Agility (move): Difference between revisions

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|jtranslit=Kōsoku Idō
|jtranslit=Kōsoku Idō
|jtrans=High-speed Movement
|jtrans=High-speed Movement
|gameimage=Agility VIII.png
|gameimage=Agility IX.png
|gameimagewidth=300px
|gameimagewidth=300px
|type=Psychic
|type=Psychic
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}}
}}


'''Agility''' (Japanese: '''こうそくいどう''' ''High-speed Movement'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It was [[TR12]] in [[Generation VIII]]. It is [[TM04]] in [[GenerationIX]]
'''Agility''' (Japanese: '''こうそくいどう''' ''High-speed Movement'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It was [[TR12]] in [[Generation VIII]], and is [[TM004]] in [[Generation IX]].


==Effect==
==Effect==
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{{movedescentry|{{gameabbrev3|FRLG}}|The user relaxes and lightens its body to sharply boost its <sc>Speed</sc>.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user relaxes and lightens its body to sharply boost its <sc>Speed</sc>.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.}}
{{movedescentry|{{gameabbrev9|SV}}|The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|1}}
{{Movehead/Games|Psychic|g7=2|g8=2}}
{{Moveentry/9|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|35|40|40|31|31|31|38{{sup/7|SMUSUM}}<br>25{{sup/7|PE}}|38{{sup/8|BDSP}}}}
{{Moveentry/11|0015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|35|40|40|31|31|31|38|25||38}}
{{Moveentry/9|016|Pidgey|type=Normal|type2=Flying|1|Flying|Flying|36|37|39|29|29|29|29{{sup/7|SMUSUM}}<br>23{{sup/7|PE}}|29{{sup/8|
{{Moveentry/11|0016|Pidgey|type=Normal|type2=Flying|1|Flying|Flying|36|37|39|29|29|29|29|23||29}}
{{Moveentry/11|0017|Pidgeotto|type=Normal|type2=Flying|1|Flying|Flying|40|43|43|32|32|32|32|31||32}}


===By [[TR]]===
===By [[TM]]/[[TR]]===
{{Movehead/TM|Psychic|1|no|no|no|no|no|no|no|TR12|TM004}}
{{Movehead/TMGames|Psychic|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none
{{Moveentry/9|025|Pikachu|type=Electric|2|Field|Fairy||||||||✔{{sup/8|SwSh}}|✔}}
|g8=1|g8tm=12|tmhm8=TR|g8g={{gameabbrev8|SwSh}}
{{Moveentry/9|026|Raichu|type=Electric|2|Field|Fairy||||||||✔{{sup/8|SwSh}}|✔}}
|g9tm=004}}
{{Moveentry/9|026A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy ||||||||✔{{sup/8|SwSh}}|✔|form=Alolan Form}}
{{Moveentry/2|0025|Pikachu|type=Electric|2|Field|Fairy|✔|✔}}
{{Moveentry/9|027|Sandshrew|type=Ground|1|Field|Field||||||||✔{{sup/8|SwSh}}}}
{{Moveentry/2|0026|Raichu|type=Electric|2|Field|Fairy|✔|✔}}
{{Moveentry/9|028|Sandslash|type=Ground|1|Field|Field||||||||✔{{sup/8|SwSh}}}}
{{Moveentry/2|0026|formsig=A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|form=Alolan Form|✔|✔}}
{{Moveentry/2|0027|Sandshrew|type=Ground|1|Field|Field|✔|✔}}
{{Moveentry/2|0028|Sandslash|type=Ground|1|Field|Field|✔|✔}}
{{Moveentry/2|0028|formsig=A|Sandslash|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form|✔|✔}}
{{Moveentry/2|0037|Vulpix|type=Fire|1|Field|


