Rest (move): Difference between revisions

m
(166 intermediate revisions by 66 users not shown)
Line 1: Line 1:
{{bad picture|2=Should be replaced with Generation VII images}}
{{MoveInfobox
{{MoveInfobox
|n=156
|n=156
|name=Rest
|name=Rest
|jname=ねむる
|jname=ねむる
|jtrans=Sleep
|jtrans=Rest
|jtranslit=Nemuru
|jtranslit=Nemuru
|gameimage=Rest.png
|gameimage=Rest IX.png
|gameimagewidth=286
|gameimagewidth=300
|type=Psychic
|type=Psychic
|damagecategory=Status
|damagecategory=Status
|basepp=10
|basepp={{tt|5|10 prior to Generation IX}}
|maxpp=16
|maxpp={{tt|8|16 prior to Generation IX}}
|power=—
|power=—
|accuracy=—
|accuracy=—
Line 46: Line 45:
|tm7=yes
|tm7=yes
|tm#7=44
|tm#7=44
|tmpe=yes
|tm#pe=05
|tm8=yes
|tm#8=21
|tmbdsp=yes
|tm#bdsp=44
|mtla=yes
|tm9=yes
|tm#9=085
|na=no
|na=no
}}
}}
'''Rest''' (Japanese: '''ねむる''' ''Sleep'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It has been [[TM44]] in all generations so far.
'''Rest''' (Japanese: '''ねむる''' ''Rest'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It was [[TM44]] from Generation I to {{g|Ultra Sun and Ultra Moon}}, as well as in [[Pokémon Brilliant Diamond and Shining Pearl]], [[TM05]] in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], [[TM21]] in {{g|Sword and Shield}}, and is [[TM085]] in [[Generation IX]].


==Effect==
==Effect==
===Generation I===
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user is unable to use moves for 2 turns while asleep: the turn when Rest is used and the next turn.
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount and replacing any existing non-volatile [[status condition]]. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP.
 
{| class="roundy" style="margin:auto; background: #{{psychic color}}; text-align: center"
|- style="background: #{{psychic color light}} {{roundytop|5px}}"
!
! Gen I
! Gen II–VIII
! Gen IX
|- style="background: #fff"
! style="background: #{{psychic color light}}" | [[PP]]
| colspan=2 | 10
| 5
|- style="background: #fff"
! style="background: #{{psychic color light}}; {{roundybl|8px}}" | Sleep time
| Sleep 2 turns (counting the turn when Rest is used)<br>Attack on 3rd turn (the turn after it wakes up)
| style="{{roundybr|8px}}" colspan=2 | Sleep 3 turns (counting the turn when Rest is used)<br>Attack on 3rd turn (the same turn when it wakes up)
|}
 
If a Pokémon with the {{a|Early Bird}} [[Ability]] uses Rest, it will spend one fewer turn asleep (being able to attack on the next turn after Rest is used).


A glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset and will pick up where it left off if the user becomes badly poisoned again.
Rest cures the user of any other existing non-volatile [[status condition]] ({{status|poison}}, {{status|paralysis}}, {{status|burn}}, or {{status|freeze}}) once it falls asleep. However, it does not affect any volatile ones such as {{OBP|confusion|status condition}}, [[infatuation]], [[seeding]], etc.


Rest will also fail if the user's maximum HP is 256 or 511 and its current HP is one less than that amount.<!--someone prove this?-->
Rest works normally even if the user is affected by {{m|Safeguard}}.


===Generation II===
Rest fails in these circumstances:
The user will now awaken from Rest three turns after it is used and can attack on the third. If Rest is used through {{m|Sleep Talk}}, it will restore the user's HP and reset the number of turns the user will remain asleep to two.
* The user has full [[HP]].
* The user has {{a|Insomnia}} or {{a|Vital Spirit}}, as these Abilities prevent them from falling asleep.
* The user has {{a|Comatose}}, which causes it to be treated as if it is already sleeping.
* {{m|Uproar}} is in effect.
** In Generations III–IV only, if the user has the user has {{a|Soundproof}}, then Rest can be used while Uproar is in effect.
* The user has {{a|Leaf Guard}} during [[harsh sunlight]].
* The user is [[grounded]] while {{m|Electric Terrain}} or {{m|Misty Terrain}} is in effect.
* The user is affected by {{a|Sweet Veil}}.


Any major status conditions the user is affected by will now be cured. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full two turns.
If the user is affected by {{m|Heal Block}}, this move cannot be used. In this case, if there are no other moves available, it will use {{m|Struggle}}.


===Generations III to IV===
===Generation I===
Rest now fails if it is used via Sleep Talk, regardless of the user's HP.
{{MoveResearch|Confirm if any of these glitches is found in the original Japanese Pokémon Stadium}}
In the handheld Generation I games only, a glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status, though this can be alleviated by switching out. In [[Pokémon Stadium]] and later games, Rest will reset stat reductions from major status conditions.


If a Pokémon with the {{a|Early Bird}} [[Ability]] uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one.
In the handheld Generation I games only, if a Pokémon that has been {{status|bad poison|badly poisoned}} by {{m|Toxic}} successfully uses Rest, it will be cured of poison, but Toxic's counter is not reset; if it then suffers {{status|burn}}, {{m|Leech Seed}} or poison damage, that damage will be calculated with the formula for bad poison, still being calculated as '''N''' * x, and the '''N''' value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the '''N''' value will be reset to 1).


Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these Abilities prevent them from falling asleep. Rest will also fail when used while {{m|Uproar}} is in effect.
In the handheld Generation I games only, Rest will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511).


