IQ: Difference between revisions

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'''IQ''' (Japanese: '''かしこさ''' ''smartness'') is a skill system in {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}, {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}. By gaining IQ points, various benefits are received. It is increased by feeding [[Gummi]]s to individual Pokémon. Also, occasionally, one may experience a stat raise of Attack, Defense, Special Attack, or Special Defense by 1 to 3.
'''IQ''' (Japanese: '''かしこさ''' ''smartness'') is a skill system in {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}, {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky}}. Various benefits can be unlocked by increasing a Pokémon's IQ, which is accomplished by feeding them [[Gummi]]s. Eating a Gummi may also raise Attack, Defense, Special Attack, or Special Defense by 1 (or 3 in the case of a Wonder Gummi). In rare instances, all stats may be raised at once.


As a Pokémon's IQ increases, they learn a number of skills to help traveling in dungeons. IQ also takes on some of the effects that [[friendship]] has in the main series meaning that certain Pokémon require an increased IQ to evolve.
As a Pokémon's IQ increases, they learn a number of skills to help traveling in dungeons. IQ also substitutes for [[friendship]] in the main series; Pokémon that normally evolve by friendship instead require a certain amount of IQ to evolve.


While this game mechanic is named after the {{wp|intelligence quotient}}, there is a difference between the two. When speaking to {{p|Alakazam}} or {{p|Noctowl}} in dungeons, they will mention their high IQ, regardless of how many points they have in this mechanic.  
While this game mechanic is named after the {{wp|intelligence quotient}}, these two metrics are unrelated. When speaking to {{p|Alakazam}} or {{p|Noctowl}} in dungeons, they will mention their high IQ, regardless of how many IQ points they actually have.  


In [[Pokémon Mystery Dungeon: Gates to Infinity]], the mechanic was replaced by [[Team Skill]]s. In [[Pokémon Super Mystery Dungeon]], most of the IQ skills can be found on [[Looplet]]s and [[Emera]]s.
In [[Pokémon Mystery Dungeon: Gates to Infinity]], the mechanic was replaced by [[Team Skill]]s. In [[Pokémon Super Mystery Dungeon]], most of the IQ skills can be found on [[Looplet]]s and [[Emera]]s.


==IQ points==
==IQ points==
While the actual IQ points of a Pokémon is a hidden number, their level of IQ is represented through the number of stars in their summary. From this, it is possible to find out the approximate range of a Pokémon's IQ number.
While the actual IQ value of a Pokémon is a hidden number, their level of IQ is represented through the number of stars in their summary. From this, it is possible to find out the approximate range of a Pokémon's IQ number.


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IQ points may be raised from the use of [[Gummi]]s. The number of IQ points a Pokémon gains from each Gummi depends on the type of Gummi. Each Gummi is said to be preferred by a particular type. The relation of that type to the type of the Pokémon being given the Gummi can be used to work out the amount of IQ points the Pokémon will gain:  
IQ points may be raised from the use of [[Gummi]]s. The number of IQ points a Pokémon gains from each Gummi depends on the type of Gummi. Each Gummi is preferred by a particular type. The relation of that type to the type of the Pokémon being given the Gummi can be used to work out the amount of IQ points the Pokémon will gain:  


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In the case of dual types, this is first calculated for both types individually. In Red and Blue Rescue Teams, the two are then added together. Because of this, Pokémon with two types will increase their IQ at a faster rate than Pokémon with just one type. For an example, take a dual-type {{2t|Water|Ground}} Pokémon such as {{p|Swampert}}. A Blue (Water) Gummi will add 11 IQ points as it is a Water type (+7) and Water attacks are strong against Ground Pokémon (+4). A Yellow (Electric) Gummi will add 5 IQ points as Electric attacks are strong against Water Pokémon (+4) and ineffective against Ground Pokémon (+1).
In the case of dual types, this is first calculated for both types individually. In Red and Blue Rescue Teams, the two are then added together. Because of this, Pokémon with two types will increase their IQ at a faster rate than Pokémon with just one type. For an example, take a dual-type {{2t|Water|Ground}} Pokémon such as {{p|Swampert}}. A Blue (Water) Gummi will add 11 IQ points as it is a Water type (+7) and Water attacks are strong against Ground Pokémon (+4). A Yellow (Electric) Gummi will add 5 IQ points as Electric attacks are strong against Water Pokémon (+4) and ineffective against Ground Pokémon (+1).


