HP: Difference between revisions

195 bytes added ,  22 January 2021
→‎In the core series: Roaming Pokémon
(+Heal Ball)
(→‎In the core series: Roaming Pokémon)
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A Pokémon needs to have at least 1 HP to be able to {{pkmn|battle}}. If a Pokémon reaches 0 HP, it has [[fainting|fainted]]. However, a fainted Pokémon can still use [[field move]]s such as {{m|Cut}}, {{m|Surf}}, {{m|Fly}}, etc.
A Pokémon needs to have at least 1 HP to be able to {{pkmn|battle}}. If a Pokémon reaches 0 HP, it has [[fainting|fainted]]. However, a fainted Pokémon can still use [[field move]]s such as {{m|Cut}}, {{m|Surf}}, {{m|Fly}}, etc.


The player's Pokémon are able to enter into battle with less than full HP if they have not been healed yet. The opposing Pokémon (both wild and owned by NPCs) always start battles with full HP. In a battle between Trainers, the objective is causing all the opposing Pokémon to reach 0 HP and faint, at which point the battle ends. In a battle against a [[wild Pokémon]], the player may wish to deal some damage to the wild Pokémon and decrease its HP for the purpose of [[Caught Pokémon|catching]] it more easily. However, if the wild Pokémon reaches 0 HP and faints, the battle will end and this Pokémon will not be caught.
The player's Pokémon are able to enter into battle with less than full HP if they have not been healed yet. The opposing Pokémon (both wild and owned by NPCs) always start battles with full HP. However, if a [[roaming Pokémon]] takes damage and then flees from the current battle, it will still have the same damage (that is, the amount of HP lost) when it is found for the next battle.
 
In a battle between Trainers, the objective is causing all the opposing Pokémon to reach 0 HP and faint, at which point the battle ends. In a battle against a [[wild Pokémon]], the player may wish to deal some damage to the wild Pokémon and decrease its HP for the purpose of [[Caught Pokémon|catching]] it more easily. However, if the wild Pokémon reaches 0 HP and faints, the battle will end and this Pokémon will not be caught.


If all Pokémon in the player's [[party]] faint, then the player [[black out|blacks out]]. This causes the player to lose a sum of [[Pokémon Dollar|money]] and be sent to a [[Pokémon Center]] (or to the [[player's house]] at the start of the game), at which point all of the player's Pokémon will be healed automatically.
If all Pokémon in the player's [[party]] faint, then the player [[black out|blacks out]]. This causes the player to lose a sum of [[Pokémon Dollar|money]] and be sent to a [[Pokémon Center]] (or to the [[player's house]] at the start of the game), at which point all of the player's Pokémon will be healed automatically.