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(→Turnback Cave: Two spelling fixes.) |
(→Pokérus: Answer latest question) |
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In that case, how does it interact with Technician? | In that case, how does it interact with Technician? | ||
*'''Answer''':The article for | *'''Answer''':The article for Technician says that the ability does not affect confusion damage. | ||
===Mimic/Sketch=== | ===Mimic/Sketch=== | ||
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::The trainer whose Pokémon faints first is the loser. That's why Explosion faints the user ''before'' dealing damage in Generation V.[[User:LouisCyphre| | ::The trainer whose Pokémon faints first is the loser. That's why Explosion faints the user ''before'' dealing damage in Generation V.[[User:LouisCyphre| | ||
]] 21:57, 2 November 2011 (UTC) | ]] 21:57, 2 November 2011 (UTC) | ||
::Whoever lasts longer wins. If the user and opponent both faint, as recoil damage for Take Down and other similar moves are calculated AFTER the opponent gets the full effect from the hit, the user wins. [[User:APokemonTrainer|APokemonTrainer]] ([[User talk:APokemonTrainer|talk]]) 13:22, 13 September 2017 (UTC) | |||
==={{p|Shuckle}} and [[ | ==={{p|Shuckle}} and [[Berry Juice]]=== | ||
* How long does it take a shuckle to convert a berry into berry juice? | * How long does it take a shuckle to convert a berry into berry juice? | ||
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:I confirmed that you can get Pokerus from Trainer battles in Gen V (or B2W2 at least) in the same talk page section you linked... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:35, 12 September 2014 (UTC) | :I confirmed that you can get Pokerus from Trainer battles in Gen V (or B2W2 at least) in the same talk page section you linked... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:35, 12 September 2014 (UTC) | ||
::Sorry about that. When I saw that, I thought that you were assuming that it was possible based on the words, "it looks like," and due to somehow skipping the first paragraph. That was my mistake. --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:08, 12 September 2014 (UTC) | ::Sorry about that. When I saw that, I thought that you were assuming that it was possible based on the words, "it looks like," and due to somehow skipping the first paragraph. That was my mistake. --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:08, 12 September 2014 (UTC) | ||
* Can Strains 0 and 8 be produced in [[Generation II]]? [https://github.com/pret/pokecrystal/blob/2fe0cbbb19df504723934f39473064033c64ef6f/engine/events/pokerus/pokerus.asm#L43-L58 Relevant z80 assembly], and a [https://cdn.discordapp.com/attachments/206616744180056065/1098164059192426526/Capture.PNG brief explanation from Kaphotics] for reference. | |||
** Yes. 8 is intended with 30/255 odds, 0 is probably unintended with 15/255 odds. I verified this by taking the relevant code and replacing the random byte generation with a parameter and sweeping the possible random byte range. [[User:SNBeast|SNBeast]] ([[User talk:SNBeast|talk]]) 17:03, 20 April 2023 (UTC) | |||
==={{a|Multiscale}}=== | ==={{a|Multiscale}}=== | ||
If a Pokémon with Multiscale is hit by a multi-strike move at full HP, does each hit do reduced damage, or only the first hit? This should be checked for both Generations V and VI, and the results posted on the Multiscale page. | If a Pokémon with Multiscale is hit by a multi-strike move at full HP, does each hit do reduced damage, or only the first hit? This should be checked for both Generations V and VI, and the results posted on the Multiscale page. | ||
*'''Answer''': Only the first hit. | |||
===Using forgotten moves=== | ===Using forgotten moves=== | ||
