Battle Dome: Difference between revisions

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{{samename|the 2005 board game by Hasbro and Milton Bradley|Pokémon Battle Dome}}
{{samename|2005 board game by Hasbro and Milton Bradley|Pokémon Battle Dome}}
{{Facility infobox
{{Facility infobox
|name=Dome
|name=Dome
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|partdoub=3
|partdoub=3
|brain=Dome Ace Tucker
|brain=Dome Ace Tucker
|brainlink=Tucker
|brainsprite=Spr E Tucker
|brainsprite=Spr E Tucker
|symbol=Tactics
|symbol=Tactics
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Seedings are determined by their ranking: the sum of the combined base stat totals of all Pokémon, plus 1/20 of the product of the number of different types represented by the Pokémon and the highest level among the Pokémon. If two Trainers tie in ranking, the higher internal Trainer number will win the tiebreaker; the player will always win the tiebreaker against any CPU Trainer, while Dome Ace Tucker will win any tiebreaker against other CPU Trainers. In the event of a tie battle, the higher seed advances and the lower seed is eliminated.
Seedings are determined by their ranking: the sum of the combined base stat totals of all Pokémon, plus 1/20 of the product of the number of different types represented by the Pokémon and the highest level among the Pokémon. If two Trainers tie in ranking, the higher internal Trainer number will win the tiebreaker; the player will always win the tiebreaker against any CPU Trainer, while Dome Ace Tucker will win any tiebreaker against other CPU Trainers. In the event of a tie battle, the higher seed advances and the lower seed is eliminated.


===Battle Style===
===Opponent Trainer card===
The battle style of a Trainer is solely determined by the [[effort values]] of all of the Trainer's Pokémon. A stat is considered to be emphasized if it makes up at least 30% of the team's EVs (taking [[Nature]] into account: for this calculation, EVs on a Pokémon with a beneficial Nature are worth 10% more, while EVs on a hindering Nature are worth 10% less), and neglected if there are no EVs in that stat among the entered Pokémon.
Before each battle, the player is shown a Trainer card with some information about their opponent. It includes their Trainer class and name, Trainer sprite, the Pokémon in their party, and three lines describing the Trainer.


If there are any emphasized stats, they are shown (if there are three emphasized stats, only two are shown). Otherwise, if there are any neglected stats, they are shown (if there are more than two, only two are shown; the ones that are shown are further influenced by the number of entered Pokémon having a hindering Nature in the particular stat). Otherwise, the Trainer is said to "raise Pokémon in a well-balanced way."
The first line of the description is based on the Trainer's seed in the tournament tree. Trainers with higher seeds are described as having more potential. Dome Ace Tucker has a unique potential description.


===CPU Battles===
The second line of the description is based on the Trainer's Pokémon's moves. Every move in the game has a series of flags for this check, and the moves across the Trainer's party are aggregated to determine what this line should be.
 
The third line of the description is based on the Trainer's Pokémon's stats—specifically, their [[effort values]] (EVs) and [[nature]].
 
====Move description====
{{incomplete|section|needs=Expansion based on [https://github.com/pret/pokeemerald/blob/master/src/battle_dome.c#L140 Emerald decompilation]}}
 
====Stat description====
The stat description is determined by the [[effort values]] of the Trainer's Pokémon. A stat is considered to be emphasized if it makes up at least 30% of the team's total EVs, and neglected if it makes up less than 1% of the team's total EVs in that stat among the entered Pokémon. [[Nature]]s are taken into account for this calculation, such that EVs on a Pokémon with a beneficial Nature are worth 10% more, while EVs on a Pokémon with a hindering Nature are worth 10% less.
 
If there are any emphasized stats, they are shown (if there are three emphasized stats, only the two that make up the most of the team's EV are shown). Otherwise, if there are any neglected stats, they are shown (if there are more than two, only two are shown—stats with hindering Natures among the team Pokémon are preferred for the listing). Otherwise, the Trainer is said to "raise Pokémon in a well-balanced way."
 