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Psychic|2}}
{{Movehead/Games|Psychic|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|BDSP}}}}
{{Moveentry/8|037A|Vulpix|type=Ice|1|Field|Field||||||✔|form=Alolan Form}}
{{Moveentry/8|0037|formsig=A|Vulpix|type=Ice|1|Field|Field|form=Alolan Form||||||✔||−}}
{{Moveentry/8|046|Paras|type=Bug|type2=Grass|2|Bug|Grass|||✔{{sup/4|HGSS}}|✔|✔|✔|✔{{sup/8|BDSP}}}}
{{Moveentry/8|0046|Paras|type=Bug|type2=Grass|2|Bug|Grass|||✔{{sup/4|HGSS}}|✔|✔|✔|✔}}
{{Moveentry/8|048|Venonat|type=Bug|type2=Poison|1|Bug|Bug|||✔|✔|✔|✔|✔{{sup/8|BDSP}}|✔}}
{{Moveentry/8|0048|Venonat|type=Bug|type2=Poison|1|Bug|Bug|||✔|✔|✔|✔|✔|✔}}
{{Moveentry/8|098|Krabby|type=Water|1|Water 3|Water 3|||✔{{sup/4|HGSS}}|✔|✔|✔|✔{{sup/8|BDSP}}|note=Chain breed in HGSS}}
{{Moveentry/8|0098|Krabby|type=Water|1|Water 3|Water 3|||✔{{sup/4|HGSS}}|✔|✔|✔|✔|note=Chain breed in HGSS}}
{{Moveentry/8|163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔|✔{{sup/8|BDSP}}}}
{{Moveentry/8|0163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔|✔|}}
{{Moveentry/8|170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2|||✔|✔|✔|✔|✔{{sup/8|BDSP}}}}
{{Moveentry/8|0170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2|||✔|✔|✔|✔|✔|}}
{{Moveentry/8|179|Mareep|type=Electric|2|Monster|Field||||✔|✔|✔|✔{{sup/8|BDSP}}|✔}}
{{Moveentry/8|0179|Mareep|type=Electric|2|Monster|Field||||✔|✔|✔|✔|✔}}
{{Moveentry/8|190|Aipom|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔{{sup/8|BDSP}}}}
{{Moveentry/8|0190|Aipom|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/8|206|Dunsparce|type=Normal|1|Field|Field|||✔{{sup/4|HGSS}}|✔|✔|✔|✔{{sup/8|BDSP}}}}
{{Moveentry/8|0206|Dunsparce|type=Normal|1|Field|Field|||✔{{sup/4|HGSS}}|✔|✔|✔|✔|}}
{{Moveentry/8|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug|||✔|✔|✔|✔|✔{{sup/8|BDSP}}}}
{{Moveentry/8|0207|Gligar|type=Ground|type2=Flying|1|Bug|Bug|||✔|✔|✔|✔|✔|}}
{{Moveentry/8|255|Torchic|type=Fire|1|Field|Field|||✔|✔|✔|✔|✔{{sup/8|BDSP}}}}
{{Moveentry/8|0255|Torchic|type=Fire|1|Field|Field|||✔|✔|✔|✔|✔|}}
{{Moveentry/8|278|Wingull|type=Water|type2=Flying|2|Water 1|Flying||✔|✔|✔|✔|✔|✔{{sup/8|BDSP}}}}
{{Moveentry/8|0278|Wingull|type=Water|type2=Flying|2|Water 1|Flying||✔|✔|✔|✔|✔|✔|}}
{{Moveentry/8|333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon||✔|✔|✔|✔|✔|✔{{sup/8|BDSP}}}}
{{Moveentry/8|0333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon||✔|✔|✔|✔|✔|✔|}}
{{Moveentry/8|393|Piplup|type=Water|2|Water 1|Field|||✔|✔|✔|✔|✔{{sup/8|BDSP}}}}
{{Moveentry/8|0393|Piplup|type=Water|2|Water 1|Field|||✔|✔|✔|✔|✔|}}
{{Moveentry/8|441|Chatot|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔|✔{{sup/8|BDSP}}}}
{{Moveentry/8|0441|Chatot|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔|✔}}
{{Moveentry/8|447|Riolu|type=Fighting|2|Field|Human-Like|||✔|✔|✔|✔|✔{{sup/8|BDSP}}}}
{{Moveentry/8|0447|Riolu|type=Fighting|2|Field|Human-Like|||✔|✔|✔|✔|✔|}}
{{Moveentry/8|451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3|||✔|✔|✔|✔|✔{{sup/8|BDSP}}}}
{{Moveentry/8|0451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3|||✔|✔|✔|✔|✔}}
{{Moveentry/8|456|Finneon|type=Water|1|Water 2|Water 2|||✔|✔|✔|✔|✔{{sup/8|BDSP}}|}}
{{Moveentry/8|0456|Finneon|type=Water|1|Water 2|Water 2|||✔|✔|✔|✔|✔||}}
{{Moveentry/8|540|Sewaddle|type=Bug|type2=Grass|1|Bug|Bug||||✔|✔|✔}}
{{Moveentry/8|0540|Sewaddle|type=Bug|type2=Grass|1|Bug|Bug||||✔|✔|✔||−}}
{{Moveentry/8|550|Basculin|type=Water|1|Water 2|Water 2||||✔|✔|✔}}
{{Moveentry/8|0550|Basculin|type=Water|1|Water 2|Water 2|form=Red- and<br>Blue-Striped Forms||||✔|✔|✔||−}}
{{Moveentry/8|585|Deerling|type=Normal|type2=Grass|1|Field|Field||||✔|✔|✔|✔}}
{{Moveentry/8|0585|Deerling|type=Normal|type2=Grass|1|Field|Field|form=All forms||||✔|✔|✔||✔}}
{{Moveentry/8|694|Helioptile|type=Electric|type2=Normal|2|Monster|Dragon|||||✔|✔}}
{{Moveentry/8|0694|Helioptile|type=Electric|type2=Normal|2|Monster|Dragon|||||✔|✔}}
{{Moveentry/8|701|Hawlucha|type=Fighting|type2=Flying|2|Flying|Human-Like|||||✔|✔}}
{{Moveentry/8|0701|Hawlucha|type=Fighting|type2=Flying|2|Flying|Human-Like|||||✔|✔}}
{{Movefoot|Psychic|8}}
{{Movefoot|Psychic|8}}