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I have observed the following behavior in Alpha Sapphire (obviously, this would work with any pokemon, but some are specified here for clarity): In a double battle, Absol queues Strength and Vulpix queues Flame Burst; Absol uses its move first, knocking out Spinda, which gives enough experience for Vulpix to level up. Vulpix reaches level 36, at which it learns Flamethrower, and it forgets Flame Burst (the one it still has queued for use!) to replace it with Flamethrower. Then, when Vulpix's turn comes around, it still uses Flame Burst despite having just forgotten it! | I have observed the following behavior in Alpha Sapphire (obviously, this would work with any pokemon, but some are specified here for clarity): In a double battle, Absol queues Strength and Vulpix queues Flame Burst; Absol uses its move first, knocking out Spinda, which gives enough experience for Vulpix to level up. Vulpix reaches level 36, at which it learns Flamethrower, and it forgets Flame Burst (the one it still has queued for use!) to replace it with Flamethrower. Then, when Vulpix's turn comes around, it still uses Flame Burst despite having just forgotten it! | ||
My questions are these: Does this occur in any other generations, which ones, and is this sufficiently notable to get a mention on the Double Battle page or some other appropriate page? --[[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 02:43, 28 March 2016 (UTC) | My questions are these: Does this occur in any other generations, which ones, and is this sufficiently notable to get a mention on the Double Battle page or some other appropriate page? --[[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 02:43, 28 March 2016 (UTC) | ||
::This is probably because it queues the move itself, not the move slot. [[User:APokemonTrainer|APokemonTrainer]] ([[User talk:APokemonTrainer|talk]]) 13:26, 13 September 2017 (UTC) | |||
===Encounter rates=== | |||
The [[Running Shoes]] article mentions that running through [[tall grass]] increases the chance of being attacked. That line [[Special:Diff/1044876|was added]] before there was a dedicated games section, and I always thought that the "increase" is just an effect of the greater distance per time, and I found nothing official that supports the statement. So, is this really the case, and if so, by how much is the chance increased? By extension, is the chance increased (or even decreased) while riding a [[bicycle]]? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:54, 29 September 2016 (UTC) | |||
:There is an NPC in HGSS on Route 30 that says "''Oh! You're wearing the Running Shoes? They make you feel like you are flying, don't they? But beware of wild Pokémon and Trainers! When you run, the noise will attract them.''" --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 14:47, 17 January 2017 (UTC) | |||
::UPC articles for the encounter rates in [http://upcarchive.playker.info/0/upokecenter/content/pokemon-ruby-version-sapphire-version-and-emerald-version-encounters.html Generation III] and [http://upcarchive.playker.info/0/upokecenter/content/pokemon-diamond-version-pearl-version-and-platinum-version-encounters.html Generation IV] do not list running shoes as influencing factor, but they do say that bikes '''decrease''' the encounter rates. I've checked the first two generations, where bikes seem not to influence the encounter rates. Running obviously doesn't, as it's not possible. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:44, 26 August 2017 (UTC) | |||
:::Bikes [https://github.com/pret/pokeemerald/blob/master/src/wild_encounter.c#L480 do decrease] the encounter rate by 20% in Generation III. | |||
:::Plus, I'd like to mention [[Talk:Poké Ride#Sharpedo and Lapras|we're not clear]] on how Ride Pokémon affect encounter rates either. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:58, 3 November 2019 (UTC) | |||
===Confusion damage=== | |||
I've done some research on confusion and confusion damage, and it turns out that some of the usual damage modifiers do apply, based on the generation. However, there are details I am not willing to test myself, such as whether/when it considers {{m|Power Trick}}, {{a|Slow Start}}, or many more. I don't even think this is worth any template, but in case someone wants to go into such detail, I've hidden potential influencing factors within [[Confusion (status condition)|the article]] (probably not even all of them), and I'd appreciate anyone testing and getting rid of some question marks. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:08, 12 May 2018 (UTC) | |||