Rest can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining two extra appeal points if any of the moves {{m|Belly Drum}}, {{m|Charm}} or {{m|Yawn}} was used in the prior turn. It can also be used to start a combination, causing {{m|Sleep Talk}} and {{m|Snore}}'s base appeal points to be doubled if used in the next turn.
===Generation II===
In this generation only, Rest can be used through {{m|Sleep Talk}}. It will work as usual, restoring the user's HP and resetting the number of turns the user will remain asleep.


===Generation V onwards===
===Generations III and IV===
Rest will now fail if it is used by a Pokémon with {{a|Leaf Guard}} during [[harsh sunlight]].
Rest now fails if it is used via Sleep Talk, regardless of the user's HP.


Rest will fail if {{m|Electric Terrain}} or {{m|Misty Terrain}} is in effect and the user is [[grounded]]. Rest will also fail if the user is affected by {{a|Sweet Veil}}.
Rest can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Belly Drum}}, {{m|Charm}}, or {{m|Yawn}} was used in the previous turn.


Rest can be used as part of a [[Contest combination|Contest Spectaculars combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to give extra three appeal points if used in the next turn.
===Generations V to VII===
Rest can be used as part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to give an extra three appeal points if used in the next turn.


If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Rest, all of the user's lowered stats are reset.
If powered up by a [[Psychium Z]] into Z-Rest, all of the user's lowered stats are reset.
 
===Generation VIII===
====Pokémon Legends: Arceus====
Rest restores 75% of the user's total HP and makes the user {{status|drowsy}} for four turns.
{{LegendsMove
|type=Psychic
|damagecategory=Status
|basepp=10
|actionspeed-user=0
|actionspeed-user-agile=-3
|actionspeed-user-strong=+5
|effect=Heals the user by a percentage of its total HP.<br>Inflicts drowsiness on the user.
|param2=Turns
|param2-val=4
|param2-val-agile=4
|param2-val-strong=4
|param=Heal
|param-val=75%
|param-val-agile=50%
|param-val-strong=100%}}