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====[[Generation II]]====
====[[Generation II]]====
{{Movehead/Special|Psychic}}
{{Movehead/Special|Psychic}}
{{Moveentry/1|083|Farfetch'd|type=Normal|type2=Flying|2|Flying|Field|{{DL|Pokémon Stadium 2|Baton Pass Farfetch'd}}{{sup/ss|Stad2}}|note=Lv.&nbsp;5}}
{{Moveentry/1|0083|Farfetch'd|type=Normal|type2=Flying|2|Flying|Field|{{DL|Pokémon Stadium 2|Baton Pass Farfetch'd}}{{sup/ss|Stad2}}|note=Lv.&nbsp;5}}
{{Movefoot|Psychic|1}}
{{Movefoot|Psychic|1}}


====[[Generation V]]====
====[[Generation V]]====
{{Movehead/Special|Psychic}}
{{Movehead/Special|Psychic}}
{{Moveentry/1|451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}}}
{{Moveentry/1|0451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}}}
{{Moveentry/1|550|Basculin|type=Water|1|Water 2|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}|form=Red-Striped Form}}
{{Moveentry/1|0550|Basculin|type=Water|1|Water 2|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}|form=Red-Striped Form}}
{{Moveentry/1|550B|Basculin|type=Water|1|Water 2|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}|form=Blue-Striped Form}}
{{Moveentry/1|0550|formsig=B|Basculin|type=Water|1|Water 2|Water 2|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}|form=Blue-Striped Form}}
{{Movefoot|Psychic|1}}
{{Movefoot|Psychic|1}}


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====[[Generation II]]====
====[[Generation II]]====
{{Movehead/Special|Psychic}}
{{Movehead/Special|Psychic}}
{{Moveentry/1|081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|[[List of PCNY event Pokémon distributions (Generation II)#Agility Magnemite|New York Pokémon Center]]}}
{{Moveentry/1|0081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|[[List of PCNY event Pokémon distributions (Generation II)#Agility Magnemite|New York Pokémon Center]]}}
{{Moveentry/1|100|Voltorb|type=Electric|1|Mineral|Mineral|[[List of PCNY event Pokémon distributions (Generation II)#Agility Voltorb|New York Pokémon Center]]}}
{{Moveentry/1|0100|Voltorb|type=Electric|1|Mineral|Mineral|[[List of PCNY event Pokémon distributions (Generation II)#Agility Voltorb|New York Pokémon Center]]}}
{{Moveentry/1|187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass|[[List of PCNY event Pokémon distributions (Generation II)#Agility Hoppip|New York Pokémon Center]]}}
{{Moveentry/1|0187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass|[[List of PCNY event Pokémon distributions (Generation II)#Agility Hoppip|New York Pokémon Center]]}}
{{Movefoot|Psychic|1}}
{{Movefoot|Psychic|1}}


====[[Generation VI]]====
====[[Generation VI]]====
{{Movehead/Special|Psychic}}
{{Movehead/Special|Psychic}}
{{Moveentry/1|025|Pikachu|type=Electric|2|Field|Fairy|{{DL|List of Japanese region serial code event Pokémon distributions (Generation VI)|Pokémon Center Online Pikachu}}|note=Lv.&nbsp;10}}
{{Moveentry/1|0025|Pikachu|type=Electric|2|Field|Fairy|{{DL|List of Japanese region serial code event Pokémon distributions (Generation VI)|Pokémon Center Online Pikachu}}|note=Lv.&nbsp;10}}
{{Moveentry/1|334|Altaria|type=Dragon|type2=Flying|2|Flying|Dragon|[[List of local event Pokémon distributions (Generation VI)#Altaria|Mega Campaign Altaria]]}}
{{Moveentry/1|0334|Altaria|type=Dragon|type2=Flying|2|Flying|Dragon|[[List of local event Pokémon distributions (Generation VI)#Altaria|Mega Campaign Altaria]]}}
{{Movefoot|Psychic|1}}
{{Movefoot|Psychic|1}}


