Faraway Island: Difference between revisions

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Mew is initially hiding in the {{DL|tall grass|long grass}} and needs to be tracked down in order to be encountered. Its tail will occasionally appear out of the grass to mark its location. If the player uses {{m|Cut}} to remove the grass before battling Mew, it will disappear with the message "The feeling of being watched faded...". If this happens, or if the encounter ends due to [[escape|fleeing]] or the use of a move to escape (e.g. {{m|Roar}}, {{m|Teleport}}, etc.), leaving and re-entering the forest causes Mew to respawn. If defeated, it will respawn after entering the [[Hall of Fame]].
Mew is initially hiding in the {{DL|tall grass|long grass}} and needs to be tracked down in order to be encountered. Its tail will occasionally appear out of the grass to mark its location. If the player uses {{m|Cut}} to remove the grass before battling Mew, it will disappear with the message "The feeling of being watched faded...". If this happens, or if the encounter ends due to [[escape|fleeing]] or the use of a move to escape (e.g. {{m|Roar}}, {{m|Teleport}}, etc.), leaving and re-entering the forest causes Mew to respawn. If defeated, it will respawn after entering the [[Hall of Fame]].


This Mew is treated as having been met in a [[fateful encounter]]. This is not visible in the Generation III games, only becoming visible when [[transfer]]red to a later generation; in Generation III, this then-invisible flag is instead used to prevent Mew from [[obedience|disobeying]] the player and allows it to be traded.
This Mew is treated as having been met in a [[fateful encounter]]. This is not visible in the Generation III games, only becoming visible when [[transfer]]red to a later generation; in Generation III, this flag is instead used to prevent Mew from [[obedience|disobeying]] the player and allows it to be traded.


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