Damage: Difference between revisions

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==Trivia==
==Trivia==
* In {{g|Emerald}}, if the player's Pokémon deals over 33037 HP damage, the HP bar won't be drained. However, if it deals exactly 33037 HP, the HP bar will be drained automatically.
* In {{g|Emerald}}, if the player's Pokémon deals over 33037 HP damage, the HP bar won't be drained. However, if it deals exactly 33037 HP, the HP bar will be drained automatically.
* In Generations V through VIII, the amount of damage that can be dealt in a single attack is capped at 65535. In addition, during the calculation of very high damage amounts an overflow can occur during the calculation, causing the actual damage dealt to be much lower than expected.<ref>https://www.smogon.com/forums/threads/ultra-sun-ultra-moon-battle-mechanics-research-read-post-2.3620030/page-9#post-7760159</ref>
* In Generations V through VIII, the amount of damage that can be dealt in a single attack is capped at 65535. In addition, an overflow can occur during during the calculation of very high damage amounts, causing the actual damage dealt to be much lower than expected.<ref>https://www.smogon.com/forums/threads/ultra-sun-ultra-moon-battle-mechanics-research-read-post-2.3620030/page-9#post-7760159</ref>
* In [[Pokémon Battle Revolution]], the HP bar will change with a different animation depending on the move's type (recovery, recoil damage and indirect damage use the Normal-type animation), as shown below.
* In [[Pokémon Battle Revolution]], the HP bar will change with a different animation depending on the move's type (recovery, recoil damage and indirect damage use the Normal-type animation), as shown below.
{| class="expandable"
{| class="expandable"
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