===CPU battles===
Note that the game does not simulate battles between two CPU Trainers. Instead, the outcome between two CPU Trainers is broken down as follows: each Trainer is scored based upon the sum of the following:
Note that the game does not simulate battles between two CPU Trainers. Instead, the outcome between two CPU Trainers is broken down as follows: each Trainer is scored based upon the sum of the following:
* The type affinity of damaging attacks: each attack dealing damage on the team is compared against each Pokémon on the opposing team. 4 points are awarded if the attack is normally effective, 12 if super effective, and 20 if 4× super effective. No points are awarded if the attack is resisted. 8 points are deducted if the attack is 4× resisted, and 16 points are deducted if the attack is ineffective. For the purposes of calculating this, {{type|Ground}} attacks are considered to be neutral against Pokémon with {{a|Levitate}}. Against Pokémon with {{a|Wonder Guard}}, type matchups that are not super effective do not award nor deduct points.
* The type affinity of damaging attacks: each attack dealing damage on the team is compared against each Pokémon on the opposing team. 4 points are awarded if the attack is normally effective, 12 if super effective, and 20 if 4× super effective. No points are awarded if the attack is resisted. 8 points are deducted if the attack is 4× resisted, and 16 points are deducted if the attack is ineffective. For the purposes of calculating this, {{type|Ground}} attacks are considered to be neutral against Pokémon with {{a|Levitate}}. Against Pokémon with {{a|Wonder Guard}}, type matchups that are not super effective do not award nor deduct points.
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The Trainer with the higher score advances; if this is a tie, then the higher-seeded Trainer advances. During tournaments in which he may be challenged by the player, Tucker always appears as the #2 seeded contestant, and will always win his battles against CPU opponents.
The Trainer with the higher score advances; if this is a tie, then the higher-seeded Trainer advances. During tournaments in which he may be challenged by the player, Tucker always appears as the #2 seeded contestant, and will always win his battles against CPU opponents.


===CPU Pokémon Selection===
===CPU Pokémon selection===
To determine the Pokémon sent out by a CPU Trainer against the player, each of the CPU Trainer's three Pokémon is given a score. There are two scoring methods, which are chosen at random: the offensive method and defensive method. Both methods compare the type affinity of the Pokémon's damaging attacks against each of the three Pokémon on the player's team. In the offensive method, 2 points are awarded if the attack is normally effective, 4 if super effective, and 8 if 4× super effective. In the defensive method, 2 points are awarded if the attack is resisted, 4 if 4× resisted, and 8 if ineffective. 2 points are deducted if super effective, and 4 are deducted if 4× super effective. No points are awarded or deducted in any other scenario. For the purposes of this calculation, type matchups that are not super effective against Pokémon with {{a|Wonder Guard}} are ignored (no points are awarded or deducted), and {{type|Ground}} attacks are considered to be neutral against Pokémon with {{a|Levitate}}.
To determine the Pokémon sent out by a CPU Trainer against the player, each of the CPU Trainer's three Pokémon is given a score. There are two scoring methods, which are chosen at random: the offensive method and defensive method. Both methods compare the type affinity of the Pokémon's damaging attacks against each of the three Pokémon on the player's team. In the offensive method, 2 points are awarded if the attack is normally effective, 4 if super effective, and 8 if 4× super effective. In the defensive method, 2 points are awarded if the attack is resisted, 4 if 4× resisted, and 8 if ineffective. 2 points are deducted if super effective, and 4 are deducted if 4× super effective. No points are awarded or deducted in any other scenario. For the purposes of this calculation, type matchups that are not super effective against Pokémon with {{a|Wonder Guard}} are ignored (no points are awarded or deducted), and {{type|Ground}} attacks are considered to be neutral against Pokémon with {{a|Levitate}}.