In Explorers of Time, Darkness, and Sky, the higher of the two values is taken. Thus, Gummis matching the Pokémon's type are always preferred over other types of Gummis. Furthermore, IQ can be raised with other items: Wonder Gummis raise IQ by 15 points. Nectar raises IQ by 10 points. The [[lookalike item]] [[Gravelyrock]] raises IQ by 10 points for {{p|Bonsly}} and {{p|Sudowoodo}}.  Drinks mixed in [[Spinda's Café]] may also raise IQ. All Gummi drinks act identically to regular Gummis. A good Gummi drink raises IQ by 2 additional points. A good [[Max Elixir]] drink raises IQ by 2 points, while a good [[Eyedrop Seed]] drink raises IQ by 3 points. Good drinks from lookalike items (exceptions: Gone Pebble, Wander Gummi, No-Slip Cap, Gaggle Specs, and Y-Ray Specs) raise IQ by 3 points (2 for Gravelyrocks). Miracle drinks will raise IQ by a random amount.
In Explorers of Time, Darkness, and Sky, the higher of the two values is used. Thus, Gummis matching the Pokémon's type are always preferred over other types of Gummis. Furthermore, IQ can be raised with other items: Wonder Gummis raise IQ by 15 points. Nectar raises IQ by 10 points. The [[lookalike item]] [[Gravelyrock]] raises IQ by 10 points for {{p|Bonsly}} and {{p|Sudowoodo}}.  Drinks mixed in [[Spinda's Café]] may also raise IQ. All Gummi drinks act identically to regular Gummis, and are guaranteed to provide a stat boost. A good Gummi drink raises IQ by 2 additional points. A good [[Max Elixir]] drink raises IQ by 2 points, while a good [[Eyedrop Seed]] drink raises IQ by 3 points. Good drinks from edible lookalike items (including Gravelyrock, but excluding Wander Gummi and Gone Pebble) raise IQ by 3 points (2 for Gravelyrocks). Miracle drinks may raise IQ by a random amount between 2 and 5.


IQ can also be raised by holding an [[IQ Booster]] which occasionally boosts the Pokémon's IQ as it moves between floors. The item raises IQ by one point on certain floors of dungeons. Because the amount of IQ gained depends on the dungeon difficulty, easy dungeons with low-level Pokémon, like Beach Cave, will give the holder a small trickle while harder dungeons with dangerous, high-level Pokémon, like [[Zero Isle North]], will give significant spurts.
IQ can also be raised by holding an [[IQ Booster]] which occasionally boosts the Pokémon's IQ as it moves between floors. The item raises IQ by one point on certain floors of dungeons. Because the amount of IQ gained depends on the dungeon difficulty, easy dungeons with low-level Pokémon, like Mt. Bristle, will give the holder a small trickle while harder dungeons with dangerous, high-level Pokémon, like [[Zero Isle North]], will provide a boost on every floor.


