dark
|gender=f
|role=Tech
|exrole=Support
|move1=Dark
|base=6
|weakness=Fighting
|description=This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly!
|hp=674|atk=419|def=181|spatk=336|spdef=190|spe=292
|hp2=834|atk2=459|def2=261|spatk2=376|spdef2=270|spe2=332
}}
 
===Availability===
Selene and Umbreon are exclusive to variety scouts. They were available in the following sync pair scout banners:
* (Debut) Double Feature Variety Scout (November 21 to December 8, 2023)
* {{tt|5★-Select Variety Scout ×11|Available using paid gems only}} (March 5 to 19, 2024)
 
Selene and Umbreon could also be scouted in the Eevee Day Celebration Ticket Scout available from November 21 to December 15, 2023, which players could receive one ticket for by completing the Eevee Day Celebration Mission Bingo.
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center"
|- style="background: #{{dark color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Bite}}
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]]
{{statustable|Physical}}
|2
|42
|50
|100%
|An opponent
|Has a chance (30%) of making the target flinch.
|- style="background:#fff"
|{{m|Moonlight}}
|{{t|Fairy}}<br>[[File:FairyIC Masters.png|20px]]
{{statustable|Status}}
|2<br>(2 uses)
|—
|—
|—
|Self
|Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
|- style="background:#fff"
|{{m|Crunch}}
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]]
{{statustable|Physical}}
|3
|99
|118
|100%
|An opponent
|Has a chance (20%) of lowering the target’s Defense by 1 stat rank.
|- style="background:#fff"
|Full of Energy!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the user’s Attack by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
|- style="background: #{{dark color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Floating High {{mcolor|Black Hole Eclipse|000}}
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]]
{{statustable|Physical}}
|—
|200
|240
|—
|An opponent
|The more the target’s Defense is lowered, the greater the power of this attack.<br>''(6★ EX effect: Power of sync move increases 50%.)''<br>''(EX Role effect: The sync buff is doubled the first time a sync move is used.)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center"
|- style="background: #{{dark color light}}"
! Name
! Description
|- style="background: #{{dark color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|S-Move: Dark Zone
|Turns the field of play’s zone into a Dark Zone after using the user’s sync move. (A Dark Zone powers up Dark-type attacks.)
|-style="background:#fff"
|Dark Zone: Team Crit Immunity
|Protects all allied sync pairs against critical hits when the zone is a Dark Zone.
|-style="background:#fff"
|P-Move/S-Move on Opp: Defense ↓2 9
|Lowers the target’s Defense by 2 stat ranks when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Defense by 2 stat ranks after using the user’s sync move targeting that opponent.
|- style="background: #{{dark color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Dark Tech
|Raises allies' Attack and Sp. Atk by 12 when using Dark-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Alola Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Nature Lover Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|- style="background: #{{dark color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
|}
 
===Sync grid===
The sync grid for Selene and Umbreon is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center"
|- style="background: #{{dark color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Bite: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Bite: Aggravation 1
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| 9
| 108
| 3
|-style="background:#fff"
| Moonlight: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Moonlight: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Moonlight: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Crunch: On a Roll 1
| Raises the chance of lowering stat values with the additional effects of the user’s moves.
| 8
| 96
| 2
|-style="background:#fff"
| Crunch: Move Gauge Refresh 9
| Charges the user’s move gauge by one when a move is successful.
| 8
| 96
| 3
|-style="background:#fff"
| Full of Energy!: MP Refresh 3
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Full of Energy!: Critical Eye 1
| Raises the user’s Defense and Sp. Def by 1 stat rank when its Trainer uses a move.
| 7
| 84
| 3
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| Unbending
| Defense cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Agile Entry 2
| Raises the user’s evasiveness by 2 stat ranks when it enters a battle.
| 7
| 84
| 2
|-style="background:#fff"
| Umbral Acceleration 2
| Quickly charges the user’s move gauge when the zone is a Dark Zone.
| 8
| 96
| 2
|-style="background:#fff"
| Umbral Healing 1
| Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dark Zone.
| 8
| 96
| 2
|-style="background:#fff"
| Safety Tether
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| 10
| 120
| 2
|-style="background:#fff"
| Insult to Injury
| The more the target’s Defense is lowered, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Relentless
| The more the target’s Defense is lowered, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| P-Move/S-Move on Opp: Sp. Atk ↓2 9
| Lowers the target’s Sp. Atk by 2 stat ranks when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Atk by 2 stat ranks after using the user’s sync move targeting that opponent.
| 10
| 120
| 3
|-style="background:#fff"
| Floating High Black Hole Eclipse: Power +25
| Floating High Black Hole Eclipse: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Floating High Black Hole Eclipse: Power +25
| Floating High Black Hole Eclipse: Power ↑ +25
| 5
| 60
| 3
|}
 
