Flash (move): Difference between revisions

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|jtrans=Flash
|jtrans=Flash
|jtranslit=Furasshu
|jtranslit=Furasshu
|gameimage=Flash VII 2.png
|gameimage=Flash VIII.png
|gameimagewidth=300
|gameimagewidth=300
|type=Normal
|type=Normal
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|tm6=yes
|tm6=yes
|tm#6=70
|tm#6=70
|cdesc=Shifts the judge's attention from the others.
|tmbdsp=yes
|tm#bdsp=70
|cdesc=Shifts the judge's attention from others.
|appealsc=2
|appealsc=2
|scdesc=Lowers the Voltage of all Judges by one each.
|scdesc=Lowers the Voltage of all Judges by one each.
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|target=anyadjacent
|target=anyadjacent
}}
}}
'''Flash''' (Japanese: '''フラッシュ''' ''Flash'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. In Generations {{gen|I}} through {{gen|III}}, it was [[HM05]], and in Generations {{gen|IV}} through {{gen|VI}}, it was [[TM70]].
'''Flash''' (Japanese: '''フラッシュ''' ''Flash'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[HM05]] from Generations [[Generation I|I]] to [[Generation III|III]] and [[TM70]] from Generations [[Generation IV|IV]] to [[Generation VI|VI]], as well as in {{g|Brilliant Diamond and Shining Pearl}}.


==Effect==
==Effect==
===In battle===
===In battle===
====Generations I to III====
====Generations I to II====
Flash decreases the target's {{stat|accuracy}} stat by one stage.
Flash decreases the target's {{stat|accuracy}} stat by one stage. The accuracy of Flash is 70%.


The accuracy of Flash is 70% in these generations.
In the Generation I and II [[core series]] games, when an in-game opponent outside of the {{gdis|Battle Tower|II}} uses Flash, the move has a 25% chance to fail in addition to its normal chance to miss.


====Generation IV onward====
====Generation III====
Flash no longer has an additional chance to fail when used by an in-game opponent.
 
====Generation IV to VII====
The accuracy of Flash changed to 100%.
The accuracy of Flash changed to 100%.


If powered up by a [[Normalium Z]] into Z-Flash, the user's {{stat|Evasion|evasiveness}} is raised by one stage.
If powered up by a [[Normalium Z]] into Z-Flash, the user's {{stat|Evasion|evasiveness}} is raised by one stage.
====Generation VIII====
=====Pokémon Sword and Shield=====
Flash cannot be selected in a battle.
====Generation IX====
Flash cannot be selected in a battle.


===Outside of battle===
===Outside of battle===
{{main|Darkness}}
In certain games, Flash requires a specific [[badge]] to use outside of battle; the Boulder Badge{{sup/1|RBY}}{{sup/3|FRLG}}, Zephyr Badge{{sup/2|GSC}}, or Knuckle Badge{{sup/3|RSE}}.
====Generations I to II====
====Generations I to II====
Flash will illuminate dark caves. The effect will last until the player exits the cave. When the player re-enters the cave, it will be dark again.
Flash will illuminate [[darkness|dark]] caves. The effect will last until the player exits the cave. When the player re-enters the cave, it will be dark again.


====Generations III to V====
====Generation III to V====
Flash will only illuminate a large circle around the player to increase visibility in caves.
Flash will only illuminate a large circle around the player to increase visibility in caves.


In {{game|FireRed and LeafGreen|s}}, [[Pokémon Diamond and Pearl]] and {{game|Platinum}}, it will light up the entire screen like it did in Generation I.
In {{game|FireRed and LeafGreen|s}}, {{game|Diamond and Pearl|s}}, and {{game|Platinum}}, it will light up the entire screen as it did in Generation I.


====Generation VI====
====Generation VI====
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In [[Pokémon Omega Ruby and Alpha Sapphire]], dark areas where Flash can be used to light up the surroundings are present once again. However, in this game the dark areas are shown to be more dimly lit rather than completely dark, making the move less needed than before.
In [[Pokémon Omega Ruby and Alpha Sapphire]], dark areas where Flash can be used to light up the surroundings are present once again. However, in this game the dark areas are shown to be more dimly lit rather than completely dark, making the move less needed than before.
=====Zoom out=====
In X and Y, Flash may be used to zoom out the perspective in the following caves:
*[[Connecting Cave]]
*[[Reflection Cave]]
*[[Frost Cavern]]
*[[Terminus Cave]]
*{{kal|Victory Road}}


====Generation VII====
====Generation VII====
Flash is no longer usable outside of battle. In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player can use [[Secret Technique]] Light Up instead.
====Generation VIII====
In {{g|Brilliant Diamond and Shining Pearl}}, Flash can once again be used outside of battle to illuminate dark caves.
====Generation IX====
Flash is no longer usable outside of battle.
Flash is no longer usable outside of battle.


