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==Effect== | ==Effect== | ||
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user is unable to use moves for 2 turns while asleep: the turn when Rest is used and the next turn. | |||
{| class="roundy" style="margin:auto; background: #{{normal color}}; text-align: center" | |||
|- style="background: #{{normal color light}} {{roundytop|5px}}" | |||
! | |||
! Gen I | |||
! Gen II–VIII | |||
! Gen IX | |||
|- style="background: #fff" | |||
! style="background: #{{normal color light}}" | [[PP]] | |||
| colspan=2 | 10 | |||
| 5 | |||
|- style="background: #fff" | |||
! style="background: #{{normal color light}}; {{roundybl|8px}}" | Sleep time | |||
| Sleep 2 turns (counting the turn when Rest is used)<br>Attack on 3rd turn (the turn after it wakes up) | |||
| style="{{roundybr|8px}}" colspan=2 | Sleep 3 turns (counting the turn when Rest is used)<br>Attack on 3rd turn (the same turn when it wakes up) | |||
|} | |||
If a Pokémon with the {{a|Early Bird}} [[Ability]] uses Rest, it will spend one fewer turn asleep (being able to attack on the next turn after Rest is used). | |||
Rest cures the user of any other existing non-volatile [[status condition]] ({{status|poison}}, {{status|paralysis}}, {{status|burn}}, or {{status|freeze}}) once it falls asleep. However, it does not affect any volatile ones such as {{OBP|confusion|status condition}}, [[infatuation]], [[seeding]], etc. | |||
Rest works normally even if the user is affected by {{m|Safeguard}}. | |||
Rest fails in these circumstances: | |||
* The user has full [[HP]]. | |||
* The user has {{a|Insomnia}} or {{a|Vital Spirit}}, as these Abilities prevent them from falling asleep. | |||
* {{m|Uproar}} is in effect. | |||
** In Generations III–IV only, if the user has the user has {{a|Soundproof}}, then Rest can be used while Uproar is in effect. | |||
* The user has {{a|Leaf Guard}} during [[harsh sunlight]]. | |||
* The user is [[grounded]] while {{m|Electric Terrain}} or {{m|Misty Terrain}} is in effect. | |||
* The user is affected by {{a|Sweet Veil}}. | |||
If the user is affected by {{m|Heal Block}}, this move cannot be used. In this case, if there are no other moves available, it will use {{m|Struggle}}. | |||
===Generation I=== | ===Generation I=== | ||
{{MoveResearch|Confirm if any of these glitches is found in the original Japanese Pokémon Stadium}} | |||
In the handheld Generation I games only, a glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status, though this can be alleviated by switching out. In [[Pokémon Stadium]] and later games, Rest will reset stat reductions from major status conditions. | In the handheld Generation I games only, a glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status, though this can be alleviated by switching out. In [[Pokémon Stadium]] and later games, Rest will reset stat reductions from major status conditions. | ||
In the handheld Generation I games only, if a Pokémon that has been {{status|bad poison|badly poisoned}} by {{m|Toxic}} successfully uses Rest, it will be cured of poison, but Toxic's counter is not reset; if it then suffers {{status|burn}}, {{m|Leech Seed}} or poison damage, that damage will be calculated with the formula for bad poison, still being calculated as '''N''' * x, and the '''N''' value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the '''N''' value will be reset to 1). | |||
In the | In the handheld Generation I games only, Rest will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511). | ||
===Generation II=== | ===Generation II=== | ||
In this generation only, Rest can be used through {{m|Sleep Talk}}. It will work as usual, restoring the user's HP and resetting the number of turns the user will remain asleep. | |||
===Generations III and IV=== | ===Generations III and IV=== | ||
Rest now fails if it is used via Sleep Talk, regardless of the user's HP. | Rest now fails if it is used via Sleep Talk, regardless of the user's HP. | ||
Rest can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Belly Drum}}, {{m|Charm}}, or {{m|Yawn}} was used in the previous turn. | Rest can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Belly Drum}}, {{m|Charm}}, or {{m|Yawn}} was used in the previous turn. | ||
=== | ===Generations V to VII=== | ||
Rest can be used as part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to give an extra three appeal points if used in the next turn. | Rest can be used as part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to give an extra three appeal points if used in the next turn. | ||
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|param-val-agile=50% | |param-val-agile=50% | ||
|param-val-strong=100%}} | |param-val-strong=100%}} | ||
==Description== | ==Description== |