If all three Pokémon tie in one method, the other method is used. If all three Pokémon tie in the second method, then two Pokémon and the order they appear are chosen at random. Otherwise, the two highest-scoring Pokémon is chosen (if there is a tie for the second selection, the second selection of Pokémon is chosen at random). There is a 40% chance that the CPU Trainer will lead off with the higher-scoring Pokémon, and a 60% chance of leading off with the lower-scoring Pokémon.
If all three Pokémon tie in one method, the other method is used. If all three Pokémon tie in the second method, then two Pokémon and the order they appear are chosen at random. Otherwise, the two highest-scoring Pokémon are chosen (if there is a tie for the second selection, the second selection of Pokémon is chosen at random). There is a 40% chance that the CPU Trainer will lead off with the higher-scoring Pokémon, and a 60% chance of leading off with the lower-scoring Pokémon.


===Battle Points===
===Battle Points===
{{incomplete|section}}
{| class="wikitable" style="text-align:center"
! BP per round !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30
|-
| Any level mode || 1 || 1 || 2 || 2 || 13 || 3 || 4 || 4 || 5 || 15 || 6 || 6 || 7 || 7 || 18 || 8 || 9 || 9 || 10 || 20 || 11 || 11 || 12 || 12 || 23 || 13 || 14 || 14 || 15 || 25
|}


===Dome Ace===
===Dome Ace===
After the player has won five and ten championships, [[Dome Ace Tucker]] will challenge them. On his defeat, he awards the Tactics Symbol.
After the player has won five and ten championships, [[Tucker]] will challenge them. On his defeat, he awards the Tactics Symbol.


Tucker uses two of these Pokémon when battling the {{player}}.
Tucker uses two of these Pokémon when battling the {{player}}.
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|prize=13{{color2|000|Battle Point|BP}}
|prize=13{{color2|000|Battle Point|BP}}
|class=Dome Ace
|class=Dome Ace
|classlink=Dome Ace Tucker
|classlink=Tucker
|name=Tucker
|name={{color2|000|Tucker}}
|game=E
|game=E
|location=Battle Dome
|location=Battle Dome
|pokemon=2
|pokemon=2
}}|{{Pokémon/3|game=Emerald|ndex=260|pokemon=Swampert|gender=both
}}{{lop/facility/head|{{frontier color light}}|{{frontier color dark}}|{{frontier color}}}}
|ability=Torrent|level={{tt|50|Level 50}}, {{tt|60-100|Open Level}}|type1=Water|type2=Ground|held=Focus Band
{{lop/facility|game=3|260|Swampert|Focus Band|Surf|Water|Earthquake|Ground|Ice Beam|Ice|Counter|Fighting|Brave|152|152|106|100}}
|move1=Surf|move1type=Water
{{lop/facility|game=3|373|Salamence|Lum Berry|Earthquake|Ground|Brick Break|Fighting|Dragon Claw|Dragon|Aerial Ace|Flying|Adamant|152|152|106|||100}}
|move2=Ice Beam|move2type=Ice
{{lop/facility|game=3|006|Charizard|White Herb|Overheat|Fire|Rock Slide|Rock|Aerial Ace|Flying|Earthquake|Ground|Quiet|100|152|106|||152}}
|move3=Earthquake|move3type=Ground
|move4=Counter|move4type=Fighting}}
|{{Pokémon/3|game=Emerald|ndex=373|pokemon=Salamence|gender=both
|ability=Intimidate|level={{tt|50|Level 50}}, {{tt|60-100|Open Level}}|type1=Dragon|type2=Flying|held=Lum Berry
|move1=Dragon Claw|move1type=Dragon
|move2=Aerial Ace|move2type=Flying
|move3=Earthquake|move3type=Ground
|move4=Brick Break|move4type=Fighting}}
|{{Pokémon/3|game=Emerald|ndex=006|pokemon=Charizard|gender=both
|ability=Blaze|level={{tt|50|Level 50}}, {{tt|60-100|Open Level}}|type1=Fire|type2=Flying|held=White Herb
|move1=Overheat|move1type=Fire
|move2=Aerial Ace|move2type=Flying
|move3=Earthquake|move3type=Ground
|move4=Rock Slide|move4type=Rock}}
{{Party/Footer}}
{{Party/Footer}}


