Generation II: Difference between revisions

m (We know that they use Generations to describe games like GO, as well as internally at GAME FREAK, as evidenced here by direct sketches from game directors https://web.archive.org/web/20230401155304/https://twitter.com/kymg/status/1638720732258787331/photo/1)
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* HMs can now be activated by interacting with said object (e.g. interacting with water for {{m|Surf}}) rather than having to manually select a Pokémon to use an HM.
* HMs can now be activated by interacting with said object (e.g. interacting with water for {{m|Surf}}) rather than having to manually select a Pokémon to use an HM.
* A Key Item can be set to and then subsequently accessed with the select button, for convenience on the field.
* A Key Item can be set to and then subsequently accessed with the select button, for convenience on the field.
* {{ga|Red}}, {{ga|Blue}}, and [[Daisy Oak|Daisy]] had their definitive names revealed in Generation II, after they had been introduced as unnamed characters in the previous generation.
* Opponent [[Pokémon Trainer]]s are given individual names.
* Opponent [[Pokémon Trainer]]s are given individual names.
** When such a Trainer encounters the player and challenges them, the player now turns to look at the Trainer.
** When such a Trainer encounters the player and challenges them, the player now turns to look at the Trainer.
* Exp. All is changed into the [[Exp. Share]] and is made a held item.
* Exp. All is changed into the [[Exp. Share]] and is made a held item.
* In the previous generation, a Pokémon could gain enough [[experience]] to jump straight from one level to another, thus missing out on any moves it could have learned in the levels between. From this generation onwards, if a Pokémon is currently in the battle, it levels up more than once if it gains enough experience to do so, meaning it does not miss any moves it could learn by level up. While other Pokémon still jump straight from one level to another, they do not miss any moves.
* In the previous generation, a Pokémon could gain enough [[experience]] to jump straight from one level to another, thus missing out on any moves it could have learned in the levels between. From this generation onwards, if a Pokémon is currently in the battle, it levels up more than once if it gains enough experience to do so, meaning it does not miss any moves it could learn by level up. While other Pokémon still jump straight from one level to another, they do not miss any moves.
* [[Town Map]] is replaced with an electronic device, the [[Pokégear]], which also has cellphone and radio capabilities, alongside map functions.
* The [[Town Map]] is no longer a [[Key Item]]; instead, it is available as a feature of an electronic device, the [[Pokégear]], which also has cellphone and radio capabilities.
* The way the game handles color on the world map has been improved. Overworld sprites such as the {{DL|Pikachu variants|surfing Pikachu}} no longer change their palettes when moving between areas.
* The way the game handles color on the world map has been improved. Overworld sprites such as the {{DL|Pikachu variants|surfing Pikachu}} no longer change their palettes when moving between areas.
* The [[type chart]] has changed somewhat from Generation I:
* The [[type chart]] has changed somewhat from Generation I: