List of moves that do damage: Difference between revisions

m
→‎top: replaced: {{PP}} → PP, {{stat|HP}} → HP (2)
(Why not just say all status moves are excluded? I mean, there's Pain Split and Curse for example. And all move-calling moves are status moves after all.)
m (→‎top: replaced: {{PP}} → PP, {{stat|HP}} → HP (2))
(43 intermediate revisions by 14 users not shown)
Line 1: Line 1:
'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by {{a|Wonder Guard}}) or the target uses a move like {{m|Protect}}. This list does not include [[status move]]s.
{{incomplete|needs=missing some [[Generation VII]] moves}}
 
'''Damage done to a Pokémon''' is the amount of [[HP]] taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s.


{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};"
{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};"
Line 19: Line 21:
| 100%
| 100%
| Restores HP to the user equal to ¼ the damage inflicted.
| Restores HP to the user equal to ¼ the damage inflicted.
|-
| {{m|Accelerock}}
{{typetable|Rock}}
{{statustable|Physical}}
| 40
| 100%
| Has a priority of +1.
|-
|-
| {{m|Acid}}
| {{m|Acid}}
Line 67: Line 76:
| 75
| 75
| 95%
| 95%
| Has a 30% chance of causing the target to {{status|flinch}}.
| Has a 30% chance of causing the target to [[flinch]].
|-
| {{m|Anchor Shot}}
{{typetable|Steel}}
{{statustable|Physical}}
| 80
| 100%
| Prevents target from fleeing or switching out.
|-
|-
| {{m|Ancient Power}}
| {{m|Ancient Power}}
Line 75: Line 91:
| 100%
| 100%
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| {{m|Apple Acid}}
{{typetable|Grass}}
{{statustable|Special}}
| 80
| 100%
| Lower's the target's Special Defense by one stage.
|-
|-
| {{m|Aqua Jet}}
| {{m|Aqua Jet}}
Line 109: Line 132:
| 30
| 30
| 100%
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}.
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| {{m|Attack Order}}
| {{m|Attack Order}}
Line 124: Line 147:
| —
| —
| Never misses.
| Never misses.
|-
| {{m|Aura Wheel}}
{{typetable|Electric}}
{{statustable|Physical}}
| 110
| 100%
| Raises the user's {{stat|Speed}} stat by one stage. If the user is in [[Hangry Mode]], [[Aura Wheel]] becomes a Dark type move.
|-
|-
| {{m|Aurora Beam}}
| {{m|Aurora Beam}}
Line 145: Line 175:
| 85%
| 85%
| Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
| {{m|Beak Blast}}
{{typetable|Flying}}
{{statustable|Physical}}
| 100
| 100%
| The user charges up at the beginning of the turn, then damages the foe at-3 priority. Contact with the user while charging up results in a [[burn]].
|-
|-
| {{m|Beat Up}}
| {{m|Beat Up}}
Line 153: Line 190:
| Each member of the user's party attacks once. Power based on user's {{stat|Attack}}.
| Each member of the user's party attacks once. Power based on user's {{stat|Attack}}.
|-
|-
| {{m|Belch}}
| {{m|Behemoth Bash}}
{{typetable|Poison}}
{{typetable|Steel}}
{{statustable|Special}}
{{statustable|Physical}}
| 120
| 100
| 100%
| Deals twice the damage if the target is Dynamaxed.
|-
| {{m|Behemoth Blade}}
{{typetable|Steel}}
{{statustable|Physical}}
| 100
| 100%
| Deals twice the damage if the target is Dynamaxed.
|-
| {{m|Belch}}
{{typetable|Poison}}
{{statustable|Special}}
| 120
| 90%
| 90%
| Requires the user to eat its held [[Berry]].
| Requires the user to eat its held [[Berry]].
Line 172: Line 223:
| 15
| 15
| {{tt|85%|75% in Generations I-IV}}
| {{tt|85%|75% in Generations I-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
|-
| {{m|Bite}}
| {{m|Bite}}
Line 179: Line 230:
| 60
| 60
| 100%
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}.
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| {{m|Blast Burn}}
| {{m|Blast Burn}}
Line 186: Line 237:
| 150
| 150
| 90%
| 90%
| User recharges on the second turn.
| The user can't move on the next turn.
|-
|-
| {{m|Blaze Kick}}
| {{m|Blaze Kick}}
Line 208: Line 259:
| 85%
| 85%
| Has a 20% chance of {{status|burn}}ing the target.
| Has a 20% chance of {{status|burn}}ing the target.
|-
| {{m|Body Press}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 80
| 100%
| The higher the user's Defense, the more damage it inflicts.
|-
|-
| {{m|Body Slam}}
| {{m|Body Slam}}
Line 221: Line 279:
| 130
| 130
| 85%
| 85%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
| Has a 30% chance of {{status|paralysis|paralyzing}} the target
|-
| {{m|Bolt Beak}}
{{typetable|Electric}}
{{statustable|Physical}}
| 85
| 100%
| If the user attacks before the target, the move's power is doubled.
|-
|-
| {{m|Bone Club}}
| {{m|Bone Club}}
Line 228: Line 293:
| 65
| 65
| 85%
| 85%
| Has a 10% chance of causing the target to {{status|flinch}}.
| Has a 10% chance of causing the target to [[flinch]].
|-
|-
| {{m|Bone Rush}}
| {{m|Bone Rush}}
Line 264: Line 329:
| 100%
| 100%
| User receives ¼ of damage dealt as [[recoil]] damage.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Branch Poke}}
{{typetable|Grass}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Breaking Swipe}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 60
| 100%
| Attacks all opposing Pokémon, and lowers the Attack stat of all targets.
|-
|-
| {{m|Brick Break}}
| {{m|Brick Break}}
Line 279: Line 358:
| Power is doubled if target's health is below 50%.
| Power is doubled if target's health is below 50%.
|-
|-
| {{m|Bubble}}
| {{m|Brutal Swing}}
{{typetable|Water}}
{{typetable|Dark}}
{{statustable|Physical}}
| 60
| 100%
|
|-
| {{m|Bubble}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| {{tt|40|20 in Generations I-V}}
| {{tt|40|20 in Generations I-V}}
Line 327: Line 413:
| 100%
| 100%
| Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
| {{m|Burn Up}}
{{typetable|Fire}}
{{statustable|Special}}
| 130
| 100%
| Thaws a [[frozen]] user. When used, the user will no longer be Fire-type.
|-
| {{m|Burning Jealousy}}
{{typetable|Fire}}
{{statustable|Special}}
| 70
| 100%
| {{status|Burn}}s any opponent that has increased its stats during that turn.
|-
|-
| {{m|Charge Beam}}
| {{m|Charge Beam}}
Line 361: Line 461:
| 35
| 35
| {{tt|85%|75% in Generations I-IV}}
| {{tt|85%|75% in Generations I-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Clanging Scales}}
{{typetable|Dragon}}
{{typetable|Special}}
| 110
| 100%
| Reduces the user's {{stat|Defense}} by one stage
|-
|-
| {{m|Clear Smog}}
| {{m|Clear Smog}}
Line 397: Line 504:
| 100%
| 100%
| Has a 10% of lowering the target's {{stat|Speed}} by one stage.
| Has a 10% of lowering the target's {{stat|Speed}} by one stage.
|-
| {{m|Core Enforcer}}
{{typetable|Dragon}}
{{statustable|Special}}
| 100
| 100%
| If the target has already used a move or had a Bag item used on it, this move eliminates the effect of the target's ability.
|-
|-
| {{m|Counter}}
| {{m|Counter}}
Line 466: Line 580:
| 80
| 80
| 100%
| 100%
| Has a 20% chance of causing the target to {{status|flinch}}.
| Has a 20% chance of causing the target to [[flinch]].
|-
| {{m|Darkest Lariat}}
{{typetable|Dark}}
{{statustable|Physical}}
| 85
| 100%
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
|-
| {{m|Dazzling Gleam}}
| {{m|Dazzling Gleam}}
Line 529: Line 650:
| 35
| 35
| 90%
| 90%
| Strikes the target twice in a row.
|-
| {{m|Double Iron Bash}}
{{typetable|Steel}}
{{statustable|Physical}}
| 60
| 100%
| Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
|-
Line 565: Line 693:
| 100%
| 100%
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage.
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage.
|-
| {{m|Dragon Breath}}
{{typetable|Dragon}}
{{statustable|Special}}
| 60
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| {{m|Dragon Claw}}
| {{m|Dragon Claw}}
Line 572: Line 707:
| 100%
| 100%
|  
|  
|-
| {{m|Dragon Darts}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 50
| 100%
| Deals damage twice. If there are two opponents, it hits them both once.
|-
| {{m|Dragon Hammer}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 90
| 100%
|
|-
|-
| {{m|Dragon Pulse}}
| {{m|Dragon Pulse}}
Line 592: Line 741:
| 100
| 100
| 75%
| 75%
| Has a 20% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets.
| Has a 20% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets.
|-
|-
| {{m|Dragon Tail}}
| {{m|Dragon Tail}}
Line 600: Line 749:
| 90%
| 90%
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
| {{m|Dragon Breath}}
{{typetable|Dragon}}
{{statustable|Special}}
| 60
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| {{m|Drain Punch}}
| {{m|Drain Punch}}
Line 620: Line 762:
| 50
| 50
| 100%
| 100%
| Restores HP to the user more than 1/2 of the damage inflicted.