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|prize=15{{color2|000|Battle Point|BP}}
|prize=15{{color2|000|Battle Point|BP}}
|class=Dome Ace
|class=Dome Ace
|classlink=Dome Ace Tucker
|classlink=Tucker
|name=Tucker
|name={{color2|000|Tucker}}
|game=E
|game=E
|location=Battle Dome
|location=Battle Dome
|pokemon=2
|pokemon=2
}}|{{Pokémon/3|game=Emerald|ndex=260|pokemon=Swampert|gender=both
}}{{lop/facility/head|{{frontier color light}}|{{frontier color dark}}|{{frontier color}}}}
|ability=Torrent|level={{tt|50|Level 50}}, {{tt|60-100|Open Level}}|type1=Water|type2=Ground|held=Leftovers
{{lop/facility|game=3|260|Swampert|Leftovers|Surf|Water|Earthquake|Ground|Ice Beam|Ice|Mirror Coat|Psychic|Brave|252|252|6}}
|move1=Surf|move1type=Water
{{lop/facility|game=3|376|Metagross|Quick Claw|Psychic|Psychic|Meteor Mash|Steel|Earthquake|Ground|Protect|Normal|Brave|252|252|6}}
|move2=Ice Beam|move2type=Ice
{{lop/facility|game=3|380|Latias|Chesto Berry|Thunderbolt|Electric|Psychic|Psychic|Calm Mind|Psychic|Rest|Psychic|Modest|252||252|||6}}
|move3=Earthquake|move3type=Ground
|move4=Mirror Coat|move4type=Psychic}}
|{{Pokémon/3|game=Emerald|ndex=376|pokemon=Metagross
|ability=Clear Body|level={{tt|50|Level 50}}, {{tt|60-100|Open Level}}|type1=Steel|type2=Psychic|held=Quick Claw
|move1=Meteor Mash|move1type=Steel
|move2=Psychic|move2type=Psychic
|move3=Earthquake|move3type=Ground
|move4=Protect|move4type=Normal}}
|{{Pokémon/3|game=Emerald|gender=female|ndex=380|pokemon=Latias
|ability=Levitate|level={{tt|50|Level 50}}, {{tt|60-100|Open Level}}|type1=Dragon|type2=Psychic|held=Chesto Berry
|move1=Psychic|move1type=Psychic
|move2=Calm Mind|move2type=Psychic
|move3=Thunderbolt|move3type=Electric
|move4=Rest|move4type=Psychic}}
{{Party/Footer}}
{{Party/Footer}}


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==In the anime==
==In the anime==
[[File:Battle Dome anime.png|thumb|left|250px|The Battle Dome in the {{pkmn|anime}}]]
[[File:Battle Dome anime.png|thumb|left|220px|The Battle Dome in the {{pkmn|anime}}]]
[[File:Battle Dome battlefield.png|thumb|250px|The Battle Dome's battlefield in the anime]]
[[File:Battle Dome battlefield.png|thumb|220px|The Battle Dome's battlefield in the anime]]
The Battle Dome appeared in ''[[AG153|Tactics Theatrics!!]]''. In the anime, it is located south of [[Lavender Town]], possibly on {{rt|12|Kanto}}, and was the third {{gdis|Battle Frontier|III}} facility challenged by {{Ash}}. {{ashfr|The group}} discovered its location in ''[[AG149|Wheel of Frontier]]'', following Ash's victory against {{FB|Arena Tycoon|Greta}} at the [[Battle Arena]]. The facility is run by [[Dome Ace Tucker]] and the battles are [[Battle judge|refereed]] by {{OBP|Victor|AG153}}.
The Battle Dome appeared in ''[[AG153|Tactics Theatrics!!]]''. In the anime, it is located south of [[Lavender Town]], possibly on {{rt|12|Kanto}}, and was the third {{gdis|Battle Frontier|III}} facility challenged by {{Ash}}. {{ashfr|The group}} discovered its location in ''[[AG149|Wheel of Frontier]]'', following Ash's victory against [[Greta]] at the [[Battle Arena]]. The facility is run by [[Tucker]] and the battles are [[Battle judge|refereed]] by {{OBP|Victor|AG153}}.


