Generation V: Difference between revisions

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* The addition of {{cat|Generation V moves|92 new moves}}, bringing the total to 559.
* The addition of {{cat|Generation V moves|92 new moves}}, bringing the total to 559.
* The addition of {{cat|Abilities introduced in Generation V|41 new Abilities}}, bringing the total to 164. Many older Pokémon are allowed to have new {{Abilities}}, including some that were introduced in [[Generation III]] and [[Generation IV]], by transferring them from the {{pkmn|Dream World}}. This effectively gives most Pokémon three legitimate Abilities, rather than the two which have been standard since Generation III.
* The addition of {{cat|Abilities introduced in Generation V|41 new Abilities}}, bringing the total to 164. Many older Pokémon are allowed to have new {{Abilities}}, including some that were introduced in [[Generation III]] and [[Generation IV]], by transferring them from the {{pkmn|Dream World}}. This effectively gives most Pokémon three legitimate Abilities, rather than the two which have been standard since Generation III.
* Yet another region to explore, the [[Unova]] region, far away from the previous four and based on {{wp|New York City}}, rather than a region of Japan.
* Yet another region to explore, the [[Unova]] region, far away from the previous four and based on {{wp|New York City}}, rather than on a region of Japan.
* A new [[villainous team]], [[Team Plasma]], whose goals include separating the worlds of Pokémon and humans to make a black and white world.
* A new [[villainous team]], [[Team Plasma]], whose goals include separating the worlds of Pokémon and humans to make a black and white world.
* [[Triple Battle]]s and [[Rotation Battle]]s are now a part of gameplay, which are variations of battling like [[Double Battle]]s.
* [[Triple Battle]]s and [[Rotation Battle]]s are now a part of gameplay, which are variations of battling like [[Double Battle]]s.
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* The introduction of [[Phenomenon|phenomena]], occurrences which involve wild Pokémon or items moving and making sounds to indicate their position, somewhat similar to the [[Poké Radar]].
* The introduction of [[Phenomenon|phenomena]], occurrences which involve wild Pokémon or items moving and making sounds to indicate their position, somewhat similar to the [[Poké Radar]].
* The introduction of [[Season (mechanic)|seasons]], which alternate every month.
* The introduction of [[Season (mechanic)|seasons]], which alternate every month.
* Expanded variance in camera placement, making the cities and towns of Unova more realistic and lifelike. There are also curves in places like [[Castelia City]], [[Dragonspiral Tower]], and the [[Skyarrow Bridge]].
* Camera placement is more varied, making the cities and towns of Unova more realistic and lifelike. There are also curves in places like [[Castelia City]], [[Dragonspiral Tower]], and the [[Skyarrow Bridge]].
** Side-facing {{m|Waterfall|waterfalls}} also appear.
** Side-facing {{m|Waterfall|waterfalls}} also appear.
* The [[Poké Mart]] is now combined with the [[Pokémon Center]].
* The [[Poké Mart]] is now combined with the [[Pokémon Center]].
* Introduction of the [[Entralink]], which allows players to visit each other in-game in Black and White, rather than just inside of the [[Union Room]] or [[the Underground]].
* Introduction of the [[Entralink]], which allows players to visit each other in-game in Black and White, rather than just inside of the [[Union Room]] or [[the Underground]].
* The new [[Pokémon Global Link]], which allows players to connect their games to the internet to view statistics or download some changes to the games, such as the design of the [[Pokédex]]. This also grants players access to the [[Pokémon Dream World]], where players may befriend Pokémon and send them over to their games.
* The new [[Pokémon Global Link]], which allows players to connect their games to the internet to view statistics or download changes to the games, such as the design of the [[Pokédex]]. This also grants players access to the [[Pokémon Dream World]], where players may befriend Pokémon and send them over to their games.
* The [[weather]] and current [[time]] are now displayed on the bottom screen during battle when making selections as to what to do during the turn.
* The [[weather]] and current [[time]] are now displayed on the bottom screen during battle when making selections as to what to do during the turn.
* One new variant of [[Poké Ball]], the [[Dream Ball]], retaining the 25 found in previous games.
* One new variant of [[Poké Ball]], the [[Dream Ball]], retaining the 25 found in previous games.
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** When a Pokémon is affected by a status condition, in addition to slowing movement, it also glows a color depending on the status condition. {{status|Sleep}} does not have a color, but uses a different sprite that depicts the Pokémon with its eyes closed.