| Restores HP to the user equal to 3/4 of the damage inflicted.
|-
|-
| {{m|Dream Eater}}
| {{m|Dream Eater}}
Line 642: Line 784:
| 95%
| 95%
| Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
| {{m|Drum Beating}}
{{typetable|Grass}}
{{statustable|Physical}}
| 80
| 100%
| Lowers the target's speed stat by one stage.
|-
|-
| {{m|Dual Chop}}
| {{m|Dual Chop}}
Line 650: Line 799:
| Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
|-
| {{m|Dynamic Punch}}
| {{m|Dual Wingbeat}}
{{typetable|Fighting}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 40
| 90%
| Strikes the target twice in a row.
|-
| {{m|Dynamax Cannon}}
{{typetable|Dragon}}
{{statustable|Special}}
| 100
| 100%
| Deals twice the damage if the target is Dynamaxed.
|-
| {{m|Dynamic Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 100
| 50%
| 50%
| Also {{status|Confusion|confuses}} the target.
| Also {{status|Confusion|confuses}} the target.
Line 726: Line 889:
| 100%
| 100%
| Damage is based on the user's current HP; strongest when HP is highest.
| Damage is based on the user's current HP; strongest when HP is highest.
|-
| {{m|Eternabeam}}
{{typetable|Dragon}}
{{statustable|Special}}
| 160
| 90%
| The user can't move on the next turn.
|-
| {{m|Expanding Force}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| 100%
| Power is increased and hits all opposing Pokémon if used on [[Psychic Terrain]].
|-
|-
| {{m|Explosion}}
| {{m|Explosion}}
Line 739: Line 916:
| 80
| 80
| 100%
| 100%
| Has a 10% chance of causing the target to {{status|flinch}}.
| Has a 10% chance of causing the target to [[flinch]].
|-
|-
| {{m|Extreme Speed}}
| {{m|Extreme Speed}}
Line 767: Line 944:
| 40
| 40
| 100%
| 100%
| Only works on the first turn after the user enters battle; makes the target {{status|flinch}}.
| Only works on the first turn after the user enters battle; makes the target [[flinch]]. Has a priority of +3.
|-
|{{m|False Surrender}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| —
| This attack never misses.
|-
|-
| {{m|False Swipe}}
| {{m|False Swipe}}
Line 823: Line 1,007:
| 65
| 65
| 95%
| 95%
| Has a 10% chance of {{status|burn}}ing or causing the target to {{status|flinch}}.
| Has a 10% chance of {{status|burn}}ing or causing the target to [[flinch]].
|-
| {{m|Fire Lash}}
{{typetable|Fire}}
{{statustable|Physical}}
| 80
| 100%
| Lowers the target's [[Defense]] by one stage.
|-
|-
| {{m|Fire Pledge}}
| {{m|Fire Pledge}}
Line 844: Line 1,035:
| {{tt|35|15 in Generations I-IV}}
| {{tt|35|15 in Generations I-IV}}
| {{tt|85%|70% in Generations I-IV}}
| {{tt|85%|70% in Generations I-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
|-
| {{m|Flail}}
| {{m|First Impression}}
{{typetable|Normal}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| —
| 90
| 100%
| 100%
| Damage is based on the user's current HP; strongest when HP is lowest.
| Only works on the first turn after user enters battle; has a priority of +2.
|-
| {{m|Fishious Rend}}
{{typetable|Water}}
{{statustable|Physical}}
| 85
| 100%
| If the user attacks before the target, the move's power is doubled.
|-
| {{m|Flail}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
|-
| {{m|Flame Burst}}
| {{m|Flame Burst}}
Line 894: Line 1,099:
| 100%
| 100%
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Fleur Cannon}}
{{typetable|Fairy}}
{{statustable|Special}}
| 130
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| {{m|Fling}}
| {{m|Fling}}
Line 901: Line 1,113:
| 100%
| 100%
| User inflicts various damage by losing its held item.
| User inflicts various damage by losing its held item.
|-
| {{m|Flip Turn}}
{{typetable|Water}}
{{statustable|Physical}}
| 60
| 100%
| User switches out after attacking.
|-
|-
| {{m|Fly}}
| {{m|Fly}}
Line 949: Line 1,168:
| 70
| 70
| 100%
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target; does {{DL|Damage modification|super effective}} damage against {{type|Water}}s.
| Has a 10% chance of {{status|freeze|freezing}} the target; is [[super effective]] on {{t|Water}} types.
|-
|-
| {{m|Freeze Shock}}
| {{m|Freeze Shock}}
Line 963: Line 1,182:
| 150
| 150
| 90%
| 90%
| User recharges on the second turn.
