Flash (move): Difference between revisions

m
(Automated edit) changing hyphen to something slightly wider
m ((Automated edit) changing hyphen to something slightly wider)
(68 intermediate revisions by 39 users not shown)
Line 7: Line 7:
|jtrans=Flash
|jtrans=Flash
|jtranslit=Furasshu
|jtranslit=Furasshu
|gameimage=Flash VII 2.png
|gameimage=Flash VIII.png
|gameimagewidth=300
|gameimagewidth=300
|type=Normal
|type=Normal
Line 36: Line 36:
|tm6=yes
|tm6=yes
|tm#6=70
|tm#6=70
|cdesc=Shifts the judge's attention from the others.
|tmbdsp=yes
|tm#bdsp=70
|cdesc=Shifts the judge's attention from others.
|appealsc=2
|appealsc=2
|scdesc=Lowers the Voltage of all Judges by one each.
|scdesc=Lowers the Voltage of all Judges by one each.
Line 49: Line 51:
|target=anyadjacent
|target=anyadjacent
}}
}}
'''Flash''' (Japanese: '''フラッシュ''' ''Flash'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. In Generations {{gen|I}} through {{gen|III}}, it was [[HM05]], and in Generations {{gen|IV}} through {{gen|VI}}, it was [[TM70]].
'''Flash''' (Japanese: '''フラッシュ''' ''Flash'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[HM05]] from Generations [[Generation I|I]] to [[Generation III|III]] and [[TM70]] from Generations [[Generation IV|IV]] to [[Generation VI|VI]], as well as in {{g|Brilliant Diamond and Shining Pearl}}.


==Effect==
==Effect==
===In battle===
===In battle===
====Generations I to III====
====Generations I to II====
Flash decreases the target's {{stat|accuracy}} stat by one stage.
Flash decreases the target's {{stat|accuracy}} stat by one stage. The accuracy of Flash is 70%.


The accuracy of Flash is 70% in these generations.
In the Generation I and II [[core series]] games, when an in-game opponent outside of the {{gdis|Battle Tower|II}} uses Flash, the move has a 25% chance to fail in addition to its normal chance to miss.


====Generation IV onward====
====Generation III====
Flash no longer has an additional chance to fail when used by an in-game opponent.
 
====Generation IV to VII====
The accuracy of Flash changed to 100%.
The accuracy of Flash changed to 100%.


If powered up by a [[Normalium Z]] into Z-Flash, the user's {{stat|Evasion|evasiveness}} is raised by one stage.
If powered up by a [[Normalium Z]] into Z-Flash, the user's {{stat|Evasion|evasiveness}} is raised by one stage.
====Generation VIII====
=====Pokémon Sword and Shield=====
Flash cannot be selected in a battle.
====Generation IX====
Flash cannot be selected in a battle.


===Outside of battle===
===Outside of battle===
{{main|Darkness}}
In certain games, Flash requires a specific [[badge]] to use outside of battle; the Boulder Badge{{sup/1|RBY}}{{sup/3|FRLG}}, Zephyr Badge{{sup/2|GSC}}, or Knuckle Badge{{sup/3|RSE}}.
====Generations I to II====
====Generations I to II====
Flash will illuminate [[darkness|dark]] caves. The effect will last until the player exits the cave. When the player re-enters the cave, it will be dark again.
Flash will illuminate [[darkness|dark]] caves. The effect will last until the player exits the cave. When the player re-enters the cave, it will be dark again.


====Generations III to V====
====Generation III to V====
Flash will only illuminate a large circle around the player to increase visibility in caves.
Flash will only illuminate a large circle around the player to increase visibility in caves.


In {{game|FireRed and LeafGreen|s}}, [[Pokémon Diamond and Pearl]] and {{game|Platinum}}, it will light up the entire screen like it did in Generation I.
In {{game|FireRed and LeafGreen|s}}, {{game|Diamond and Pearl|s}}, and {{game|Platinum}}, it will light up the entire screen as it did in Generation I.


