Pokémon Red and Blue Versions: Difference between revisions

→‎As Red, Green, and Blue: information from the beta article, as well as removing the female player character. sugimori himself has said that she was designed for the cover and not as a player.
(→‎Text: post release information, better left out of "development" and kept on the "beta" page)
(→‎As Red, Green, and Blue: information from the beta article, as well as removing the female player character. sugimori himself has said that she was designed for the cover and not as a player.)
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===As Red, Green, and Blue===
===As Red, Green, and Blue===
====Female player character====
====Release date====
[[File:RGB guidebook.jpg|thumb|Artwork of the female protagonist, where she apparently has a {{p|Squirtle}}]]
[[File:RG prerelease flyer original release date.jpg|thumb|Pre-release flyer with the earlier release date]]
There were originally plans for a female protagonist as suggested by the artwork on the cover of the official guidebook for {{game|Red and Green|s}} and {{game|Blue| (Japanese)}}. {{adv|Green}} from [[Pokémon Adventures]] seems to be based on her. The {{ga|Leaf|character}} was redesigned and included in the {{game3|FireRed and LeafGreen|remakes|s}} of the games, to continue the standard of including a female protagonist.
The games were originally scheduled for a December 21, 1995 release, according to an old Nintendo of Japan flyer.<ref>[http://famicom.chu.jp/p/logs/log_disp.php?no=S0001&ind=10001 すばらしきポケットモンスター赤緑(表側)の広告]</ref> This could explain the copyright year of 1995 that appears in the games' introductory sequence, and all subsequent games and official merchandise.


====No Mew present====
====No Mew present====
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====Rebattling Trainers====
====Rebattling Trainers====
In an interview with [[Shōko Nakagawa]] in her book [[Shōko Nakagawa: Pokémon Taught Me The Meaning of Life]], [[Tsunekazu Ishihara]] revealed that originally, the game was programmed to trigger a battle with each Trainer any time the player walked by them, even if the player had already defeated them in battle previously. The [[wild Pokémon]] encounter rate was also significantly higher originally. The Trainer rebattling was omitted from the final release and the wild Pokémon encounter rate was significantly reduced.<ref>[http://dogasu.bulbagarden.net/features/nakagawa_shouko_pokemon_meaning_life.html Dogasu's Backpack: Nakagawa Shouko "Pokemon Taught Me the Meaning of Life"]</ref>
In an interview with [[Shōko Nakagawa]] in her book [[Shōko Nakagawa: Pokémon Taught Me The Meaning of Life]], [[Tsunekazu Ishihara]] revealed that originally, the game was programmed to trigger a battle with each Trainer any time the player walked by them, even if the player had already defeated them in battle previously. The [[wild Pokémon]] encounter rate was also significantly higher originally. The Trainer rebattling was omitted from the final release and the wild Pokémon encounter rate was significantly reduced.<ref>[http://dogasu.bulbagarden.net/features/nakagawa_shouko_pokemon_meaning_life.html Dogasu's Backpack: Nakagawa Shouko "Pokemon Taught Me the Meaning of Life"]</ref>
====Prerelease border====
On page 153 of the December 1995 book [[Satoshi Tajiri: New Game Design|New Game Design]] by [[Game Freak]] is a summary of {{2v2|Red|Green}}'s final plot. Two screenshots of the game are shown which use an unseen border resembling a [[Super Game Boy]] border. In it, "POCKET MONSTERS!" is written in a different size. The border has more Pokémon on it than the Super Game Boy borders from the final game. {{p|Clefairy}} and {{p|Pidgey}} are included, suggesting the screenshot may be from Japanese Red. {{p|Kangaskhan}} does not appear in the border.
<gallery>
NGD border 2.png|Title screen screenshot from New Game Design.
NGD border 1.png|Battle screen screenshot from New Game Design.
Japanese RedTitle SGB.png|Final game's Super Game Boy border for comparison.
</gallery>


