Black out: Difference between revisions

m
(25 intermediate revisions by 14 users not shown)
Line 3: Line 3:
{{samename|glitch screen|Glitch screen#Blackout|Glitch screen → Blackout}}
{{samename|glitch screen|Glitch screen#Blackout|Glitch screen → Blackout}}
----
----
[[File:Overwhelmed by your defeat PE.png|300px|thumb|Being overwhelmed by their defeat from a wild battle in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]]]]
[[File:Overwhelmed by your defeat PE.png|300px|thumb|Being overwhelmed by defeat from a wild battle in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]]]]
The player will '''black out''' (Japanese: '''{{j|{{tt|目の前が真っ暗になる|めのまえがまっくらになる}}}}''' ''lose hope'', lit. ''plunge into darkness'') when all the {{OBP|Pokémon|species}} on the player's team [[Fainting|faint]]. This is comparable to a {{wp|game over}} screen for the [[Pokémon games]]. It generally occurs in {{pkmn|battle}} but it can also occur in the overworld due to the effects of {{status|poison}} prior to [[Generation IV]].
The player will '''black out''' (Japanese: '''{{j|{{tt|目の前が真っ暗になる|めのまえがまっくらになる}}}}''' ''lose hope'', lit. ''plunge into darkness'') when all the {{OBP|Pokémon|species}} on the player's team [[Fainting|faint]]. This is comparable to a {{wp|game over}} screen for the [[Pokémon games]]. It generally occurs in {{pkmn|battle}} but it can also occur in the overworld due to the effects of {{status|poison}} prior to [[Generation IV]]. Starting in [[Generation IX]], the player can also black out by [[Escape|running]] from an in-game {{pkmn|Trainer}} battle.


In English releases of the [[Generation]] {{gen|II}} and {{gen|III}} games, and Japanese releases of the Generation II games and {{game|HeartGold and SoulSilver|s}}, the player will instead '''white out''' (Japanese: '''{{j|{{tt|目の前が真っ白になる|めのまえがまっしろになる}}}}''' ''plunge into white''). In English versions of [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] and [[Pokémon Sword and Shield]], the player will instead '''be overwhelmed by their defeat'''. Both of these are identical in function to blacking out.
In English releases of the [[Generation]] {{gen|II}} and {{gen|III}} games, and Japanese releases of the Generation II games and {{game|HeartGold and SoulSilver|s}}, the player will instead '''white out''' (Japanese: '''{{j|{{tt|目の前が真っ白になる|めのまえがまっしろになる}}}}''' ''plunge into white''). In English versions starting in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player will instead '''be overwhelmed by their defeat'''. Both of these are identical in function to blacking out.


==Effects==
==Effects==
===Core series===
===Core series===
The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Before [[Generation IV]], half of the player's money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and Generation IV onward, however, the money lost depends on the level of the player's {{OBP|Pokémon|species}} and the number of [[Badge]]s earned. In these games, the player receives a message about how much was lost. Prior to Generation VI, the Pokémon will not be given the opportunity to evolve if player blacks out. In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player will not lose any money in a wild battle.
The player will lose a sum of {{pkmn|Dollar|money}}. In {{pkmn|Trainer}} battles, money will be given to the winner, while in battles with [[wild Pokémon]], money will be dropped in panic. Before [[Generation IV]], half of the player's money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and Generation IV onward, however, the money lost depends on the level of the player's {{OBP|Pokémon|species}} and the number of [[Badge]]s earned. In these games, the player receives a message about how much was lost, unless no money was lost at all (because the player had {{PDollar}}0 before blacking out). Prior to Generation VI, the Pokémon will not be given the opportunity to evolve if player blacks out. In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player will not lose any money in a wild battle.


Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, [[Pokémon Black and White Versions|Black, White]], [[Pokémon Black and White Versions 2|Black 2, White 2]], or in [[Pokémon battle|Link Battles]] and [[Battle facility|battle facilities]]. In FireRed, LeafGreen, and from Generation IV and on, a small cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the [[party]] from harm. If the last place healed was the player's house, a slightly different description is shown. If the player blacks out during a [[Sky Battle]] but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.
Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in {{game|Red and Blue|s|Pokémon Red, Blue}}, {{v2|Yellow}}, {{game|FireRed and LeafGreen|s|FireRed, LeafGreen}}, {{v2|Platinum}}, {{game|Black and White|s|Black, White}}, {{game|Black and White|s|Black 2, White 2|2}}, or in {{pkmn|battle|Link Battles}} and [[Battle facility|battle facilities]]. In FireRed, LeafGreen, and from Generation IV onwards, a small cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the [[party]] from harm. If the last place healed was the player's house, a slightly different description is shown. If the player blacks out during a [[Sky Battle]] but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.