====Generation VI====
====Generation VI====
Line 76: Line 91:


In [[Pokémon Omega Ruby and Alpha Sapphire]], dark areas where Flash can be used to light up the surroundings are present once again. However, in this game the dark areas are shown to be more dimly lit rather than completely dark, making the move less needed than before.
In [[Pokémon Omega Ruby and Alpha Sapphire]], dark areas where Flash can be used to light up the surroundings are present once again. However, in this game the dark areas are shown to be more dimly lit rather than completely dark, making the move less needed than before.
=====Zoom out=====
In X and Y, Flash may be used to zoom out the perspective in the following caves:
*[[Connecting Cave]]
*[[Reflection Cave]]
*[[Frost Cavern]]
*[[Terminus Cave]]
*{{kal|Victory Road}}


====Generation VII====
====Generation VII====
Flash is no longer usable outside of battle. In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player can use [[Secret Technique]] Light Up instead.
Flash is no longer usable outside of battle. In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player can use [[Secret Technique]] Light Up instead.
====Generation VIII====
In {{g|Brilliant Diamond and Shining Pearl}}, Flash can once again be used outside of battle to illuminate dark caves.
====Generation IX====
Flash is no longer usable outside of battle.


====Puzzles involving Flash====
====Puzzles involving Flash====
Line 96: Line 125:
{{movedescentry|{{gameabbrevss|PBR}}|The user flashes a bright light that cuts the foe's accuracy.}}
{{movedescentry|{{gameabbrevss|PBR}}|The user flashes a bright light that cuts the foe's accuracy.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.}}
{{movedescentry|{{gameabbrev6|XY}}|The user flashes a bright light that cuts the target's accuracy.}}
{{movedescentry|{{gameabbrev6|XY}}<br>{{gameabbrev7|SMUSUMPE}}|The user flashes a bright light that cuts the target's accuracy.}}
{{movedescentry|{{gameabbrev6|ORAS}}|The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate dark caves.}}
{{movedescentry|{{gameabbrev6|ORAS}}|The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate dark caves.}}
{{movedescentry|{{gameabbrev7|SMUSUM}}|The user flashes a bright light that cuts the target's accuracy.}}
{{movedescentry|{{gameabbrev8|SwShLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|BDSP}}|The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 104: Line 134:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Normal|1}}
{{Movehead/Games|Normal|g1=none|g2=none|g3=none|g7=2|g8=none|g9=none}}
{{Moveentry/7|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|||||||1,13{{sup/7|PE}}}}
{{Moveentry/5|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|||||1, 13}}
{{Moveentry/7|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|||||||1,13{{sup/7|PE}}}}
{{Moveentry/5|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|||||1, 13}}
{{Moveentry/7|313|Volbeat|type=Bug|2|Bug|Human-Like||||1|1|1|1}}
{{Moveentry/5|0313|Volbeat|type=Bug|2|Bug|Human-Like|1|1|1|1}}
{{Moveentry/7|755|Morelull|type=Grass|type2=Fairy|1|Grass|Grass|||||||8}}
{{Moveentry/5|0755|Morelull|type=Grass|type2=Fairy|1|Grass|Grass||||8}}
{{Moveentry/7|756|Shiinotic|type=Grass|type2=Fairy|1|Grass|Grass|||||||1, 8}}
{{Moveentry/5|0756|Shiinotic|type=Grass|type2=Fairy|1|Grass|Grass||||1, 8}}
{{Movefoot|Normal|7}}
{{Movefoot|Normal|5}}


