Type: Difference between revisions

446 bytes added ,  2 March 2022
→‎Type effectiveness: Legends: Arceus has reduced effects for double-effective/resistances
(→‎Type effectiveness: Legends: Arceus has reduced effects for double-effective/resistances)
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For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types:
For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types:
* If the type of a move is super effective against both of the opponent's types (such as {{m|Dig}}, a {{type|Ground}} move, used against an {{p|Aggron}}, a {{2t|Steel|Rock}} Pokémon), then the move does 4 times the damage;
* If the type of a move is super effective against both of the opponent's types (such as {{m|Dig}}, a {{type|Ground}} move, used against an {{p|Aggron}}, a {{2t|Steel|Rock}} Pokémon), then the move does 4 times the damage.
* If the type of a move is not very effective against both of the opponent's types (such as {{m|Wake-Up Slap}}, a {{type|Fighting}} move, used against a {{p|Sigilyph}}, a {{2t|Psychic|Flying}} Pokémon), then the move only does ¼ of the damage;
* If the type of a move is not very effective against both of the opponent's types (such as {{m|Wake-Up Slap}}, a {{type|Fighting}} move, used against a {{p|Sigilyph}}, a {{2t|Psychic|Flying}} Pokémon), then the move only does ¼ of the damage.
* If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as {{m|Razor Leaf}}, a {{type|Grass}} move, used against a {{p|Gyarados}}, a {{2t|Water|Flying}} Pokémon), then the move deals regular damage;
* If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as {{m|Razor Leaf}}, a {{type|Grass}} move, used against a {{p|Gyarados}}, a {{2t|Water|Flying}} Pokémon), then the move deals regular damage.
* If the type of move is completely ineffective against one of the opponent's types, then the move does no damage, even if the opponent has a second type that would be vulnerable to it (as in {{m|Thunderbolt}}, an {{type|Electric}} move, used against a {{p|Quagsire}}, a {{2t|Water|Ground}} Pokémon).
* If the type of move is completely ineffective against one of the opponent's types, then the move does no damage, even if the opponent has a second type that would be vulnerable to it (as in {{m|Thunderbolt}}, an {{type|Electric}} move, used against a {{p|Quagsire}}, a {{2t|Water|Ground}} Pokémon).
[[Pokémon Legends: Arceus]] uses a different calculation for type effectiveness against multiple types:
* If the type of a move is super effective against both of the opponent's types, then the move does 2.5 times the damage (instead of 4).
* If the type of a move is not very effective against both of the opponent's types, then the move does 0.4 times the damage (instead of 0.25).
* Type effectiveness multipliers remain the same otherwise.


The moves {{m|Flying Press}}, {{m|Freeze-Dry}}, and {{m|Thousand Arrows}} have custom interactions with defending types and do not strictly obey the type chart. {{type|Fire}} moves double in effectiveness against Pokémon affected by {{m|Tar Shot}}. {{cat|Moves that deal direct damage}} (including [[one-hit knockout move]]s) do not employ effectiveness, although since [[Generation II]] Pokémon are immune to them based on type interactions. Certain {{Abilities}}, [[held item]]s, or types of [[weather]] (such as {{a|Levitate}}, the [[Ring Target]], or [[strong winds]], respectively) may modify the effectiveness of specific types of moves.
The moves {{m|Flying Press}}, {{m|Freeze-Dry}}, and {{m|Thousand Arrows}} have custom interactions with defending types and do not strictly obey the type chart. {{type|Fire}} moves double in effectiveness against Pokémon affected by {{m|Tar Shot}}. {{cat|Moves that deal direct damage}} (including [[one-hit knockout move]]s) do not employ effectiveness, although since [[Generation II]] Pokémon are immune to them based on type interactions. Certain {{Abilities}}, [[held item]]s, or types of [[weather]] (such as {{a|Levitate}}, the [[Ring Target]], or [[strong winds]], respectively) may modify the effectiveness of specific types of moves.