Kanto Route 12: Difference between revisions

m
no edit summary
(→‎Generation IV: respawn conditions)
mNo edit summary
 
(13 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{incomplete|article|Needs LGPE layout image}}
{{Route infobox
{{Route infobox
|number=12
|number=12
|size=125
|image=Kanto Route 12 PE.png
|image=Kanto Route 12 HGSS.png
|imageI=Kanto Route 12 RBY.png
|imageI=Kanto Route 12 RBY.png
|imageII=Kanto Route 12 GSC.png
|imageII=Kanto Route 12 GSC.png
Line 44: Line 42:
A house can be found on this route on an island south of the exit to Route 11.
A house can be found on this route on an island south of the exit to Route 11.


In [[Generation]]s {{gen|I}} to {{gen|IV}}, the house is home to the youngest of the [[Fishing Brothers]]. He gives a [[Super Rod]] to the player if they express a passion for fishing. In {{2v2|FireRed|LeafGreen}} only, after giving away the Super Rod, he also requests to see any large {{p|Magikarp}} that the player catches. If the player shows him a Magikarp, he will measure its {{DL|personality value|size}} and reward the player with a [[Net Ball]]. After this, he will give away another Net Ball for each Magikarp the player shows him that sets a new size record. The current record is displayed on a chart on the back wall.
In [[Generation]]s {{gen|I}} to {{gen|IV}}, the house is home to the youngest of the [[Fishing Brothers]]. He gives a [[Super Rod]] to the player if they express a passion for fishing. In {{2v2|FireRed|LeafGreen}} only, after giving away the Super Rod, he also requests to see any large {{p|Magikarp}} that the player catches. If the player shows him a Magikarp, he will measure its [[Size and weight variation|size]] and reward the player with a [[Net Ball]]. After this, he will give away another Net Ball for each Magikarp the player shows him that sets a new size record. The current record is displayed on a chart on the back wall.


In [[Generation VII]], the house is instead the home of Mr. Dazzling, a former [[Move Deleter]]. He will give the player {{TM|32|Dazzling Gleam}} once they remind him who he is.
In [[Generation VII]], the house is instead the home of Mr. Dazzling, a former [[Move Deleter]]. He will give the player {{TM|32|Dazzling Gleam}} once they remind him who he is.
Line 159: Line 157:
{{Catch/header|water|4}}
{{Catch/header|water|4}}
{{Catch/div|water|Surfing}}
{{Catch/div|water|Surfing}}
{{Catch/entryhs|073|Tentacruel|yes|yes|Surf|25|all=70%|type1=water|type2=poison}}
{{Catch/entryhs|072|Tentacool|yes|yes|Surf|25|all=60%|type1=water|type2=poison}}
{{Catch/entryhs|195|Quagsire|yes|yes|Surf|25|all=30%|type1=water|type2=ground}}
{{Catch/entryhs|073|Tentacruel|yes|yes|Surf|25|all=30%|type1=water|type2=poison}}
{{Catch/entryhs|195|Quagsire|yes|yes|Surf|25|all=10%|type1=water|type2=ground}}
{{Catch/div|water|Fishing}}
{{Catch/div|water|Fishing}}
{{Catch/entryhs|072|Tentacool|yes|yes|Fish Old|10|all=5%|type1=water|type2=poison}}
{{Catch/entryhs|072|Tentacool|yes|yes|Fish Old|10|all=15%|type1=water|type2=poison}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=95%|type1=water}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=85%|type1=water}}
{{Catch/entryhs|072|Tentacool|yes|yes|Fish Good|20|all=40%|type1=water|type2=poison}}
{{Catch/entryhs|072|Tentacool|yes|yes|Fish Good|20|all=40%|type1=water|type2=poison}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=60%|type1=water}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=60%|type1=water}}
{{Catch/entryhs|072|Tentacool|yes|yes|Fish Super|40|all=90%|type1=water|type2=poison}}
{{Catch/entryhs|072|Tentacool|yes|yes|Fish Super|40|all=70%|type1=water|type2=poison}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=7%|type1=water}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=20%|type1=water}}
{{Catch/entryhs|211|Qwilfish|yes|yes|Fish Super|40|all=3%|type1=water|type2=poison}}
{{Catch/entryhs|211|Qwilfish|yes|yes|Fish Super|40|all=10%|type1=water|type2=poison}}
{{catch/div|water|Headbutt<br><small>Group A</small>}}
{{catch/div|water|Headbutt<br><small>Group A</small>}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|22-23|all=50%|type1=Normal|type2=Flying|10=k}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|22-23|all=50%|type1=Normal|type2=Flying|10=k}}
Line 179: Line 178:
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|24-25|all=20%|type1=Bug|10=k}}
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|24-25|all=20%|type1=Bug|10=k}}
{{catch/div|water|Swarm}}
{{catch/div|water|Swarm}}
{{catch/entryhs|369|Relicanth|yes|yes|Swarm|10-40|all={{tt|100%|Fishing, Super Rod only}}|type1=water|type2=rock}}
{{catch/entryhs|369|Relicanth|yes|yes|Fish Old|10|all=15%|type1=water|type2=rock}}
{{catch/entryhs|369|Relicanth|yes|yes|Fish Good|20|all=55%|type1=water|type2=rock}}
{{catch/entryhs|369|Relicanth|yes|yes|Fish Super|40|all=100%|type1=water|type2=rock}}
{{Catch/footer|water}}
{{Catch/footer|water}}