===By [[TM]]/[[HM]]===
===By [[TM]]/[[HM]]===
{{Movehead/TM|Normal|1|HM05|HM05|HM05|TM70|TM70|TM70|no}}
{{Movehead/TMGames|Normal|g7=none|g9=none
{{Moveentry/7|001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass||✔|✔|✔|✔|✔|}}
|g1tm=05|tmhm1=HM
{{Moveentry/7|002|Ivysaur|type=Grass|type2=Poison|2|Monster|Grass||✔|✔|✔|✔|✔|}}
|g2tm=05|tmhm2=HM
{{Moveentry/7|003|Venusaur|type=Grass|type2=Poison|2|Monster|Grass||✔|✔|✔|✔|✔|}}
|g3tm=05|tmhm3=HM
{{Moveentry/7|012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|✔{{sup/1|Y}}|✔|✔|✔|✔|✔|}}
|g4tm=70
{{Moveentry/7|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug||||✔|✔|✔|}}
|g5tm=70
{{Moveentry/7|025|Pikachu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔|✔|}}
|g6tm=70
{{Moveentry/7|026|Raichu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔|✔|}}
|g8=1|g8tm=70|g8g={{gameabbrev8|BDSP}}}}
{{Moveentry/7|035|Clefairy|type=Fairy
{{Moveentry/7|0001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass|−|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0002|Ivysaur|type=Grass|type2=Poison|2|Monster|Grass|−|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0003|Venusaur|type=Grass|type2=Poison|2|Monster|Grass|−|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|✔{{sup/1|Y}}|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|−|−|−|✔|✔|✔|✔}}
{{Moveentry/7|0025|Pikachu|type=Electric|2|Field|Fairy|✔


===Special move===
===Special move===
====[[Generation IV]]====
====[[Generation IV]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|025|Pikachu|type=Electric|2|Field|Fairy|[[Hayley's trades#Pikachu|My Pokémon Ranch]]}}
{{Moveentry/1|0025|Pikachu|type=Electric|2|Field|Fairy|[[Hayley's trades#Pikachu|My Pokémon Ranch]]}}
{{Movefoot|Normal|1}}
{{Movefoot|Normal|1}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Flash lowers the target's accuracy by one stage.
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pp=24|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=24|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
===Description===
===Description===
{{movedesc|Normal}}
{{movedesc|Normal}}
Line 433: Line 476:
{{movedescentry|{{gameabbrevmd|TDS}}|Reduces the target's accuracy by 1 level.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Reduces the target's accuracy by 1 level.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンの めいちゅうを 1だんかいさげる|Reduces the target's accuracy by 1 level.}}}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンの めいちゅうを 1だんかいさげる|Reduces the target's accuracy by 1 level.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}<br>{{gameabbrevmd|SMD}}|It lowers the enemy's accuracy.}}
{{movedescentry|{{gameabbrevmd|GTI}}<br>{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It lowers the enemy's accuracy.}}
|}
|}
|}
|}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The user emits a bright light, blinding the opponent or illuminating a dark area.|image1=Baraz Solrock Flash.png|image1p=Solrock|image2=Virgil Umbreon Flash.png|image2p=Umbreon|image3=Janet Beautifly Flash.png|image3p=Beautifly|image4=Jasmine Sparkle Flash.png|image4p=Ampharos}}
{{moveanime|type=normal|exp=yes|gen=The user emits a bright light, blinding the opponent or illuminating a dark area.|image1=Baraz Solrock Flash.png|image1p=Solrock|image2=Virgil Umbreon Flash.png|image2p=Umbreon|image3=Alvin Vivillon Flash.png|image3p=Vivillon|image4=Jasmine Sparkle Flash.png|image4p=Ampharos}}
{{movep|type=normal|ms=197|pkmn=Umbreon|method=The yellow rings on Umbreon's body light up and glow brightly, or the yellow ring on Umbreon's forehead shines brightly, giving off a bright light.}}
{{movep|type=normal|ms=197|pkmn=Umbreon|method=The yellow rings on Umbreon's body light up and glow brightly, or the yellow ring on Umbreon's forehead shines brightly, giving off a bright light.}}
{{movemid|type=normal|user=Gary's Umbreon|startcode=EP171|startname=Power Play!|notes=Debut}}
{{movemid|type=normal|user=Gary's Umbreon|startcode=EP171|startname=Power Play!|notes=Debut}}
Line 449: Line 492:
{{movemid|type=normal|user=Dayton|user1=Dayton's Bright|startcode=EP212|startname=Takin' it on the Chinchou}}
{{movemid|type=normal|user=Dayton|user1=Dayton's Bright|startcode=EP212|startname=Takin' it on the Chinchou}}
{{movep|type=normal|ms=148|pkmn=Dragonair|method=The orb on Dragonair's neck shines light blue.}}
{{movep|type=normal|ms=148|pkmn=Dragonair|method=The orb on Dragonair's neck shines light blue.}}
{{movemid|type=normal|user=Clair's Dragonair|startcode=EP252|startname=Fangs for Nothin'|notes=Dragonair {{color2|{{normal color dark}}|Anime move errors|cannot legally learn}} Flash}}
{{movemid|type=normal|user=Clair's Dragonair|startcode=EP252|startname=Fangs for Nothin'|notes=Dragonair {{color2|000|Anime move errors|cannot legally learn}} Flash}}
{{movep|type=normal|ms=267|pkmn=Beautifly|method=Beautifly's wings shine brightly.}}
{{movep|type=normal|ms=267|pkmn=Beautifly|method=Beautifly's wings shine brightly.}}
{{movemid|type=normal|user=Janet|user1=Janet's Beautifly|startcode=AG013|startname=All Things Bright and Beautifly!}}
{{movemid|type=normal|user=Janet|user1=Janet's Beautifly|startcode=AG013|startname=All Things Bright and Beautifly!}}
Line 478: Line 521:


==In the manga==
==In the manga==
===In the How I Became a Pokémon Card manga===
===How I Became a Pokémon Card===
{{movemanga|type=Normal|exp=yes|image1=Jigglypuff Flash HIBAPC.png|gen=The user illuminates a dark room.}}
{{movemanga|type=Normal|exp=yes|image1=Jigglypuff Flash HIBAPC.png|gen=The user illuminates a dark room.}}
{{movep|type=Normal|ms=039|pkmn=Jigglypuff|method=Jigglypuff's eyes glow bright and lights up a dark area.}}
{{movep|type=Tcg colorless|ms=039|pkmn=Jigglypuff|method=Jigglypuff's eyes glow bright and lights up a dark area.}}
{{movebtmManga|type=Normal|user=Jigglypuff (Pokémon)|user1=A wild Jigglypuff|startcode=PW02|notes=Debut}}
{{movebtmManga|type=Tcg colorless|user=Jigglypuff (Pokémon)|user1=A wild Jigglypuff|startcode=PW02|startname=Team Rocket and Dark Charmeleon|notes=Debut}}


===In the Magical Pokémon Journey manga===
===Magical Pokémon Journey===
{{movemanga|type=Normal|exp=yes|image1=Jigglypuff Flash MPJ.png|gen=The user illuminates a dark place.}}
{{movemanga|type=Normal|exp=yes|image1=Jigglypuff Flash MPJ.png|gen=The user illuminates a dark place.}}
{{movep|type=Normal|ms=039|pkmn=Jigglypuff|method=Jigglypuff puts on a crown which illuminates a dark cave.}}
{{movep|type=Normal|ms=039|pkmn=Jigglypuff|method=Jigglypuff puts on a crown which illuminates a dark cave.}}
{{movebtmManga|type=Normal|user=Jigglypuff (MPJ)|user1=Jigglypuff|startcode=PPP07|startname=Adventuring the Stone|notes=Debut}}
{{movebtmManga|type=Normal|user=Jigglypuff (MPJ)|user1=Jigglypuff|startcode=PPP07|startname=Adventuring the Stone|notes=Debut}}


===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{Movemanga|type=normal|exp=yes|gen=The user glows brightly to lit up dim places.|image1=Pika Flash.png|image1p=Pikachu|image2=Jupiter Tangrowth Flash Adventures.png|image2p=Tangrowth|image3=Tula Flash.png|image3p=Galvantula|image4=Sunbo Sunkern Flash.png|image4p=Sunkern}}
{{Movemanga|type=normal|exp=yes|gen=The user creates a brilliant flash of light that blinds the target. This can also be used to illuminate dark places.|image1=Pika Flash.png|image1p=Pikachu|image2=Jupiter Tangrowth Flash Adventures.png|image2p=Tangrowth|image3=Tula Flash.png|image3p=Galvantula|image4=Sunbo Sunkern Flash.png|image4p=Sunkern}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu's whole body glows brightly, or Pikachu jumps into the air and it fires a beam of light from the tip of its tail at the opponent.}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu's whole body glows brightly, or Pikachu jumps into the air and it fires a beam of light from the tip of its tail at the opponent.}}
{{Movemid|type=normal|user=Pika|user1=Red's Pika|startcode=PS007|startname=Raging Rhydon|notes=Debut}}
{{Movemid|type=normal|user=Pika|user1=Red's Pika|startcode=PS007|startname=Raging Rhydon|notes=Debut}}
Line 507: Line 550:
{{movebtmManga|type=normal|user=Tula|user1=Black's Tula|startcode=PS471|startname=Battle at the Dreamyard}}
{{movebtmManga|type=normal|user=Tula|user1=Black's Tula|startcode=PS471|startname=Battle at the Dreamyard}}