====[[Generation VII]]====
====[[Generation VII]]====
{{Movehead/Special|Psychic}}
{{Movehead/Special|Psychic}}
{{Moveentry/1|025O|Pikachu|type=Electric|2|Field|Fairy|[[List of Japanese region serial code event Pokémon distributions (Sun, Moon, Ultra Sun, and Ultra Moon)#Original Cap|Ash's Pikachu]]|note=Lv.&nbsp;1|form=Original Cap}}
{{Moveentry/1|0025|formsig=O|Pikachu|type=Electric|2|Field|Fairy|[[List of Japanese region serial code event Pokémon distributions (Sun, Moon, Ultra Sun, and Ultra Moon)#Original Cap|Ash's Pikachu]]|note=Lv.&nbsp;1|form=Original Cap}}
{{Movefoot|Psychic|1}}
{{Movefoot|Psychic|1}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Agility is a move with 22PP that ignores accuracy and evasion checks. It targets all team members in the same room, increasing their Movement Speed by one level. In hallways, this move targets Pokémon up two tiles away (or one in one-tile darkness). This move is affected by {{m|Snatch}} and {{m|Taunt}}.
Agility boosts the [[Travel Speed]] of the user and teammates in the same room by one stage.


In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], this move's PP has been decreased to 12.
{{Template:MDMoveheader|type=psychic}}
{{Template:MDMoveRow|game=RB|pp=22|acc=—%|range=Entire room|target=Party|cuts=Yes}}
{{Template:MDMoveRow|game=TDS|pp=12|acc=—%|range=Entire Room|target=Party|cuts=Yes}}
{{Template:MDMoveRow|game=BSL|pp=12|acc=—%|range=Entire Room|target=Party|cuts=Yes}}
{{Template:MDMoveRow|game=GTI|pp=12|ppmax=50|acc=—%|range=Entire Room|target=Party|cuts=Yes}}
{{Template:MDMoveRow|game=SMD|pp=12|ppmax=30|acc=—%|range=Entire Room|target=Party|cuts=Yes}}
{{Template:MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


===[[Super Smash Bros.]] series===
===[[Super Smash Bros.]] series===
In [[Super Smash Bros. Melee]] and [[Super Smash Bros. Ultimate]], {{sbw|Agility}} is {{SSB|Pichu}}'s up special. It is similar to {{SSB|Pikachu}}'s {{m|Quick Attack}} in that it is a fast dash that can be done in two different directions, but unlike Quick Attack, it does not deal damage to the opponent, rather, it damages Pichu. Pichu [[Game move errors|cannot legitimately learn]] Agility in the main games.
In [[Super Smash Bros. Melee]] and [[Super Smash Bros. Ultimate]], {{sbw|Agility}} is {{SSB|Pichu}}'s up special. It is similar to {{SSB|Pikachu}}'s {{m|Quick Attack}} in that it is a fast dash that can be done in two different directions, but unlike Quick Attack, it does not deal damage to the opponent, rather, it damages Pichu. Pichu [[Game move errors|cannot legitimately learn]] Agility in the main games.
==={{g|Rumble Rush}}===
In {{g|Rumble Rush}}, all [[status move]]s including Agility could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Agility could be seen as a move used by Boss {{p|Zebstrika}}.
{{RumbleRushOtherAttack|move=Agility|type=Psychic
|image=no
|charge=0.9
|range=Circular (self)
|target=Self
|effect=None}}
==={{g|UNITE}}===
==={{g|UNITE}}===
In Pokémon UNITE, Agility is {{p|Zeraora}}'s first move. The user quickly dashes forward, increasing basic attack speed for a short duration. At level 6 this move is replaced by either {{m|Volt Switch}} or {{m|Spark}}.
In Pokémon UNITE, Agility is one of {{p|Zeraora}}'s two starting moves, as well as one of {{p|Mew}} and {{p|Dodrio}}'s possible second moves. Zeraora can learn it either at level 1 or 3 (depending if {{m|Slash}} is learned first), Mew obtains it by reaching level 3 and choosing it over {{m|Coaching}} and {{m|Light Screen}}, and Dodrio learns it by reaching level 7 and choosing to upgrade {{m|Quick Attack}} into it instead of {{m|Jump Kick}}.
 