==IQ skills==
==IQ skills==
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| Partner Pokémon
| Partner Pokémon
| If this Pokémon targets an enemy with a move or a thrown item, it will first check for walls and other Pokémon that may get in the way, then stop the action if such an obstacle exists.
| If this Pokémon targets an enemy with a move or a thrown item, it will first check for walls and other Pokémon that may get in the way, then stop the action if such an obstacle exists.
| Course Checker will only check the first entry of a [[linked move]] combination. So if the combination is {{m|Growl}}+{{m|Razor Leaf}}, the Razor Leaf could still be wasted as it has more terrain limitations than Growl.
| Course Checker will only check the first entry of a [[linked move]] combination.
|- style="background:#fff"
|- style="background:#fff"
| 0
| 0
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| All Pokémon
| All Pokémon
| The Pokémon can catch and hold a thrown item, unless it is already holding an item. It can't catch seeds or health drinks.
| The Pokémon can catch and hold a thrown item, unless it is already holding an item. It can't catch seeds or health drinks.
|
| Projectiles like Gravelerocks or Iron Thorns can be caught by team members, but not by enemies.
|- style="background:#fff"
|- style="background:#fff"
| 0
| 0
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| Partner Pokémon
| Partner Pokémon
| When near several enemies, the Pokémon will target the one that has the lowest HP.
| When near several enemies, the Pokémon will target the one that has the lowest HP.
| Usually results in the quickest elimination of offensive threats, which reduces damage taken overall.
|
|- style="background:#fff"
|- style="background:#fff"
| 25
| 25
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| Partner Pokémon
| Partner Pokémon
| The Pokémon will not use moves that cause a status problem if the target already has the same status problem.
| The Pokémon will not use moves that cause a status problem if the target already has the same status problem.
| If Exclusive Move-User is on and the move it is considering is stopped by this skill, the Pokémon will "watch carefully" and do nothing (assuming it doesn't have Weak-Type Picker). This skill also stops the Pokémon from using healing moves unless an ally has a status condition or is at critical HP.
| If Exclusive Move-User is on (and Weak-Type Picker is off), a Pokémon will "watch carefully" and do nothing if its move choice is stopped by Status Checker. This skill also stops the Pokémon from using healing moves unless an ally has a status condition or is at critical HP.
|- style="background:#fff"
|- style="background:#fff"
| 30
| 30
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| All Pokémon
| All Pokémon
| If the Pokémon has a Confused status or a Cowering status, its wildly aimed attack will not hit friends.
| If the Pokémon has a Confused status or a Cowering status, its wildly aimed attack will not hit friends.
| Also applies during Blinker status. Turning this skill off allows a Pokémon to target its teammates with certain beneficial moves like {{m|Role Play}} and {{m|Sketch}} when affected by these status conditions.
| Also applies during Blinker status. Turning this skill off allows a Pokémon to target its teammates with certain beneficial moves like {{m|Role Play}} and {{m|Sketch}} when affected by these status conditions. Moves that normally damage teammates (like {{m|Earthquake}}) are unaffected.
|- style="background:#fff"
|- style="background:#fff"
| 50
| 50
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| Leader Pokémon
| Leader Pokémon
| The Pokémon's Belly fills up more than usual from eating. It may also resist the bad effects of eating Grimy Food.
| The Pokémon's Belly fills up more than usual from eating. It may also resist the bad effects of eating Grimy Food.
| Increases Belly gained by 10% (rounded up).
| Increases Belly gained by 10% (rounded up). 50% chance to consume Grimy Food with no ill effects.
|- style="background:#fff"
|- style="background:#fff"
| 150
| 150
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| All Pokémon
| All Pokémon
| The Pokémon resists sleep inflicted on it from traps and enemy moves.
| The Pokémon resists sleep inflicted on it from traps and enemy moves.
| {{m|Rest}} will also fail.
| Prevents the Pokémon from falling asleep for any reason, including [[Sleep Seed]] and {{m|Rest}}.
|- style="background:#fff"
|- style="background:#fff"
| 170
| 170
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| All Pokémon
| All Pokémon
| If the Pokémon misses its attack, it takes a step back to distance itself from its target.
| If the Pokémon misses its attack, it takes a step back to distance itself from its target.
| If this step causes the Pokémon to enter a tile it cannot normally enter (such as water or lava), it will warp randomly.
| Also applies to self-targeting moves like {{m|Protect}}. If the target absorbs the move, it counts as a miss. If this skill causes the Pokémon to enter a tile it cannot normally enter (such as water or lava), it will warp randomly.
|- style="background:#fff"
|- style="background:#fff"
| 185
| 185
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| Practice Swinger
| Practice Swinger
| All Pokémon
| All Pokémon
| When the Pokémon fails to hit the target with an attack or move, its Attack and Special get boosted for only the next turn.
| When the Pokémon fails to hit the target with an attack or move, its Attack and Special Attack get boosted for only the next turn.
|
|
|- style="background:#fff"
|- style="background:#fff"
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| All Pokémon
| All Pokémon
| Boosts the critical-hit ratios of the Pokémon's moves and attacks.
| Boosts the critical-hit ratios of the Pokémon's moves and attacks.
| Flat 15% increase. Identical to [[Scope Lens]], and does not stack.
| Inceases critical-hit rate by a flat 15%. Identical to [[Scope Lens]], with which it does not stack.
|- style="background:#fff"
|- style="background:#fff"
| 270
| 270
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| All Pokémon  
| All Pokémon  
| The Pokémon's battle performance is erratic, so the positive and negative effects of types influence the power of moves more intensely. This affects the power of moves that the Pokémon uses, as well as the power of moves that hit the Pokémon!
