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DaneeBound (talk | contribs) (grouped Imprisoned and Shock-wave under Others until further notice.) |
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==Others== | ==Others== | ||
===Imprisoned=== | ===Imprisoned=== | ||
The Imprisoned Condition is one of the least common conditions in the TCG, with only [[Gardevoir ex δ (EX Dragon Frontiers 93)|Gardevoir ex δ]] from the set [[EX Dragon Frontiers (TCG)|EX Dragon Frontiers]] being able to apply this condition. Like with Poisoned and Burned, a marker is used to denote a Pokémon as Imprisoned. If a Pokémon is Imprisoned, it cannot use its Poké-Power or Poké-Body, if it has any. Unlike the other more common conditions, a Pokémon stays Imprisoned if is Retreats or is Switched Out, thus the only ways to remove it is by Evolving the Imprisoned Pokémon, using a card effect that removes any condition such as Double Full Heal, or having the afflicted Pokémon leave play, like with [[Super Scoop Up (Neo Genesis 98)|Super Scoop Up]]. | The Imprisoned Condition is one of the least common conditions in the TCG, with only [[Gardevoir ex δ (EX Dragon Frontiers 93)|Gardevoir ex δ]] from the set [[EX Dragon Frontiers (TCG)|EX Dragon Frontiers]] being able to apply this condition. Like with Poisoned and Burned, a marker is used to denote a Pokémon as Imprisoned. If a Pokémon is Imprisoned, it cannot use its Poké-Power or Poké-Body, if it has any. Unlike the other more common conditions, a Pokémon stays Imprisoned if is Retreats or is Switched Out, thus the only ways to remove it is by Evolving the Imprisoned Pokémon, using a card effect that removes any condition such as Double Full Heal (NO!!!!!!), or having the afflicted Pokémon leave play, like with [[Super Scoop Up (Neo Genesis 98)|Super Scoop Up]]. | ||
===Shock-wave=== | ===Shock-wave=== |
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