59
edits
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|— | |— | ||
|Self | |Self | ||
| | |Raises the user's critical-hit rate by two stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|First Impression}} | |{{m|First Impression}} | ||
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|— | |— | ||
|Self | |Self | ||
|Uses a maximum of three slots of the user's move gauge. | |Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the user's Attack and Defense (can be raised by up to four stat ranks maximum). | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Danger Dodge 2 | |Danger Dodge 2 | ||
| | |Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Pin Missile: Move Gauge Refresh 3 | | Pin Missile: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Pin Missile: Move Gauge Refresh 3 | | Pin Missile: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| First Impression: Mad Strength 4 | | First Impression: Mad Strength 4 | ||
| Has a | | Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| First Impression: Propulsion 4 | | First Impression: Propulsion 4 | ||
| Has a | | Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit +: MP Refresh 3 | | Dire Hit +: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Beat 'Em Down!: MP Refresh 3 | | Beat 'Em Down!: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Beat 'Em Down!: Barricade 1 | | Beat 'Em Down!: Barricade 1 | ||
| Raises the user's Sp. Def when | | Raises the user's Sp. Def by one stat rank when its move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Vigilance | | Vigilance | ||
| | | Protects the user against critical hits. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Burst In | | Burst In | ||
| | | Applies the Critical Hit Next effect to the user when it enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| On the Run 2 | | On the Run 2 | ||
| | | Raises the user's evasiveness by two stat ranks the first time it is in a pinch each battle. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Critastrophe 2 | | Critastrophe 2 | ||
| Powers up sync | | Powers up the user's sync move when it becomes a critical hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | First Aid 4 | ||
| Restores | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| No Quarter | | No Quarter | ||
| Maximizes the number of times the user hits with a multistrike | | Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | ||
| 15 | | 15 | ||
| 180 | | 180 |
edits