In the Battle Dome, challengers have to defeat the Dome Ace in a [[Double Battle]]. They are given the possibility of swapping their [[party]] Pokémon with ones they have in storage after the [[Frontier Brain]] has revealed his Pokémon. After a tough match, Ash managed to defeat Tucker using his {{AP|Corphish}} and {{AP|Swellow}}. This victory gave Ash the [[Symbol|Tactics Symbol]], his third Frontier Symbol overall.
In the Battle Dome, challengers have to defeat the Dome Ace in a [[Double Battle]]. They are given the possibility of swapping their [[party]] Pokémon with ones they have in storage after the [[Frontier Brain]] has revealed his Pokémon. After a tough match, Ash managed to defeat Tucker using his {{AP|Corphish}} and {{AP|Swellow}}. This victory gave Ash the [[Symbol|Tactics Symbol]], his third Frontier Symbol overall.
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|vajp=Kōichi Sakaguchi
|vajp=Kōichi Sakaguchi
|vaen=Bill Rogers
|vaen=Bill Rogers
|desc={{p|Swampert}} was one of the two Pokémon that battled against [[Ash's Corphish]] and [[Ash's Swellow]], and gave Ash a run for his money. Swampert and Arcanine seemed like a perfect combination, taking advantage of Arcanine's speed and its defense as stated by {{an|Brock}} in the episode. In the [[Double Battle]], Swampert's main target was Corphish. Even though it looked bad for Ash, after Tucker used the Fusion of Fire and Water, Corphish and Swellow gained their fighting spirit and came back to win the match for Ash. Swampert was defeated by a devastating {{m|Aerial Ace}} from Swellow.
|desc={{p|Swampert}} was one of the two Pokémon that battled against [[Ash's Corphish]] and [[Ash's Swellow]]. Swampert and Arcanine seemed like a perfect combination, taking advantage of Arcanine's speed and its defense as stated by {{an|Brock}} in the episode. In the [[Double Battle]], Swampert's main target was Corphish. Even though it looked bad for Ash, after Tucker used the Fusion of Fire and Water, Corphish and Swellow gained their fighting spirit and came back to win the match for Ash. Swampert was defeated by an {{m|Aerial Ace}} from Swellow.


Swampert's known moves are {{m|Protect}}, {{m|Mud Shot}}, {{m|Dynamic Punch}}, {{m|Water Gun}}, and {{m|Water Pulse}}.}}
Swampert's known moves are {{m|Protect}}, {{m|Mud Shot}}, {{m|Dynamic Punch}}, {{m|Water Gun}}, and {{m|Water Pulse}}.}}
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|vajp=Chie Satō
|vajp=Chie Satō
|vaen=Chie Satō
|vaen=Chie Satō
|desc=The other Pokémon Tucker used was {{p|Arcanine}}. Swampert and Arcanine were a perfect combination, taking advantage of Arcanine's speed and Swampert's defense. Even though it looked bad for {{Ash}}, after Tucker's Fusion of Fire and Water, Corphish and Swellow gained their fighting spirit and with the help of some strategy of Ash's, they were able to win the match. Arcanine was defeated by a devastating {{m|Crabhammer}} from [[Ash's Corphish]].
|desc=The other Pokémon Tucker used was {{p|Arcanine}}. Swampert and Arcanine were a perfect combination, taking advantage of Arcanine's speed and Swampert's defense. Even though it looked bad for {{Ash}}, after Tucker's Fusion of Fire and Water, Corphish and Swellow gained their fighting spirit and with the help of some strategy of Ash's, they were able to win the match. Arcanine was defeated by a {{m|Crabhammer}} from [[Ash's Corphish]].


