Methods of evolution: Difference between revisions

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===Unique triggers===
===Unique triggers===
{{incomplete|section|needs=The specific conditions for each color of Alcremie}}
[[Generation VIII]] introduced several unique triggers for newly introduced Pokémon and [[regional form]]s. These triggers are all exclusive to a single Pokémon.
[[Generation VIII]] introduced several unique triggers for newly introduced Pokémon and [[regional form]]s. These triggers are all exclusive to a single Pokémon.


* {{rf|Galarian}} {{p|Farfetch'd}} evolves into {{p|Sirfetch'd}} after it lands three [[critical hit]]s in a single battle.
* {{rf|Galarian}} {{p|Farfetch'd}} evolves into {{p|Sirfetch'd}} after it lands three [[critical hit]]s in a single battle.
* {{rf|Galarian}} {{p|Yamask}} evolves into {{p|Runerigus}} when the player travels through the stone gate in the [[Dusty Bowl]] after it has lost 49 {{stat|HP}} or more from a single attack without [[fainting]].
* {{rf|Galarian}} {{p|Yamask}} evolves into {{p|Runerigus}} when the player travels through the stone gate in the [[Dusty Bowl]] after it has lost 49 {{stat|HP}} or more from a single attack and did not [[fainting|faint]] in the same battle or since.
* {{p|Milcery}} evolves into {{p|Alcremie}} when the player performs a [[Victory Pose]] while Milcery holds a [[Sweet]]. Unless Milcery is {{Shiny}}, Alcremie's color depends on the [[time]] of day, the length of the spin, and the direction of the spin; if Milcery is {{Shiny}}, Alcremie takes on its sole Shiny coloration. Alcremie's Sweet corresponds to the Sweet Milcery held.
* {{p|Milcery}} evolves into {{p|Alcremie}} when the player performs a [[Victory Pose]] while Milcery holds a [[Sweet]]. Unless Milcery is {{Shiny}}, Alcremie's color depends on the [[time]] of day, the length of the spin, and the direction of the spin; if Milcery is {{Shiny}}, Alcremie takes on its sole Shiny coloration. Alcremie's Sweet corresponds to the Sweet Milcery held.
** Vanilla Cream: Spin clockwise quickly in the day
** Vanilla Cream: Spin clockwise quickly in the day

Revision as of 03:16, 8 January 2020

There are numerous methods of evolution which define how and when Pokémon evolve. Most Pokémon will evolve by leveling up while others evolve through specific means, such as being traded, achieving a certain amount of friendship or leveling at certain times, among others.

In the core series

In the core series games, Pokémon normally only evolve after one of three events:

Prior to Generation VIII, the above were the only triggers to evolve Pokémon. However, Pokémon Sword and Shield introduced three new triggers, each only used by a single Pokémon species:

  • Striking a Victory Pose with the Pokémon in the party
  • The Pokémon performing a specific action in battle
  • Traveling through a specific location with the Pokémon in the party

When the appropriate trigger occurs, if the Pokémon meets the requirements to evolve, it will do so. However, if a Pokémon meets the trigger in battle, it will only evolve after the battle ends.

A Pokémon holding an Everstone cannot evolve by level up or trade (except Kadabra from Generation IV onward); however, even if a Pokémon holds an Everstone, it can still be evolved by exposure to an Evolutionary stone.

Leveling up

Leveling up is the most common trigger for evolution. Evolution by level up can be triggered by gaining experience in battle or by using a Rare Candy; leveling up in Pokémon Day Care or Isle Evelup will not trigger evolution, although Pokémon leveled up in these ways can still evolve if leveled up by battle or a Rare Candy afterwards.

If a Pokémon levels up in battle, it will not evolve until the battle is over. A Pokémon can only evolve once after a battle or consuming a Rare Candy, even if it gained multiple levels. Even if a Pokémon is fainted at the end of the battle, if it leveled up when it met its evolution requirements during the battle, it will still evolve, but will not be revived from fainting. However, prior to Generation VI, the player's Pokémon would not evolve if player lost the battle, even if its evolution requirements were met.

All Pokémon that evolve by leveling up have at least one requirement that must be met when leveled up in order to evolve, the most common being that the Pokémon must be at least a specific level after leveling up. Other requirements include knowing a specific move, being in a specific location, or holding a specific item. A Pokémon that meets its level-up evolution requirements will always attempt to evolve when it is leveled up in battle or by using a Rare Candy, regardless of whether it had previously been prevented from evolving.

