Run Away (Ability): Difference between revisions

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|text5=Enables a sure getaway from wild Pokémon.
|text5=Enables a sure getaway from wild Pokémon.
|text6=Enables a sure getaway from wild Pokémon.
|text6=Enables a sure getaway from wild Pokémon.
|text7=Enables a sure getaway from wild Pokémon.  
|text7=Enables a sure getaway from wild Pokémon.
|text8=Enables a sure getaway from wild Pokémon.
}}
}}
'''Run Away''' (Japanese: '''にげあし''' ''Run Away'') is an [[Ability]] introduced in [[Generation III]].
'''Run Away''' (Japanese: '''にげあし''' ''Run Away'') is an [[Ability]] introduced in [[Generation III]].


==Effect==
==Effect==
{{AbilityResearch|Does it allow wild Pokémon with Teleport, roaming Pokémon, and the initial Nihilego to bypass trapping moves and Abilities}}
===In battle===
===In battle===
{{incomplete|section|needs=Interaction with Teleport, whether it guarantees escape when fleeing after the Pokémon with the Ability faints}}
A Pokémon with this Ability can always [[escape|flee]] and use {{m|Teleport}} successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}). This Ability has no effect on [[recall|switching out]]. Run Away does not guarantee escape in the [[Battle Pyramid]], but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.
A Pokémon with this Ability can always [[escape|flee]] successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}). This Ability has no effect on [[recall|switching out]]. Run Away does not guarantee escape in the [[Battle Pyramid]], but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.
 
In Generations III and IV, when the player's Pokémon with Run Away faints in a wild battle, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail. From Generation V onward, escape is no longer guaranteed in this situation.


<!--In Generation III and IV, if the player's Pokémon holding a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail.
-->
Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead.
Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead.


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{{ability/entry|048|Venonat|Bug|Poison|Compound Eyes|Tinted Lens|Run Away}}
{{ability/entry|048|Venonat|Bug|Poison|Compound Eyes|Tinted Lens|Run Away}}
{{ability/entry|077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{ability/entry|077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{Ability/entry|077G|Ponyta|Psychic|Psychic|Run Away|Pastel Veil|Anticipation|Galarian Form}}
{{ability/entry|078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{ability/entry|078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{Ability/entry|078G|Rapidash|Psychic|Fairy|Run Away|Pastel Veil|Anticipation|Galarian Form}}
{{ability/entry|084|Doduo|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
{{ability/entry|084|Doduo|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
{{ability/entry|085|Dodrio|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
{{ability/entry|085|Dodrio|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
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{{ability/entry|504|Patrat|Normal|Normal|Run Away|Keen Eye|Analytic}}
{{ability/entry|504|Patrat|Normal|Normal|Run Away|Keen Eye|Analytic}}
{{ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}
{{ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}
{{Ability/entry|827|Nickit|Dark|Dark|Run Away|Unburden|Stakeout}}
{{Ability/entry|828|Thievul|Dark|Dark|Run Away|Unburden|Stakeout}}
{{Ability/entry|831|Wooloo|Normal|Normal|Fluffy|Run Away|Bulletproof}}
{{Ability/foot|Normal}}
{{Ability/foot|Normal}}


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Prior to {{g|Super Mystery Dungeon}}, a Pokémon with Run Away will become {{DL|Status conditions in the Mystery Dungeon series|Miscellaneous status conditions|Terrified}} and run from all Pokémon when its HP is down below 50%. Leaders are unaffected.  
Prior to {{g|Super Mystery Dungeon}}, a Pokémon with Run Away will become {{DL|Status conditions in the Mystery Dungeon series|Miscellaneous status conditions|Terrified}} and run from all Pokémon when its HP is down below 50%. Leaders are unaffected.  


In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Run Away also protects against becoming {{DL|Status conditions in the Mystery Dungeon series|Conditions affecting mobility|Stuck}} by moves like Mean Look, or Abilities like Shadow Tag, when the HP drops below 50%.  
In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] [[Pokémon Mystery Dungeon: Explorers of Sky|series]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Run Away also protects against becoming {{DL|Status conditions in the Mystery Dungeon series|Conditions affecting mobility|Stuck}} by moves like Mean Look, or Abilities like Shadow Tag, when the HP drops below 50%.  


In Super Mystery Dungeon, Run Away simply prevents the Pokémon from getting stuck, regardless of the Pokémon's HP.
In Super Mystery Dungeon, Run Away simply prevents the Pokémon from getting stuck, regardless of the Pokémon's HP.
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===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
* In {{FB|Pokémon Adventures|volume 24}}, {{adv|Green}}'s {{p|Snubbull}} was revealed to have Run Away as his Ability.
* In {{FB|Pokémon Adventures|volume 24}}, {{adv|Green}}'s {{p|Snubbull}} was revealed to have Run Away as his Ability.
* In ''[[PS310|Just My Luck...Shuckle]]'', {{adv|Crystal}}'s {{p|Rapidash}} was revealed to have Run Away as its Ability by {{adv|Emerald}}'s [[Pokédex]].
* In ''[[PS310|Just My Luck...Shuckle]]'', {{adv|Crystal}}'s {{p|Rapidash}} was revealed to have Run Away as his Ability by {{adv|Emerald}}'s [[Pokédex]].
* In {{FB|Pokémon Adventures|volume 40}}, {{adv|Platinum}}'s {{p|Pachirisu}} was revealed to have Run Away as her Ability.
* In {{FB|Pokémon Adventures|volume 40}}, {{adv|Platinum}}'s {{p|Pachirisu}} was revealed to have Run Away as her Ability.


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|de=Angsthase
|de=Angsthase
|it=Fugafacile
|it=Fugafacile
|es=Fuga
|ko=도주 ''Doju''
|ko=도주 ''Doju''
|pt=Fuga
|pt=Fuga
|ru=Бегство ''Begstvo''
|es=Fuga
|vi=Đào tẩu
|vi=Đào tẩu
}}
}}