** When a Pokémon is affected by a status condition, in addition to slowing movement, it also glows a color depending on the status condition. {{status|Sleep}} does not have a color, but uses a different sprite that depicts the Pokémon with its eyes closed.
* The back sprites of Pokémon show the Pokémon's body in full, with their poses and animations being the same as the front sprite, but as seen from behind.
* The back sprites of Pokémon show the Pokémon's body in full, with their poses and animations being the same as the front sprite, but as seen from behind.
** This enables dynamic camera movements during battle, e.g. it can zoom in or out and focus on specific Pokémon as the battle progresses.
** This enables dynamic camera movements during battle, e.g. the camera may zoom in or out and focus on specific Pokémon as the battle progresses.
** It also allows {{p|Mawile}} to face the audience when it performs in a [[Pokémon Musical]] without the need of an additional sprite.
** It also allows {{p|Mawile}} to face the audience when it performs in a [[Pokémon Musical]] without the need of an additional sprite.
* A pair of sequels to its original games were introduced.
* A pair of sequels to its original games were introduced.
* The battle music changes under certain conditions. When one of the player's Pokémon (or an ally NPC's Pokémon) on the battlefield has 20% HP or lower remaining, the music changes to a faster, more suspenseful music. When battling a [[Gym Leader]]'s last Pokémon, the music also changes.
* The battle music changes under certain conditions. When one of the player's Pokémon or an ally NPC's Pokémon in battle has 20% or less HP remaining, the music changes to a faster, more suspenseful track. When battling a [[Gym Leader]]'s last Pokémon, the music also changes.
* The overworld music also changes in certain circumstances. Almost all the routes now have instruments that differ between the seasons, and layers that activate and deactivate when the player walks or stops, respectively; while music that plays in some towns and cities have layers that can be added by talking to citizens. These people can be seen playing different musical instruments like piano, guitar, etc.
* The overworld music also changes in certain circumstances. Almost all the routes now have instruments that differ between the seasons and layers that activate and deactivate when the player walks or stops, respectively. Music that plays in some towns and cities has layers that can be added by talking to citizens. These people can be seen playing different musical instruments like piano, guitar, etc.
* In the Japanese version of the game, the option to display {{wp|kanji}} in game menus and text is available, in addition to {{wp|hiragana}} and {{wp|katakana}} as in the previous four generations.
* In the Japanese version of the game, the option to display {{wp|kanji}} in game menus and text is available, in addition to {{wp|hiragana}} and {{wp|katakana}} as in the previous four generations.
* In international versions of the game, Pokémon names are displayed with proper capitalization, rather than having all capital letters, as it was prior to Generation V.
* In international versions of the game, Pokémon names are displayed with proper capitalization, rather than having all capital letters, as it was prior to Generation V.
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* [[Key Item]] registration has been expanded. Multiple items, and even several menu screens, may be registered simultaneously. Pressing the Y button now brings up a quick access menu of the registered commands.
* [[Key Item]] registration has been expanded. Multiple items, and even several menu screens, may be registered simultaneously. Pressing the Y button now brings up a quick access menu of the registered commands.
* While the framerate for the overworld is still 30, the framerate has been increased to 60 for battles, the title screen, and 2D menus. However, the opening movie only has a framerate of 15.
* While the framerate for the overworld is still 30, the framerate has been increased to 60 for battles, the title screen, and 2D menus. However, the opening movie only has a framerate of 15.
* When Pokémon are sent out, there is a sound effect and visual effect as they land which varies depending on the [[List of Pokémon by weight|weight]] of the Pokémon. These effects do not apply for Pokémon that stay airborne, like {{p|Hydreigon}}, {{p|Ho-Oh}}, or {{p|Goldeen}}; or for {{p|Diglett}} and {{p|Dugtrio}}).
* When Pokémon are sent out, there is a sound effect and visual effect as they land which varies depending on the [[List of Pokémon by weight|weight]] of the Pokémon. These effects do not apply for Pokémon that stay airborne, like {{p|Hydreigon}}, {{p|Ho-Oh}}, or {{p|Goldeen}}; or for {{p|Diglett}} and {{p|Dugtrio}}.
===Alterations from Generation IV===
===Alterations from Generation IV===
* The {{type|???}} does not exist in this generation. Instead, {{m|Curse}} is now a {{type|Ghost}} move.
* The {{type|???}} does not exist in this generation. Instead, {{m|Curse}} is now a {{type|Ghost}} move.
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