==Description==
==Description==
Line 87: Line 142:
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The user sleeps for 2 turns, restoring HP and status.{{tt|*|Move}}<br>The user sleeps for 2 turns to restore health and status.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The user sleeps for 2 turns, restoring HP and status.{{tt|*|Move}}<br>The user sleeps for 2 turns to restore health and status.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSP}}|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.}}
{{movedescentry|{{gameabbrev8|LA}}|The user restores its own HP but also becomes drowsy.}}
{{movedescentry|{{gameabbrev9|SV}}|The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 94: Line 151:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|1}}
{{Movehead/Games|Psychic|g7=2|g8=3}}
{{Moveentry/7|039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|29|29|29|25|29|29{{sup/6|XY}}<br>32{{sup/6|ORAS}}|30}}
{{Moveentry/12|0039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|29|29|29|25|29|29{{sup/6|XY}}<br>32{{sup/6|ORAS}}|30|18|20|20||20}}
{{Moveentry/7|086|Seel|type=Water|2|Water 1|Field|40|21|29|21|21|21|21}}
{{Moveentry/12|0040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy||||||−|−|−|1|1||1}}
{{Moveentry/7|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|44|21|29|21|21|21|21}}
{{Moveentry/12|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|−|−|−|−|−|||30||||}}
{{Moveentry/7|128|Tauros|type=Normal|1|Field|Field||34|34|19|19|19|19}}
{{Moveentry/12|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|−|−|−|−||||30||||}}
{{Moveentry/7|143|Snorlax|type=Normal|1|Monster|Monster|1|36|28{{sup/3|RSE}}<br>25{{sup/3|FRLG}}|25|28|28|28}}
{{Moveentry/12|0086|Seel|type=Water|2|Water 1|Field|40|21|29|21|21|21|21|20||21||21}}
{{Moveentry/7|161|Sentret|type=Normal|1|Field|Field||33|40|28|28|28|28}}
{{Moveentry/12|0087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|44|21|29|21|21|21|21|20||21||21}}
{{Moveentry/7|162|Furret|type=Normal|1|Field|Field||38|48|32|32|32|32}}
{{Moveentry/12|0108|Lickitung|type=Normal|1|Monster|Monster|−||||||||−|−|6}}
{{Moveentry/7|213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug||37|37|27{{sup/4|DP}}<br>35{{sup/4|PtHGSS}}|25{{sup/5|BW}}<br>20{{sup/5|B2W2}}|20|20}}
{{Moveentry/12|0128|Tauros|type=Normal|1|Field|Field||34|34|19|19|19|19|30|40|40||40}}
{{Moveentry/7|216|Teddiursa|type=Normal|1|Field|Field||29|31|43|43|43|43}}
{{Moveentry/12|0128|formsig=PC|Tauros|type=Fighting|1|Field|Field|form=Paldean Form<br>(Combat Breed)||||||||||||40}}
{{Moveentry/7|217|Ursaring|type=Normal|1|Field|Field||29|31|47|47|47|47}}
{{Moveentry/12|0128|formsig=PB|Tauros|type=Fighting|type2=Fire|1|Field|Field|form=Paldean Form<br>(Blaze Breed)||||||||||||40}}
{{Moveentry/7|263|Zigzagoon|type=Normal|1|Field|Field|||37|37|41|41{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35}}
{{Moveentry/12|0128|formsig=PA|Tauros|type=Fighting|type2=Water|1|Field|Field|form=Paldean Form<br>(Aqua Breed)||||||||||||40}}
{{Moveentry/7|264|Linoone|type=Normal|1|Field|Field|||47|47|53|53{{sup/6|XY}}<br>40{{sup/6|ORAS}}|40}}
{{Moveentry/12|0143|Snorlax|type=Normal|1|Monster|Monster|1|36|28{{sup/3|RSE}}<br>25{{sup/3|FRLG}}|25|28|28|28|32|20|20|9|20}}
{{Moveentry/7|293|Whismur|type=Normal|2|Monster|Field|||41|41|45|45{{sup/6|XY}}<br>32{{sup/6|ORAS}}|32}}
{{Moveentry/12|0161|Sentret|type=Normal|1|Field|Field||33|40|28|28|28|28|||28||28}}
{{Moveentry/7|294|Loudred|type=Normal|2|Monster|Field|||51|51|57|57{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36}}
{{Moveentry/12|0162|Furret|type=Normal|1|Field|Field||38|48|32|32|32|32|||32||32}}
{{Moveentry/7|295|Exploud|type=Normal|2|Monster|Field|||55|55|55|55{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36}}
{{Moveentry/12|0213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug||37|37|35{{sup/4|DP}}<br>27{{sup/4|PtHGSS}}|25{{sup/5|BW}}<br>20{{sup/5|B2W2}}|20|20||25|25}}
{{Moveentry/7|299|Nosepass|type=Rock|1|Mineral|Mineral|||37|43|43{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>16{{sup/6|ORAS}}|16}}
{{Moveentry/12|0216|Teddiursa|type=Normal|1|Field|Field||29|31|43|43|43|43|||43||37}}
{{Moveentry/7|320|Wailmer|type=Water|2|Field|Water 2|||37|27|27|27{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29}}
{{Moveentry/12|0217|Ursaring|type=Normal|1|Field|Field||29|31|47|47|47|47|||47||41}}
{{Moveentry/7|321|Wailord|type=Water|2|Field|Water 2|||37|27|27|27{{sup/6|XY}}<br>25{{sup/6|ORAS}}|29}}
{{Moveentry/12|0263|Zigzagoon|type=Normal|1|Field|Field|||37|37|41|41{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35||21|21}}
{{Moveentry/7|325|Spoink|type=Psychic|1|Field|Field|||37|29|29|29|29}}
{{Moveentry/12|0263|formsig=G|Zigzagoon|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|||||||||21}}
{{Moveentry/7|326|Grumpig|type=Psychic|1|Field|Field|||43|29|29|29{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35}}
{{Moveentry/12|0264|Linoone|type=Normal|1|Field|Field|||47|47|53|53{{sup/6|XY}}<br>40{{sup/6|ORAS}}|40||23|23}}
{{Moveentry/7|339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2|||26|31|31|31{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25}}
{{Moveentry/12|0264|formsig=G|Linoone|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|||||||||23}}
{{Moveentry/7|340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2|||26|33|33|33{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25}}
{{Moveentry/12|0287|Slakoth|type=Normal|1|Field|Field|||−|||||||14||}}
{{Moveentry/7|363|Spheal|type=Ice|type2=Water|2|Water 1|Field|||37|37|37|37{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31}}
{{Moveentry/12|0288|Vigoroth|type=Normal|1|Field|Field||||||||||1||}}
{{Moveentry/7|364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|||39|39|39|39{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31}}
{{Moveentry/12|0289|Slaking|type=Normal|1|Field|Field||||||−|−|||14||}}
{{Moveentry/7|365|Walrein|type=Ice|type2=Water|2|Water 1|Field|||39|39|39|39{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31}}