{{anchor|Mega Scizor}}
==Scizor==
{{MastersInfobox
|type=steel
|name=Selene (Special Costume)
|jname=ミヅキ(スペシャル)
|jtrans=Mizuki (Special)
|image=Spr Masters Selene Special Costume.png
|size=200px
|caption=Selene's model
|num=121
|enva=Christina McBride
|java=Suzuko Mimori
|desc=Selene is wearing a special outfit. She’s a hero with a kind heart, and {{mas|Kukui|the Masked Royal}} is her role model! She shatters the dark ambitions of the forces of evil together with her partner Pokémon, Scizor!
}}
{{Masters
|name=Scizor
|ndex=0212 f
|name2=Mega Scizor
|name2link=Mega Evolution (Masters)
|ndex2=0212M
|gender=f
|type=Steel
|role=Field
|exrole=Strike (Physical)
|move1=Steel
|base=6
|weakness=Fire
|description=Its body is like steel. Its tough, heavy pincers are more suited to smashing enemies than grabbing them.
|hp=670|atk=404|def=185|spatk=200|spdef=172|spe=267
|hp2=830|atk2=484|def2=225|spatk2=280|spdef2=212|spe2=307
|mega=1
|hp3=670|atk3=404|def3=221|spatk3=200|spdef3=206|spe3=267
|hp4=830|atk4=484|def4=269|spatk4=280|spdef4=254|spe4=307
}}
 
===Availability===
Selene (Special Costume) and Scizor are exclusive to costume scouts. They were available in the following sync pair scout banners:
* (Debut) Selene Costume Scout (April 14 to May 20, 2024)
{{-}}
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Metal Claw}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Physical}}
|1
|21
|25
|95%
|An opponent
|Has a chance (10%) of raising the user’s Attack by 1 stat rank.
|- style="background:#fff"
|Steel Wish
{{typetable|None}}
{{statustable|Status}}
|2<br>(2 uses)
|—
|—
|—
|Entire field
|Turns the field of play’s zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.)
|- style="background:#fff"
|Metallic {{m|Bullet Punch}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Physical}}
|0<br>(3 uses)
|100
|120
|—
|An opponent
|Activation Condition: When the field of play’s zone turns into a Steel Zone. Deactivation Condition: When the field of play’s zone is no longer a Steel Zone.<br>Never misses. Makes the target flinch. If the user’s Scizor has Mega Evolved, also restores 1 MP of its buddy move.
|- style="background:#fff"
|Loading to Full Power!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|An ally
|Raises an ally’s Attack and critical-hit rate by 2 stat ranks.
|- style="background: #{{steel color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Crushing Red Justice Steel Impact
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Physical}}
|—
|160
|192
|—
|An opponent
|Become Mega Scizor until the end of battle.<br>''(6★ EX effect:  Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Steel Zone)''<br>''(EX Role effect: Sync move targets all opponents.)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! Name
! Description
|- style="background: #{{steel color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|Team Offensive Defensive 9
|Raises the Defense of all allied sync pairs by one stat rank when the user’s attack move is successful.
|-style="background:#fff"
|Metallic Acceleration 2
|Quickly charges the move gauge when the zone is a Steel Zone.<br>''(Only before Mega Evolving)''
|-style="background:#fff"
|Metallic Acceleration 3
|Quickly charges the move gauge when the zone is a Steel Zone.<br>''(Only after Mega Evolving)''
|-style="background:#fff"
|Metallic Power 2
|Powers up the user’s moves when the zone is a Steel Zone.<br>''(Only before Mega Evolving)''
|-style="background:#fff"
|Metallic Power 5
|Powers up the user’s moves when the zone is a Steel Zone.<br>''(Only after Mega Evolving)''
|- style="background: #{{steel color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Steel Field
|Raises the maximum HP of all allied sync pairs by 12.<br>Raises the Speed of all allied sync pairs by 12.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Alola Field
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Field
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Field
|Raises the maximum HP of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Field
|Raises the maximum HP of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2.
|- style="background: #{{steel color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
|}
 
