Guzma (Masters): Difference between revisions

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|—
|—
|Self
|Self
|Sharply raises the user's critical-hit rate.
|Raises the user's critical-hit rate by two stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|First Impression}}
|{{m|First Impression}}
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|—
|—
|Self
|Self
|Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises the user's Attack and Defense by up to four stat ranks.
|Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the user's Attack and Defense (can be raised by up to four stat ranks maximum).
|- style="background: #{{bug color light}}"
|- style="background: #{{bug color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|-style="background:#fff"
|-style="background:#fff"
|Danger Dodge 2
|Danger Dodge 2
|Sharply raises the user's evasiveness when the user's HP drops to half or below for the first time in a battle.
|Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle.
|- style="background: #{{bug color light}}"
|- style="background: #{{bug color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
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|-style="background:#fff"
|-style="background:#fff"
| Pin Missile: Move Gauge Refresh 3
| Pin Missile: Move Gauge Refresh 3
| Has a good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Pin Missile: Move Gauge Refresh 3
| Pin Missile: Move Gauge Refresh 3
| Has a good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| First Impression: Mad Strength 4
| First Impression: Mad Strength 4
| Has a good chance of raising the Pokémon's Attack when one of its attacks is successful.
| Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| First Impression: Propulsion 4
| First Impression: Propulsion 4
|  Has a good chance of reducing the user's sync move countdown by one when the user's move is successful.
|  Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Dire Hit +: MP Refresh 3
| Dire Hit +: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Beat 'Em Down!: MP Refresh 3
| Beat 'Em Down!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Beat 'Em Down!: Barricade 1
| Beat 'Em Down!: Barricade 1
| Raises the user's Sp. Def when a move is successful.
| Raises the user's Sp. Def by one stat rank when its move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Vigilance
| Vigilance
| The Pokémon is protected against critical hits.
| Protects the user against critical hits.
| 5
| 5
| 60
| 60
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|-style="background:#fff"
|-style="background:#fff"
| Burst In
| Burst In
| Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle.
| Applies the Critical Hit Next effect to the user when it enters a battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| On the Run 2
| On the Run 2
| Once per battle, sharply raises the user's evasiveness in a pinch.
| Raises the user's evasiveness by two stat ranks the first time it is in a pinch each battle.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Critastrophe 2
| Critastrophe 2
| Powers up sync moves if they become critical hits.
| Powers up the user's sync move when it becomes a critical hit.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| First Aid 4
| First Aid 4
| Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| No Quarter
| No Quarter
| Maximizes the number of times the user hits with a multistrike move when that move is successful.
| Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
| 15
| 15
| 180
| 180