| The user can't move on the next turn.
|-
|-
| {{m|Frost Breath}}
| {{m|Frost Breath}}
Line 1,040: Line 1,259:
| 150
| 150
| 90%
| 90%
| User recharges on the second turn.
| The user can't move on the next turn.
|-
|-
| {{m|Glaciate}}
| {{m|Glaciate}}
Line 1,062: Line 1,281:
| 100%
| 100%
| Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles.
| Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
| {{m|Grassy Glide}}
{{typetable|Grass}}
{{statustable|Physical}}
| 70
| 100%
| Increased priority if used on [[Grassy Terrain]].
|-
| {{m|Grav Apple}}
{{typetable|Grass}}
{{statustable|Physical}}
| 80
| 100%
| Lowers the target's Defense by one stage. If [[Gravity]] is in effect, it's power increases to 120.
|-
|-
| {{m|Gunk Shot}}
| {{m|Gunk Shot}}
Line 1,110: Line 1,343:
| 70
| 70
| 100%
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}.
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| {{m|Heart Stamp}}
| {{m|Heart Stamp}}
Line 1,117: Line 1,350:
| 60
| 60
| 100%
| 100%
| Has a 30% of causing the target to {{status|flinch}}.
| Has a 30% of causing the target to [[flinch]].
|-
|-
| {{m|Heat Crash}}
| {{m|Heat Crash}}
Line 1,152: Line 1,385:
| {{tt|130|85 in Generations I-III, 100 in Generation IV}}
| {{tt|130|85 in Generations I-III, 100 in Generation IV}}
| 90%
| 90%
| Deals [[recoil]] equal to 1/2 of the user's HP if the user misses.
| Deals [[crash damage]] equal to 1/2 of the user's HP if the user misses.
|-
|-
| {{m|Hidden Power}}
| {{m|Hidden Power}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| {{tt|60|— in Generations II-V}}
| {{tt|60|31-70 in Generations II-V}}
| 100%
| 100%
| Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]].
| Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]].
|-
|-
| {{m|Hold Back}}
| {{m|High Horsepower}}
{{typetable|Ground}}
{{statustable|Physical}}
| 95
| 95%
|
|-
| {{m|Hold Back}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 1,194: Line 1,434:
| 150
| 150
| 90%
| 90%
| User recharges on the second turn.
| The user can't move on the next turn.
|-
|-
| {{m|Hydro Pump}}
| {{m|Hydro Pump}}
Line 1,208: Line 1,448:
| 150
| 150
| 90%
| 90%
| User recharges on the second turn.
| The user can't move on the next turn.
|-
|-
| {{m|Hyper Fang}}
| {{m|Hyper Fang}}
Line 1,215: Line 1,455:
| 80
| 80
| 90%
| 90%
| Has a 10% chance of causing the target to {{status|flinch}}.
| Has a 10% chance of causing the target to [[flinch]].
|-
|-
| {{m|Hyper Voice}}
| {{m|Hyper Voice}}
Line 1,233: Line 1,473:
| {{m|Hyperspace Fury}}
| {{m|Hyperspace Fury}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Physical}}
| 100
| 100
| —
| —
Line 1,264: Line 1,504:
| 65
| 65
| 95%
| 95%
| Has a 10% chance of {{status|freeze|freezing}} or causing the target to {{status|flinch}}.
| Has a 10% chance of {{status|freeze|freezing}} or causing the target to [[flinch]].
|-
| {{m|Ice Hammer}}
{{typetable|Ice}}
{{statustable|Physical}}
| 100
| 90%
| Lowers the user's {{stat|Speed}} by one stage
|-
|-
| {{m|Ice Punch}}
| {{m|Ice Punch}}
Line 1,285: Line 1,532:
| 85
| 85
| 90%
| 90%
| Has a 30% chance of causing the target to {{status|flinch}}.
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| {{m|Icicle Spear}}
| {{m|Icicle Spear}}
Line 1,327: Line 1,574:
| 80
| 80
| 100%
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}.
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| {{m|Iron Tail}}
| {{m|Iron Tail}}
Line 1,335: Line 1,582:
| 75%
| 75%
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage.