If a Pokémon Center has not been used at all before the party has fainted, the player's [[mother]] will revive the party and remark about stocking up on [[Potion]]s.
If a Pokémon Center has not been used at all before the party has fainted, the player's [[mother]] will revive the party and remark about stocking up on [[Potion]]s.


{{DL|List of glitches in Generation I|Pokémon Storage System healthy party deposit|A glitch}} in [[Generation I]] causes a black out to occur in the overworld without {{status|poison}}ed Pokémon by storing all party Pokémon in the [[Pokémon Storage System]] except for the ones that have [[Fainting|fainted]].
{{DL|List of glitches (Generation I)|Pokémon Storage System healthy party deposit|A glitch}} in [[Generation I]] causes a black out to occur in the overworld without {{status|poison}}ed Pokémon by storing all party Pokémon in the [[Pokémon Storage System]] except for the ones that have [[Fainting|fainted]].


In {{game|Gold and Silver|s|Gold, Silver}}, {{game|Crystal||Crystal}}, {{game|HeartGold and SoulSilver|s|HeartGold, and SoulSilver}}, if the player blacks out after taking the [[Mystery Egg]] from [[Mr. Pokémon]] but before visiting any Pokémon Center, they will be returned to [[Cherrygrove City]]'s Pokémon Center (even if the player has never visited this Pokémon Center). This prevents the player from skipping the first battle with {{ga|Silver|their rival}} by blacking out and returning directly to the player's house.
In {{game|Gold and Silver|s|Pokémon Gold, Silver}}, {{game|Crystal||Crystal}}, {{game|HeartGold and SoulSilver|s|HeartGold, and SoulSilver}}, if the player blacks out after taking the [[Mystery Egg]] from [[Mr. Pokémon]] but before visiting any Pokémon Center, they will be returned to [[Cherrygrove City]]'s Pokémon Center (even if the player has never visited this Pokémon Center). This prevents the player from skipping the first battle with {{ga|Silver|their rival}} by blacking out and returning directly to the player's house.


In [[game|Pokèmon Legends: Arceus]], the player can now take damage directly from wild Pokèmon. Taking too much damage will cause the player to black out.  
In {{g|Legends: Arceus}}, losing a battle does not cause the player to black out. If a battle is lost against a wild Pokémon, they can continue their adventure defenseless; if a Trainer battle is lost, they are offered a chance to retry it. Instead, the player can black out on sustaining enough damage themselves from wild Pokémon attacks, hazards from the environment, or falling from a high place. Upon blacking out (the message "Everything went black!"), they will be returned to the last visited camp, having lost some items from their [[bag|satchel]]. If the player loses a battle against a frenzied [[Noble Pokémon]] or any other boss, such as {{p|Arceus}}, the penalty of losing items does not apply; they can choose to restart the battle, continue, or accept defeat.
 
In {{g|Scarlet and Violet}}, the regular conditions and effects of blacking out are reinstated, with one new case: unlike previous generations, the player can now [[escape|run]] from Trainer battles, which causes them to black out immediately.


====Formula for money lost====
====Formula for money lost====
Line 97: Line 99:


===Side series===
===Side series===
In [[Pokémon Colosseum]], the amount of money lost when the player whites out is half of the money the player has. The player will respawn at the last visited Pokémon Center, or in the [[Outskirt Stand]] if a Pokémon Center has not been used.
In {{g|Colosseum}}, the amount of money lost when the player whites out is half of the money the player has. The player will usually respawn at the last visited Pokémon Center, or in the [[Outskirt Stand]] if a Pokémon Center has not been used.


In [[Pokémon XD: Gale of Darkness]], the amount of money lost when the player whites out is {{pdollar}}16 × the level of the player's highest-level Pokémon. The player will respawn in a spot in the current location; for example, the player respawns at the entrance to the grounds if the player whites out at [[Kaminko's House]], while the player respawns in Acri's house if the player whites out in [[Gateon Port]].
In {{g|XD: Gale of Darkness}}, the amount of money lost when the player whites out is {{pdollar}}16 × the level of the player's highest-level Pokémon. The player will respawn in a spot in the current location; for example, the player respawns at the entrance to the grounds if the player whites out at [[Kaminko's House]], while the player respawns in Acri's house if the player whites out in [[Gateon Port]].