===Sync grid===
The sync grid for Selene and Scizor is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Metal Claw: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Metal Claw: Gobsmack 4
| Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Metal Claw: Team Mind Brace 9
| Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Metallic Bullet Punch: Power +4
| Metallic Bullet Punch: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metallic Bullet Punch: Power +4
| Metallic Bullet Punch: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metallic Bullet Punch: Power +4
| Metallic Bullet Punch: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metallic Bullet Punch: Power +4
| Metallic Bullet Punch: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metallic Bullet Punch: Power +4
| Metallic Bullet Punch: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Metallic Bullet Punch: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Steel Wish: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Loading to Full Power!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| Superduper Effective 2
| Powers up moves that are super effective.
| 7
| 84
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Fierce Entry 1
| Raises the user’s Attack by 1 stat rank when it enters a battle.
| 7
| 84
| 2
|-style="background:#fff"
| Metallic Healing 1
| Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone.
| 8
| 96
| 2
|-style="background:#fff"
| Head Start 1
| Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Haymaker
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Metallic Surge 9
| Powers up the user’s sync move when the zone is a Steel Zone.
| 10
| 120
| 3
|-style="background:#fff"
| Steel Zone: Team Condition Nullification
| Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone.
| 10
| 120
| 3
|-style="background:#fff"
| Initial Guard
| Applies the Damage Guard Next effect to the user when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Defense Crush 9
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Steel Zone Extension 3
| Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field.
| 10
| 120
| 3
|-style="background:#fff"
| Crushing Red Justice Steel Impact: Power +25
| Crushing Red Justice Steel Impact: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
| Crushing Red Justice Steel Impact: Power +25
| Crushing Red Justice Steel Impact: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
| Crushing Red Justice Steel Impact: Power +25
| Crushing Red Justice Steel Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Crushing Red Justice Steel Impact: Power +25
| Crushing Red Justice Steel Impact: Power ↑ +25
| 5
| 60
| 3
|}


==Appearances==
===Battle appearances===
===Battle appearances===
Selene and Decidueye can be battled against in:
Selene and Decidueye can be battled against in:
* [[Battle Rally]] (Area 1-9)
* [[Story event]]: [[Hearts United]] (August 28 to September 30, 2021; December 26, 2022 to January 11, 2023)
* [[Story event]]: [[Hearts United]] (August 28 to September 30, 2021; December 26, 2022 to January 11, 2023)
===Story appearances===
Selene appears in her normal outfit in the following story areas:
* [[Villain Arc]]: {{DL|Villain Arc|Alola: Protecting the Island}}
* [[Story event]]s:
** [[Trials on the Isle]]
** [[Hearts United]]
** [[The Light Devourer]]
** [[Chef's Heartful Delivery]]
** [[Galar's Poké Ball Enthusiast]]
* [[Solo event]]: [[Pasio Gold Rush]]
* [[Special event]]: {{DL|Special event|Blazing Battle with Ash}}
* [[Costume event]]s:
** [[Super Tour Guide Rosa]]
** [[New Heroes Are Born]]
* [[Eevee Day Celebration!]]: Eevee Tales
* Sync pair story: A Day with {{mas|Rei}}
Selene appears in her special costume in the following story areas:
* [[Costume event]]: [[New Heroes Are Born]]


===Sync pair stories===
===Sync pair stories===
Line 515: Line 1,425:
| Dartrix's Evolution
| Dartrix's Evolution
| [[File:VSWallace Masters.png|80px]]<br>{{mas|Wallace}}
| [[File:VSWallace Masters.png|80px]]<br>{{mas|Wallace}}
| [[File:Masters350.png|80px]]<br>{{p|Milotic}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters350 f.png|80px]]<br>{{p|Milotic}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters Evolution Crystal.png|40px]]Evolution Crystal ×3
| [[File:Masters Evolution Crystal.png|40px]]Evolution Crystal ×3
| Dartrix evolves into Decidueye<br>[[File:Masters Gem.png|40px]]Gems ×30
| Dartrix evolves into Decidueye<br>[[File:Masters Gem.png|40px]]Gems ×30
Line 524: Line 1,434:


==Gallery==
==Gallery==
===Selene===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%"
|-
|-
Line 557: Line 1,468:
| Medal<br>3★ Trials on the Isle
| Medal<br>3★ Trials on the Isle
| Medal<br>Pasio Trial Master
| Medal<br>Pasio Trial Master
|}
===Selene (Special Costume)===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%"
|-
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSSelene Special Costume Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Selene Special Costume 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Selene Special Costume EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSSelene Special Costume EX Masters.png|120px]]
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Barry Selene Special Costume Mindscape.png|x250px]]
|-
| VS model<br>(Normal colors)
| 6★ model<br>(Normal colors)
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| Selene's sync move mindscape<br>(Special Costume)
|-
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 4 Masters.png|80px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters New Heroes Are Born Artwork.jpeg|x250px]]
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Watch out!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
|-
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 1-Star New Heroes Are Born.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 2-Star New Heroes Are Born.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 3-Star New Heroes Are Born.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal Mega Evolution of Justice.png|120px]]
|-
| Medal<br>1★ New Heroes Are Born
| Medal<br>2★ New Heroes Are Born
| Medal<br>3★ New Heroes Are Born
| Medal<br>Mega Evolution of Justice
| {{color2|000|New Heroes Are Born}} artwork by YOSHIDA Kiyotaka
|}
|}