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| {{m|Jaw Lock}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| 100%
| Prevents the user and the target from switching out. The effect goes away if either of the Pokémon faints or leaves the field.
|-
|-
| {{m|Judgment}}
| {{m|Judgment}}
Line 1,348: Line 1,602:
| {{tt|100|70 in Generations I-III, 85 in Generation IV}}
| {{tt|100|70 in Generations I-III, 85 in Generation IV}}
| 95%
| 95%
| Deals [[recoil]] damage equal to half the user's HP if the user misses.
| Deals [[crash damage]] equal to half the user's HP if the user misses.
|-
|-
| {{m|Karate Chop}}
| {{m|Karate Chop}}
Line 1,377: Line 1,631:
| 100%
| 100%
| Can only be used after user has used all of its other moves.
| Can only be used after user has used all of its other moves.
|-
| {{m|Lash Out}}
{{typetable|Dark}}
{{statustable|Physical}}
| 75
| 100%
| Power doubles if any of the user's [[stats]] were lowered on the turn it is used.
|-
|-
| {{m|Lava Plume}}
| {{m|Lava Plume}}
Line 1,384: Line 1,645:
| 100%
| 100%
| Has a 30% chance of {{status|burn}}ing the target.
| Has a 30% chance of {{status|burn}}ing the target.
|-
| {{m|Leafage}}
{{typetable|Grass}}
{{statustable|Physical}}
| 40
| 100%
|
|-
|-
| {{m|Leaf Blade}}
| {{m|Leaf Blade}}
Line 1,426: Line 1,694:
| 90%
| 90%
| Deals 1/2 of damage dealt as [[recoil]] damage.
| Deals 1/2 of damage dealt as [[recoil]] damage.
|-
| {{m|Liquidation}}
{{typetable|Water}}
{{statustable|Physical}}
| 85
| 100%
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| {{m|Low Kick}}
| {{m|Low Kick}}
Line 1,440: Line 1,715:
| 100%
| 100%
| Lowers the target's {{stat|speed}} by one stage.
| Lowers the target's {{stat|speed}} by one stage.
|-
| {{m|Lunge}}
{{typetable|Bug}}
{{statustable|Physical}}
| 80
| 100%
| Lowers the target's {{stat|Attack}} by one stage.
|-
|-
| {{m|Luster Purge}}
| {{m|Luster Purge}}
Line 1,467: Line 1,749:
| {{tt|100|120 in Generations IV-V}}
| {{tt|100|120 in Generations IV-V}}
| {{tt|75%|70% in Generation IV}}
| {{tt|75%|70% in Generation IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
|-
| {{m|Magnet Bomb}}
| {{m|Magnet Bomb}}
Line 1,524: Line 1,806:
| 95%
| 95%
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage.
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage.
|-
| {{m|Meteor Assault}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 150
| 100%
| The user can't move on the next turn.
|-
| {{m|Meteor Beam}}
{{typetable|Rock}}
{{statustable|Special}}
| 120
| 90%
| Prepares on the first turn and raises the user's {{stat|Special Attack}} by one stage, attacks on the second.
|-
|-
| {{m|Meteor Mash}}
| {{m|Meteor Mash}}
Line 1,531: Line 1,827:
| {{tt|90%|85% in Generations III-V}}
| {{tt|90%|85% in Generations III-V}}
| Has a 20% chance of raising the user's {{stat|Attack}} by one stage.
| Has a 20% chance of raising the user's {{stat|Attack}} by one stage.
|-
| {{m|Mind Blown}}
{{typetable|Fire}}
{{statustable|Special}}
| 150
| 100%
| Deals [[recoil]] equal to 1/2 of the user's HP.
|-
|-
| {{m|Mirror Coat}}
| {{m|Mirror Coat}}
Line 1,552: Line 1,855:
| 100%
| 100%
| Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage.
| Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Misty Explosion}}
{{typetable|Fairy}}
{{statustable|Special}}
| 100
| 100%
| User faints. Base power is increased by 50% if used on [[Misty Terrain]].
|-
|-
| {{m|Moonblast}}
| {{m|Moonblast}}
Line 1,558: Line 1,868:
| 95
| 95
| 100%
| 100%
| May lower the target's {{stat|Special Attack}}
| May lower the target's {{stat|Special Attack}}.
|-
| {{m|Moongeist Beam}}
{{typetable|Ghost}}
{{statustable|Special}}
| 100
| 100%
| Ignores all {{cat|ignorable Abilities}}.
|-
|-
| {{m|Mud Bomb}}
| {{m|Mud Bomb}}
Line 1,587: Line 1,904:
| 85%
| 85%
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
| {{m|Multi-Attack}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|120|90 in Generation VII}}
| 100%
| The [[memory]] held by the user determines this move's type.
|-
|-
| {{m|Mystical Fire}}
| {{m|Mystical Fire}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| {{tt|75|65 in Generation VI}}
| 100%
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage per hit.
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
|-
| {{m|Natural Gift}}
| {{m|Natural Gift}}
Line 1,601: Line 1,925:
| 100%
| 100%
| Power and type depend on thrown held [[Berry]].
| Power and type depend on thrown held [[Berry]].
|-
| {{m|Nature's Madness}}
{{typetable|Fairy}}
{{statustable|Special}}
| —
| 90%
| Deals damage equal to half the target's remaining [[HP]]; always deals at least 1 HP of damage.
|-
|-
| {{m|Needle Arm}}
| {{m|Needle Arm}}
Line 1,607: Line 1,938:
| 60
| 60
| 100%
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}.