| The Pokémon's battle performance is erratic, so the positive and negative effects of types influence the power of moves more intensely. This affects the power of moves that the Pokémon uses, as well as the power of moves that hit the Pokémon!
| Skill can be turned off to lessen the negative impacts of a type disadvantage.
| Skill can be turned off to lessen the negative impacts of a type disadvantage, unless the enemy also has Erratic Player.
|- style="background:#fff"
|- style="background:#fff"
| 350  
| 350  
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| All Pokémon
| All Pokémon
| If the Pokémon's HP gets dangerously low, its evasiveness is boosted by 2 levels.
| If the Pokémon's HP gets dangerously low, its evasiveness is boosted by 2 levels.
|
| Activates at 25% HP, the same threshold below which an exclamation mark will appear.
|- style="background:#fff"
|- style="background:#fff"
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| 370
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| All Pokémon
| All Pokémon
| When an enemy is defeated, the chances that it will leave a treasure box behind are slightly better.
| When an enemy is defeated, the chances that it will leave a treasure box behind are slightly better.
| Improves treasure box drop rate to 1 in 9.
| Improves treasure box drop rate to 1 in 9. Only applies if the Pokémon with Collector dealt the finishing blow.
|- style="background:#fff"
|- style="background:#fff"
| 400
| 400
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| All Pokémon
| All Pokémon
| The Pokémon gains the ability to cross water and lava and walk through gulleys.
| The Pokémon gains the ability to cross water and lava and walk through gulleys.
| Pokémon will warp if this skill is disabled while occupying a normally-inaccessible tile. Pokémon that can normally pass through walls will lose the ability to do so.
| Pokémon that can normally pass through walls will lose the ability to do so. Pokémon will warp if this skill is disabled while occupying a normally-inaccessible tile.
|- style="background:#fff"
|- style="background:#fff"
| 420
| 420
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| Trap Buster
| Trap Buster
| All Pokémon
| All Pokémon
| The Pokémon may remove traps it steps on. Beware: this IQ Skill won't work all of the time and also affects a Wonder Tile.
| The Pokémon may remove traps it steps on. Beware: this IQ Skill won't work all of the time and also affects Wonder Tiles.
|
| 33% chance to destroy a trap instead of triggering it.
|- style="background:#fff"
|- style="background:#fff"
| 440
| 440
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| Critical Dodger
| Critical Dodger
| All Pokémon
| All Pokémon
| The Pokémon is able slip out of the reach of dangerous attacks so that critical hits don't make an impact.
| The Pokémon is able to slip out of the reach of dangerous attacks so that critical hits don't make an impact.
| Effectively the same as {{a|Battle Armor}} and {{a|Shell Armor}}.
| Provides the same effect as {{a|Battle Armor}} and {{a|Shell Armor}}.
|- style="background:#fff"
|- style="background:#fff"
| 480
| 480
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| All Pokémon
| All Pokémon
| The Pokémon becomes better at evading attacks and moves.
| The Pokémon becomes better at evading attacks and moves.
| Most moves have two associated accuracy values that are multiplied together; Quick Dodger reduces both by a flat 10%.
| Most attacking moves have two associated accuracy values that are multiplied together; Quick Dodger reduces both by a flat 10%.
|- style="background:#fff"
|- style="background:#fff"
| 550
| 550
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| All Pokémon
| All Pokémon
| Under certain conditions the Pokémon can intimidate an enemy that attacks, which gives it a Cringe status condition.
| Under certain conditions the Pokémon can intimidate an enemy that attacks, which gives it a Cringe status condition.
| Attackers with {{a|Inner Focus}} are unaffected.
| 33% chance to cancel an incoming close-ranged attack. PP is still deducted from the attacker. Attackers with {{a|Inner Focus}} are unaffected. Does not affect line-of-sight moves, room-range moves, or thrown items.
|- style="background:#fff"
|- style="background:#fff"
| 570
| 570
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| Partner Pokémon
| Partner Pokémon
| The Pokémon senses nearby Monster Houses. It will stop 1 tile before the entrance of a Monster House.
| The Pokémon senses nearby Monster Houses. It will stop 1 tile before the entrance of a Monster House.
|
| Only applicable to Pokémon that are separated from the leader.
|- style="background:#fff"
|- style="background:#fff"
| 850
| 850
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| All Pokémon
| All Pokémon
| Pokémon's thrown items pierce through walls and other Pokémon without stopping, but impact all Pokémon they hit along the way.
| Pokémon's thrown items pierce through walls and other Pokémon without stopping, but impact all Pokémon they hit along the way.
|
| Includes Gummis and vitamins. Thrown items may still miss, unless using [[Lockon Specs]].
|- style="background:#fff"
|- style="background:#fff"
| 900
| 900
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IQ affects both the player, the team, and enemies alike. In Explorers of Time, Darkness, and Sky, most enemies prior to the end of the story will have the minimum amount of IQ, while most enemies after the end of the story will have roughly 300-330 IQ and all associated IQ skills. Pokémon encountered at [[Southeastern Islands]] (23-24F) and [[Inferno Cave]] (23-29F) and [[Zero Isle North]] (50-74F) have 600 IQ. Pokémon encountered at [[Zero Isle North]] (past 70F) and [[Zero Isle Center]] (all floors) have 850 IQ.
IQ affects both the player, the team, and enemies alike. In Explorers of Time, Darkness, and Sky, most enemies prior to the end of the story will have the minimum amount of IQ, while most enemies after the end of the story will have roughly 300-330 IQ and all associated IQ skills. Pokémon encountered at [[Southeastern Islands]] (23-24F) and [[Inferno Cave]] (23-29F) and [[Zero Isle North]] (50-74F) have 600 IQ. Pokémon encountered at [[Zero Isle North]] (past 70F) and [[Zero Isle Center]] (all floors) have 850 IQ.


All Pokémon [[recruitment|recruited]] onto a team start off with the minimum amount of IQ.
All Pokémon [[recruitment|recruited]] onto a team start with zero IQ.


==Evolution==
==Evolution==
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