==Trivia==
==Trivia==
* When the pair first released, Selene's Rowlet erroneously had the wrong [[cry]]. This was fixed in version 2.9.0.
* When the pair first released, Selene's Rowlet erroneously had the wrong [[cry]]. This was fixed in version 2.9.0.
* Among the three sync pairs with fully evolved [[starter Pokémon]] of [[Alola]], Selene and Decidueye are the only sync pair whose sync move is not based on the partner Pokémon's exclusive [[Z-Move]].
* Among the three sync pairs with fully-evolved [[first partner Pokémon]] of [[Alola]], Selene and Decidueye are the only sync pair whose sync move is not based on the partner Pokémon's exclusive [[Z-Move]].
* Selene has never appeared in a [[story event]] or main story area that {{mas|Elio}} has not also appeared in. They are the only pair of protagonists with this distinction.
* Selene and {{mas|Elio}} are one of two pairs of protagonists that are equally based on the [[player character]] from their games of origin, the other being {{mas|Chase}} and {{mas|Elaine}}.
* So far, it is unclear whether Selene or Elio is based on the [[player character]] of the Alola-based games. They both moved from [[Kanto]] to [[Alola]], went on the [[island challenge]], and have a {{p|Meowth}} as a family pet.
* Selene does not know the true identity of the {{mas|Kukui|Masked Royal}}, as shown in the story event [[Trials on the Isle]].
* Selene does not know the true identity of {{mas|Kukui|The Masked Royal}}, as shown in the story event [[Trials on the Isle]].
* In the [[Eevee Day Celebration!]] event {{DL|Eevee Day Celebration!|Eevee Tales}}, Selene reveals that she first met her Umbreon as an {{p|Eevee}} [[Alola Route 4|near]] [[Paniola Town]].
* In the [[costume event]] [[New Heroes Are Born]], Selene reveals that she received her Scizor on [[Pasio]] when she [[trade]]d with Elio for his {{p|Scyther}}, which was holding a [[Metal Coat]]. It is unknown what Pokémon she traded to him.


===Origin===
===Origin===
Selene's design is based on her appearance in {{g|Sun and Moon}}. Rowlet is the one of the [[starter Pokémon]] of [[Alola]] in the [[core series]] games. In addition, {{adv|Moon|Selene's Pokémon Adventures counterpart}} has been depicted with [[Moon's Decidueye|Rowlet]] and its evolutions. Rowlet, Dartrix, and Decidueye's Dex entries come from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.
Selene's design is based on her appearance in {{g|Sun and Moon}}. Rowlet is the one of the [[first partner Pokémon]] of [[Alola]] in the [[core series]] games. In addition, {{adv|Moon|Selene's Pokémon Adventures counterpart}} has been depicted with [[Moon's Decidueye|Rowlet]] and its evolutions. Rowlet, Dartrix, and Decidueye's Dex entries come from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.
 
Selene's Umbreon may be based on the {{p|Eevee}} that can be obtained from an unnamed {{tc|Pokémon Breeder}} at [[Paniola Ranch]]. Umbreon is also known as the {{pkmn|category|Moon Pokémon}}, which matches Selene's name origin of {{wp|Selene}}, the Greek goddess of the moon, as well as Selene being one of the potential main characters of Pokémon Moon. Umbreon's Dex entry comes from Pokémon Ultra Sun.
 
Selene's Special Costume seems to be inspired by {{wp|Kamen Rider}}, a Japanese superhero show. While Selene is not seen owning a Scizor outside this game, the pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Scizor's Dex entry comes from Pokémon Ultra Sun.


