Talk:Move: Difference between revisions

→‎Basic attack and other "non move actions" split.: Also noting that anime "non-moves" can't go with basic attacks for policy reasons
(→‎Basic attack and other "non move actions" split.: Also noting that anime "non-moves" can't go with basic attacks for policy reasons)
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:::::::::Maybe it would be best if [[Basic attack (UNITE)]] and [[Regular attack (Mystery Dungeon)]] were moved to pages named "Basic attack" and "Regular attack", respectively. They can still point to each other as hatnotes for disambiguation. They are currently linking to each other in the "See also" section. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 11:32, 26 February 2024 (UTC)
:::::::::Maybe it would be best if [[Basic attack (UNITE)]] and [[Regular attack (Mystery Dungeon)]] were moved to pages named "Basic attack" and "Regular attack", respectively. They can still point to each other as hatnotes for disambiguation. They are currently linking to each other in the "See also" section. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 11:32, 26 February 2024 (UTC)
::::::::::What makes UNITE basic attacks more important is that the game goes out of its way to distinguish the two in gameplay terms. Basic attack isn't a subdivision of moves, it full on appears to be considered a separate entity. It's not "moves (excluding basic attacks)", it's "move" and the fact basic attacks don't trigger things unless the text says so is assumed. (To compare, Unite Moves trigger Hadron Engine so those are a subdivision of moves. (I could swear that I once saw "move [excluding Unite Move]" somewhere, but I can't find it.) moves As of yet, there is no full distinction of of two different groups of attacks in the TCG. A GX attack is still an attack, and so is a VSTAR Power assuming it is an attack and not an Ability. (And besides, TCG attacks already have a dedicated page, which I wouldn't want to group with other things because it's long enough as it is and is serving a key role in TCG rules.) [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 00:05, 2 March 2024 (UTC)
::::::::::What makes UNITE basic attacks more important is that the game goes out of its way to distinguish the two in gameplay terms. Basic attack isn't a subdivision of moves, it full on appears to be considered a separate entity. It's not "moves (excluding basic attacks)", it's "move" and the fact basic attacks don't trigger things unless the text says so is assumed. (To compare, Unite Moves trigger Hadron Engine so those are a subdivision of moves. (I could swear that I once saw "move [excluding Unite Move]" somewhere, but I can't find it.) moves As of yet, there is no full distinction of of two different groups of attacks in the TCG. A GX attack is still an attack, and so is a VSTAR Power assuming it is an attack and not an Ability. (And besides, TCG attacks already have a dedicated page, which I wouldn't want to group with other things because it's long enough as it is and is serving a key role in TCG rules.) [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 00:05, 2 March 2024 (UTC)
::::::::::Oh, and a "list of times Pokémon in the anime attack without a defined move" is probably a separate page from any manner of basic attack. Connecting them can be done in prose or via a See Also link. Conflating something with a name with a vague group of things that don't is fraught with peril. (And against [[Bulbapedia:Speculation policy#Moves|move speculation policy]], apparently. A policy that we have, also apparently.) [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 20:33, 3 March 2024 (UTC)
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