====Areas in which Flash is usable====
====Puzzles involving Flash====
{| class="roundy" style="background: #{{normal color light}}; border: 3px solid #{{normal color}}"
* In [[Pokémon Crystal Version|Pokémon Crystal]], [[Pokémon HeartGold and SoulSilver Versions|HeartGold, and SoulSilver]], Flash grants access to a hidden room in [[Ruins of Alph]].
! Region
* In {{game|Emerald}}, using Flash in the [[Ancient Tomb]] grants access to a chamber where the player finds {{p|Registeel}}.
! Area
* In {{game|Black and White|s}}, Flash grants access to the 3rd floor of the [[Abyssal Ruins]].
|- style="background:#FFF"
| rowspan=2 | [[Kanto]]
| [[Rock Tunnel]]
|- style="background:#FFF"
| [[Cerulean Cave]]{{sup/4|HGSS}}
|- style="background:#FFF"
| rowspan=5 | [[Johto]]
| [[Dark Cave]]
|- style="background:#FFF"
| [[Ruins of Alph]]{{tt|*|As part of puzzle}}
|- style="background:#FFF"
| [[Mt. Mortar]]{{sup/2|GS}}
|- style="background:#FFF"
| [[Whirl Islands]]
|- style="background:#FFF"
| [[Mt. Silver]]{{sup/2|GSC}}
|- style="background:#FFF"
| rowspan=6 | [[Hoenn]]
| [[Granite Cave]]
|- style="background:#FFF"
| [[Trick House]]{{tt|*|Only during puzzle 3}}{{sup/6|ORAS}}
|- style="background:#FFF"
| [[Scorched Slab]]{{sup/6|ORAS}}
|- style="background:#FFF"
| [[Cave of Origin]]{{sup/3|RS}}
|- style="background:#FFF"
| {{ho|Victory Road}}
|- style="background:#FFF"
| [[Ancient Tomb]]{{tt|*|As part of puzzle}}{{sup/3|E}}
|- style="background:#FFF"
| [[Sinnoh]]
| [[Wayward Cave]]
|- style="background:#FFF"
| rowspan=6 | [[Unova]]
| [[Mistralton Cave]]
|- style="background:#FFF"
| [[Challenger's Cave]]{{sup/5|BW}}
|- style="background:#FFF"
| [[Wellspring Cave]]
|- style="background:#FFF"
| {{OBP|Victory Road|Black 2 and White 2}}{{sup/5|B2W2}}
|- style="background:#FFF"
| [[Abyssal Ruins]]{{tt|*|As part of puzzle}}
|-style="background:#FFF"
| [[Black Tower]]{{sup/5|B2W2}}
|-
| rowspan=5 style="background:#FFF; {{roundybl|5px}}" | [[Kalos]]
| style="background:#FFF" | [[Connecting Cave]]
|- style="background:#FFF"
| [[Reflection Cave]]
|- style="background:#FFF"
| [[Frost Cavern]]
|- style="background:#FFF"
| [[Terminus Cave]]
|- style="background:#FFF; {{roundybr|5px}}"
| {{kal|Victory Road}}
|}