At or above a certain level

Main article: List of Pokémon that evolve at or above a certain level

Most Pokémon evolve when they reach or surpass a certain level. Once such a Pokémon has reached the required level, unless there are other requirements for its evolution, it will attempt to evolve after every battle in which it levels up and every time it gains a level from a Rare Candy.

Leveling up
152Chikorita.png
Chikorita
Rare Candy

Level 16+
153Bayleef.png
Bayleef


When friendship is high

See also: Category:Pokémon that evolve by friendship

Some Pokémon evolve when they are leveled up with a friendship of at least 220. Like friendship itself, this evolutionary requirement was introduced in Generation II. As long as the Pokémon has the required amount of friendship, unless there are other requirements for its evolution, it will attempt to evolve whenever it levels up by battle or Rare Candy.

Baby Pokémon often have this evolution requirement, but it is also an evolution requirement for other Pokémon, and not all baby Pokémon have this as an evolution requirement.

Friendship
175Togepi.png
Togepi
Rare Candy + Soothe Bell

Level up
while friendship is high
176Togetic.png
Togetic


When the Pokémon knows a certain move

See also: Category:Pokémon that evolve with certain moves

Some Pokémon evolve when they are leveled up and know a certain move or certain type of move. This evolutionary requirement was introduced in Generation IV.

If the Pokémon learns the required move by leveling up, that same level up can trigger the evolution. However, if a Pokémon learns a move by level up and overwrites the required move, such that it no longer knows the required move at the end of the battle (or after completing the level up in the case of a Rare Candy), it cannot evolve.

These moves are commonly available by leveling up, although some are only learned at level 1, so they normally must be taught by the Move Reminder.

Knowing a move
221Piloswine.png
Piloswine
Rare Candy + TM Rock

Level up
knowing Ancient Power
473Mamoswine.png
Mamoswine


In certain locations

See also: Category:Pokémon that evolve by training in a certain location

Some Pokémon evolve when they are leveled up in certain locations. This evolutionary requirement was introduced in Generation IV.

There are four different types of location that can trigger location-based evolutions: Moss Rock, Ice Rock, special magnetic field, and Mount Lanakila. Mount Lanakila, which is only required for Crabrawler's evolution, is the only one which is a specific location rather than a type of location, due to Crabrawler so far having only appeared in a single region.

With the exception of Pokémon HeartGold and SoulSilver, in every core series game from their debut in Generation IV to Generation VII, there is a location for every location-specific evolution. While no such locations exist in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, none of the Pokémon that could be evolved into by a location-specific evolution exist. This method was eliminated in Generation VIII, with the Pokémon that previously did instead evolving by evolutionary stones.

In a certain location
299Nosepass.png
Nosepass
Rare Candy + Town Map

Level up
in a special magnetic field
476Probopass.png
Probopass


In a certain region

See also: Category:Pokémon that evolve based on region

Some Pokémon evolve when they are leveled up in a specific region. This evolutionary requirement was introduced in Generation VII.

Pokémon that evolve this way may also need other conditions, such as requiring it to be a specific time of day. Some Pokémon evolve into different forms depending on what region they are in.

In a certain region
109Koffing.png
Koffing
Rare Candy

Level 35+
110Weezing.png
Weezing
Rare Candy + Town Map

Level 35+
in Galar
110Weezing-Galar.png
Galarian
Weezing


At certain times

See also: Category:Pokémon that evolve based on time

Some Pokémon evolve when they are leveled up at a certain time of day. Like the time mechanic itself, this evolutionary requirement was introduced in Generation II.

The time of day is only ever one of several requirements, never the only one. Other requirements it is combined with include having high friendship or holding a specific held item.

Due to the lack of a time system in Pokémon FireRed and LeafGreen, Pokémon Colosseum, or XD, Pokémon whose evolution depends on the time cannot be evolved that way in these games. In Pokémon XD, evolutions that depend on the time of day in the core series games instead depend on the Sun Shard and Moon Shard.

At certain times
696Tyrunt.png
Tyrunt
Rare Candy + Day Icon.png

Level 39+
(day)
697Tyrantrum.png
Tyrantrum


The specific times in each game that count as day and night for evolutions are detailed in the table below.

