Flash (move): Difference between revisions

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|jtrans=Flash
|jtrans=Flash
|jtranslit=Furasshu
|jtranslit=Furasshu
|gameimage=Flash VII 2.png
|gameimage=Flash VIII.png
|gameimagewidth=300
|gameimagewidth=300
|type=Normal
|type=Normal
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|tm6=yes
|tm6=yes
|tm#6=70
|tm#6=70
|cdesc=Shifts the judge's attention from the others.
|tmbdsp=yes
|tm#bdsp=70
|cdesc=Shifts the judge's attention from others.
|appealsc=2
|appealsc=2
|scdesc=Lowers the Voltage of all Judges by one each.
|scdesc=Lowers the Voltage of all Judges by one each.
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|target=anyadjacent
|target=anyadjacent
}}
}}
'''Flash''' (Japanese: '''フラッシュ''' ''Flash'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[HM05]] from Generations {{gen|I}} to {{gen|III}} and [[TM70]] from Generations {{gen|IV}} to {{gen|VI}}.
'''Flash''' (Japanese: '''フラッシュ''' ''Flash'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[HM05]] from Generations [[Generation I|I]] to [[Generation III|III]] and [[TM70]] from Generations [[Generation IV|IV]] to [[Generation VI|VI]], as well as in {{g|Brilliant Diamond and Shining Pearl}}.


==Effect==
==Effect==
===In battle===
===In battle===
====Generations I to III====
====Generations I to II====
Flash decreases the target's {{stat|accuracy}} stat by one stage.
Flash decreases the target's {{stat|accuracy}} stat by one stage. The accuracy of Flash is 70%.


The accuracy of Flash is 70% in these generations.
In the Generation I and II [[core series]] games, when an in-game opponent outside of the {{gdis|Battle Tower|II}} uses Flash, the move has a 25% chance to fail in addition to its normal chance to miss.


====Generations IV to VII====
====Generation III====
Flash no longer has an additional chance to fail when used by an in-game opponent.
 
====Generation IV to VII====
The accuracy of Flash changed to 100%.
The accuracy of Flash changed to 100%.


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====Generation VIII====
====Generation VIII====
=====Pokémon Sword and Shield=====
Flash cannot be selected in a battle.
====Generation IX====
Flash cannot be selected in a battle.
Flash cannot be selected in a battle.


===Outside of battle===
===Outside of battle===
{{main|Darkness}}
{{main|Darkness}}
In certain games, Flash requires a specific [[badge]] to use outside of battle; the Boulder Badge{{sup/1|RBY}}{{sup/3|FRLG}}, Zephyr Badge{{sup/2|GSC}}, or Knuckle Badge{{sup/3|RSE}}.
====Generations I to II====
====Generations I to II====
Flash will illuminate [[darkness|dark]] caves. The effect will last until the player exits the cave. When the player re-enters the cave, it will be dark again.
Flash will illuminate [[darkness|dark]] caves. The effect will last until the player exits the cave. When the player re-enters the cave, it will be dark again.


====Generations III to V====
====Generation III to V====
Flash will only illuminate a large circle around the player to increase visibility in caves.
Flash will only illuminate a large circle around the player to increase visibility in caves.


In {{game|FireRed and LeafGreen|s}}, [[Pokémon Diamond and Pearl]] and {{game|Platinum}}, it will light up the entire screen like it did in Generation I.
In {{game|FireRed and LeafGreen|s}}, {{game|Diamond and Pearl|s}}, and {{game|Platinum}}, it will light up the entire screen as it did in Generation I.


====Generation VI====
====Generation VI====
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=====Zoom out=====
=====Zoom out=====
These are the caves that may be zoomed out by the move Flash.
In X and Y, Flash may be used to zoom out the perspective in the following caves:
*[[Connecting Cave]]
*[[Reflection Cave]]
*[[Frost Cavern]]
*[[Terminus Cave]]
*{{kal|Victory Road}}


{| class="roundy" style="background: #{{normal color light}}; border: 3px solid #{{normal color}}"
====Generation VII====
! Area
Flash is no longer usable outside of battle. In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player can use [[Secret Technique]] Light Up instead.
! Games
 
|- style="background:#FFF"
====Generation VIII====
| [[Connecting Cave]]
In {{g|Brilliant Diamond and Shining Pearl}}, Flash can once again be used outside of battle to illuminate dark caves.
| rowspan=5 | {{gameabbrev6|XY}}
|- style="background:#FFF"
| [[Reflection Cave]]
|- style="background:#FFF"
| [[Frost Cavern]]
|- style="background:#FFF"
| [[Terminus Cave]]
|- style="background:#FFF; {{roundybr|5px}}"
| {{kal|Victory Road}}
|}


====Generation VII onward====
====Generation IX====
Flash is no longer usable outside of battle. In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player can use [[Secret Technique]] Light Up instead.
Flash is no longer usable outside of battle.