With Zeraora, Agility has the user perform a quick dash, increasing its basic attack speed for a short time afterward.
 
By reaching level 6 with Zeraora, Agility is upgraded into either {{m|Volt Switch}} or {{m|Spark}}.
 
With Mew, Agility has the user quickly move in the designated direction, increasing its movement speed for a short time. A maximum of two Agility uses can be kept in reserve.
 
By reaching level 12 with Mew, Agility is upgraded into '''Agility+''', and the distance the user moves in the designated direction is increased.
 
With Dodrio, Agility makes the user immune to hindrances and charges its sprint gauge. Afterward, the user's movement speed increases for a short time, and its sprint gauge charges faster.
 
By reaching level 13 with Dodrio, Agility is upgraded into '''Agility+''', and the user's sprint gauge becomed fully charged after using the move again.


===Description===
===Description===
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==In the anime==
==In the anime==
{{moveanime|type=psychic|exp=yes|gen=The user moves quickly to evade attacks.|image1=Charles Accelgor Agility.png|image1p=Accelgor|image2=Goh Mantyke Agility.png|image2p=Mantyke|image3=Alain Metagross Agility.png|image3p=Metagross|image4=Paul Ninjask Agility.png|image4p=Ninjask}}
{{moveanime|type=psychic|exp=yes|gen=The user moves quickly to evade attacks.|image1=Charles Accelgor Agility.png|image1p=Accelgor|image2=Alain Metagross Agility.png|image2p=Metagross|image3=Paul Ninjask Agility.png|image3p=Ninjask|image4=Goh Mantyke Agility.png|image4p=Mantyke}}
{{movep|type=psychic|ms=025|pkmn=Pikachu|method=Pikachu starts to run forward on all fours, leaping from side to side. Other times, Pikachu appears to repeatedly vanish and immediately reappears in different spots while running. The opponent may become confused.}}
{{movep|type=psychic|ms=025|pkmn=Pikachu|method=Pikachu starts to run forward on all fours, leaping from side to side. Other times, Pikachu appears to repeatedly vanish and immediately reappears in different spots while running. The opponent may become confused.}}
{{movemid|type=psychic|user=Ash's Pikachu|startcode=EP014|startname=Electric Shock Showdown|notes=Debut}}
{{movemid|type=psychic|user=Ash's Pikachu|startcode=EP014|startname=Electric Shock Showdown|notes=Debut}}
{{movemid|type=psychic|user=Sparky|user1=Ritchie's Sparky|startcode=EP078|startname=A Friend in Deed}}
{{movemid|type=psychic|user=Sparky|user1=Ritchie's Sparky|startcode=EP078|startname=A Friend in Deed}}
{{movemid|type=psychic|user=Drake (Orange League)|user1=Drake's Ditto in the form of Pikachu|startcode=EP111|startname=Hello, Pummelo!|notes=Used via {{color2|{{psychic color dark}}|Transform (move)|Transform}}}}
{{movemid|type=psychic|user=Drake (Orange League)|user1=Drake's Ditto in the form of Pikachu|startcode=EP111|startname=Hello, Pummelo!|notes=Used via {{mcolor|Transform|000}}}}
{{movep|type=psychic|ms=107|pkmn=Hitmonchan|method=Hitmonchan appears to repeatedly vanish and immediately reappears in different spots while running, or Hitmonchan runs quickly to get in front of the opponent.}}
{{movep|type=psychic|ms=107|pkmn=Hitmonchan|method=Hitmonchan appears to repeatedly vanish and immediately reappears in different spots while running; or, Hitmonchan runs quickly to get in front of the opponent.}}
{{movemid|type=psychic|user=Anthony (EP029)|user1=Anthony's Hitmonchan|startcode=EP029|startname=The Punchy Pokémon}}
{{movemid|type=psychic|user=Anthony (EP029)|user1=Anthony's Hitmonchan|startcode=EP029|startname=The Punchy Pokémon}}
{{movemid|type=psychic|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}}
{{movemid|type=psychic|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}}
{{movep|type=psychic|ms=083|pkmn=Farfetch'd|method=Farfetch'd runs after the opponent with great speed. If the opponent tries to hit Farfetch'd, it disappears, then reappears seconds later.}}
{{movep|type=psychic|ms=083|pkmn=Farfetch'd|method=Farfetch'd runs after the opponent with great speed. If the opponent tries to hit Farfetch'd, it disappears, then reappears seconds later.}}
{{movemid|type=psychic|user=Keith (EP049)|user1=Keith's Farfetch'd|startcode=EP049|startname=So Near, Yet so Farfetch'd}}
{{movemid|type=psychic|user=Keith (EP049)|user1=Keith's Farfetch'd|startcode=EP049|startname=So Near, Yet so Farfetch'd}}
{{movep|type=psychic|ms=135|pkmn=Jolteon|method=Jolteon runs toward the opponent, disappearing and reappearing seconds later.}}
{{movep|type=psychic|ms=135|pkmn=Jolteon|method=Jolteon runs toward the opponent, disappearing and reappearing as it runs.}}
{{movemid|type=psychic|user=Pokémon League entrance exam instructor|user1=Pokémon League entrance exam instructor's Jolteon|startcode=EP056|startname=The Ultimate Test}}
{{movemid|type=psychic|user=Pokémon League entrance exam instructor|user1=Pokémon League entrance exam instructor's Jolteon|startcode=EP056|startname=The Ultimate Test}}
{{movep|type=psychic|ms=117|pkmn=Seadra|method=Seadra swerves back and forth through the water at great speed.}}
{{movep|type=psychic|ms=117|pkmn=Seadra|method=Seadra swerves back and forth through the water at great speed.}}
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{{movep|type=psychic|ms=018|pkmn=Pidgeot|method=When an attack is about to hit Pidgeot, it disappears and reappears behind the opponent.}}