{{Moveentry/12|0293|Whismur|type=Normal|2|Monster|Field|||41|41|45|45{{sup/6|XY}}<br>32{{sup/6|ORAS}}|32||15|15}}
{{Moveentry/7|369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2|||50|64|64|64{{sup/6|XY}}<br>41{{sup/6|ORAS}}|41}}
{{Moveentry/12|0294|Loudred|type=Normal|2|Monster|Field|||51|51|57|57{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36||15|15}}
{{Moveentry/7|382|Kyogre|type=Water|1|Undiscovered|Undiscovered|||50|50{{sup/4|DPPt}}||}}
{{Moveentry/12|0295|Exploud|type=Normal|2|Monster|Field|||55|55|55|55{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36||15|15}}
{{Moveentry/7|383|Groudon|type=Ground|1|Undiscovered|Undiscovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30|30}}
{{Moveentry/12|0299|Nosepass|type=Rock|1|Mineral|Mineral|||37|43|43{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>16{{sup/6|ORAS}}|16|||16|−|16}}
{{Moveentry/7|384|Rayquaza|type=Dragon|type2=Flying|1|Undiscovered|Undiscovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35}}
{{Moveentry/12|0320|Wailmer|type=Water|2|Field|Water 2|||37|27|27|27{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29||39|39}}
{{Moveentry/7|385|Jirachi|type=Steel|type2=Psychic|1|Undiscovered|Undiscovered|||5, 30|5, 30|5, 30|5, 30|5, 30}}
{{Moveentry/12|0321|Wailord|type=Water|2|Field|Water 2|||37|27|27|27{{sup/6|XY}}<br>25{{sup/6|ORAS}}|29||39|39}}
{{Moveentry/7|476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral||||43|43{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>16{{sup/6|ORAS}}|16}}
{{Moveentry/12|0325|Spoink|type=Psychic|1|Field|Field|||37|29|29|29|29|||29||29}}
{{Moveentry/7|480|Uxie|type=Psychic|1|Undiscovered|Undiscovered||||1|1|1|1}}
{{Moveentry/12|0326|Grumpig|type=Psychic|1|Field|Field|||43|29|29|29{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35|||35||35}}
{{Moveentry/7|481|Mesprit|type=Psychic|1|Undiscovered|Undiscovered||||1|1|1|1}}
{{Moveentry/12|0339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2|||26|31|31|31{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25||6|6|18|6}}
{{Moveentry/7|482|Azelf|type=Psychic|1|Undiscovered|Undiscovered||||1|1|1|1}}
{{Moveentry/12|0340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2|||26|33|33|33{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25||1|1|18|1}}
{{Moveentry/7|613|Cubchoo|type=Ice|1|Field|Field|||||41|41|41}}
{{Moveentry/12|0363|Spheal|type=Ice|type2=Water|2|Water 1|Field|||37|37|37|37{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31||16|16|18}}
{{Moveentry/7|614|Beartic|type=Ice|1|Field|Field|||||41|41|41}}
{{Moveentry/12|0364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|||39|39|39|39{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31||16|16|18}}
{{Moveentry/7|702|Dedenne|type=Electric|type2=Fairy|2|Field|Fairy||||||30|30}}
{{Moveentry/12|0365|Walrein|type=Ice|type2=Water|2|Water 1|Field|||39|39|39|39{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31||16|16|18}}
{{Moveentry/7|734|Yungoos|type=Normal|1|Field|Field|||||||46}}
{{Moveentry/12|0369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2|||50|64|64|64{{sup/6|XY}}<br>41{{sup/6|ORAS}}|41||35|35}}
{{Moveentry/7|735|Gumshoos|type=Normal|1|Field|Field|||||||55}}
{{Moveentry/12|0382|Kyogre|type=Water|1|No Eggs Discovered|No Eggs Discovered|||50|50{{sup/4|DPPt}}|−|−|−||−|−||−}}
{{Movefoot|Psychic|7}}
{{Moveentry/12|0383|Groudon|type=Ground|1|No Eggs Discovered|No Eggs Discovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30|30||54|54||54}}
{{Moveentry/12|0384|Rayquaza|type=Dragon|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35||54|54||54}}
{{Moveentry/12|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||5, 30|5, 30|5, 30|5, 30|5, 30{{sup/7|SM}}<br>5{{sup/7|USUM}}||63|63||63}}
{{Moveentry/12|0399|Bidoof|type=Normal|2|Water 1|Field||||−|−|−|−|||−|16}}
{{Moveentry/12|0400|Bibarel|type=Normal|type2=Water|2|Water 1|Field||||−|−|−|−|||−|16}}
{{Moveentry/12|0446|Munchlax|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||−|−|−|−||−|−|9|−}}
{{Moveentry/12|0449|Hippopotas|type=Ground|1|Field|Field||||−|−|−|−||36|36|6|36}}
{{Moveentry/12|0450|Hippowdon|type=Ground|1|Field|Field||||−|−|−|−||38|38|6|38}}
{{Moveentry/12|0463|Lickilicky|type=Normal|1|Monster|Monster||||−|−|−|−||−|−|6}}
{{Moveentry/12|0476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral||||43|43{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>16{{sup/6|ORAS}}|16|||16|−|16}}
{{Moveentry/12|0480|Uxie|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1||1|1|19|1}}
{{Moveentry/12|0481|Mesprit|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1||1|1|19|1}}
{{Moveentry/12|0482|Azelf|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1||1|1|19|1}}
{{Moveentry/12|0613|Cubchoo|type=Ice|1|Field|Field|||||41|41|41||36|||36}}
{{Moveentry/12|0614|Beartic|type=Ice|1|Field|Field|||||41|41|41||36|||36}}
{{Moveentry/12|0702|Dedenne|type=Electric|type2=Fairy|2|Field|Fairy||||||30|30||35|||35}}
{{Moveentry/12|0734|Yungoos|type=Normal|1|Field|Field|||||||46|||||43}}
{{Moveentry/12|0735|Gumshoos|type=Normal|1|Field|Field|||||||55|||||52}}
{{Moveentry/12|0819|Skwovet|type=Normal|1|Field|Field|||||||||25|||25}}
{{Moveentry/12|0820|Greedent|type=Normal|1|Field|Field|||||||||27|||27}}
{{Moveentry/12|0862|Obstagoon|type=Dark|type2=Normal|1|Field|Field|||||||||23}}
{{Moveentry/12|0901|Ursaluna|type=Ground|type2=Normal|1|Field|Field||||||||||||41}}
{{Moveentry/12|0901|formsig=B|Ursaluna|type=Ground|type2=Normal|1|Field|Field|form=Bloodmoon||||||||||||41}}
{{Moveentry/12|0971|Greavard|type=Ghost|1|Field|Field||||||||||||24}}
{{Moveentry/12|0972|Houndstone|type=Ghost|1|Field|Field||||||||||||24}}
{{Moveentry/12|0974|Cetoddle|type=Ice|1|Field|Field||||||||||||15}}
{{Moveentry/12|0975|Cetitan|type=Ice|1|Field|Field||||||||||||15}}
{{Moveentry/12|0977|Dondozo|type=Water|1|Water 2|Water 2||||||||||||15}}
{{Moveentry/12|0985|Scream Tail|type=Fairy|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||||||||35}}
{{Movefoot|Psychic|12}}