==Quotes==
==Quotes==
Line 121: Line 123:
|- style="background:#FFF"
|- style="background:#FFF"
| rowspan="2" | {{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}
| rowspan="2" | {{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}
| colspan="2" | <player> is out of usable <sc>Pok</sc>é<sc>mon</sc>!
| colspan="2" | <player> is out of {{tt|usable|&quot;useable&quot; in Ruby and Sapphire}} <sc>Pok</sc>é<sc>mon</sc>!
|- style="background:#FFF"
|- style="background:#FFF"
| colspan="2" | <player> whited out!
| colspan="2" | <player> whited out!
Line 189: Line 191:
| colspan="2" style="background:#FFF; {{roundybr|5px}}" | You were overwhelmed by your defeat!
| colspan="2" style="background:#FFF; {{roundybr|5px}}" | You were overwhelmed by your defeat!
|-
|-
| rowspan="4" style="background:#FFF; {{roundybl|5px}}" | {{gameabbrev8}}
| rowspan="4" style="background:#FFF; {{roundybl|5px}}" | {{gameabbrev8|SwSh}}{{gameabbrev8|BDSP}}<br>{{gameabbrev9|SV}}
| colspan="2" style="background:#FFF" | You have no more Pokémon that can fight!
| colspan="2" style="background:#FFF" | You have no more Pokémon that can fight!
|- style="background:#FFF"
|- style="background:#FFF"
| rowspan="2" | You panicked and dropped {{pdollar}}XX,XXX...
| You panicked and dropped {{pdollar}}XX,XXX...
| You lost to XXX XXXX!
|- style="background:#FFF"
| You gave {{pdollar}}XX,XXX to the winner...
| You gave {{pdollar}}XX,XXX to the winner...
|-
|-
Line 231: Line 231:
| You hurried to the Pokémon Center with your tired Pokémon...
| You hurried to the Pokémon Center with your tired Pokémon...
| You hurried home with your tired Pokémon...
| You hurried home with your tired Pokémon...
|- style="background:#FFF"
| {{gameabbrev8|SwSh}}{{gameabbrev8|BDSP}}
| You scurry back to the Pokémon Center, protecting your exhausted Pokémon from any further harm...
| You scurry back home, protecting your exhausted Pokémon from any further harm...
|-
| style="background:#FFF; {{roundybl|5px}}" |  {{gameabbrev9|SV}}
| style="background:#FFF" | You hurry to the Pokémon Center, shielding your exhausted Pokémon from any further harm...
| style="background:#FFF; {{roundybr|5px}}" | You hurry back home, shielding your exhausted Pokémon from any further harm...
|}
{| class="roundy" style="background:#{{black color light}}; border: 3px solid #{{black color dark}}"
|- style="color:#FFF"
! rowspan="2" style="background:#{{black color}}; {{roundytl|5px}}" | Games
! colspan="2" style="background:#{{black color}}; {{roundytr|5px}}" | When running away from a Trainer battle
|- style="background:#{{black color}}; color:#FFF"
! Pokémon Center
! Home
|-
| style="background:#FFF; {{roundybl|5px}}" |  {{gameabbrev9|SV}}
| style="background:#FFF" | You went running to the Pokémon Center to regroup and reconsider your battle strategy...
| style="background:#FFF; {{roundybr|5px}}" | You went running back home to regroup and reconsider your battle strategy...
|}
{| class="roundy" style="background:#{{black color light}}; border: 3px solid #{{black color dark}}"
|- style="color:#FFF"
!  style="background:#{{black color}}; {{roundytl|5px}}" | Games
!  style="background:#{{black color}}; {{roundytr|5px}}" | When taking too much damage
|-
|-
| style="background:#FFF; {{roundybl|5px}}" |  {{gameabbrev8|SwSh}}
| style="background:#FFF; {{roundybl|5px}}" |  {{gameabbrev8|LA}}
| style="background:#FFF" | You scurry back to the Pokémon Center, protecting your exhausted Pokémon from any further harm...
| style="background:#FFF; {{roundybr|5px}}" | Everything went black!
| style="background:#FFF; {{roundybr|5px}}" | You scurry back home, protecting your exhausted Pokémon from any further harm...
|}
|}