==Description==
==Description==
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{{movedescentry|{{gameabbrevss|PBR}}|The user flashes a bright light that cuts the foe's accuracy.}}
{{movedescentry|{{gameabbrevss|PBR}}|The user flashes a bright light that cuts the foe's accuracy.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.}}
{{movedescentry|{{gameabbrev6|XY}}|The user flashes a bright light that cuts the target's accuracy.}}
{{movedescentry|{{gameabbrev6|XY}}<br>{{gameabbrev7|SMUSUMPE}}|The user flashes a bright light that cuts the target's accuracy.}}
{{movedescentry|{{gameabbrev6|ORAS}}|The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate dark caves.}}
{{movedescentry|{{gameabbrev6|ORAS}}|The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate dark caves.}}
{{movedescentry|{{gameabbrev7|SMUSUM}}|The user flashes a bright light that cuts the target's accuracy.}}
{{movedescentry|{{gameabbrev8|SwShLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|BDSP}}|The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Normal|1}}
{{Movehead/Games|Normal|g1=none|g2=none|g3=none|g7=2|g8=none|g9=none}}
{{Moveentry/7|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|||||||1,13{{sup/7|PE}}}}
{{Moveentry/5|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|||||1, 13}}
{{Moveentry/7|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|||||||1,13{{sup/7|PE}}}}
{{Moveentry/5|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|||||1, 13}}
{{Moveentry/7|313|Volbeat|type=Bug|2|Bug|Human-Like||||1|1|1|1}}
{{Moveentry/5|0313|Volbeat|type=Bug|2|Bug|Human-Like|1|1|1|1}}
{{Moveentry/7|755|Morelull|type=Grass|type2=Fairy|1|Grass|Grass|||||||8}}
{{Moveentry/5|0755|Morelull|type=Grass|type2=Fairy|1|Grass|Grass||||8}}
{{Moveentry/7|756|Shiinotic|type=Grass|type2=Fairy|1|Grass|Grass|||||||1, 8}}
{{Moveentry/5|0756|Shiinotic|type=Grass|type2=Fairy|1|Grass|Grass||||1, 8}}
{{Movefoot|Normal|7}}
{{Movefoot|Normal|5}}


===By [[TM]]/[[HM]]===
===By [[TM]]/[[HM]]===
{{Movehead/TM|Normal|1|HM05|HM05|HM05|TM70|TM70|TM70|no}}
{{Movehead/TMGames|Normal|g7=none|g9=none
{{Moveentry/7|001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass||✔|✔|✔|✔|✔|}}
|g1tm=05|tmhm1=HM
{{Moveentry/7|002|Ivysaur|type=Grass|type2=Poison|2|Monster|Grass||✔|✔|✔|✔|✔|}}
|g2tm=05|tmhm2=HM
{{Moveentry/7|003|Venusaur|type=Grass|type2=Poison|2|Monster|Grass||✔|✔|✔|✔|✔|}}
|g3tm=05|tmhm3=HM
{{Moveentry/7|012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|✔{{sup/1|Y}}|✔|✔|✔|✔|✔|}}
|g4tm=70
{{Moveentry/7|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug||||✔|✔|✔|}}
|g5tm=70
{{Moveentry/7|025|Pikachu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔|✔|}}
|g6tm=70
{{Moveentry/7|026|Raichu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔|✔|}}
|g8=1|g8tm=70|g8g={{gameabbrev8|BDSP}}}}
{{Moveentry/7|035|Clefairy|type=Fairy
{{Moveentry/7|0001|Bulbasaur|type=Grass|type2=Poison|2|Monster|Grass|−|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0002|Ivysaur|type=Grass|type2=Poison|2|Monster|Grass|−|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0003|Venusaur|type=Grass|type2=Poison|2|Monster|Grass|−|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|✔{{sup/1|Y}}|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|−|−|−|✔|✔|✔|✔}}
{{Moveentry/7|0025|Pikachu|type=Electric|2|Field|Fairy|✔