===By [[TM]]===
===By [[TM]]/[[Move Tutor]]===
{{Movehead/TM|Psychic|1|TM44|TM44|TM44|TM44|TM44|TM44|TM44}}
{{Movehead/TMGames|Psychic|g1tm=44
{{Moveentry/AllTM|Rest|7|except={{pcolor|Unown}},<br>{{pcolor|Wobbuffet}}, {{pcolor|Wynaut}}, {{pcolor|Kricketot}}, {{pcolor|Burmy}}, {{pcolor|Regigigas}}, {{pcolor|Tynamo}}, {{pcolor|Spewpa}},<br>{{pcolor|Komala}}, {{pcolor|Tapu Koko}}, {{pcolor|Tapu Lele}}, {{pcolor|Tapu Bulu}}, {{pcolor|Tapu Fini}}, and  {{pcolor|Magearna}}}}
|g2tm=44
{{Movefoot|Psychic|7}}
|g3tm=44
|g4tm=44
|g5tm=44
|g6tm=44
|g7=2|g7tm-1-1=44|g7tm-2=05
|g8=3|g8tm-1=21|g8tm-2=44|g8tm-3=tutor
|g9tm=085}}
|-
| colspan=18 style="text-align: center; background-color: #{{Red color light}}" | '''Every Pokémon can learn this move by TM or Move Tutor ''except'' the ones listed below and only if marked with ✘.'''
|-
{{Moveentry/12|0010|Caterpie|type=Bug|1|Bug|Bug|✘|✘|✘|✘|✘|✘|✘|✘|✘|✘}}
{{Moveentry/12|0011|Metapod|type=Bug|1|Bug|Bug|✘|✘|✘|✘|✘|✘|✘|✘|✘|✘}}
{{Moveentry/12|0013|Weedle|type=Bug|type2=Poison|1|Bug|Bug|✘|✘|✘|✘|✘|✘|✘|✘||✘}}
{{Moveentry/12|0014|Kakuna|type=Bug|type2=Poison|1|Bug|Bug|✘|✘|✘|✘|✘|✘|✘|✘||✘}}
{{Moveentry/12|0129|Magikarp|type=Water|2|Water 2|Dragon|✘|✘|✘|✘|✘|✘||||||}}
{{Moveentry/12|0132|Ditto|type=Normal|1|Ditto|Ditto|✘|✘|✘|✘|✘|✘|✘|✘|✘|✘||✘}}
{{Moveentry/12|0201|Unown|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✘|✘|✘|✘|✘|✘|||✘|✘}}
{{Moveentry/12|0202|Wobbuffet|type=Psychic|1|Amorphous|Amorphous||✘|✘|✘|✘|✘|✘||✘|✘}}
{{Moveentry/12|0235|Smeargle|type=Normal|1|Field|Field||✘|✘|✘|✘|✘|✘|||✘||✘}}
{{Moveentry/12|0265|Wurmple|type=Bug|1|Bug|Bug|||✘|✘|✘|✘|✘|||✘|✘}}
{{Moveentry/12|0266|Silcoon|type=Bug|1|Bug|Bug|||✘|✘|✘|✘|✘|||✘|✘}}
{{Moveentry/12|0268|Cascoon|type=Bug|1|Bug|Bug|||✘|✘|✘|✘|✘|||✘|✘}}
{{Moveentry/12|0360|Wynaut|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||✘|✘|✘|✘|✘||✘|✘}}
{{Moveentry/12|0374|Beldum|type=Steel|type2=Psychic|1|Mineral|Mineral|||✘|✘|✘|✘|✘||✘|✘||✘}}
{{Moveentry/12|0401|Kricketot|type=Bug|1|Bug|Bug||||✘|✘|✘|✘|||✘|✘|✘}}
{{Moveentry/12|0412|Burmy|type=Bug|1|Bug|Bug|form=All forms||||✘|✘|✘|✘|||✘|✘}}
{{Moveentry/12|0415|Combee|type=Bug|type2=Flying|1|Bug|Bug||||✘|✘|✘|✘||✘|✘|✘|✘}}
{{Moveentry/12|0486|Regigigas|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||✘|✘|✘|✘||✔|✔|✔|✔}}
{{Moveentry/12|0602|Tynamo|type=Electric|1|Amorphous|Amorphous|||||✘|✘|✘|||||✘}}
{{Moveentry/12|0664|Scatterbug|type=Bug|1|Bug|Bug||||||✘|✘|||||✘}}
{{Moveentry/12|0665|Spewpa|type=Bug|1|Bug|Bug||||||✘|✘|||||✘}}
{{Moveentry/12|0775|Komala|type=Normal|1|Field|Field|||||||✘|||||✘}}
{{Moveentry/12|0785|Tapu Koko|type=Electric|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✔}}
{{Moveentry/12|0786|Tapu Lele|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✔}}
{{Moveentry/12|0787|Tapu Bulu|type=Grass|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✔}}
{{Moveentry/12|0788|Tapu Fini|type=Water|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✔}}
{{Moveentry/12|0789|Cosmog|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✘|||✘}}
{{Moveentry/12|0790|Cosmoem|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||✘||✘|||✘}}
{{Moveentry/12|0801|Magearna|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||✘||✔|||✔}}
{{Moveentry/12|0824|Blipbug|type=Bug|1|Bug|Bug|||||||||✘}}
{{Moveentry/12|0840|Applin|type=Grass|type2=Dragon|2|Grass|Dragon|||||||||✘|||✘}}
{{Moveentry/12|0935|Charcadet|type=Fire|1|Human-Like|Human-Like||||||||||||✘{{tt|*|Prior to Version 2.0.1}}}}
{{Moveentry/12|0962|Bombirdier|type=Flying|type2=Dark|1|Flying|Flying||||||||||||✘{{tt|*|Prior to Version 2.0.1}}}}
{{Moveentry/12|0965|Varoom|type=Steel|type2=Poison|1|Mineral|Mineral||||||||||||✘{{tt|*|Prior to Version 2.0.1}}}}
{{Movefoot|Psychic|12}}


