Localization: Difference between revisions

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* In the Japanese version, the [[PC storage system]] has 8 boxes with 30 Pokémon each instead of 12 boxes with 20 Pokémon each.
* In the Japanese version, the [[PC storage system]] has 8 boxes with 30 Pokémon each instead of 12 boxes with 20 Pokémon each.
* In the Japanese version of these games, the name of the [[non-player character]] always precedes the quote said when they are defeated in {{pkmn|battle}}. After the character's name, there is a corner bracket character (『) and then the quote starts. The names of Trainer classes are abbreviated, such as ミニスカ (''Miniski'') instead of ミニスカート (''Miniskirt'') for {{tc|Lass}}.
* In the Japanese version of these games, the name of the [[non-player character]] always precedes the quote said when they are defeated in {{pkmn|battle}}. After the character's name, there is a corner bracket character (『) and then the quote starts. The names of Trainer classes are abbreviated, such as ミニスカ (''Miniski'') instead of ミニスカート (''Miniskirt'') for {{tc|Lass}}.
** In the international versions of Generation I games, as well as in all languages from Generation II onwards, the character name does not appear at the end of the battle like this.
** In the international versions of Generation I games, as well as in all languages from Generation II onwards, the opponent's name is not automatically added to end of all NPC battles like this.
* In the Japanese versions of the handheld games, {{m|Blizzard}} has 30% chance to freeze. The chance was lowered to 10% for {{game|Yellow}}'s [[Pokémon Yellow Version#Connectivity|Colosseum 2]], the [[Pokémon Stadium series|Stadium games]], and all international Generation I games.
* In the Japanese versions of the handheld games, {{m|Blizzard}} has 30% chance to freeze. The chance was lowered to 10% for {{game|Yellow}}'s [[Pokémon Yellow Version#Connectivity|Colosseum 2]], the [[Pokémon Stadium series|Stadium games]], and all international Generation I games.
* In the Japanese versions of the Generation I handheld games, {{m|Swift}} functions as a 100% accuracy move due to [[List of glitches (Generation I)#Swift effect glitch|a glitch]], unless the opponent is behind a {{m|substitute}}. In all international games, Swift bypasses {{stat|accuracy}} checks to always hit.
* In the Japanese versions of the Generation I handheld games, {{m|Swift}} functions as a 100% accuracy move due to [[List of glitches (Generation I)#Swift effect glitch|a glitch]], unless the opponent is behind a {{m|substitute}}. In all international games, Swift bypasses {{stat|accuracy}} checks to always hit.