====Puzzles involving Flash====
====Puzzles involving Flash====
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{{movedescentry|{{gameabbrevss|PBR}}|The user flashes a bright light that cuts the foe's accuracy.}}
{{movedescentry|{{gameabbrevss|PBR}}|The user flashes a bright light that cuts the foe's accuracy.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.}}
{{movedescentry|{{gameabbrev6|XY}}|The user flashes a bright light that cuts the target's accuracy.}}
{{movedescentry|{{gameabbrev6|XY}}<br>{{gameabbrev7|SMUSUMPE}}|The user flashes a bright light that cuts the target's accuracy.}}
{{movedescentry|{{gameabbrev6|ORAS}}|The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate dark caves.}}
{{movedescentry|{{gameabbrev6|ORAS}}|The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate dark caves.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}|The user flashes a bright light that cuts the target's accuracy.}}
{{movedescentry|{{gameabbrev8|SwShLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|SwSh}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|BDSP}}|The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Normal|1}}
{{Movehead/Games|Normal|g1=none|g2=none|g3=none|g7=2|g8=none|g9=none}}
{{Moveentry/8|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|||||||1, 13{{sup/7|PE}}|}}
{{Moveentry/5|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|||||1, 13}}
{{Moveentry/8|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|||||||1, 13{{sup/7|PE}}|}}
{{Moveentry/5|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|||||1, 13}}
{{Moveentry/8|313|Volbeat|type=Bug|2|Bug|Human-Like||||1|1|1|1|}}
{{Moveentry/5|0313|Volbeat|type=Bug|2|Bug|Human-Like|1|1|1|1}}
{{Moveentry/8|755|Morelull|type=Grass|type2=Fairy|1|Grass|Grass|||||||8|}}
{{Moveentry/5|0755|Morelull|type=Grass|type2=Fairy|1|Grass|Grass||||8}}
{{Moveentry/8|756|Shiinotic|type=Grass|type2=Fairy|1|Grass|Grass|||||||1, 8|}}
{{Moveentry/5|0756|Shiinotic|type=Grass|type2=Fairy|1|Grass|Grass||||1, 8}}
{{Movefoot|Normal|8}}
{{Movefoot|Normal|5}}


===By [[TM]]/[[HM]]===
===By [[TM]]/[[HM]]===
{{Movehead/TM|Normal|1|HM05|HM05|HM05|TM70|TM70|TM70|no|no}}
{{Movehead/TMGames|Normal|g7=none|g9=none
{{Moveentry/8|001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass||✔|✔|✔|✔|✔||}}
|g1tm=05|tmhm1=HM
{{Moveentry/8|002|Ivysaur|type=Grass|type2=Poison|2|Monster|Grass||✔|✔|✔|✔|✔||}}
|g2tm=05|tmhm2=HM
{{Moveentry/8|003|Venusaur|type=Grass|type2=Poison|2|Monster|Grass||✔|✔|✔|✔|✔||}}
|g3tm=05|tmhm3=HM
{{Moveentry/8|012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|✔{{sup/1|Y}}|✔|✔|✔|✔|✔||}}
|g4tm=70
{{Moveentry/8|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug||||✔|✔|✔||}}
|g5tm=70
{{Moveentry/8|025|Pikachu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔|✔||}}
|g6tm=70
{{Moveentry/8|026|Raichu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔|✔||}}
|g8=1|g8tm=70|g8g={{gameabbrev8|BDSP}}}}
{{Moveentry
{{Moveentry/7|0001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass|−|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0002|Ivysaur|type=Grass|type2=Poison|2|Monster|Grass|−|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0003|Venusaur|type=Grass|type2=Poison|2|Monster|Grass|−|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|✔{{sup/1|Y}}|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|−|−|−|✔|✔|✔|✔}}
{{Moveentry/7|0025|Pikachu|type=Electric|2|Field|Fairy|
{{Movefoot|Normal|8}}
{{Movefoot|Normal|8}}


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====[[Generation IV]]====
====[[Generation IV]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|025|Pikachu|type=Electric|2|Field|Fairy|[[Hayley's trades#Pikachu|My Pokémon Ranch]]}}
{{Moveentry/1|0025|Pikachu|type=Electric|2|Field|Fairy|[[Hayley's trades#Pikachu|My Pokémon Ranch]]}}
{{Movefoot|Normal|1}}
{{Movefoot|Normal|1}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Flash is a move with 22PP and 100% accuracy. It targets enemy in the front, lowering their accuracy by one stage. This move is affected by {{m|Magic Coat}} and {{m|Taunt}}.
Flash lowers the target's accuracy by one stage.