===Special move===
===Special move===
====[[Generation IV]]====
====[[Generation IV]]====
{{Movehead/Special|Psychic}}
{{Movehead/Special|Psychic}}
{{Moveentry/1|489|Phione|type=Water|2|Water 1|Fairy|[[Hayley's trades#Phione|My Pokémon Ranch]]}}
{{Moveentry/1|0489|Phione|type=Water|2|Water 1|Fairy|[[Hayley's trades#Phione|My Pokémon Ranch]]}}
{{Movefoot|Psychic|1}}
 
====[[Generation VIII]]====
{{Movehead/Special|Psychic}}
{{Moveentry/1|0801|formsig=O|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|[[List of game-based Pokémon distributions (Generation VIII)#Magearna|HOME National Pokédex Completion Magearna]]|form={{form|Magearna|Original Color}}}}
{{Movefoot|Psychic|1}}
 
====[[Generation IX]]====
{{Movehead/Special|Psychic}}
{{Moveentry/1|0128|formsig=PC|Tauros|type=Fighting|1|Field|Field|form=Paldean Form<br>(Combat Breed)|[[Terastal phenomenon|Wild Tera Pokémon]] - [[East Province (Area Two)]]{{sup/9|SV}}|note=Lv.&nbsp;32}}
{{Movefoot|Psychic|1}}
{{Movefoot|Psychic|1}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Rest causes the user to start {{DL|Status condition (Mystery Dungeon)|napping}} for 2-3{{sup/md|RB}}{{sup/md|TDS}} / 5{{sup/md|SMD}} turns. When the status ends, the user's HP is restored, its status conditions cured, and move seals removed. If the user is forcibly woken up (such as by {{m|Uproar}}), the effect will not take place. The move is affected by {{m|Snatch}}.
{{Template:MDMoveheader|type=psychic}}
{{Template:MDMoveRow|game=RB|pp=10|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=8|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=8|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=GTI|pp=13|ppmax=50|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
===[[Super Smash Bros.]] series===
===[[Super Smash Bros.]] series===
Jigglypuff uses {{sbw|Rest}} as its down B attack in the [[Super Smash Bros.]] series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl and SSB4) or sets them on fire (in Melee and the original SSB). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks.
{{sbw|Rest}} is {{SSB|Jigglypuff}}'s down special. Unlike its counterpart in the Pokémon games, rather than healing the player, it damages the opponent and launches them into the air and either sets them on fire (prior to [[Super Smash Bros. Brawl]]) or plants a damage-inflicting flower on their head (from Super Smash Bros. Brawl onwards). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks.
 
===[[Pokémon Mystery Dungeon series]]===
When used, the user becomes [[Status ailments in Mystery Dungeon#Sleep-related conditions|napping]]. When it wakes up, its HP is restored and all of its status ailments are cured.


===[[Pokémon GO]]===
===[[Pokémon GO]]===
{{GoSpecialAttack
{{GoChargedAttack
|id=132
|id=132
|move=Rest
|move=Rest
|image=no
|image=no
|type=Normal
|type=Normal
|pow=35
|pow=50
|segments=3
|energy=33
|duration=3.1
|duration=1.9
|crit=0
|damage_window=1.5 - 1.7
|drain=100
|pow_trainer=50
|users=None
|energy_trainer=35
}}
}}
==={{g|UNITE}}===
In Pokémon UNITE, Rest is {{p|Snorlax}}'s second starting move. The user  falls asleep for a short duration, healing 3 times for 8% of their Max HP. While asleep other Pokémon cannot pass through the user’s hitbox. At level 7 it's replaced by either {{m|Block}} or {{m|Yawn}}.


===Description===
===Description===
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを ねむるじょうたいにかえる ねむるじょうたいから めざめたときに HPや わるいじょうたいが かいふくする|Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|You will get the Napping status. With the Napping status, you fall asleep, then later awaken with all HP restored and status conditions healed.}}
{{movedescentry|{{gameabbrevmd|SMD}}|You sleep for a while. When you wake up, your HP and bad status conditions are healed.{{tt|*|Move Summary}}<br>You'll get the Napping status condition. With the Napping status condition, you'll fall asleep, awakening later with all your HP restored and status conditions healed.{{tt|*|Move Description}}}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=psychic|exp=yes|gen=The user falls asleep, healing all injuries and status problems.|image1=Harley Octillery Rest.png|image1p=Octillery|image2=Brandon Regice Rest.png|image2p=Regice|image3=Ash Snorlax Rest.png|image3p=Snorlax|image4=Aya Venonat Rest.png|image4p=Venonat}}
{{moveanime|type=psychic|exp=yes|gen=The user falls asleep, healing all injuries and status problems.|image1=Ash Snorlax Rest.png|image1p=Snorlax|image2=Harley Octillery Rest.png|image2p=Octillery|image3=Aya Venonat Rest.png|image3p=Venonat|image4=Brandon Regice Rest.png|image4p=Regice}}
{{movep|type=psychic|ms=048|pkmn=Venonat|method=Venonat falls asleep and lays down its antennas. As it sleeps it recovers all its energy.}}
{{movep|type=psychic|ms=048|pkmn=Venonat|method=Venonat falls asleep and lays down its antennae. As it sleeps, it recovers all its energy.}}
{{movemid|type=psychic|user=Aya (anime)|user1=Aya's Venonat|startcode=EP176|startname=Ariados, Amigos|notes=Debut}}
{{movemid|type=psychic|user=Aya (anime)|user1=Aya's Venonat|startcode=EP176|startname=Ariados, Amigos|notes=Debut}}
{{movep|type=psychic|ms=221|pkmn=Piloswine|method=Piloswine glows blue and falls asleep. As it sleeps it recovers all its energy.}}
{{movep|type=psychic|ms=221|pkmn=Piloswine|method=Piloswine glows blue and falls asleep. As it sleeps, it recovers all its energy.}}
{{movemid|type=psychic|user=Pryce's Piloswine|startcode=EP237|startname=As Cold As Pryce}}
{{movemid|type=psychic|user=Pryce's Piloswine|startcode=EP237|startname=As Cold As Pryce}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep. As it sleeps it recovers all of its energy.}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep. As it sleeps, it recovers all of its energy.}}
{{movemid|type=psychic|user=Marcel|user1=Marcel's Snorlax|startcode=AG088|startname=The Garden of Eatin'}}
{{movemid|type=psychic|user=Marcel|user1=Marcel's Snorlax|startcode=AG088|startname=The Garden of Eatin'}}
{{movemid|type=psychic|user=Ash's Snorlax|startcode=AG149|startname=Wheel of Frontier}}
{{movemid|type=psychic|user=Ash's Snorlax|startcode=AG149|startname=Wheel of Frontier}}
Line 186: Line 341:
{{movemid|type=psychic|user=Harley|user1=Harley's Octillery|startcode=AG160|startname=Harley Rides Again}}
{{movemid|type=psychic|user=Harley|user1=Harley's Octillery|startcode=AG160|startname=Harley Rides Again}}
{{movep|type=psychic|ms=446|pkmn=Munchlax|method=Munchlax falls asleep. As it sleeps, it recovers all of its energy.}}
{{movep|type=psychic|ms=446|pkmn=Munchlax|method=Munchlax falls asleep. As it sleeps, it recovers all of its energy.}}
{{movemid|type=psychic|user=May's Munchlax|startcode=AG162|startname=Spontaneous Combusken!|notes=Used via {{color2|{{psychic color dark}}|Metronome (move)|Metronome}}}}
{{movemid|type=psychic|user=May's Munchlax|startcode=AG162|startname=Spontaneous Combusken!|notes=Used via {{mcolor|Metronome|000}}}}
{{movep|type=psychic|ms=378|pkmn=Regice|method=Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.}}
{{movep|type=psychic|ms=378|pkmn=Regice|method=Regice falls asleep and its body glows bright blue. As it sleeps, it recovers all of its energy.}}
{{movebtm|type=psychic|user=Brandon's legendary titans#Regice|user1=Brandon's Regice|startcode=AG190|startname=Pace - The Final Frontier!}}
{{movebtm|type=psychic|user=Brandon's legendary giants#Regice|user1=Brandon's Regice|startcode=AG190|startname=Pace - The Final Frontier!}}