{{movep|type=psychic|ms=018|pkmn=Pidgeot|method=When an attack is about to hit Pidgeot, it disappears and reappears behind the opponent.}}
{{movemid|type=psychic|user=Falkner|user1=Falkner's Pidgeot|startcode=EP131|startname=Fighting Flyer with Fire}}
{{movemid|type=psychic|user=Falkner|user1=Falkner's Pidgeot|startcode=EP131|startname=Fighting Flyer with Fire}}
{{movep|type=psychic|ms=212|pkmn=Scizor|method=Scizor jumps around the opponent at a fast speed, making it look like there are two or three copies of it, or Scizor flies at the opponent. While flying, it leaves behind a white trail of energy, or Scizor runs quickly to avoid the opponent's attack.}}
{{movep|type=psychic|ms=212|pkmn=Scizor|method=Scizor jumps around the opponent at a fast speed, making it look like there are two or three copies of it; or, Scizor flies at the opponent. While flying, it leaves behind a white trail of energy; or, Scizor runs quickly to avoid the opponent's attack.}}
{{movemid|type=psychic|user=Shingo|user1=Shingo's Blade|startcode=EP140|startname=Wired for Battle}}
{{movemid|type=psychic|user=Shingo|user1=Shingo's Blade|startcode=EP140|startname=Wired for Battle}}
{{movemid|type=psychic|user=Luna|user1=Luna's Red Lightning|startcode=AG166|startname=Curbing the Crimson Tide!}}
{{movemid|type=psychic|user=Luna|user1=Luna's Red Lightning|startcode=AG166|startname=Curbing the Crimson Tide!}}
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{{movep|type=psychic|ms=227|pkmn=Skarmory|method=Skarmory flies towards the opponent. If the opponent tries to hit Skarmory, it disappears, then reappears a second later, dodging the attack.}}
{{movep|type=psychic|ms=227|pkmn=Skarmory|method=Skarmory flies towards the opponent. If the opponent tries to hit Skarmory, it disappears, then reappears a second later, dodging the attack.}}
{{movemid|type=psychic|user=Miki|user1=Miki's Skarmory|startcode=EP152|startname=Hot Matches!}}
{{movemid|type=psychic|user=Miki|user1=Miki's Skarmory|startcode=EP152|startname=Hot Matches!}}
{{movep|type=psychic|ms=037|pkmn=Vulpix|method=Vulpix runs quickly, disappearing and reappearing as it runs.}}
{{movemid|type=psychic|user=Brock's Vulpix|startcode=EP152|startname=Hot Matches!|notes=Vulpix {{color2|000|Anime move errors|could not legally learn}} Agility {{color2|000|Generation II|at the time}}}}
{{movep|type=psychic|ms=155|pkmn=Cyndaquil|method=Cyndaquil runs quickly, disappearing and reappearing every time an opponent attacks.}}
{{movep|type=psychic|ms=155|pkmn=Cyndaquil|method=Cyndaquil runs quickly, disappearing and reappearing every time an opponent attacks.}}
{{movemid|type=psychic|user=Ash's Cyndaquil|startcode=EP152|startname=Hot Matches!|notes=Cyndaquil {{color2|A13959|Anime move errors|cannot legally learn}} Agility}}
{{movemid|type=psychic|user=Ash's Cyndaquil|startcode=EP152|startname=Hot Matches!|notes=Cyndaquil {{color2|000|Anime move errors|cannot legally learn}} Agility}}
{{movep|type=psychic|ms=197|pkmn=Umbreon|method=Umbreon's body becomes surrounded by a white aura and it tackles the opponent.}}
{{movep|type=psychic|ms=197|pkmn=Umbreon|method=Umbreon's body becomes surrounded by a white aura and it tackles the opponent.}}
{{movemid|type=psychic|user=Kimono Girl|user1=Tamao's Umbreon|startcode=EP183|startname=Trouble's Brewing|notes=Umbreon {{color2|A13959|Anime move errors|cannot legally learn}} Agility}}
{{movemid|type=psychic|user=Kimono Girl|user1=Tamao's Umbreon|startcode=EP183|startname=Trouble's Brewing|notes=Umbreon {{color2|000|Anime move errors|cannot legally learn}} Agility}}
{{movep|type=psychic|ms=144|pkmn=Articuno|method=Articuno flies towards the opponent, disappearing and reappearing when the opponent tries to attack it.}}
{{movep|type=psychic|ms=144|pkmn=Articuno|method=Articuno flies towards the opponent, disappearing and reappearing when the opponent tries to attack it.}}
{{movemid|type=psychic|user=Articuno (Johto)|user1=Articuno (Johto)|startcode=EP189|startname=Freeze Frame}}
{{movemid|type=psychic|user=Articuno (Johto)|user1=Articuno (Johto)|startcode=EP189|startname=Freeze Frame}}
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{{movemid|type=psychic|user=Alain|user1=Alain's Metagross|startcode=XY130|startname=Finals Not for the Faint-Hearted!}}
{{movemid|type=psychic|user=Alain|user1=Alain's Metagross|startcode=XY130|startname=Finals Not for the Faint-Hearted!}}
{{movemid|type=psychic|user=Paul|user1=Paul's Metagross|startcode=JN114|startname=Friends, Rivals, Lend Me Your Spirit!}}
{{movemid|type=psychic|user=Paul|user1=Paul's Metagross|startcode=JN114|startname=Friends, Rivals, Lend Me Your Spirit!}}
{{movemid|type=psychic|user=Steven's Metagross|startcode=JN118|startname=JN118}}
{{movemid|type=psychic|user=Steven's Metagross|startcode=JN118|startname=Battling as Hard as Stone!}}
{{movep|type=psychic|ms=458|pkmn=Mantyke|method=Mantyke moves quickly to dodge an attack.}}
{{movep|type=psychic|ms=458|pkmn=Mantyke|method=Mantyke moves quickly to dodge an attack.}}
{{movemid|type=psychic|user=Goh's Mantyke|startcode=JN008|startname=The Sinnoh Iceberg Race!}}
{{movemid|type=psychic|user=Goh's Mantyke|startcode=JN008|startname=The Sinnoh Iceberg Race!}}
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{{movebtm|type=psychic|user=Gladion's Zoroark|startcode=JN111|startname=The Homecoming Crown!}}
{{movebtm|type=psychic|user=Gladion's Zoroark|startcode=JN111|startname=The Homecoming Crown!}}