===Remembering moves exclusive to a pre-evolutuon=== | |||
:''Status:Open'' | |||
So far we have divergent reports of a Pokémon that evolves knowing a move exclusive to the early evolutionary stage, forgets the move, and then is either able or unable to learn it again through the [[Move Reminder]]. We need to understand the exact circumstances that may render a Pokémon able or unable to remember a move fitting theese conditions. [[User:Suic12-|Suic]] ([[User talk:Suic12-|talk]]) 04:45, 30 June 2019 (UTC) | |||
==[[Generation II]]== | ==[[Generation II]]== | ||
==={{m|Mirror Coat}}=== | ==={{m|Mirror Coat}}=== | ||
:''Status: | :''Status: resolved'' | ||
The text below was in an HTML comment in the Gen II section of the Mirror Coat page. Someone should look into it and edit Mirror Coat as appropriate. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:41, 15 September 2014 (UTC) | The text below was in an HTML comment in the Gen II section of the Mirror Coat page. Someone should look into it and edit Mirror Coat as appropriate. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:41, 15 September 2014 (UTC) | ||
<blockquote> | <blockquote> | ||
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Switching, full {{status|paralysis}}, and using a multi-turn move will not reset the last amount of damage done, allowing Mirror Coat to counter itself as well as self-inflicted recoil damage. However, if both active Pokémon use Mirror Coat during the same round, both attacks will fail. An attack absorbed by a {{m|Substitute}} can be countered for the amount of damage it would have done to the user had the user not had a substitute. | Switching, full {{status|paralysis}}, and using a multi-turn move will not reset the last amount of damage done, allowing Mirror Coat to counter itself as well as self-inflicted recoil damage. However, if both active Pokémon use Mirror Coat during the same round, both attacks will fail. An attack absorbed by a {{m|Substitute}} can be countered for the amount of damage it would have done to the user had the user not had a substitute. | ||
</blockquote> | </blockquote> | ||
:::That was apparently copied from {{m|Counter}} in Gen I. The first paragraph is irrelevant in Gen II, as is the majority of the other paragraphs. In Gen II, Mirror Coat works exactly as Counter does, except for the category. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:44, 2 February 2017 (UTC) | |||
===Freezing and burning=== | ===Freezing and burning=== | ||
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===[[Fossil]]s=== | ===[[Fossil]]s=== | ||
:''Status: Answered'' | :''Status: Answered'' | ||
The [[Root and Claw | The [[Root Fossil|Root]] and [[Claw Fossil]]s are in the coding for {{game|FireRed and LeafGreen|s}}, while the [[Old Amber]] and [[Dome Fossil|Dome]] and [[Helix Fossil]]s are in the coding for {{game|Emerald}}. What happens if they are obtained through hacking and taken to the [[Cinnabar Lab|Pokémon Lab]] on [[Cinnabar Island]] or [[Devon Corporation]] in [[Rustboro City]]? Can you obtain an {{p|Anorith}} in FireRed and LeafGreen? A {{p|Kabuto}} in Emerald? | ||
*'''Answer:''' Coding shows that the game does not recognize them as fossils, so they will not be resurrected. | *'''Answer:''' Coding shows that the game does not recognize them as fossils, so they will not be resurrected. | ||
Ok, so what if you trade them over, equipped to a Pokémon, after receiving the National Dex? | Ok, so what if you trade them over, equipped to a Pokémon, after receiving the National Dex? | ||
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That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - '''[[User:Chosen|<span style="color:#{{cute color}}">Chosen</span>]] <span style="color:#6890F0">of</span> [[User talk:Chosen|<span style="color:#F8D030">Mana</span>]]''' 01:29, 12 March 2009 (UTC) | That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - '''[[User:Chosen|<span style="color:#{{cute color}}">Chosen</span>]] <span style="color:#6890F0">of</span> [[User talk:Chosen|<span style="color:#F8D030">Mana</span>]]''' 01:29, 12 March 2009 (UTC) | ||