====Concept art====
====Concept art====
[[File:Pokemon conceptart.jpg|right|thumb|Early concept art by [[Ken Sugimori]]]]
[[File:Pokemon conceptart.jpg|right|thumb|Early concept art by [[Ken Sugimori]]]]
During a gaming exhibition called ''{{wp|Game On (exhibition)|Game On}}'', early concept art of {{game|Red and Green|s}} by [[Ken Sugimori]] was featured, along with [[Pokémon Ruby and Sapphire beta|pre-release material]] from {{game|Ruby and Sapphire|s}}. The concept art depicts rough versions of various concepts that made it into the final releases of the [[Generation I]] games. They seem to include various {{pkmn|battle}}s, the {{safari|Kanto}}, {{ga|Red}} riding on a {{p|Lapras}}, a {{p|Blastoise}}, [[Celadon City]], [[Silph Co.]], and a town with a fountain which could have been reworked into [[Celadon City]]. Some other {{OBP|Pokémon|species}} are identifiable in a raw or semi-normal form, such as {{p|Gastly}}, and others are prototypical of an entire class of Pokémon, such as a basic {{type|Dragon}}.
During a gaming exhibition called ''{{wp|Game On (exhibition)|Game On}}'', early concept art of [[Capsule Monsters]] by [[Ken Sugimori]] was featured, along with [[Pokémon Ruby and Sapphire beta|pre-release material]] from {{game|Ruby and Sapphire|s}}. The concept art depicts rough versions of various concepts that made it into the final releases of the [[Generation I]] games. They seem to include various {{pkmn|battle}}s, the {{safari|Kanto}}, {{ga|Red}} riding on a {{p|Lapras}}, a {{p|Blastoise}}, [[Celadon City]], [[Silph Co.]], and a town with a fountain which could have been reworked into [[Celadon City]]. Some other {{OBP|Pokémon|species}} are identifiable in a raw or semi-normal form, such as {{p|Gastly}}, and others are prototypical of an entire class of Pokémon, such as a basic {{type|Dragon}}.


====''GameCenter CX''====
====''GameCenter CX''====
{{incomplete|section|Expand based on the information provided by Satoshi Tajiri, if applicable}}
{{incomplete|section|Expand based on the information provided by Satoshi Tajiri, if applicable}}
A Japan-exclusive special Pokémon episode of ''{{wp|GameCenter CX}}'', known as ''Retro Game Master'' outside of Japan, included an interview with [[Satoshi Tajiri]], where he revealed early {{OBP|Pokémon|species}} character profiles of {{p|Nidoking}}, {{p|Slowbro}} and {{p|Kadabra}}. Notably, they are given a [[National Pokédex]] number which matches their [[List of Pokémon by index number (Generation I)|internal index number]], rather than their final [[Kanto Pokédex]] number. Nidoking, for instance, is noted as being #007, rather than #034, either suggesting that there was another method of ordering the Pokémon proposed, or that they reflect their ordering in the internal data. The latter is supported by interviews with [[Ken Sugimori]], which verify that {{p|Rhydon}}, which has an index number of 001, was the first Pokémon ever created, and early sketches from [[Capsule Monsters]] featuring Rhydon. Nidoking is also referred to as 「マイコー♂」 ''Maikō♂'', indicating that there were either placeholders or alternate names for Pokémon before the development of {{game|Red and Green|s}} had finished.
A Japan-exclusive special Pokémon episode of ''{{wp|GameCenter CX}}'', known as ''Retro Game Master'' outside of Japan, included an interview with [[Satoshi Tajiri]], where he revealed early {{OBP|Pokémon|species}} character profiles of {{p|Nidoking}}, {{p|Slowbro}} and {{p|Kadabra}}. Notably, they are given a [[National Pokédex]] number which matches their [[List of Pokémon by index number (Generation I)|internal index number]], rather than their final [[Kanto Pokédex]] number. Nidoking, for instance, is noted as being #007, rather than #034, either suggesting that there was another method of ordering the Pokémon proposed, or that they reflect their ordering in the internal data. The latter is supported by interviews with [[Ken Sugimori]], which verify that {{p|Rhydon}}, which has an index number of 001, was the first Pokémon ever created, and early sketches from [[Capsule Monsters]] featuring Rhydon. Nidoking is also referred to as '''マイコー♂''' ''Maikō♂'', indicating that there were either placeholders or alternate names for Pokémon before the development of {{game|Red and Green|s}} had finished.


In addition to this, it was confirmed in an interview with [[Shigeki Morimoto]] that there were originally going to be 190 Pokémon in Generation I, indicating that the 39 [[MissingNo.]] found in the [[List of Pokémon by index number (Generation I)|internal index]] are formatted Pokémon.<ref>[http://www.smogon.com/forums/showthread.php?t=78267 There Were 190 Pokémon! | Smogon Forums]</ref>
In addition to this, it was confirmed in an interview with [[Shigeki Morimoto]] that there were originally going to be 190 Pokémon in Generation I, indicating that the 39 [[MissingNo.]] found in the [[List of Pokémon by index number (Generation I)|internal index]] are formatted Pokémon.<ref>[http://www.smogon.com/forums/showthread.php?t=78267 There Were 190 Pokémon! | Smogon Forums]</ref>
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