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| {{m|Night Daze}}
| {{m|Night Daze}}
Line 1,642: Line 1,973:
| 80
| 80
| 100%
| 100%
| Restores HP to the user more than 1/2 of the damage inflicted.
| Restores HP to the user equal to 3/4 of the damage inflicted.
|-
|-
| {{m|Octazooka}}
| {{m|Octazooka}}
Line 1,671: Line 2,002:
| 100%
| 100%
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
| {{m|Overdrive}}
{{typetable|Electric}}
{{statustable|Special}}
| 80
| 100%
|
|-
|-
| {{m|Overheat}}
| {{m|Overheat}}
Line 1,727: Line 2,065:
| 100%
| 100%
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
|-
| {{m|Photon Geyser}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100
| 100%
| Deals either {{stat|Attack}} or {{stat|Special Attack}} depending on which of the user's stats are higher.
|-
|-
| {{m|Pin Missile}}
| {{m|Pin Missile}}
Line 1,734: Line 2,079:
| {{tt|95%|85% in Generations I-V}}
| {{tt|95%|85% in Generations I-V}}
| Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
| {{m|Plasma Fists}}
{{typetable|Electric}}
{{statustable|Physical}}
| 100
| 100%
| For the remainder of the turn, all Normal-type moves become Electric-type.
|-
|-
| {{m|Play Rough}}
| {{m|Play Rough}}
Line 1,776: Line 2,128:
| 100%
| 100%
| Has a high critical hit ratio and a 10% chance of {{status|poison}}ing the target.
| Has a high critical hit ratio and a 10% chance of {{status|poison}}ing the target.
|-
| {{m|Pollen Puff}}
{{typetable|Bug}}
{{statustable|Special}}
| 90
| 100%
| If an ally is targeted, 1/2 their maximum [[stat|HP]] is restored.
|-
| {{m|Poltergeist}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 110
| 90%
| Fails if the target has no held item.
|-
|-
| {{m|Pound}}
| {{m|Pound}}
Line 1,804: Line 2,170:
| 100%
| 100%
| Raises the user's {{stat|Attack}} by one stage.
| Raises the user's {{stat|Attack}} by one stage.
|-
| {{m|Power Trip}}
{{typetable|Dark}}
{{statustable|Physical}}
| 20
| 100%
| Power increases whenever user increases its [[stats]].
|-
|-
| {{m|Power Whip}}
| {{m|Power Whip}}
Line 1,826: Line 2,199:
| Randomly damages or heals the target.
| Randomly damages or heals the target.
|-
|-
| {{m|Psybeam}}
| {{m|Prismatic Laser}}
{{typetable|Psychic}}
{{statustable|Special}}
| 160
| 100%
| User recharges on the next turn.
|-
| {{m|Psybeam}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
Line 1,839: Line 2,219:
| 100%
| 100%
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Psychic Fangs}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 85
| 100%
| Destroys {{m|Light Screen}}, {{m|Reflect}} and {{m|Aurora Veil}}.
|-
|-
| {{m|Psycho Boost}}
| {{m|Psycho Boost}}
Line 1,888: Line 2,275:
| 100%
| 100%
| Power doubles if target switches out.
| Power doubles if target switches out.
|-
| {{m|Pyro Ball}}
{{typetable|Fire}}
{{statustable|Physical}}
| 120
| 90%
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user.
|-
|-
| {{m|Quick Attack}}
| {{m|Quick Attack}}
Line 1,951: Line 2,345:
| 100%
| 100%
| Damage depends on user's [[friendship]] level.
| Damage depends on user's [[friendship]] level.
|-
| {{m|Revelation Dance}}
{{typetable|Normal}}
{{statustable|Special}}
| 90
| 100%
| Changes type based on the user's type.
|-
|-
| {{m|Revenge}}
| {{m|Revenge}}
Line 1,965: Line 2,366:
| 100%
| 100%
| Damage is based on the user's current HP; strongest when HP is lowest.
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
| {{m|Rising Voltage}}
{{typetable|Electric}}
{{statustable|Special}}
| 70
| 100%
| Power doubles when the target is on [[Electric Terrain]].
|-
|-
| {{m|Roar of Time}}
| {{m|Roar of Time}}
Line 1,971: Line 2,379:
| 150
| 150
| 90%
| 90%
| User recharges on the second turn.
| The user can't move on the next turn.
|-
|-
| {{m|Rock Blast}}
| {{m|Rock Blast}}
Line 1,992: Line 2,400:
| 75
| 75
| 90%
| 90%
| Has a 30% chance of causing the target to {{status|flinch}}.