===In the Pokémon Gotta Catch 'Em All manga===
===Pokémon Gotta Catch 'Em All===
{{movemanga|type=normal|exp=yes|image1=Shu Pikachu Flash.png|gen=The user illuminates a dark area.}}
{{movemanga|type=normal|exp=yes|image1=Shu Pikachu Flash.png|gen=The user illuminates a dark area.}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu's body becomes very bright.}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu's body becomes very bright.}}
{{movebtmManga|type=normal|user=Shu's Pikachu|startcode=GDZ59|notes=Debut}}
{{movebtmManga|type=normal|user=Shu's Pikachu|startcode=GDZ59|notes=Debut}}


===In the Pokémon Pocket Monsters manga===
===Pokémon Pocket Monsters===
{{movemanga|type=normal|exp=yes|gen=The opponent becomes blinded by a bright light coming from the user.|image1=Red Clefairy Flash PM.png|image1p=Clefairy|image2=Red Clefable Flash PM.png|image2p=Clefable}}
{{movemanga|type=normal|exp=yes|gen=The opponent becomes blinded by a bright light coming from the user.|image1=Red Clefairy Flash PM.png|image1p=Clefairy|image2=Red Clefable Flash PM.png|image2p=Clefable}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable holds out its arms and releases a bright light at the foe.}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable holds out its arms and releases a bright light at the foe.}}
Line 521: Line 564:


==In other generations==
==In other generations==
<big><font style="color: red>'''Warning:'''</font></big>
The battle animation for Flash in Generation I and Generation II contains several short, rapid flashes that may be capable of causing epileptic seizures.
===In battle===
===In battle===
====Core series games====
====Core series games====
Line 534: Line 579:
genV=Flash V|
genV=Flash V|
genVI=Flash VI|
genVI=Flash VI|
genVII=Flash VII|
}}
}}
====Side series games====
====Side series games====
Line 551: Line 597:
|type=Normal
|type=Normal
|PMDRB=Flash PMD RB
|PMDRB=Flash PMD RB
|PMDGTI=Flash PMD GTI
|PSMD=Flash PSMD
}}
}}


===Outside of battle===
===Outside of battle===
{{Incomplete|section|Gen VI games}}
{{main|Darkness#Gallery|Darkness → Gallery}}
{{Movegen
|type=normal
|genI=Flash I OW
|genII=Flash II OW
|genIII=Flash RSE OW
|FRLG=Flash FRLG OW
}}
 
{{Movegen
|type=normal
|genIV=Flash DPPt OW
|HGSS=Flash HGSS OW
|genV=Flash V OW
}}


==Trivia==
==Trivia==
* Flash is never required to advance gameplay, as darkened [[cave]]s are still navigable without the move.
* Flash is never required to advance gameplay, as darkened [[cave]]s are still navigable without the move.
** There are [[Flash (move)#Puzzles involving Flash|puzzles that require it]], though none of these are mandatory to complete.
* Flash is the only HM move that can be used outside of battle in Generation I, yet cannot be selected in battle in {{g|Sword and Shield}}.


==In other languages==
==In other languages==
Line 606: Line 642:
{{Generation V TMs}}
{{Generation V TMs}}
{{Generation VI TMs}}
{{Generation VI TMs}}
{{Generation VIII TMs}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
Line 614: Line 651:
[[Category:Moves that can lower the target's accuracy]]
[[Category:Moves that can lower the target's accuracy]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Blitz]]
[[de:Blitz]]