* In the English [[dub]]s of ''[[EP072|The Ancient Puzzle of Pokémopolis]]'' and ''[[EP152|Hot Matches!]]'', {{an|Brock}} commanded his {{TP|Brock|Vulpix}} to use Agility, which it [[Anime move errors|could not legitimately learn]] until [[Generation VIII]]. In the original Japanese versions, Brock instead commanded Vulpix to use {{m|Quick Attack}}.
* In the English [[dub]] of ''[[EP072|The Ancient Puzzle of Pokémopolis]]'', {{an|Brock}} commanded his {{TP|Brock|Vulpix}} to use Agility, which it [[Anime move errors|could not legitimately learn]] until [[Generation VIII]]. In the original Japanese version, Brock instead commanded Vulpix to use {{m|Quick Attack}}.
* In the English dub of ''[[EP171|Power Play!]]'', {{Gary}} told his {{TP|Gary|Umbreon}} to use Agility, which it is incapable of learning legitimately. In the original Japanese version, Umbreon was just told to use its footwork to dodge an attack.
* In the English dub of ''[[EP171|Power Play!]]'', {{Gary}} told his {{TP|Gary|Umbreon}} to use Agility, which it is incapable of learning legitimately. In the original Japanese version, Umbreon was just told to use its footwork to dodge an attack.