===Special move===
===Special move===
====[[Generation IV]]====
====[[Generation IV]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|025|Pikachu|type=Electric|2|Field|Fairy|[[Hayley's trades#Pikachu|My Pokémon Ranch]]}}
{{Moveentry/1|0025|Pikachu|type=Electric|2|Field|Fairy|[[Hayley's trades#Pikachu|My Pokémon Ranch]]}}
{{Movefoot|Normal|1}}
{{Movefoot|Normal|1}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Flash lowers the target's accuracy by one stage.
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=22|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pp=24|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=24|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
===Description===
===Description===
{{movedesc|Normal}}
{{movedesc|Normal}}
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{{movedescentry|{{gameabbrevmd|TDS}}|Reduces the target's accuracy by 1 level.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Reduces the target's accuracy by 1 level.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンの めいちゅうを 1だんかいさげる|Reduces the target's accuracy by 1 level.}}}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンの めいちゅうを 1だんかいさげる|Reduces the target's accuracy by 1 level.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}<br>{{gameabbrevmd|SMD}}|It lowers the enemy's accuracy.}}
{{movedescentry|{{gameabbrevmd|GTI}}<br>{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It lowers the enemy's accuracy.}}
|}
|}
|}
|}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The user emits a bright light, blinding the opponent or illuminating a dark area.|image1=Baraz Solrock Flash.png|image1p=Solrock|image2=Virgil Umbreon Flash.png|image2p=Umbreon|image3=Janet Beautifly Flash.png|image3p=Beautifly|image4=Jasmine Sparkle Flash.png|image4p=Ampharos}}
{{moveanime|type=normal|exp=yes|gen=The user emits a bright light, blinding the opponent or illuminating a dark area.|image1=Baraz Solrock Flash.png|image1p=Solrock|image2=Virgil Umbreon Flash.png|image2p=Umbreon|image3=Alvin Vivillon Flash.png|image3p=Vivillon|image4=Jasmine Sparkle Flash.png|image4p=Ampharos}}
{{movep|type=normal|ms=197|pkmn=Umbreon|method=The yellow rings on Umbreon's body light up and glow brightly, or the yellow ring on Umbreon's forehead shines brightly, giving off a bright light.}}
{{movep|type=normal|ms=197|pkmn=Umbreon|method=The yellow rings on Umbreon's body light up and glow brightly, or the yellow ring on Umbreon's forehead shines brightly, giving off a bright light.}}
{{movemid|type=normal|user=Gary's Umbreon|startcode=EP171|startname=Power Play!|notes=Debut}}
{{movemid|type=normal|user=Gary's Umbreon|startcode=EP171|startname=Power Play!|notes=Debut}}
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{{movemid|type=normal|user=Dayton|user1=Dayton's Bright|startcode=EP212|startname=Takin' it on the Chinchou}}
{{movemid|type=normal|user=Dayton|user1=Dayton's Bright|startcode=EP212|startname=Takin' it on the Chinchou}}
{{movep|type=normal|ms=148|pkmn=Dragonair|method=The orb on Dragonair's neck shines light blue.}}
{{movep|type=normal|ms=148|pkmn=Dragonair|method=The orb on Dragonair's neck shines light blue.}}
{{movemid|type=normal|user=Clair's Dragonair|startcode=EP252|startname=Fangs for Nothin'|notes=Dragonair {{color2|{{normal color dark}}|Anime move errors|cannot legally learn}} Flash}}
{{movemid|type=normal|user=Clair's Dragonair|startcode=EP252|startname=Fangs for Nothin'|notes=Dragonair {{color2|000|Anime move errors|cannot legally learn}} Flash}}
{{movep|type=normal|ms=267|pkmn=Beautifly|method=Beautifly's wings shine brightly.}}
{{movep|type=normal|ms=267|pkmn=Beautifly|method=Beautifly's wings shine brightly.}}
{{movemid|type=normal|user=Janet|user1=Janet's Beautifly|startcode=AG013|startname=All Things Bright and Beautifly!}}
{{movemid|type=normal|user=Janet|user1=Janet's Beautifly|startcode=AG013|startname=All Things Bright and Beautifly!}}
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==In the manga==
==In the manga==
===In the How I Became a Pokémon Card manga===
===How I Became a Pokémon Card===
{{movemanga|type=Normal|exp=yes|image1=Jigglypuff Flash HIBAPC.png|gen=The user illuminates a dark room.}}
{{movemanga|type=Normal|exp=yes|image1=Jigglypuff Flash HIBAPC.png|gen=The user illuminates a dark room.}}
{{movep|type=Normal|ms=039|pkmn=Jigglypuff|method=Jigglypuff's eyes glow bright and lights up a dark area.}}
{{movep|type=Tcg colorless|ms=039|pkmn=Jigglypuff|method=Jigglypuff's eyes glow bright and lights up a dark area.}}
{{movebtmManga|type=Normal|user=Jigglypuff (Pokémon)|user1=A wild Jigglypuff|startcode=PW02|notes=Debut}}
{{movebtmManga|type=Tcg colorless|user=Jigglypuff (Pokémon)|user1=A wild Jigglypuff|startcode=PW02|startname=Team Rocket and Dark Charmeleon|notes=Debut}}