Arcanine's known moves are {{m|Extreme Speed}}, {{m|Flamethrower}}, {{m|Fire Blast}}, and {{m|Aerial Ace}}.}}
Arcanine's known moves are {{m|Extreme Speed}}, {{m|Flamethrower}}, {{m|Fire Blast}}, and {{m|Aerial Ace}}.}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
[[File:Battle Dome Adventures.png|thumb|250px|The Battle Dome in Pokémon Adventures]]
[[File:Battle Dome Adventures.png|thumb|250px|The Battle Dome in [[Pokémon Adventures]]]]
In [[Pokémon Adventures]], the Trainer who wins the Battle Dome challenge always earns the Tactics Symbol, regardless of whether Tucker makes it to the finals or not.
 
===={{MangaArc|Emerald}}====
The Battle Dome first appeared in ''[[PS319|Verily Vanquishing Vileplume I]]'', where {{adv|Emerald}} challenged it as his fifth Battle Frontier facility during the Battle Frontier's seven-day opening ceremony. Due to the tournament-style structure of the challenge, {{pkmn|Trainer}}s were shipped from the [[Hoenn]] mainland over to the Battle Frontier to participate in it to avoid endless {{pkmn|battle}}s between computer-controlled virtual Trainers. Amongst the participating Trainers were {{adv|Ruby}} and {{adv|Sapphire}}, who tried to make friends with Emerald, much to his annoyance.
The Battle Dome first appeared in ''[[PS319|Verily Vanquishing Vileplume I]]'', where {{adv|Emerald}} challenged it as his fifth Battle Frontier facility during the Battle Frontier's seven-day opening ceremony. Due to the tournament-style structure of the challenge, {{pkmn|Trainer}}s were shipped from the [[Hoenn]] mainland over to the Battle Frontier to participate in it to avoid endless {{pkmn|battle}}s between computer-controlled virtual Trainers. Amongst the participating Trainers were {{adv|Ruby}} and {{adv|Sapphire}}, who tried to make friends with Emerald, much to his annoyance.


During the semifinal battle between Ruby and Emerald, Ruby revealed that [[Emerald's Sceptile]] was the very same {{p|Treecko}} that Emerald had once been supposed to receive from [[Professor Birch]]. As Emerald defeated Ruby and Sapphire was defeated by Tucker, Emerald and Tucker were set to face each other in the finals. However, Emerald abruptly requested the permission to swap his [[party]] Pokémon with ones from {{adv|Crystal}}. Although this was against the rules, Tucker allowed it. However, Emerald's borrowed {{p|Alakazam}} and {{p|Metagross}} both wound up getting defeated by Tucker's {{p|Charizard}}, resulting in Emerald's first loss at the Battle Frontier.
During the semifinal battle between Ruby and Emerald, Ruby revealed that [[Emerald's Sceptile]] was the very same {{p|Treecko}} that Emerald had once been supposed to receive from [[Professor Birch]]. As Emerald defeated Ruby and Sapphire was defeated by Tucker, Emerald and Tucker were set to face each other in the finals. However, Emerald abruptly requested the permission to swap his [[party]] Pokémon with ones from {{adv|Crystal}}. Although this was against the rules, Tucker allowed it. However, Emerald's borrowed {{p|Alakazam}} and {{p|Metagross}} both wound up getting defeated by Tucker's {{p|Charizard}}, resulting in Emerald's first loss at the Battle Frontier.


