Bugsy (Masters): Difference between revisions

Line 133: Line 133:


===Sync Grid===
===Sync Grid===
The [[sync grid]] for Bugsy and Beedrill is a basic grid which has not yet been expanded.
The [[sync grid]] for Bugsy and Beedrill is an expanded grid, made available on May 25, 2022.
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center"
|- style="background: #{{bug color light}}"
|- style="background: #{{bug color light}}"
Line 147: Line 147:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Attack +5
Line 159: Line 177:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +20
| Attack +20
| 7
| 84
| 3
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Defense +5
Line 164: Line 194:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 170: Line 218:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 177: Line 243:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 2
|-style="background:#fff"
| Fell Stinger: Power +4
| Fell Stinger: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Fell Stinger: Power +4
| Fell Stinger: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Fell Stinger: Power +4
| Fell Stinger: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Fell Stinger: Power +4
| Fell Stinger: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Fell Stinger: Power +4
| Fell Stinger: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Fell Stinger: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Twineedle: Power +2
| Twineedle: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Twineedle: Power +2
| Twineedle: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Twineedle: Power +2
| Twineedle: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Twineedle: Power +2
| Twineedle: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Twineedle: Power +2
| Twineedle: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Twineedle: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Twineedle: Hostile Environment 1
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 8
| 96
| 3
|-style="background:#fff"
| Twineedle: Ramming Speed
| The more the user’s Speed is raised, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Sure Crit: MP Refresh 4
| Has a chance (50%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Beehold My Research!: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Beehold My Research!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Fast Runner
| Evasiveness cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Critical Might 1
| Raises the user’s Attack by 1 stat rank when it lands a critical hit.
| 10
| 120
| 2
|-style="background:#fff"
| Victory Lap
| Applies the Critical Hit Next effect to the user when it knocks out an opponent with a move.
| 7
| 84
| 2
|-style="background:#fff"
| Super Victory
| Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move.
| 8
| 96
| 3
|-style="background:#fff"
| Fierce Entry 1
| Raises the user’s Attack by 1 stat rank when it enters a battle.
| 8
| 96
| 3
|-style="background:#fff"
| Toxic Power 3
| Powers up the user’s moves when the target is poisoned or badly poisoned.
| 10
| 120
| 3
|-style="background:#fff"
| Bob and Weave
| The more the user’s evasiveness is raised, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Blind Spot
| The more the user’s evasiveness is raised, the more it powers up the user’s sync moves.
| 10
| 120
| 3
|-style="background:#fff"
| Bug Expert Twineedle: Power +25
| Bug Expert Twineedle: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Bug Expert Twineedle: Power +25
| Bug Expert Twineedle: Power ↑ +25
| 5
| 60
| 3
|}
|}


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