==In the manga==
==In the manga==
===In the Ash & Pikachu manga===
===Ash & Pikachu===
{{movemanga|type=psychic|exp=yes|gen=The user falls asleep to restore damage it took earlier.|image1=Ash Snorlax Rest AP.png|image1p=Snorlax}}
{{movemanga|type=psychic|exp=yes|gen=The user goes to sleep for a while. This fully restores the user's stamina and heals any status conditions.|image1=Ash Snorlax Rest AP.png|image1p=Snorlax}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep, restoring damage it suffered earlier.}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep, which restores all of the stamina that it had lost earlier.}}
{{movebtmManga|type=psychic|user=Ash's Snorlax|startcode=SP34|startname=An Awesome Showdown!!|notes=Debut}}
{{movebtmManga|type=psychic|user=Ash's Snorlax|startcode=SP34|startname=An Awesome Showdown!!|notes=Debut}}


===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=psychic|exp=yes|gen=The user sleeps to restore lost energy.|image1=Snor Rest.png|image1p=Snorlax|image2=Platinum Rapidash Rest.png|image2p=Rapidash|image3=Sird Banette Snatch.png|image3p=Gyarados}}
{{movemanga|type=psychic|exp=yes|gen=The user goes to sleep for a while. This fully restores the user's stamina and heals any status conditions.|image1=Snor Rest.png|image1p=Snorlax|image2=Platinum Rapidash Rest.png|image2p=Rapidash|image3=Sird Banette Snatch.png|image3p=Gyarados}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax goes to sleep, restoring lost energy and HP.}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax goes to sleep, restoring all of its lost stamina.}}
{{movemid|type=psychic|user=Snor|user1=Red's Snor|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
{{movemid|type=psychic|user=Snor|user1=Red's Snor|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
{{movep|type=psychic|ms=130s|pkmn=Gyarados|method=Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura.}}
{{movep|type=psychic|ms=130|pkmn=Gyarados|method=Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura.}}
{{movemid|type=psychic|user=Silver's Gyarados|startcode=PS289|startname=Surprised by Sneasel}}
{{movemid|type=psychic|user=Silver's Gyarados|startcode=PS289|startname=Surprised by Sneasel}}
{{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash falls to the ground and goes to sleep, restoring any lost HP and regaining all of its energy.}}
{{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash falls to the ground and goes to sleep, restoring all of its lost energy.}}
{{movebtmManga|type=psychic|user=Platinum's Rapidash|startcode=PS388|startname=To and Fro with Froslass}}
{{movebtmManga|type=psychic|user=Platinum's Rapidash|startcode=PS388|startname=To and Fro with Froslass}}


* In ''[[PS307|Gotcha Where I Wantcha, Glalie]]'', a {{p|Glalie}} that {{FB|Factory Head|Noland}} was renting from the {{DL|Battle Frontier (Generation III)|Battle Factory}} was revealed to know Rest by {{adv|Emerald}}'s [[Pokédex]].
* In ''[[PS102|Ursaring Major]]'', {{adv|Gold}} mentioned that a wild {{p|Slowpoke}} knew Rest, but the move was never used.
* In ''[[PS307|Gotcha Where I Wantcha, Glalie]]'', a {{p|Glalie}} that [[Noland]] was renting from the {{gdis|Battle Factory|III}} was revealed to know Rest by {{adv|Emerald}}'s [[Pokédex]].
* In ''[[PS310|Just My Luck...Shuckle]]'', {{adv|Crystal}}'s {{p|Blissey}} was revealed to know Rest by {{adv|Emerald}}'s [[Pokédex]].