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| {{m|Rock Smash}}
| {{m|Rock Smash}}
Line 2,020: Line 2,428:
| 150
| 150
| 90%
| 90%
| User recharges on the second turn.
| The user can't move on the next turn.
|-
|-
| {{m|Rolling Kick}}
| {{m|Rolling Kick}}
Line 2,027: Line 2,435:
| 60
| 60
| 85%
| 85%
| Has a 30% chance of causing the target to {{status|flinch}}.
| Has a 30% chance of causing the target to [[flinch]].
|-
|-
| {{m|Rollout}}
| {{m|Rollout}}
Line 2,062: Line 2,470:
| {{tt|35|15 in Generations III-IV}}
| {{tt|35|15 in Generations III-IV}}
| {{tt|85%|70% in Generations III-IV}}
| {{tt|85%|70% in Generations III-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
|-
| {{m|Scald}}
| {{m|Scald}}
Line 2,068: Line 2,476:
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Scale Shot}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 25
| 90%
| Strikes the target two to five times in a row. Lowers the user's {{stat|Defense}}, but also raises the user's {{stat|Speed}}.
|-
| {{m|Scorching Sands}}
{{typetable|Ground}}
{{statustable|Special}}
| 70
| 100%
| 100%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
Line 2,090: Line 2,512:
| 70
| 70
| 100%
| 100%
| Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict {{status|flinch}}, {{status|paralysis}}, {{status|burn}}, {{status|freeze}} or {{status|sleep}} on the target.
| Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict [[flinch]], {{status|paralysis}}, {{status|burn}}, {{status|freeze}} or {{status|sleep}} on the target.
|-
|-
| {{m|Secret Sword}}
| {{m|Secret Sword}}
Line 2,133: Line 2,555:
| 100%
| 100%
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage.
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Shadow Bone}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 85
| 100%
| Has a 20% chance to lower the target's [[stat|Defense]] by one stage.
|-
|-
| {{m|Shadow Blast}}
| {{m|Shadow Blast}}
Line 2,238: Line 2,667:
| 100%
| 100%
|  
|  
|-
| {{m|Shell Side Arm}}
{{typetable|Poison}}
{{statustable|Special}}
| 90
| 100%
| Has a 20% chance of {{status|poison}}ing the target. Deals either physical or special damage based on whichever would be higher.
|-
|-
| {{m|Shock Wave}}
| {{m|Shock Wave}}
Line 2,259: Line 2,695:
| 100%
| 100%
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| {{m|Skitter Smack}}
{{typetable|Bug}}
{{statustable|Physical}}
| 70
| 90%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
|-
| {{m|Skull Bash}}
| {{m|Skull Bash}}
Line 2,350: Line 2,793:
| 95%
| 95%
| Lowers the target's {{stat|Special Attack}} by one stage.
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Snap Trap}}
{{typetable|Grass}}
{{statustable|Physical}}
| 35
| 100%
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Snipe Shot}}
{{typetable|Water}}
{{statustable|Special}}
| 80
| 100%
| Ignores moves/abilites that draw in moves, like [[Storm Drain]].
|-
|-
| {{m|Snore}}
| {{m|Snore}}
Line 2,356: Line 2,813:
| {{tt|50|40 in Generations II-V}}
| {{tt|50|40 in Generations II-V}}
| 100%
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}; only works if user is {{status|sleep|asleep}}.
| Has a 30% chance of causing the target to [[flinch]]; only works if user is {{status|sleep|asleep}}.
|-
|-
| {{m|Solar Beam}}
| {{m|Solar Beam}}
Line 2,392: Line 2,849:
| 100%
| 100%
| Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
| {{m|Spirit Break}}
{{typetable|Fairy}}
{{statustable|Physical}}
| 75
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
|-
| {{m|Spit Up}}
| {{m|Spit Up}}
Line 2,412: Line 2,876:
| 65
| 65
| 100%
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets.
| Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets.
|-
|-
| {{m|Steel Wing}}
| {{m|Steel Beam}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Special}}
| 140
| 95%
| The user takes damage equal to half of its maximum HP, rounded up.
|-
| {{m|Steel Roller}}
{{typetable|Steel}}
{{statustable|Physical}}
| 130
| 100%
| Removes any active [[terrain]]. Fails when there is no terrain.
|-
| {{m|Steel Wing}}
{{typetable|Steel}}
{{statustable|Physical}}
| 70
| 70
| 90%
| 90%
Line 2,426: Line 2,904:
| 65
| 65
| 100%
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets.
| Has a 30% chance of causing the target to [[flinch]]; double damage and never misses against {{m|Minimize}}d targets.