In ''[[PS337|Epilogue]]'', after Emerald had managed to obtain all six other [[Symbol]]s, he realized that he only had one day left to earn the Tactics Symbol. While the Battle Dome was still operable, despite the damage that [[Guile Hideout]] had caused to the Battle Frontier, the challenge required a group of Trainers to form a tournament. To everyone's surprise, {{adv|Red}} suggested a tournament between the ten [[Pokédex holder]]s, which [[Scott]] happily accepted. By the end of the round, Emerald was shown to have earned the Tactics Symbol, indicating that he had won the tournament and thus successfully completed his seven-day Battle Frontier challenge.
The battle was observed by most of the other Frontier Brains. As soon as it had ended and Emerald had headed off to challenge the [[Battle Palace]], Tucker noticed [[Guile Hideout]] outside the window, and [[Noland]] was informed that {{adv|Jirachi}} had been sighted on the Battle Dome rooftop. The Frontier Brains rushed to the rooftop, but arrived too late to stop Guile from {{pkmn2|caught|capturing}} Jirachi for his evil schemes.


In [[Pokémon Adventures]], the Trainer who wins the Battle Dome challenge always earns the Tactics Symbol, regardless whether Tucker makes it to the finals or not.
In ''[[PS337|Epilogue]]'', after Emerald had managed to obtain all six other [[Symbol]]s, he realized that he only had one day left to earn the Tactics Symbol. While the Battle Dome was still operable, despite the damage that Guile Hideout had caused to the Battle Frontier, the challenge required a group of Trainers to form a tournament. To everyone's surprise, {{adv|Red}} suggested a tournament between the ten [[Pokédex holder]]s, which [[Scott]] happily accepted. By the end of the chapter, Emerald was shown to have earned the Tactics Symbol, indicating that he had won the tournament and thus successfully completed his seven-day Battle Frontier challenge.


===In the Pokémon Battle Frontier manga===
===Pokémon Battle Frontier===
[[File:Battle Dome CBF.png|thumb|200px|The Battle Dome in Pokémon Battle Frontier]]
[[File:Battle Dome CBF.png|thumb|200px|The Battle Dome in [[Pokémon Battle Frontier]]]]
The Battle Dome appeared in ''[[CBF4|Introducing the Frontier Brains!]]''. After learning about [[Frontier Brain]]s, {{OBP|Enta|CBF}} decided to challenge each of them, starting at the Battle Dome. After achieving a long-enough win streak, Enta came face to face with Tucker, who challenged him to a [[Double Battle]]. After a tough match, Enta was able to defeat Tucker with his {{TP|Enta|Vulpix}} and {{p|Feebas}}. At first, Tucker was unwilling to admit that Enta could've beaten him with a Pokémon as ugly as Feebas, but he changed his mind when Feebas evolved into {{p|Milotic}}.
The Battle Dome appeared in ''[[CBF4|Introducing the Frontier Brains!]]''. After learning about [[Frontier Brain]]s, {{OBP|Enta|CBF}} decided to challenge each of them, starting at the Battle Dome. After achieving a long-enough win streak, Enta came face to face with Tucker, who challenged him to a [[Double Battle]]. After a tough match, Enta was able to defeat Tucker with his {{TP|Enta|Vulpix}} and {{p|Feebas}}. At first, Tucker was unwilling to admit that Enta could've beaten him with a Pokémon as ugly as Feebas, but he changed his mind when Feebas evolved into {{p|Milotic}}.
{{-}}
{{-}}
==Trivia==
* Due to a programming bug, the {{IV}}s of Pokémon belonging to NPC Trainers in the Battle Dome do not increase based on the player's win streak. As a result, all Pokémon fought in this facility will have 3 IVs in each stat.
** This excludes Tucker's Pokémon, who have 20 IVs in each stat for the Silver Symbol challenge, and 31 IVs in each stat for the Gold Symbol challenge.


==In other languages==
==In other languages==
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