Catch rate (GO): Difference between revisions

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==Calculation==
==Calculation==
{{incomplete|section|[[GO Battle League]] encounter multiplier?}}
Upon a thrown Poké Ball successfully hitting a wild Pokémon, the game will calculate <math>P</math>, the probability of a successful capture.<ref>[https://pokemongo.gamepress.gg/catch-mechanics Catch Mechanics]</ref>
Upon a thrown Poké Ball successfully hitting a wild Pokémon, the game will calculate <math>P</math>, the probability of a successful capture.<ref>[https://pokemongo.gamepress.gg/catch-mechanics Catch Mechanics]</ref>


<math>P = 1 - \Bigl(1 - \dfrac{baseCaptureRate}{2 \times CPM} \Bigr)^{multiplier}</math>
<math>P = 1 - \Bigl(1 - \dfrac{baseCaptureRate}{2 \times CPM} \Bigr)^{modifier}</math>


where
where
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and
and
:<math>multiplier = Ball \times Berry \times Throw \times Curveball \times Medal \times Encounter</math>  
:<math>modifier = Ball \times Berry \times Throw \times Curveball \times Medal \times Encounter</math>  


where
where
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** <math>x</math> if the Pokémon is encountered during the bonus challenge of a [[Raid Battle]]
** <math>x</math> if the Pokémon is encountered during the bonus challenge of a [[Raid Battle]]
*** <math>x</math> is estimated to be between 1 to 2, increasing based on the number of Premier Balls that have already been thrown<ref>[https://thesilphroad.com/science/raid-bosses-easier-catch-later-encounter Raid Bosses Are Easier to Catch Later in the Encounter | The Silph Road]</ref>
*** <math>x</math> is estimated to be between 1 to 2, increasing based on the number of Premier Balls that have already been thrown<ref>[https://thesilphroad.com/science/raid-bosses-easier-catch-later-encounter Raid Bosses Are Easier to Catch Later in the Encounter | The Silph Road]</ref>
<!--Multiplier for GBL encounters?-->
** 1 if otherwise
** 1 if otherwise
* <math>Medal</math> is based on the player's [[List of medals (GO)#Type-specific medals|type-specific medals]] pertaining to the wild Pokémon's type, and it equals
* <math>Medal</math> is based on the player's [[List of medals (GO)#Type-specific medals|type-specific medals]] pertaining to the wild Pokémon's type, and it equals
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** if the wild Pokémon has two types, <math>Medal</math> will be the average of the above for each type
** if the wild Pokémon has two types, <math>Medal</math> will be the average of the above for each type


When capturing Pokémon using a peripheral device, such as the [[Pokémon GO Plus]] or [[Poké Ball Plus]], a regular Poké Ball will always be used with no bonus multipliers applied, except <math>Medal</math>, if applicable.
When capturing Pokémon using a peripheral device, such as the [[Pokémon GO Plus]] or [[Poké Ball Plus]], a regular Poké Ball will always be used with no bonus modifiers applied, except <math>Medal</math>, if applicable.


==Target ring colors==
==Target ring colors==
[[File:GO_Guide_Catch_4.png|150px|thumb|right|Colored target ring of Rattata at different sizes]]
[[File:GO_Guide_Catch_4.png|150px|thumb|right|Colored target ring of Rattata at different sizes]]
The color of the target ring allows players to gauge the probability of a successful capture, factoring in all bonuses for <code>multiplier</code> except for <code>Throw</code> and <code>Curveball</code>. Switching Poké Balls or feeding Berries may change the color of the ring. The greener the ring, the higher the catch rate; the redder it is, the lower the catch rate.  
The color of the target ring allows players to gauge the probability of a successful capture, factoring in all bonuses for <math>modifier</math> except for <math>Throw</math> and <math>Curveball</math>. Switching Poké Balls or feeding Berries may change the color of the ring. The greener the ring, the higher the catch rate; the redder it is, the lower the catch rate.  


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==Examples==
==Examples==
===Poké Balls and Berries===
===Poké Balls and Berries===
Consider a wild {{p|Pikachu}} with 343 [[CP]], with an estimated [[Power Up]] level of 14. Pikachu has a base capture rate of 20% and a CP multiplier of 0.49985844 at level 14. Without any bonus multipliers, the catch rate will be <math> \frac{20\%}{2 \times 0.49985844} \approx 20.006\%</math>.
Consider a wild {{p|Pikachu}} with 343 [[CP]], with an estimated [[Power Up]] level of 14. Pikachu has a base capture rate of 20% and a CP multiplier of 0.49985844 at level 14. Without any bonus modifiers, the catch rate will be <math> \frac{20\%}{2 \times 0.49985844} \approx 20.006\%</math>.


The following table shows what this Pikachu's catch rate would be if bonuses for Poké Balls and Berries were applied, assuming no bonuses from throws or medals.
The following table shows what this Pikachu's catch rate would be if bonuses for Poké Balls and Berries were applied, assuming no bonuses from throws or medals.
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Consider a wild {{p|Tauros}} of 1252 CP, with an estimated Power Up level of 18. This means it will have a base capture rate of 30% and a CP multiplier of 0.56675452. Without any additional bonuses, the capture rate will be <math>\frac{30\%}{2 \times 0.56675452} \approx 26.47\%</math>.  
Consider a wild {{p|Tauros}} of 1252 CP, with an estimated Power Up level of 18. This means it will have a base capture rate of 30% and a CP multiplier of 0.56675452. Without any additional bonuses, the capture rate will be <math>\frac{30\%}{2 \times 0.56675452} \approx 26.47\%</math>.  


The following table shows how the capture rate will be affected by throwing techniques, assuming no additional bonuses and only regular Poké Balls are used; throw bonus multipliers will be averaged between the highest and lowest possible values.
The following table shows how the capture rate will be affected by throwing techniques, assuming no additional bonuses and only regular Poké Balls are used; throw bonus modifiers will be averaged between the highest and lowest possible values.


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Let's now consider a wild {{p|Abra}} that has 670 CP, estimated to be Power Up level 20. Given that Abra has a base capture rate of 50% and its CP multiplier is 0.59740001, the catch rate without bonuses will be <math>\frac{50\%}{2 \times 0.59740001} \approx 41.85\%</math>.  
Let's now consider a wild {{p|Abra}} that has 670 CP, estimated to be Power Up level 20. Given that Abra has a base capture rate of 50% and its CP multiplier is 0.59740001, the catch rate without bonuses will be <math>\frac{50\%}{2 \times 0.59740001} \approx 41.85\%</math>.  


The following table shows the effect on catch rate via medals for each Poké Ball type, assuming no other bonus multipliers.
The following table shows the effect on catch rate via medals for each Poké Ball type, assuming no other bonus modifiers.


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==Trivia==
==Trivia==
* For all species, the base capture rate is approximately equal to the probability of capture for a Level 14 Pokémon with no <code>multiplier</code> bonuses.
* For all species, the base capture rate is approximately equal to the probability of capture for a Level 14 Pokémon with no <math>modifier</math> bonuses.
* The highest theoretical <code>multiplier</code> that can be attained is ×47.6, which includes:
* The highest theoretical <math>modifier</math> that can be attained is ×47.6, which includes:
** Using an Ultra Ball (×2.0)
** Using an Ultra Ball (×2.0)
** Feeding a Golden Razz Berry (×2.5)
** Feeding a Golden Razz Berry (×2.5)