:{{m|Shadow Blitz}}, {{m|Shadow Break}}, {{m|Shadow End}}, and {{m|Shadow Rush}} are all Physical and {{m|Shadow Blast}}, {{m|Shadow Bolt}}, [[Shadow Chill (move)|Shadow Chill]], {{m|Shadow Fire}}, {{m|Shadow Rave}}, {{m|Shadow Storm}}, and {{m|Shadow Wave}} are Special.—[[User:Blazevoir|<span style="color:#F08030">Blaze</span><span style="color:#F85888">voir</span>]]<sub>[[User Talk:Blazevoir|Talk]]/[[Special:Contributions/Blazevoir|Contribs]]</sub> 22:41, 13 March 2009 (UTC) | :{{m|Shadow Blitz}}, {{m|Shadow Break}}, {{m|Shadow End}}, and {{m|Shadow Rush}} are all Physical and {{m|Shadow Blast}}, {{m|Shadow Bolt}}, [[Shadow Chill (move)|Shadow Chill]], {{m|Shadow Fire}}, {{m|Shadow Rave}}, {{m|Shadow Storm}}, and {{m|Shadow Wave}} are Special.—[[User:Blazevoir|<span style="color:#F08030">Blaze</span><span style="color:#F85888">voir</span>]]<sub>[[User Talk:Blazevoir|Talk]]/[[Special:Contributions/Blazevoir|Contribs]]</sub> 22:41, 13 March 2009 (UTC) | ||
::Actually, (I know this is answered but still) {{m|Shadow Blast}}, {{m|Shadow Fire}}, {{m|Shadow Bolt}}, and {{m|Shadow Chill}} ({{m|Shadow End}} for {{m|Double-Edge}} maybe) are Shadow variants of {{m|Areoblast}}, {{m|Flamethrower}}, {{m|Thunderbolt}}, and {{m|Ice Beam}}, respectively. 16:25, 10 December 2021 (UTC) | |||
===[[Shadow Pokémon]] Natures and IVs=== | ===[[Shadow Pokémon]] Natures and IVs=== | ||
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===Pokéblock character bytes=== | ===Pokéblock character bytes=== | ||
:''Status: Answered'' | :''Status: Answered'' | ||
{{OBP|Character encoding|Generation III|In the Generation III games}} (primarily RSE), the word "<sup>P</sup><sub>O</sub><sup>K</sup><sub>é</sub>BLOCK" is written with 5 bytes (in hex: <code>55 56 57 58 59</code>). The first two are easily <sup>P</sup><sub>O</sub> and <sup>K</sup><sub>é</sub>, but for the last three bytes, there's no way to tell just from "BLOCK" which byte corresponds to what exactly. If someone could mod and play a ROM (or RAM) so that 0x58 shows up (isolated from 0x57 and 0x59) in a town sign or someone's dialogue or something and see what that byte produces, we could know for sure what each of the bytes is. | |||
(And while we're discussing | (And while we're discussing character bytes, it might be neat if someone checked all the characters that are currently "unused" bytes, just to see if a few coherent characters turn up. I suspect that "×" might be hiding somewhere (like shows up in the [[Bag]]), and I wouldn't be too surprised to find miscellaneous other characters that will print, even if they may have never been used.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:56, 26 March 2014 (UTC) | ||
:'''Answer:''':I thought I wouldn't be able to answer this by myself. [[a:File:Character 0x58 iii.png|I was wrong]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 26 March 2014 (UTC) | :'''Answer:''':I thought I wouldn't be able to answer this by myself. [[a:File:Character 0x58 iii.png|I was wrong]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 26 March 2014 (UTC) | ||
===Is HM01 Cut [[Permanently missable items|permanently missable]] in FRLG?=== | ===Is HM01 Cut [[Permanently missable items|permanently missable]] in FRLG?=== | ||
:''Status: Answered'' | |||
In FRLG, the S.S. Anne is entirely replaced by the Seagallop after, I believe, obtaining the Tri-Pass. Then what happens if the player had traded over a Cut user to get the Lava Cookie, then never picked up HM01 from the ship captain afterward? Is HM01 permanently missed? (Following from this, is it then possible for the player to get permanently stuck in the first half of Kanto behind the Route 9 tree? This might require a complicated setup of deathwarps and more traded HM moves.) [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 02:24, 27 December 2015 (UTC) | |||
