Pokémon Gold and Silver beta: Difference between revisions

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==After the release==
==After the release==
Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games' development. The final games have full beta maps of every single [[Johto]] town remaining in their ROM, most of which are significantly different from their final counterparts. Beta routes do not exist, however. One particular beta map found in the ROM seems to be detailing the [[Kanto Safari Zone|Safari Zone]], which didn't make it into the final game itself, possibly due to the risks of [[Glitch City]]. <sup>[http://glitchcity.info/docs/gscsafarizone]</sup> The safari zone is further supported by the fact that the location table listing all the locations on the town map contains unused entries for the Safari Zone, [[Viridian Forest]], [[Cerulean Cave]], and [[Pokémon Mansion]]. Apart from maps, other beta discoveries include a mine cart image in the cave tileset, and evidence of another Game Corner game.<sup>[http://www.serebiiforums.com/showthread.php?t=105571]</sup> There is also an unused event script, complete with text, which would allow a different event for {{p|Entei}}, analogous to the birds in [[Generation I]].
Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games' development. The final games have a large number of incomplete maps that detail what most Johto towns looked like during development. One of the most complete beta maps found in the ROM is a rough version of the [[Kanto Safari Zone|Safari Zone]]. Although no wild Pokémon appear inside, it has many other attributes undefined in other beta maps, such as music, and connections to Fuchsia City. <sup>[http://glitchcity.info/docs/gscsafarizone]</sup> The Safari Zone also appears in the internal list of Pokégear map locations, along with [[Viridian Forest]], [[Cerulean Cave]], and [[Pokémon Mansion]]. Another complete map is a house in Olivine City, where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]]. It is unknown if this is a typo made by the game designers or if this means the Cianwood Pharmacy was originally meant to appear in Ecruteak.
 
Full maps (minus events) exist for the [[Cinnabar Island]] Lab, indicating [[Cinnabar Island]] was originally to make an appearance without the erupted volcano, or at least that the lab was going to remain.
 
Apart from maps, other beta discoveries include a mine cart image in the cave tileset, and a second card-flipping Game Corner game.<sup>[http://www.serebiiforums.com/showthread.php?t=105571]</sup> There is also an unused event script, complete with text, which would allow a different event for a level 40 {{p|Entei}}, analogous to the birds in [[Generation I]].
[[Image:1999-unk_ign2.jpg|thumb|right|[[National Park]].]]
[[Image:1999-unk_ign2.jpg|thumb|right|[[National Park]].]]


[[Unreleased Pokémon|Images]] have also since been found of various early ideas for the new Pokémon, including early prototypes of {{p|Qwilfish}}, {{p|Chikorita}}, and {{p|Marill}}.
[[Unreleased Pokémon|Images]] have also since been found of various early ideas for the new Pokémon, including early prototypes of {{p|Qwilfish}}, {{p|Chikorita}}, and {{p|Marill}}.


Also, the games code indicates there may have been planned 4 times of day, however only 3 made the cut. This is indicated by the fact that the times of day are 01=Morning, 02=Day, 04=Nite. What happened to 03=??? There is no clear way to know. No known pallets exist for a fourth time of day, and wild Pokémon data of course only contain entries for the 3 used times of day, indicating it was scrapped early in development.
Also, the games' code indicates there may have been planned 4 times of day. This is indicated by the existing times of day, which are 01=Morning, 02=Day, and 04=Nite. What happened to 03? There is no way to know. No known palettes exist for a fourth time of day, and wild Pokémon data of course only contain entries for the 3 used times of day, indicating it was scrapped early in development.
 
Text in the game also references the fact that [[Sweet Honey]], which made its debut in [[Generation IV]] was planned as early as [[Generation II]]. There is text of a woman giving you some [[Sweet Honey]] and explaining its use, which is identical to [[Generation IV]].
 
Full maps (minus events) exist for the [[Cinnabar Island]] Lab, indicating [[Cinnabar Island]] was originally to make an appearance without the erupted volcano, or at least that the lab was going to remain.


A weird feature that was scrapped, yet the text and some code remain for is the ability to name your mother. It is unclear why you would wish to do this, however it exists just the same.
In addition, the games include large amounts of unreferenced text. For example, one block of text references the fact that [[Sweet Honey]], which made its debut in [[Generation IV]], was planned as early as [[Generation II]].


There is also a beta house, completely included in the game, but unreachable due to the location of it's warp event on the [[Olivine City]] map where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]].
Code and text remain for yet another forgotten feature, the ability to name the player's mother. Space is reserved in RAM for two other names as well, which default to RED and GREEN -- the player character and rival from Red and Blue.


Also, the [[Bird (type)|Bird Type]] from [[Generation I]] remains in [[Generation II]] as well. This is presumed to be a carry over however the type is still functional if the ROM is modified in such a way as to assign a Pokémon the Bird Type.
The [[Bird (type)|Bird Type]] from [[Generation I]] remains in [[Generation II]]. This is presumed to be a carry-over from the Generation I game engine, as Gold and Silver are based off of it.


==References==
==References==
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