===In the Magical Pokémon Journey manga===
===Magical Pokémon Journey===
{{movemanga|type=Normal|exp=yes|image1=Jigglypuff Flash MPJ.png|gen=The user illuminates a dark place.}}
{{movemanga|type=Normal|exp=yes|image1=Jigglypuff Flash MPJ.png|gen=The user illuminates a dark place.}}
{{movep|type=Normal|ms=039|pkmn=Jigglypuff|method=Jigglypuff puts on a crown which illuminates a dark cave.}}
{{movep|type=Normal|ms=039|pkmn=Jigglypuff|method=Jigglypuff puts on a crown which illuminates a dark cave.}}
{{movebtmManga|type=Normal|user=Jigglypuff (MPJ)|user1=Jigglypuff|startcode=PPP07|startname=Adventuring the Stone|notes=Debut}}
{{movebtmManga|type=Normal|user=Jigglypuff (MPJ)|user1=Jigglypuff|startcode=PPP07|startname=Adventuring the Stone|notes=Debut}}


===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{Movemanga|type=normal|exp=yes|gen=The user glows brightly to lit up dim places.|image1=Pika Flash.png|image1p=Pikachu|image2=Jupiter Tangrowth Flash Adventures.png|image2p=Tangrowth|image3=Tula Flash.png|image3p=Galvantula|image4=Sunbo Sunkern Flash.png|image4p=Sunkern}}
{{Movemanga|type=normal|exp=yes|gen=The user creates a brilliant flash of light that blinds the target. This can also be used to illuminate dark places.|image1=Pika Flash.png|image1p=Pikachu|image2=Jupiter Tangrowth Flash Adventures.png|image2p=Tangrowth|image3=Tula Flash.png|image3p=Galvantula|image4=Sunbo Sunkern Flash.png|image4p=Sunkern}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu's whole body glows brightly, or Pikachu jumps into the air and it fires a beam of light from the tip of its tail at the opponent.}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu's whole body glows brightly, or Pikachu jumps into the air and it fires a beam of light from the tip of its tail at the opponent.}}
{{Movemid|type=normal|user=Pika|user1=Red's Pika|startcode=PS007|startname=Raging Rhydon|notes=Debut}}
{{Movemid|type=normal|user=Pika|user1=Red's Pika|startcode=PS007|startname=Raging Rhydon|notes=Debut}}
Line 561: Line 547:
{{movep|type=normal|ms=465|pkmn=Tangrowth|method=Tangrowth crosses its arms across its chest, then opens them and holds them out. A very bright light then emerges from under Tangrowth's vines, blinding the opponent.}}
{{movep|type=normal|ms=465|pkmn=Tangrowth|method=Tangrowth crosses its arms across its chest, then opens them and holds them out. A very bright light then emerges from under Tangrowth's vines, blinding the opponent.}}
{{movemid|type=normal|user=Jupiter|user1=Jupiter's Tangrowth|startcode=PS396|startname=Getting Past Gastrodon}}
{{movemid|type=normal|user=Jupiter|user1=Jupiter's Tangrowth|startcode=PS396|startname=Getting Past Gastrodon}}
{{movep|type=normal|ms=482|pkmn=Azelf|method=Azelf's body begins to glow brightly, blinding the opponent.}}
{{movemid|type=normal|user=Lake guardians (Adventures)#Azelf|user1=Azelf (Adventures)|startcode=PS399|startname=Mixing It Up with Machamp}}
{{movep|type=normal|ms=596|pkmn=Galvantula|method=Galvantula releases four beams of bright light from each of its four little eyes in between the two larger ones at the opponent. The beams of light grow larger at they extend, and eventually form into one big beam of light.}}
{{movep|type=normal|ms=596|pkmn=Galvantula|method=Galvantula releases four beams of bright light from each of its four little eyes in between the two larger ones at the opponent. The beams of light grow larger at they extend, and eventually form into one big beam of light.}}
{{movebtmManga|type=normal|user=Tula|user1=Black's Tula|startcode=PS471|startname=Battle at the Dreamyard}}
{{movebtmManga|type=normal|user=Tula|user1=Black's Tula|startcode=PS471|startname=Battle at the Dreamyard}}


===In the Pokémon Gotta Catch 'Em All manga===
===Pokémon Gotta Catch 'Em All===
{{movemanga|type=normal|exp=yes|image1=Shu Pikachu Flash.png|gen=The user illuminates a dark area.}}
{{movemanga|type=normal|exp=yes|image1=Shu Pikachu Flash.png|gen=The user illuminates a dark area.}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu's body becomes very bright.}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu's body becomes very bright.}}
{{movebtmManga|type=normal|user=Shu's Pikachu|startcode=GDZ59|notes=Debut}}
{{movebtmManga|type=normal|user=Shu's Pikachu|startcode=GDZ59|notes=Debut}}