:This is not possible because the S.S. Anne will only leave Vermilion City if the captain is healed; The boat can't be driven by a seasick captain. If the captain is healed, the player will receive the HM01, making it impossible for the boat to leave unless the player has the HM. {{unsigned|Go Rhyperior}} 21:51, 4 July 2019 (UTC) | |||
::This doesn't answer the question. The S.S. Anne and Seagallop ferry can't both be present at the same time. It's irrelevant whether the S.S. Anne leaves or not—what happens if the Seagallop ferry is present? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 09:36, 5 July 2019 (UTC) | |||
:::When HM01 Cut is obtained from the captain, it turns on a flag that makes it so that the player leaving the S.S. Anne makes it leave the port (however HM01 is obtained from the captain after he is healed), and later (when the Tri-Pass is obtained) the Seagallop replaces the S.S. Anne at the port. {{unsigned|Kirbychu Showdown}} 16:30, 10 December 2021 (UTC) | |||
::::This still doesn't answer the question (and is basically just restating the previous non-answer). You can obtain the Tri-Pass without obtaining HM01, as long as you trade in a Pokémon that knows Cut in order to progress to the point in the game where you get the Tri-Pass. If you have the Tri-Pass but have not obtained HM01, is it still possible to reboard the S.S. Anne and obtain HM01? If it isn't, that would make HM01 permanently missable. -[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 01:14, 11 December 2021 (UTC) | |||
:::::It's not permanently missable. I've explained the details in the [[S.S. Anne]] and [[Seagallop]] articles. Basically, if you skip the S.S. Anne and eventually get the Volcano Badge, then you can still travel from Cinnabar to Sevii Islands (invited by Bill) and you will still get the Tri-Pass to travel the first 3 Sevii Islands. But when you return to mainland Kanto with Bill, then S.S. Anne will still be docked in Vermilion, and Seagallop won't be there (and you won't be able to return to Sevii Islands) until you get the HM01. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 04:58, 11 December 2021 (UTC) | |||
===[[Easy chat system]]=== | |||
:'''''Status: Open''''' | :'''''Status: Open''''' | ||
For the customizable six-phrase sentence that the player can enter in the Battle Tower, where can this sentence be seen (if possible)? [[User:Shawn|Shawn]] ([[User talk:Shawn|talk]]) 09:44, 26 November 2018 (UTC) | |||
==[[Generation IV]]== | ==[[Generation IV]]== | ||
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*''Partial Answer:'' Go to Turnback Cave, take a random room in first room/pillar room, look for the odd rock pattern, approx. 70% of the time I get a pillar. --[[User:Giratina's Embodiment|<font color="black">Giratina's Embodiment</font>]]. 15:52, 1 July 2009 (UTC) | *''Partial Answer:'' Go to Turnback Cave, take a random room in first room/pillar room, look for the odd rock pattern, approx. 70% of the time I get a pillar. --[[User:Giratina's Embodiment|<font color="black">Giratina's Embodiment</font>]]. 15:52, 1 July 2009 (UTC) | ||
*''Rest of Answer:'' There is no way to get through the Cave like you can [[Lost Cave]]. I have gone through Turnback Cave 20 times now, I have learned that the exit to the pillar room is moved every time you reboot/enter a room. Also, the room count is reset every time you get back to the | *''Rest of Answer:'' There is no way to get through the Cave like you can [[Lost Cave]]. I have gone through Turnback Cave 20 times now, I have learned that the exit to the pillar room is moved every time you reboot/enter a room. Also, the room count is reset every time you get back to the frist room. It is just dumb luck getting though the cave and into Girarina's room. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 19:34, 15 October 2011 (UTC) | ||
==={{a|Flash Fire}}=== | ==={{a|Flash Fire}}=== | ||
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See also {{a|Talk:Technician}}. | See also {{a|Talk:Technician}}. | ||