In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the move's PP was increased to 24.
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pp=24|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=24|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


===Description===
===Description===
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{{movemid|type=normal|user=Dayton|user1=Dayton's Bright|startcode=EP212|startname=Takin' it on the Chinchou}}
{{movemid|type=normal|user=Dayton|user1=Dayton's Bright|startcode=EP212|startname=Takin' it on the Chinchou}}
{{movep|type=normal|ms=148|pkmn=Dragonair|method=The orb on Dragonair's neck shines light blue.}}
{{movep|type=normal|ms=148|pkmn=Dragonair|method=The orb on Dragonair's neck shines light blue.}}
{{movemid|type=normal|user=Clair's Dragonair|startcode=EP252|startname=Fangs for Nothin'|notes=Dragonair {{color2|{{normal color dark}}|Anime move errors|cannot legally learn}} Flash}}
{{movemid|type=normal|user=Clair's Dragonair|startcode=EP252|startname=Fangs for Nothin'|notes=Dragonair {{color2|000|Anime move errors|cannot legally learn}} Flash}}
{{movep|type=normal|ms=267|pkmn=Beautifly|method=Beautifly's wings shine brightly.}}
{{movep|type=normal|ms=267|pkmn=Beautifly|method=Beautifly's wings shine brightly.}}
{{movemid|type=normal|user=Janet|user1=Janet's Beautifly|startcode=AG013|startname=All Things Bright and Beautifly!}}
{{movemid|type=normal|user=Janet|user1=Janet's Beautifly|startcode=AG013|startname=All Things Bright and Beautifly!}}
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===Pokémon Adventures===
===Pokémon Adventures===
{{Movemanga|type=normal|exp=yes|gen=The user glows brightly to lit up dim places.|image1=Pika Flash.png|image1p=Pikachu|image2=Jupiter Tangrowth Flash Adventures.png|image2p=Tangrowth|image3=Tula Flash.png|image3p=Galvantula|image4=Sunbo Sunkern Flash.png|image4p=Sunkern}}
{{Movemanga|type=normal|exp=yes|gen=The user creates a brilliant flash of light that blinds the target. This can also be used to illuminate dark places.|image1=Pika Flash.png|image1p=Pikachu|image2=Jupiter Tangrowth Flash Adventures.png|image2p=Tangrowth|image3=Tula Flash.png|image3p=Galvantula|image4=Sunbo Sunkern Flash.png|image4p=Sunkern}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu's whole body glows brightly, or Pikachu jumps into the air and it fires a beam of light from the tip of its tail at the opponent.}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu's whole body glows brightly, or Pikachu jumps into the air and it fires a beam of light from the tip of its tail at the opponent.}}
{{Movemid|type=normal|user=Pika|user1=Red's Pika|startcode=PS007|startname=Raging Rhydon|notes=Debut}}
{{Movemid|type=normal|user=Pika|user1=Red's Pika|startcode=PS007|startname=Raging Rhydon|notes=Debut}}
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genV=Flash V|
genV=Flash V|
genVI=Flash VI|
genVI=Flash VI|
genVII=Flash VII|
}}
}}
====Side series games====
====Side series games====
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* Flash is never required to advance gameplay, as darkened [[cave]]s are still navigable without the move.
* Flash is never required to advance gameplay, as darkened [[cave]]s are still navigable without the move.
** There are [[Flash (move)#Puzzles involving Flash|puzzles that require it]], though none of these are mandatory to complete.
** There are [[Flash (move)#Puzzles involving Flash|puzzles that require it]], though none of these are mandatory to complete.
* Flash is the only HM move that can be used outside of battle in Generation I, yet cannot be selected in battle in {{g|Sword and Shield}}.


==In other languages==
==In other languages==
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{{Generation V TMs}}
{{Generation V TMs}}
{{Generation VI TMs}}
{{Generation VI TMs}}
{{Generation VIII TMs}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
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[[Category:Moves that can lower the target's accuracy]]
[[Category:Moves that can lower the target's accuracy]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Blitz]]
[[de:Blitz]]