Line 246: Line 247:


===Generation IV===
===Generation IV===
A {{p|Snorlax}} appears here after entering the [[Hall of Fame]] if it was defeated or ran from on {{rt|11|Kanto}}. The [[Pokégear]] (upgraded with the [[EXPN Card]]) must be used in order to battle it. If defeated, it will respawn after entering the [[Hall of Fame]].
A {{p|Snorlax}} appears here after entering the [[Hall of Fame]] if it was defeated or run from on {{rt|11|Kanto}}. The [[Pokégear]] (upgraded with the {{DL|Pokégear|Radio|EXPN Card}}) must be used in order to battle it. If defeated or run from, it respawns after entering the Hall of Fame again.
{|
{|
|- style="vertical-align:top"
|- style="vertical-align:top"
Line 266: Line 267:


===Generation VII===
===Generation VII===
A {{p|Snorlax}} appears here on the first visit. The [[Poké Flute]] must be used in order to battle it.
A {{p|Snorlax}} appears here on the first visit. The [[Poké Flute]] must be used in order to battle it. If run from, it respawns after entering the [[Hall of Fame]].  
{|
{|
|- style="vertical-align:top"
|- style="vertical-align:top"
Line 399: Line 400:


==Differences among generations==
==Differences among generations==
[[File:Kanto Route 12 HGSS.png|thumb|125px|Route 12 in {{game|HeartGold and SoulSilver|s}}]]
===Generations I and III===
===Generations I and III===
A sleeping {{p|Snorlax}} is often found blocking the intersection between Routes 11 and 12. To move it, a [[Poké Flute]] is required. Also, in [[Generation III]], {{TM|16|Pay Day}} was replaced with {{TM|48|Skill Swap}}, and after the Fishing Guru's younger brother gives the player a Super Rod, he will give away a [[Net Ball]] if he is shown a Magikarp of a certain size.
A sleeping {{p|Snorlax}} is often found blocking the intersection between Routes 11 and 12. To move it, a [[Poké Flute]] is required. Also, in [[Generation III]], {{TM|16|Pay Day}} was replaced with {{TM|48|Skill Swap}}, and after the Fishing Guru's younger brother gives the player a Super Rod, he will give away a [[Net Ball]] if he is shown a Magikarp of a certain size.
Line 421: Line 423:
[[File:Kanto Route 12 Adventures.png|thumb|250px|Route 12 in [[Pokémon Adventures]]]]
[[File:Kanto Route 12 Adventures.png|thumb|250px|Route 12 in [[Pokémon Adventures]]]]
===Pokémon Adventures===
===Pokémon Adventures===
===={{chap|Red, Green & Blue}}====
===={{MangaArc|Red, Green & Blue}}====
Route 12 debuted in ''[[PS012|Wake Up—You're Snorlax!]]'', where a [[Bicycle|bike]] race was taking place through the route, but a [[Snor]]lax was blocking the road. A {{tc|Swimmer}} and a {{tc|Bug Catcher}} had already tried to make it move, but failed. {{adv|Red}} eventually figured out a solution by using the [[honey]] that had fallen from a {{p|Beedrill}} hive onto [[Saur]]'s head as a bait to get Snorlax to wake up and move. The plan worked, but it also caused Snorlax to follow Red all the way to the finish line, where he eventually {{pkmn2|caught}} it.
Route 12 debuted in ''[[PS012|Wake Up—You're Snorlax!]]'', where a [[Bicycle|bike]] race was taking place through the route, but a [[Snor]]lax was blocking the road. A {{tc|Swimmer}} and a {{tc|Bug Catcher}} had already tried to make it move, but failed. {{adv|Red}} eventually figured out a solution by using the [[honey]] that had fallen from a {{p|Beedrill}} hive onto [[Saur]]'s head as a bait to get Snorlax to wake up and move. The plan worked, but it also caused Snorlax to follow Red all the way to the finish line, where he eventually {{pkmn2|caught}} it.


210

edits