Rest (move): Difference between revisions

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==Effect==
==Effect==
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user is unable to use moves for 2 turns while asleep: the turn when Rest is used and the next turn.
{| class="roundy" style="margin:auto; background: #{{normal color}}; text-align: center"
|- style="background: #{{normal color light}} {{roundytop|5px}}"
!
! Gen I
! Gen II–VIII
! Gen IX
|- style="background: #fff"
! style="background: #{{normal color light}}" | [[PP]]
| colspan=2 | 10
| 5
|- style="background: #fff"
! style="background: #{{normal color light}}; {{roundybl|8px}}" | Sleep time
| Sleep 2 turns (counting the turn when Rest is used)<br>Attack on 3rd turn (the turn after it wakes up)
| style="{{roundybr|8px}}" colspan=2 | Sleep 3 turns (counting the turn when Rest is used)<br>Attack on 3rd turn (the same turn when it wakes up)
|}
If a Pokémon with the {{a|Early Bird}} [[Ability]] uses Rest, it will spend one fewer turn asleep (being able to attack on the next turn after Rest is used).
Rest cures the user of any other existing non-volatile [[status condition]] ({{status|poison}}, {{status|paralysis}}, {{status|burn}}, or {{status|freeze}}) once it falls asleep. However, it does not affect any volatile ones such as {{OBP|confusion|status condition}}, [[infatuation]], [[seeding]], etc.
Rest works normally even if the user is affected by {{m|Safeguard}}.
Rest fails in these circumstances:
* The user has full [[HP]].
* The user has {{a|Insomnia}} or {{a|Vital Spirit}}, as these Abilities prevent them from falling asleep.
* {{m|Uproar}} is in effect.
** In Generations III–IV only, if the user has the user has {{a|Soundproof}}, then Rest can be used while Uproar is in effect.
* The user has {{a|Leaf Guard}} during [[harsh sunlight]].
* The user is [[grounded]] while {{m|Electric Terrain}} or {{m|Misty Terrain}} is in effect.
* The user is affected by {{a|Sweet Veil}}.
If the user is affected by {{m|Heal Block}}, this move cannot be used. In this case, if there are no other moves available, it will use {{m|Struggle}}.
===Generation I===
===Generation I===
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount and replacing any existing non-volatile [[status condition]]. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP.
{{MoveResearch|Confirm if any of these glitches is found in the original Japanese Pokémon Stadium}}
 
In the handheld Generation I games only, a glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status, though this can be alleviated by switching out. In [[Pokémon Stadium]] and later games, Rest will reset stat reductions from major status conditions.
In the handheld Generation I games only, a glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status, though this can be alleviated by switching out. In [[Pokémon Stadium]] and later games, Rest will reset stat reductions from major status conditions.


If a Pokémon that has been {{status|bad poison|badly poisoned}} by {{m|Toxic}} successfully uses Rest, it will be cured of poison, but Toxic's counter is not reset; if it then suffers {{status|burn}}, {{m|Leech Seed}} or poison damage, that damage will be calculated with the formula for bad poison, still being calculated as '''N''' * x, and the '''N''' value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the '''N''' value will be reset to 1).
In the handheld Generation I games only, if a Pokémon that has been {{status|bad poison|badly poisoned}} by {{m|Toxic}} successfully uses Rest, it will be cured of poison, but Toxic's counter is not reset; if it then suffers {{status|burn}}, {{m|Leech Seed}} or poison damage, that damage will be calculated with the formula for bad poison, still being calculated as '''N''' * x, and the '''N''' value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the '''N''' value will be reset to 1).


In the [[Generation I]] [[core series]] only, Rest will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511).
In the handheld Generation I games only, Rest will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511).


===Generation II===
===Generation II===
The user will now awaken from Rest three turns after it is used and can attack on the third. If Rest is used through {{m|Sleep Talk}}, it will restore the user's HP and reset the number of turns the user will remain asleep to two.
In this generation only, Rest can be used through {{m|Sleep Talk}}. It will work as usual, restoring the user's HP and resetting the number of turns the user will remain asleep.
 
Any major status conditions the user is affected by will now be cured. {{m|Safeguard}} will not prevent usage of Rest, and the user of Rest under the effects of Safeguard will still sleep for the full two turns.


===Generations III and IV===
===Generations III and IV===
Rest now fails if it is used via Sleep Talk, regardless of the user's HP.
Rest now fails if it is used via Sleep Talk, regardless of the user's HP.
If a Pokémon with the {{a|Early Bird}} [[Ability]] uses Rest, its Ability still applies, and the Pokémon will spend one turn asleep instead of two (not counting the turn in which Rest is used).
Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these Abilities prevent them from falling asleep. Rest will also fail when used while {{m|Uproar}} is in effect, except when the user has {{a|Soundproof}}.


Rest can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Belly Drum}}, {{m|Charm}}, or {{m|Yawn}} was used in the previous turn.
Rest can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if {{m|Belly Drum}}, {{m|Charm}}, or {{m|Yawn}} was used in the previous turn.


===Generation V to VIII===
===Generations V to VII===
Rest will now fail if it is used by a Pokémon with {{a|Leaf Guard}} during [[harsh sunlight]].
 
Rest will fail if {{m|Electric Terrain}} or {{m|Misty Terrain}} is in effect and the user is [[grounded]]. Rest will also fail if the user is affected by {{a|Sweet Veil}}. Rest will now fail when used while {{m|Uproar}} is in effect even if the user has {{a|Soundproof}}.
 
Rest can be used as part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to give an extra three appeal points if used in the next turn.
Rest can be used as part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to give an extra three appeal points if used in the next turn.


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|param-val-agile=50%
|param-val-agile=50%
|param-val-strong=100%}}
|param-val-strong=100%}}
===Generation IX===
Rest's PP was reduced from 10 to 5.


==Description==
==Description==