===In the Pokémon Pocket Monsters manga===
===Pokémon Pocket Monsters===
{{movemanga|type=normal|exp=yes|gen=The opponent becomes blinded by a bright light coming from the user.|image1=Red Clefairy Flash PM.png|image1p=Clefairy|image2=Red Clefable Flash PM.png|image2p=Clefable}}
{{movemanga|type=normal|exp=yes|gen=The opponent becomes blinded by a bright light coming from the user.|image1=Red Clefairy Flash PM.png|image1p=Clefairy|image2=Red Clefable Flash PM.png|image2p=Clefable}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable holds out its arms and releases a bright light at the foe.}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable holds out its arms and releases a bright light at the foe.}}
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==In other generations==
==In other generations==
<big><font style="color: red>'''Warning:'''</font></big>
The battle animation for Flash in Generation I and Generation II contains several short, rapid flashes that may be capable of causing epileptic seizures.
===In battle===
===In battle===
====Core series games====
====Core series games====
Line 593: Line 579:
genV=Flash V|
genV=Flash V|
genVI=Flash VI|
genVI=Flash VI|
genVII=Flash VII|
}}
}}
====Spin-off series games====
====Side series games====
{{movegen
{{movegen
|type=Normal
|type=Normal
Line 606: Line 593:
|PBR=Flash PBR
|PBR=Flash PBR
}}
}}
====Spin-off series games====
{{Movegen
{{Movegen
|type=Normal
|type=Normal
|PMDRB=Flash PMD RB
|PMDRB=Flash PMD RB
|PMDGTI=Flash PMD GTI
|PSMD=Flash PSMD
}}
}}
===Outside of battle===
===Outside of battle===
{{Incomplete|section|All Gen V, VI and VII games}}
{{main|Darkness#Gallery|Darkness → Gallery}}
{{Movegen
|type=normal
|genI=Flash I OW
|genII=Flash II OW
|genIII=Flash RSE OW
|FRLG=Flash FRLG OW
}}
 
{{Movegen
|type=normal
|genIV=Flash DPPt OW
|HGSS=Flash HGSS OW
|genV=Flash V OW
}}


==Trivia==
==Trivia==
* Flash is never required to advance gameplay, as darkened [[cave]]s are still navigable without the move.
* Flash is never required to advance gameplay, as darkened [[cave]]s are still navigable without the move.
** There are [[Flash (move)#Puzzles involving Flash|puzzles that require it]], though none of these are mandatory to complete.
* Flash is the only HM move that can be used outside of battle in Generation I, yet cannot be selected in battle in {{g|Sword and Shield}}.


==In other languages==
==In other languages==
Line 642: Line 621:
|hi=रौशनी ''Roshni''
|hi=रौशनी ''Roshni''
|it=Flash
|it=Flash
|ko=플래시 ''Flash''
|ko=플래시 ''{{tt|Peullaesi|Flash}}''
|no=Blitz
|no=Blitz
|pl=Błysk
|pl=Błysk
|pt_br=Clarão ([[XY067]], [[M18]], [[XY133]]-present, TCG, manga)<br>Lampejante ([[XY102]])<br>Iluminar (early anime)
|pt_br=Clarão ([[XY067]], [[M18]], [[XY133]]-present, TCG, manga)<br>Lampejante ([[XY102]])<br>Iluminar (early anime)
|pt_eu=Clarão<br>Iluminar
|pt_eu=Clarão<br>Iluminar<br>Relâmpago{{tt|*|Platinum manual}}
|ro=Scânteia
|ro=Scânteia
|sr=Bljesak
|sr=Bljesak
Line 663: Line 642:
{{Generation V TMs}}
{{Generation V TMs}}
{{Generation VI TMs}}
{{Generation VI TMs}}
{{Generation VIII TMs}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
Line 670: Line 650:
[[Category:Generation III HM moves]]
[[Category:Generation III HM moves]]
[[Category:Moves that can lower the target's accuracy]]
[[Category:Moves that can lower the target's accuracy]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Blitz]]
[[de:Blitz]]