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==After the release== | ==After the release== | ||
Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games' development. The final games have | Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games' development. The final games have a large number of incomplete maps that detail what most Johto towns looked like during development. One of the most complete beta maps found in the ROM is a rough version of the [[Kanto Safari Zone|Safari Zone]]. Although no wild Pokémon appear inside, it has many other attributes undefined in other beta maps, such as music, and connections to Fuchsia City. <sup>[http://glitchcity.info/docs/gscsafarizone]</sup> The Safari Zone also appears in the internal list of Pokégear map locations, along with [[Viridian Forest]], [[Cerulean Cave]], and [[Pokémon Mansion]]. Another complete map is a house in Olivine City, where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]]. It is unknown if this is a typo made by the game designers or if this means the Cianwood Pharmacy was originally meant to appear in Ecruteak. | ||
Full maps (minus events) exist for the [[Cinnabar Island]] Lab, indicating [[Cinnabar Island]] was originally to make an appearance without the erupted volcano, or at least that the lab was going to remain. | |||
Apart from maps, other beta discoveries include a mine cart image in the cave tileset, and a second card-flipping Game Corner game.<sup>[http://www.serebiiforums.com/showthread.php?t=105571]</sup> There is also an unused event script, complete with text, which would allow a different event for a level 40 {{p|Entei}}, analogous to the birds in [[Generation I]]. | |||
[[Image:1999-unk_ign2.jpg|thumb|right|[[National Park]].]] | [[Image:1999-unk_ign2.jpg|thumb|right|[[National Park]].]] | ||
[[Unreleased Pokémon|Images]] have also since been found of various early ideas for the new Pokémon, including early prototypes of {{p|Qwilfish}}, {{p|Chikorita}}, and {{p|Marill}}. | [[Unreleased Pokémon|Images]] have also since been found of various early ideas for the new Pokémon, including early prototypes of {{p|Qwilfish}}, {{p|Chikorita}}, and {{p|Marill}}. | ||
Also, the games code indicates there may have been planned 4 times of day | Also, the games' code indicates there may have been planned 4 times of day. This is indicated by the existing times of day, which are 01=Morning, 02=Day, and 04=Nite. What happened to 03? There is no way to know. No known palettes exist for a fourth time of day, and wild Pokémon data of course only contain entries for the 3 used times of day, indicating it was scrapped early in development. | ||
In addition, the games include large amounts of unreferenced text. For example, one block of text references the fact that [[Sweet Honey]], which made its debut in [[Generation IV]], was planned as early as [[Generation II]]. | |||
Code and text remain for yet another forgotten feature, the ability to name the player's mother. Space is reserved in RAM for two other names as well, which default to RED and GREEN -- the player character and rival from Red and Blue. | |||
The [[Bird (type)|Bird Type]] from [[Generation I]] remains in [[Generation II]]. This is presumed to be a carry-over from the Generation I game engine, as Gold and Silver are based off of it. | |||
==References== | ==References== |
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