Line 647: Line 707:
{{movemid|type=psychic|user=Lance|user1=Lance's two Dragonair|startcode=PS080|startname=Draggin' In Dragonair}}
{{movemid|type=psychic|user=Lance|user1=Lance's two Dragonair|startcode=PS080|startname=Draggin' In Dragonair}}
{{movep|type=psychic|ms=227|pkmn=Skarmory|method=When Skarmory is about to get hit by an attack, it disappears.}}
{{movep|type=psychic|ms=227|pkmn=Skarmory|method=When Skarmory is about to get hit by an attack, it disappears.}}
{{movemid|type=psychic|user=Falkner|user1=Falkner's Skarmory|startcode=PS137|startname=Really Raikou & Entirely Entei I}}
{{movemid|type=psychic|user=Falkner|user1=Falkner's Skarmory|startcode=PS137|startname=Really Raikou & Entirely Entei (Part 1)}}
{{movep|type=psychic|ms=190|pkmn=Aipom|method=Aipom's speed increases, and it runs extremely fast.}}
{{movep|type=psychic|ms=190|pkmn=Aipom|method=Aipom's speed increases, and it runs extremely fast.}}
{{movemid|type=psychic|user=Aibo|user1=Gold's Aibo|startcode=PS172|startname=The Last Battle VI}}
{{movemid|type=psychic|user=Aibo|user1=Gold's Aibo|startcode=PS172|startname=The Last Battle VI}}
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{{movemanga|type=psychic|exp=yes|gen=The user dodges an attack easily.|image1=Flint Rapidash Agility DPA.png|image1p=Rapidash}}
{{movemanga|type=psychic|exp=yes|gen=The user dodges an attack easily.|image1=Flint Rapidash Agility DPA.png|image1p=Rapidash}}
{{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash runs as fast as it can dodging any attack.}}
{{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash runs as fast as it can dodging any attack.}}
{{movebtmManga|type=psychic|user=Flint (Elite Four)|user1=Flint's Rapidash|startcode=DPA24|startname=Hareta's Heart Desire|notes=Debut}}
{{movebtmManga|type=psychic|user=Flint|user1=Flint's Rapidash|startcode=DPA24|startname=Hareta's Heart Desire|notes=Debut}}


===Pokémon Gold & Silver: The Golden Boys===
===Pokémon Gold & Silver: The Golden Boys===
Line 702: Line 762:
|SMUSUM=Agility VII
|SMUSUM=Agility VII
|LGPE=Agility PE
|LGPE=Agility PE
|genVIII=Agility VIII
}}
}}


Line 743: Line 804:
|it=Agilità
|it=Agilità
|ko=고속이동 ''{{tt|Gosogidong|High-speed movement}}''
|ko=고속이동 ''{{tt|Gosogidong|High-speed movement}}''
|pl=Zwinność{{tt|*|EP112, EP131, EP159, Diamond and Pearl series onwards}}<br>Uniki{{tt|*|EP238-EP252, EP256}}<br>Obezwładnienie/Kontra{{tt|*|EP254}}<br>Szybkość{{tt|*|EP252}}<br>Szybki Unik{{tt|*|EP152-EP190}}<br>Atak z Obrotu/Szybki Obrót{{tt|*|EP152}}<br>Szybki Bieg{{tt|*|EP144}}<br>Nożycowy Atak{{tt|*|EP140 - Translation error}}<br>Pełna Moc{{tt|*|EP099}}<br>Zwinny Atak{{tt|*|EP075}}<br>Szybki Atak{{tt|*|EP056}}
|pl=Zwinność<!---{{tt|*|EP112, EP131, EP159, Diamond and Pearl series onwards}}<br>Uniki{{tt|*|EP238-EP252, EP256}}<br>Obezwładnienie/Kontra{{tt|*|EP254}}<br>Szybkość{{tt|*|EP252}}<br>Szybki Unik{{tt|*|EP152-EP190}}<br>Atak z Obrotu/Szybki Obrót{{tt|*|EP152}}<br>Szybki Bieg{{tt|*|EP144}}<br>Nożycowy Atak{{tt|*|EP140 - Translation error}}<br>Pełna Moc{{tt|*|EP099}}<br>Zwinny Atak{{tt|*|EP075}}<br>Szybki Atak{{tt|*|EP056}}--->
|pt=Agilidade
|pt=Agilidade
|ru=Ловкость ''lovkost'''
|ru=Ловкость ''lovkost'''
Line 754: Line 815:
{{-}}
{{-}}
{{Generation VIII TMs}}
{{Generation VIII TMs}}
{{Generation IX TMs}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
Line 760: Line 822:
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]


[[de:Agilität]]
[[de:Agilität]]
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