|-
|-
| {{m|Stone Edge}}
| {{m|Stone Edge}}
Line 2,440: Line 2,918:
| 20
| 20
| 100%
| 100%
| Power increases whenever the user increases its [[stats]].
| Power increases whenever user increases its [[stats]].
|-
|-
| {{m|Storm Throw}}
| {{m|Storm Throw}}
Line 2,448: Line 2,926:
| 100%
| 100%
| Always lands a critical hit.
| Always lands a critical hit.
|-
| {{m|Strange Steam}}
{{typetable|Fairy}}
{{statustable|Special}}
| 90
| 95%
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
|-
| {{m|Strength}}
| {{m|Strength}}
Line 2,480: Line 2,965:
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 70
| 100%
| 100%
| Always goes first, fails if target is not using an attack move.
| Always goes first, fails if target is not using an attack move.
Line 2,504: Line 2,989:
| 100%
| 100%
| Double damage against a target using {{m|Dive}}.
| Double damage against a target using {{m|Dive}}.
|-
| {{m|Surging Strikes}}
{{typetable|Water}}
{{statustable|Physical}}
| 25
| 100%
| Strikes the target three times in a row. Each hit always lands a critical hit.
|-
|-
| {{m|Swift}}
| {{m|Swift}}
Line 2,546: Line 3,038:
| 100%
| 100%
| Type changes depending on the [[Drive]] the user is holding.
| Type changes depending on the [[Drive]] the user is holding.
|-
| {{m|Terrain Pulse}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| Power doubles and changes type depending on the [[terrain]].
|-
|-
| {{m|Thousand Arrows}}
| {{m|Thousand Arrows}}
Line 2,587: Line 3,086:
| 65
| 65
| 95%
| 95%
| Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to {{status|flinch}}.
| Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to [[flinch]].
|-
|-
| {{m|Thunder Punch}}
| {{m|Thunder Punch}}
Line 2,616: Line 3,115:
| 100%
| 100%
| Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target.
| Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target.
|-
| {{m|Triple Axel}}
{{typetable|Ice}}
{{statustable|Physical}}
| 20
| 90%
| Strikes the target three times in a row; base power doubles with each strike.
|-
|-
| {{m|Triple Kick}}
| {{m|Triple Kick}}
Line 2,629: Line 3,135:
| —
| —
| —
| —
| Power depends on remaining {{PP}}.
| Power depends on remaining [[PP]].
|-
|-
| {{m|Twineedle}}
| {{m|Twineedle}}
Line 2,643: Line 3,149:
| 40
| 40
| 100%
| 100%
| Has a 20% chance of causing the target to {{status|flinch}}.
| Has a 20% chance of causing the target to [[flinch]].
|-
|-
| {{m|U-turn}}
| {{m|U-turn}}
Line 2,680: Line 3,186:
| Deals double damage is the target is {{status|poisoned}}.
| Deals double damage is the target is {{status|poisoned}}.
|-
|-
| {{m|Vice Grip}}
| {{m|Vine Whip}}
{{typetable|Normal}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 55
| {{tt|45|35 in Generations I-V}}
| 100%
| 100%
|  
|  
|-
|-
| {{m|Vine Whip}}
| {{m|Vise Grip}}
{{typetable|Grass}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| {{tt|45|35 in Generations I-V}}
| 55
| 100%
| 100%
|  
|  
Line 2,745: Line 3,251:
| {{m|Water Shuriken}}
| {{m|Water Shuriken}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Special}}
| 15
| 15
| 100%
| 100%
Line 2,762: Line 3,268:
| 80
| 80
| 100%
| 100%
| Has a 20% chance of causing the target to {{status|flinch}}.
| Has a 20% chance of causing the target to [[flinch]].
|-
|-
| {{m|Weather Ball}}
| {{m|Weather Ball}}
Line 2,776: Line 3,282:
| {{tt|35|15 in Generations II-IV}}
| {{tt|35|15 in Generations II-IV}}
| {{tt|85%|70% in Generations II-IV}}
| {{tt|85%|70% in Generations II-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
| {{m|Wicked Blow}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| 100%
| Always lands a critical hit.
|-
|-
| {{m|Wild Charge}}
| {{m|Wild Charge}}
Line 2,804: Line 3,317:
| 15
| 15
| {{tt|90%|85% in Generations I-IV}}
| {{tt|90%|85% in Generations I-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
| Traps the target and causes damage equal to 1/8 of the target's max HP for four to five turns.
|-
|-
| {{m|Wring Out}}
| {{m|Wring Out}}
Line 2,832: Line 3,345:
| 80
| 80
| 90%
| 90%
| Has a 20% chance of causing the target to {{status|flinch}}.
| Has a 20% chance of causing the target to [[flinch]].
|}
|}
|}
|}