:I'm pretty sure it's just talking about moves. [[User:Toastypk|<span style="color:#BB0000">'''''~Toastypk'''''</span>]] - [[User_Talk:Toastypk|<span style="color:#770077">'''<sup>Loom.</sup></span>''']] 17:19, 16 February 2009 (UTC) | :I'm pretty sure it's just talking about moves. [[User:Toastypk|<span style="color:#BB0000">'''''~Toastypk'''''</span>]] - [[User_Talk:Toastypk|<span style="color:#770077">'''<sup>Loom.</sup></span>''']] 17:19, 16 February 2009 (UTC) | ||
::Yeah, as in other generations, it is not affected by Technician, because it's not a '''move'''. [[User:APokemonTrainer|APokemonTrainer]] ([[User talk:APokemonTrainer|talk]]) 13:34, 13 September 2017 (UTC) | |||
==={{a|Magic Guard}} and {{m|Toxic Spikes}}=== | ==={{a|Magic Guard}} and {{m|Toxic Spikes}}=== | ||
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:Seems it's base 90, nevermind [[User:Stephen Keane|<span style="color:black">Stephen </span><span style="color:silver">Keane</span>]] 12:26, 27 February 2011 (UTC) | :Seems it's base 90, nevermind [[User:Stephen Keane|<span style="color:black">Stephen </span><span style="color:silver">Keane</span>]] 12:26, 27 February 2011 (UTC) | ||
== | ===Route 212=== | ||
:''Status: Open'' | :''Status: Open'' | ||
What are the specific conditions that allow the player to pass through the north gate to Route 212? Currently the article states the following: | |||
:''In Pokémon Diamond and Pearl, the north gate, connecting with Hearthome City, is blocked off by a reporter and cameraman until the player visits Solaceon Town. In Pokémon Platinum, the pair will continue to block the path until Maylene is defeated.'' | |||
However, [[Talk:Sinnoh Route 212#Northern Gate|on the talk page]], one user notes that in Platinum it appears that accessing Route 212 from the east is sufficient to grant access to the north gate, even without defeating Maylene. Nerfie also pointed this out on the Bulbapedia Discord. Could someone confirm the specific trigger and update the page accordingly? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 10:06, 27 January 2019 (UTC) | |||
=== | ===Moods=== | ||
For the past four months I have tried to find out every single thing about following Pokémon and their moods. I have indexed every text file and organized them and I found Text 265, which contains every following Pokémon interaction. As a fun challenge I tried to get all of them, but there are over 700. I have gone in every area with every type of Pokémon and I still can't get some of them. They can't be unused, can they? | |||
I was surprised that despite it being a pretty big feature and the most remembered gimmick in the game, no one has looked into it to see how it works. The scripts (which there are over 800 of them) don't seem to contain info about what the interactions are in each location, but I have mostly looked at the data associated with the maps. | |||
As I see this is a hard question, I will ask a more specific one: | |||
How do you get the "Pokémon is looking into the depths and shivering..." interaction? | |||
You can get "Pokémon is staring into the depths…" on route 46 tall grass, but I have tried with multiple types and the interaction didn't appear | |||
Is there anyone that researched this before? Is there a way to see where a string is used? And what are the odds for an interaction to appear? Or is it unique to a Pokémon? Please help. | |||
I have terrorized other people on different forums and servers, including Bulbagarden, ProjectPokémon, the Bulbapedia Discord server and the pret server. The Bulbapedia discord figured out that each interaction modified a Pokémon's mood value, so I made a spreadsheet for some reason to index every interaction and mood value: | |||
https://docs.google.com/spreadsheets/d/1VsecjaMqt2pmcozipOtvd-bD0wSzE71QBZ1VVBXibXQ/edit?usp=sharing | |||
You can find the mood value of a Pokémon in a save by using PKHeX, under OT/Misc, Extra Bytes, 0x87. | |||
The Bulbapedia Discord also figured out some other very important stuff: | |||
* Speaking with the Pokémon can send the mood both up, and down. It seems to cap at a value of 127. | |||
* The bottom floor of Pokémon centers only let the pokemon react in two ways, "stretching out and relaxing | |||
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