Talk:Catch rate: Difference between revisions

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--[[User:Koetsu|Koetsu]] ([[User talk:Koetsu|talk]]) 21:04, 8 December 2019 (UTC)
--[[User:Koetsu|Koetsu]] ([[User talk:Koetsu|talk]]) 21:04, 8 December 2019 (UTC)
: This definitely requires more research -- after playing through the game I never once got any "obvious" impression of the catch rate being different from previous generations.  (Of course, I was usually about level-matched with the wild Pokemon in question.)  [[Max Raid Battle]] catch rates are (by now) documented on their own page, with the host having a higher catch rate than guests and the base rate being different for Gigantamax forms.  --''[[User:Stratelier|Stratelier]]'' 02:06, 23 August 2020 (UTC)
: This definitely requires more research -- after playing through the game I never once got any "obvious" impression of the catch rate being different from previous generations.  (Of course, I was usually about level-matched with the wild Pokemon in question.)  [[Max Raid Battle]] catch rates are (by now) documented on their own page, with the host having a higher catch rate than guests and the base rate being different for Gigantamax forms.  --''[[User:Stratelier|Stratelier]]'' 02:06, 23 August 2020 (UTC)
: Okay, here is a "quick" experiment:
::* Given: postgame (8 Gym badges & Champion status)
::* Lead Pokemon: a Lv.100 Noctowl
::* Area: [[Galar Route 1]]
::* Target(s): any visible wild Pokemon ({{p|Rookidee}}, {{p|Skwovet}}, {{p|Wooloo}}, {{p|Nickit}})
:::These Pokemon all have a catch rate = 255 (expected catch probability: 44% per throw)
::* Throwing a standard Poke Ball on turn 1 until caught
: After throwing 100 Poke Balls, my data:
:: Normal throws (catch/miss ratio): 55:7 (88% success)
:: Critical throws: 36:2, or 95%
: This was approximately 2x the expected catch rate.  Hmm...
: --''[[User:Stratelier|Stratelier]]'' 04:03, 23 August 2020 (UTC)
Time for experiment #2.  This one involves a LOT more setup, but:
:* Area: [[Wild Area]], [[Bridge Field]]
:* Target: Lv.60 {{p|Zigzagoon}} (catch rate = 255)
:* Lead Pokemon: any Lv.1 Pokemon (I have the Pokemon Nursery set up with a breeding pair for this purpose)
:* Other party members (in case this is relevant): a Lv.45-50 {{p|Coalossal}}
:* Throwing a Poke Ball on turn 1 until caught (or unless lead Pokemon faints)
And my data as follows (using 100 standard Poke Balls)
: Normal throws (catch/miss ratio) = 42:44 (49%)
: Critical throws = 12:2 (85%)
Which is close to the expected catch rate.  Also note a much lower incidence of critical throws this time (1:7 versus 2:5). Hmmm...
(This also gives me a huge supply of Lv.60 Zigzagoons for performing a level-matched experiment later)
--''[[User:Stratelier|Stratelier]]'' 20:29, 26 August 2020 (UTC)
So if I'm understanding this correctly, the level is affecting the catch rate? Doesn't crit rate increase the more the Pokedex is filled? Would the results skew to more misses if you have a very incomplete Pokedex, or does it just affect the chance of a crit happening?
--[[User:Koetsu|Koetsu]] ([[User talk:Koetsu|talk]]) 05:00, 27 August 2020 (UTC)
== Dive Ball doesn't actually work while Surfing or Fishing in FRLG ==
Looking at the pokefirered decompilation, the check is the same as in RSE: [[https://github.com/pret/pokefirered/blob/master/src/battle_script_commands.c#L9032 Source]] {{unsigned|AsparagusEduardo}}
== Generation I "Great ball better than Ultra" ==
Upon reading the Gen I article i got very confused by this:
"Due to the nature of the algorithm, Ultra Balls will only perform better than Great Balls on Pokémon whose capture rates are above 55 and below 200 in Generation I. Ultra Balls increase the overall chance of capture by as much as 20% in comparison to Great Balls for Pokémon near the center of that range."
This is not at all what the full algorithm description says, neither what the formula says. The only benefit of great ball is on step 6 when the pokémon has more than 1/3 hp. I would guess that the contributor forgot to say that his statement is only valid against 100% hp pokémons? Which is not a very useful info anyway. [[User:Grogir|Grogir]] ([[User talk:Grogir|talk]]) 14:37, 31 October 2020 (UTC)
== Failed to parse ==
Is it just something on my end or is this article littered with "failed to parse" error messages for displaying math? [[User:Landfish7|<span style="font-family:Tahoma;background:black"><font color="red">'''Land'''</font>]][[User talk:Landfish7|<span style="font-family:Tahoma;background:black"><small><font color="yellow">'''fish7'''</font></small></span></span>]]''' 02:34, 14 January 2022 (UTC)
:I mean I don't see that. I'd say try again today, I know Bulbagarden overall was having website issues of some sort yesterday. [[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 18:37, 14 January 2022 (UTC)
::You're probably right. Looks good now! [[User:Landfish7|<span style="font-family:Tahoma;background:black"><font color="red">'''Land'''</font>]][[User talk:Landfish7|<span style="font-family:Tahoma;background:black"><small><font color="yellow">'''fish7'''</font></small></span></span>]]''' 05:37, 17 January 2022 (UTC)
== Gen 8 level modifier ==
Gen 8 added a L modifier based on the level. The section should explain what it means, in addition to the formula. Does it mean that higher levels are harder to capture? Up to what level? By what rate? What's that 70 doin in the formula? [[User:Mateussf|Mateussf]] ([[User talk:Mateussf|talk]]) 14:56, 30 March 2022 (UTC)
== Gen 8 formula errors ==
There appears to be a couple of errors in the Gen 8 formula. Firstly, the value of 'a' seems to be too large, possibly by a factor of 4096. Secondly, the species based catch rate is referred to as 'ratemodified', yet there does not appear to be any modification. If I am not misunderstanding, it should simply be called 'rate'.
[[User:Qwertyuiop13|Qwertyuiop13]] ([[User talk:Qwertyuiop13|talk]]) 23:30, 14 December 2022 (UTC)
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