==Appearance==
==Appearance==
{{incomplete|section|needs=USUM, LGPE, SwSh, PLA, BDSP, and SV}}
{{movegen
{{movegen
|type=Black
|type=Black
Line 261: Line 290:
|zh_cmn=眼前一片漆黑 ''Yǎnqián yīpiàn qīhēi''{{tt|*|Traditional}}<br>眼前变得一片漆黑 ''Yǎnqián biàndé yīpiàn qīhēi''{{tt|*|Simplified}}
|zh_cmn=眼前一片漆黑 ''Yǎnqián yīpiàn qīhēi''{{tt|*|Traditional}}<br>眼前变得一片漆黑 ''Yǎnqián biàndé yīpiàn qīhēi''{{tt|*|Simplified}}
|zh_yue=眼前一片漆黑 ''Ngáahnchìhn yātpin chāthāk''
|zh_yue=眼前一片漆黑 ''Ngáahnchìhn yātpin chāthāk''
|fr=Être hors-jeu<sup>[[Generation I|Gen. I]]-{{gen|V}}, </sup>{{sup/6|XY}}<br>Être hors jeu{{sup/6|ORAS}}<sup>, [[Generation VII|Gen. VII]]</sup>
|fr=Être hors-jeu<sup>[[Generation I|Gen. I]]-{{gen|V}}, </sup>{{sup/6|XY}}<br>Être hors jeu{{sup/6|ORAS}}<sup>, [[Generation VII|Gen. VII]]+</sup>
|de=In Ohnmacht fallen{{sup/1|RBY}}{{sup/3|FRLG}}{{sup/4|DPPtHGSS}}<br>Ohnmächtig werden{{sup/2|GSC}}{{sup/3|RSE}}{{sup/ss|Colo}}<br>Besiegt werden{{sup/ss|Colo}}{{sup/ss|XD}}<br>Schwarz vor Augen werden<sup>[[Generation V|Gen. V]]+</sup>
|de=In Ohnmacht fallen{{sup/1|RBY}}{{sup/3|FRLG}}{{sup/4|DPPtHGSS}}<br>Ohnmächtig werden{{sup/2|GSC}}{{sup/3|RSE}}{{sup/ss|Colo}}<br>Besiegt werden{{sup/ss|Colo}}{{sup/ss|XD}}<br>Schwarz vor Augen werden<sup>[[Generation V|Gen. V]]+</sup>
|it=Essere crollato{{sup/1|RBY}}<br>Essere fuori combattimento{{sup/2|GSC}}{{sup/3|RSEFRLG}}{{sup/ss|Colo}}{{sup/ss|XD}}{{sup/4|DPPt}}<br>Non vedere più niente{{sup/4|HGSS}}<br>Non vederci più{{sup/5|BW}}<br>Trovarsi alle strette{{sup/5|B2W2}}<br>Essere alle strette<sup>[[Generation VI|Gen. VI]]+</sup>
|it=Essere crollato{{sup/1|RBY}}<br>Essere fuori combattimento{{sup/2|GSC}}{{sup/3|RSEFRLG}}{{sup/ss|Colo}}{{sup/ss|XD}}{{sup/4|DPPt}}<br>Non vedere più niente{{sup/4|HGSS}}<br>Non vederci più{{sup/5|BW}}<br>Trovarsi alle strette{{sup/5|B2W2}}<br>Essere alle strette<sup>[[Generation VI|Gen. VI]]+</sup>
|ko=눈앞이 깜깜해지다 ''Nun-api kkamkkamhaejida''{{sup/2|GS}}<br>눈앞이 캄캄해지다 ''Nun-api kamkamhaejida''{{sup/4|DPPt}}<sup>, [[Generation V|Gen. V]]+</sup><br>눈앞이 하얘지다 ''Nun-api hayaejida''{{sup/4|HGSS}}
|ko=눈앞이 깜깜해지다 ''Nun-api kkamkkamhaejida''{{sup/2|GS}}<br>눈앞이 캄캄해지다 ''Nun-api kamkamhaejida''{{sup/4|DPPt}}<sup>, [[Generation V|Gen. V]]+</sup><br>눈앞이 하얘지다 ''Nun-api hayaejida''{{sup/4|HGSS}}
|es=Desmayarse{{sup/1|RBY}}<br>Perder el conocimiento{{sup/2|GSC}}{{sup/3|RSE}}<br>Estar fuera de combate{{sup/3|FRLG}}{{sup/ss|Colo}}{{sup/ss|XD}}<sup>, [[Generation IV|Gen. IV]]-{{gen|VI}}</sup><br>Quedarse fuera de combate<sup>[[Generation VII|Gen. VII]]</sup>
|es=Desmayarse{{sup/1|RBY}}<br>Perder el conocimiento{{sup/2|GSC}}{{sup/3|RSE}}<br>Estar fuera de combate{{sup/3|FRLG}}{{sup/ss|Colo}}{{sup/ss|XD}}<sup>, [[Generation IV|Gen. IV]]-{{gen|VI}}</sup><br>Quedarse fuera de combate<sup>[[Generation VII|Gen. VII]]</sup><br>Quedarse fuera de juego<sup>[[Generation VIII|Gen. VIII]]</sup>
}}
}}
{{-}}
{{-}}