Damage category: Difference between revisions

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The '''category''' (Japanese: '''{{tt|分類|ぶんるい}}''' ''classification'') or '''kind'''<ref>In [[Pokédex 3D]]</ref> of a [[move]] is an element of said move that determines the kind of [[damage]] it deals.
The '''category''' (Japanese: '''{{tt|分類|ぶんるい}}''' ''classification'') or '''kind'''<ref>In [[Pokédex 3D]]</ref> of a [[move]] is an element of said move that determines the kind of [[damage]] it deals.


In games prior to Generation IV, the [[type]] of a damaging move determines whether the move is [[Physical moves|physical]] ({{DL|Damage|damage calculation}} is performed using the user's {{stat|Attack}} and the target's {{stat|Defense}}) or [[Special moves|special]] (the user's {{stat|Special Attack}} and the target's {{stat|Special Defense}}).
In games prior to Generation IV, the [[type]] of a damaging move determines whether the move is [[Physical move|physical]] ({{DL|Damage|damage calculation}} is performed using the user's {{stat|Attack}} and the target's {{stat|Defense}}) or [[Special move|special]] (the user's {{stat|Special Attack}} and the target's {{stat|Special Defense}}).


It was first assigned to individual moves in {{g|XD: Gale of Darkness}} for [[Shadow move]]s, and then applied to all moves starting in [[Generation IV]]. Among fans, this change is often known as the '''Physical/Special split'''.
It was first assigned to individual moves in {{g|XD: Gale of Darkness}} for [[Shadow move]]s, and then applied to all moves starting in [[Generation IV]]. Among fans, this change is often known as the '''Physical/Special split'''.
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==Type-based categories==
==Type-based categories==
The move categories used from [[Generation I]] to [[Generation III]] are listed below.
The move categories used from [[Generation I|Generations I]] to {{gen|III}} are listed below.
 
The unused {{t|Bird}} type only exists in the first two generations and was defined as a physical type.
{| class="roundy" style="text-align: center; background: #ccc; border: 2px solid #888" cellpadding="3px"
{| class="roundy" style="text-align: center; background: #ccc; border: 2px solid #888" cellpadding="3px"
|- style="background: #C0C0FF;"
|- style="background: #C0C0FF;"
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| style="background: #fff" | {{typecolor|Dark}}
| style="background: #fff" | {{typecolor|Dark}}
|}
|}
The unused {{DL|List of glitch types (Generation I)|Bird}} type from the Generation I games is physical.


==Status moves==
==Status moves==
 
{{main|Status move}}
Main article: [[Status move]]


Status moves act differently from both the other move categories, as they don't do direct damage. They also typically ignore type immunities, but Thunder Wave and Glare (in Generations [[Generation II|II]] and [[Generation III|III]]) are notable exceptions.
Status moves act differently from both the other move categories, as they don't do direct damage. They also typically ignore type immunities, but Thunder Wave and Glare (in Generations [[Generation II|II]] and [[Generation III|III]]) are notable exceptions.
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==Icons==
==Icons==
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Black color dark}}; background:#{{Black color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Black color dark}}; background:#{{Black color}}; font-size:80%"
| style="background-color: #fcfcfc; {{roundytl|20px}}" | {{color2|000|Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl}} and {{color2|000|Pokémon Platinum Version|Platinum}}
| style="background-color: #fcfcfc; {{roundytl|20px}}" | {{color2|000|Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl}}, and {{color2|000|Pokémon Platinum Version|Platinum}}
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:PhysicalIC IV.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:PhysicalIC IV.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:SpecialIC IV.png]]
|style="border:2px solid #{{Black color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:SpecialIC IV.png]]
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==Trivia==
==Trivia==
* {{m|Bite}} and {{m|Water Shuriken}} are the only moves to have changed damage categories outside of Generation IV. Bite was changed from physical to special in [[Generation II]] when it was changed to a Dark-type move, and Water Shuriken was changed from physical to special in [[Generation VII]].
* {{m|Bite}} and {{m|Water Shuriken}} are the only moves to have changed damage categories outside of Generation IV and [[Pokémon Legends: Arceus]]. Bite was changed from physical to special in [[Generation II]] when it was changed to a Dark-type move, and Water Shuriken was changed from physical to special in [[Generation VII]].
** {{m|Bite}} is also the only move to have changed damage categories twice: once in Generation II when it turned from a Normal-type and thus physical move to a Dark-type and thus special move, and again in Generation IV when it was changed back to a physical move in the physical/special split.
** {{m|Bite}} is also the only move to have changed damage categories twice: once in Generation II when it turned from a Normal-type and thus physical move to a Dark-type and thus special move, and again in Generation IV when it was changed back to a physical move in the physical/special split.