===In the Pokémon Pocket Monsters manga===
===Pokémon Pocket Monsters===
{{movemanga|type=psychic|exp=yes|gen=The user falls asleep.|image1=Red Clefairy Rest PMHGSS.png|image1p=Clefairy}}
{{movemanga|type=psychic|exp=yes|gen=The user falls asleep.|image1=Red Clefairy Rest PMHGSS.png|image1p=Clefairy}}
{{movep|type=psychic|ms=035|pkmn=Clefairy|method=Clefairy falls asleep.}}
{{movep|type=psychic|ms=035|pkmn=Clefairy|method=Clefairy falls asleep.}}
Line 213: Line 370:


==In other generations==
==In other generations==
===Core series games===
{{movegen
{{movegen
|type=Psychic
|type=Psychic
Line 219: Line 377:
|genIII=Rest III
|genIII=Rest III
|genIV=Rest IV
|genIV=Rest IV
}}
{{movegen
|type=Psychic
|genV=Rest V
|genV=Rest V
|genVI=Rest VI
|genVII=Rest VII
|genVIII=Rest VIII
}}
}}
 
{{movegen
{{Movegen
|type=Psychic
|type=Psychic
|PMDRB=Rest PMD RB
|LA=Rest LA
}}
}}


===Side series games===
{{Movegen
{{Movegen
|type=psychic
|type=psychic
Line 233: Line 397:
|Colo=Rest Colo
|Colo=Rest Colo
|XD=Rest XD
|XD=Rest XD
}}
{{Movegen
|type=Psychic
|PBR=Rest PBR
}}
===Spin-off series games===
{{Movegen
|type=Psychic
|PMDRB=Rest PMD RB
|PMDGTI=Rest PMD GTI
|PSMD=Rest PSMD
}}
}}


==Trivia==
==Trivia==
* Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{SSB|Jigglypuff}}'s Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
* Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{SSB|Jigglypuff}}'s Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO in ''[[Super Smash Bros. Melee|Melee]]''.
* According to {{jo|Webster}}'s friend in Johto, ''Rest'' is a contraction of ''Recover fast''.
* According to {{jo|Webster}}'s friend in Johto, ''Rest'' is a contraction of ''Recover fast''.
* This move is often combined with a [[Chesto Berry]] or a [[Lum Berry]] so that it acts like a {{DL|Potion|Full Restore}}. The combination is widely featured in the games.
* The English manual for {{game|Yellow}} mentions that "<sc>Rest</sc>'s number of turns is changed to between 1 and 3" when used in [[Pokémon Yellow Version#Connectivity|Colosseum 2]]. This is not the case.
* The English manual for {{game|Yellow}} mentions that "<sc>Rest</sc>'s number of turns is changed to between 1 and 3" when used in [[Pokémon Yellow Version#Connectivity|Colosseum 2]]. This is not the case.
* If a {{p|Shedinja}} uses Rest, it will always fail due to the fact that a non-[[fainting|fainted]] Shedinja always has full [[HP]] (1 HP).


==In other languages==
==In other languages==
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}
|zh_cmn=睡覺 ''{{tt|Shuìjiào|Sleep}}''
|zh_yue=睡覺 ''{{tt|Seuihgaau|Sleep}}'' {{tt|*|Games}}<br>沉睡 ''{{tt|Chàhmseuih|Deep Sleep}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=睡覺 / 睡觉 ''{{tt|Shuìjiào|Sleep}}''
|cs=Poklidný útok<!--source: Czech version of The Official Pokémon Handbook-->
|da=Hvile<!--source: Danish version of The Official Pokémon Handbook-->
|da=Hvile<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Rust<br>Rust uit
|nl=Slaap
|fi=Lepo
|fi=Lepo
|fr=Repos
|fr=Repos
Line 252: Line 430:
|id=Tidur
|id=Tidur
|it=Riposo
|it=Riposo
|ko=잠자기 ''Jamjagi''
|ko=잠자기 ''{{tt|Jamjagi|Sleeping}}''
|pl=Odpoczynek
|pl=Odpoczynek
|pt_br=Descansar (anime, TCG)<br>Repousar (The Official Pokémon Handbook)<br>Repouso (The Official Pokémon Handbook)
|pt_br=Descansar (games, anime, TCG, manga)<br>Repousar (The Official Pokémon Handbook)<br>Repouso (The Official Pokémon Handbook)
|pt_eu=Descansar<br>Repouso
|sr=Odmor
|sr=Odmor
|es=Descanso
|es=Descanso
|th=นิทรา
|vi=Nằm Ngủ
|vi=Nằm Ngủ
}}
}}
Line 267: Line 447:
{{Generation V TMs}}
{{Generation V TMs}}
{{Generation VI TMs}}
{{Generation VI TMs}}
{{Generation VII TMs}}<br>
{{Generation VII TMs}}
{{Generation VIII TMs}}
{{Generation IX TMs}}<br>
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


Line 273: Line 455:
[[Category:Status moves that heal the user immediately]]
[[Category:Status moves that heal the user immediately]]
[[Category:Moves that can heal non-volatile status conditions]]
[[Category:Moves that can heal non-volatile status conditions]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Legends: Arceus]]
[[de:Erholung]]
[[de:Erholung]]
[[es:Descanso]]
[[fr:Repos]]
[[fr:Repos]]
[[it:Riposo (mossa)]]
[[it:Riposo]]
[[ja:ねむる]]
[[ja:ねむる]]
[[pl:Rest]]
[[zh:睡觉(招式)]]
[[zh:睡觉(招式)]]
121,693

edits