==In other languages==
==In other languages==
{| style="float:left"
<div>
|-
<div style="display: inline-block;">
| style="vertical-align:top" |
''Stare 'Em Down!''
''Stare 'Em Down!''
{{langtable
{{langtable
Line 584: Line 1,537:
|es=¡No apartes la mirada!
|es=¡No apartes la mirada!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Moonlight Leaf Blade''
''Moonlight Leaf Blade''
{{langtable
{{langtable
Line 596: Line 1,550:
|es=Hoja Aguda de la Sonrisa Radiante
|es=Hoja Aguda de la Sonrisa Radiante
}}
}}
|}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Full of Energy!''
{{langtable
|color={{dark color}}|bordercolor={{dark color dark}}
|ja=元気もりもり! ''{{tt|Genki Morimori!|Full of Energy!}}''
|zh_cmn=活力充沛! ''{{tt|Huólì Chōngpèi!|Full of Energy!}}''
|fr=Pleins d'énergie !
|de=Voller Energie!
|ko=기운듬뿍! ''{{tt|Giundeumppug!|Full of Energy!}}''
|it=Siamo pieni di energia!
|es=¡A tope de energía!
}}
</div>
<div style="display: inline-block;">
''Floating High Black Hole Eclipse''
{{langtable
|color={{dark color}}|bordercolor={{dark color dark}}
|ja=夜空に浮かぶ ブラックホールイクリプス ''{{tt|Yozora ni ukabu Burakku Hōru Ikuripusu|Black hole Eclipse Floating in the Night Sky}}''
|zh_cmn=在夜空中飄浮之 黑洞吞噬萬物滅 ''{{tt|Zài Yèkōng-zhōng Piāofú zhī Hēidòng Tūnshì Wànwùmiè|Black hole Eclipse Floating in the Night Sky}}''
|fr=Au clair de lune ! Trou Noir des Ombres !
|de=Schwarzes Loch des Grauens am Nachthimmel
|ko=밤하늘에 떠오르는 블랙홀이클립스 ''{{tt|Bamhaneul-e Tteooreuneun Beullaek Hol Ikeullipseu|Black hole Eclipse Floating in the Night Sky}}''
|it=Buco Nero del Non Ritorno nel cielo notturno
|es=Agujero Negro Aniquilador de la Reina de la Noche
}}
</div>
</div>
{{-}}
 
<div>
<div style="display: inline-block;">
''Metallic Bullet Punch''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=メタルバレットパンチ ''{{tt|Metaru Baretto Panchi|Metal Bullet Punch}}''
|zh_cmn=金屬子彈拳 ''{{tt|Jīnshǔ Zǐdàn Quán|Metal Bullet Punch}}''
|fr=Pisto-Poing métallique
|de=Patronenhieb der stählernen Härte
|ko=메탈불릿펀치 ''{{tt|Metal Bullit Peonchi|Metal Bullet Punch}}''
|it=Pugnoscarica d'acciaio
|es=Puño Bala Acerino
}}
</div>
<div style="display: inline-block;">
''Loading to Full Power!''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=ゼンリョク充填! ''{{tt|Zenryoku Jūten!|Loading to Full Power!}}''
|zh_cmn=全力填充! ''{{tt|Quánlì Tiánchōng!|Loading to Full Power!}}''
|fr=Nous n'allons pas retenir nos coups !
|de=Sammeln wir unsere Kräfte!
|ko=전력충전! ''{{tt|Jeollyeok Chungjeon!|Loading to Full Power!}}''
|it=A piena carica!
|es=¡Combinemos nuestros poderes!
}}
</div>
<div style="display: inline-block;">
''Crushing Red Justice Steel Impact''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=赤き鋼の正義が砕く スチールインパクト ''{{tt|Akaki Hagane no Seigi ga Kudaku Suchīru SInpakuto|Crushing Red Steel Justice Steel Impact}}''
|zh_cmn=由赤鋼正義來粉碎之 鋼之衝擊 ''{{tt|Yóu Chìgāng Zhèngyì Lái Fěnsuì zhī Gāng zhī Chōngjí|Crushing Red Steel Justice Steel Impact}}''
|fr=Offensive de la justice rouge ! Impact Acier !
|de=Stahlstoß der zermalmenden Gerechtigkeit
|ko=붉은 강철의 정의가 부수는 스틸임팩트 ''{{tt|Bulgeun Gangcheol-ui Jeong-ui-ga Busuneun Seutil Impaekteu|Crushing Red Steel Justice Steel Impact}}''
|it=Impatto Acciaio della rossa giustizia
|es=Impacto Acero de la Justicia Carmesí
}}
</div>
</div>
{{-}}
{{-}}


Line 605: Line 1,632:
{{Project CharacterDex notice}}
{{Project CharacterDex notice}}


[[Category:Trainers with Key Stones]]
[[Category:Trainers with Z-Rings]]
[[Category:Masters EX characters with an EX Style]]
[[Category:Masters EX characters with an EX Style]]
[[Category:Masters EX characters with an alternate outfit]]


[[de:Selene#Pokémon Masters EX]]
[[de:Selene#Pokémon Masters EX]]