Games Day Night
 G  S  C  4:00 a.m. - 5:59 p.m. 6:00 p.m. - 3:59 a.m.
 R  S  E  12:00 p.m. - 11:59 p.m. 12:00 a.m. - 11:59 a.m.
 D  P  Pt 
 HG  SS 
4:00 a.m. - 7:59 p.m. 8:00 p.m. - 3:59 a.m.
 B  W 
 B2  W2 
Spring 5:00 a.m. - 7:59 p.m. 8:00 p.m. - 4:59 a.m.
Summer 4:00 a.m. - 8:59 p.m. 9:00 p.m. - 3:59 a.m.
Autumn 6:00 a.m. - 7:59 p.m. 8:00 p.m. - 5:59 a.m.
Winter 7:00 a.m. - 6:59 p.m. 7:00 p.m. - 6:59 a.m.
 X  Y 
 OR  AS 
4:00 a.m. - 7:59 p.m. 8:00 p.m. - 3:59 a.m.
 S  US 
 M  UM *
6:00 a.m. - 5:59 p.m. 6:00 p.m. - 5:59 a.m.
6:00 p.m. - 5:59 a.m. 6:00 a.m. - 5:59 p.m.

While holding an item

See also: Category:Pokémon that evolve by leveling up with a held item

Some Pokémon evolve when they are leveled up while holding a specific evolution-inducing held item. If a Pokémon evolves this way, the item disappears upon completion of the evolution; the item is not consumed if the evolution is cancelled. This evolutionary requirement was introduced in Generation IV.

All Pokémon that evolve this way also require that they be leveled up at a specific time of day to be evolved.

Holding an item
215Sneasel.png
Sneasel
Rare Candy + Razor Claw + Night Icon.png

Level up
holding Razor Claw
(night)
461Weavile.png
Weavile


If the Pokémon is a certain gender

See also: Category:Pokémon that evolve based on gender

The evolution of some Pokémon that evolve when they are leveled up is dependent on the Pokémon's gender. This evolutionary requirement was introduced in Generation IV.

Combee and Salandit can evolve only if they are female (males cannot evolve). Burmy evolves into either Mothim or Wormadam, depending on whether it is male or female, respectively.

Gender
415Combee.png
Combee
Rare Candy + ♀

Level 21+
if female
416Vespiquen.png
Vespiquen


In a certain game

See also: Category:Pokémon that evolve based on game

The evolution of Rockruff and Cosmoem is dependent on the game they are leveled up in. This evolutionary requirement was introduced in Generation VII.

Cosmoem will evolve into either Solgaleo or Lunala depending on the game it is leveled up in. Rockruff will always evolve into Lycanroc, but Lycanroc's form depends on the game Rockruff was evolved in, and Rockruff's evolution can only occur at certain times of day (Midday Form requires it be daytime while Midnight Form requires it be nighttime); furthermore, special Rockruff that have Own Tempo can only evolve into Dusk Form Lycanroc, which is not dependent on the game.

In a certain game
790Cosmoem.png
Cosmoem
Rare Candy + SUS

Level 53+
in Sun or Ultra Sun
791Solgaleo.png
Solgaleo
Rare Candy + MUM

Level 53+
in Moon or Ultra Moon
792Lunala.png
Lunala


Unique conditions

See also: Category:Pokémon that evolve through a unique method

The following Pokémon evolve through a method that is isolated to their evolution line only.

Additional factors

Some Pokémon with branched evolutions can evolve into one of multiple different Pokémon or different forms of the same Pokémon depending on other factors, but still have the same evolution requirements for all of these possibilities.

  • Burmy evolves starting at level 20, but its evolved form is determined by its gender and, if female, its cloak. As Burmy, its cloak changes according to the place where it last battled but has no effect on Burmy itself; once it evolves into Wormadam, its cloak no longer changes, and its types and the moves it can learn are dependent on its cloak.
    • Male Burmy → Mothim
    • Female Burmy → Wormadam
      • Female Plant Cloak Burmy → Plant Cloak Wormadam (Bug/Grass)
      • Female Sandy Cloak Burmy → Sandy Cloak Wormadam (Bug/Ground)
      • Female Trash Cloak Burmy → Trash Cloak Wormadam (Bug/Steel)
  • Wurmple evolves into Silcoon or Cascoon starting at level 7, depending on its personality value. It is a hidden value determined when the Pokémon is caught and cannot be affected by the player.

Using an item

Some Pokémon evolve when they are exposed to a specific item. The player can use one of these items on a compatible Pokémon at any time outside of battle, which consumes the item. Unlike other evolution methods, evolution by exposure to an item cannot be prevented by holding an Everstone. Due to being able to evolve at any time, these Pokémon usually learn fewer or no moves by level up after evolving.

Using an item
840Applin.png
Applin
Tart Apple

Tart Apple
841Flapple.png
Flapple
Sweet Apple

Sweet Apple
842Appletun.png
Appletun


Evolutionary stone

Main article: Evolutionary stone
See also: Category:Pokémon that evolve by evolutionary stone

The most common type of item that can trigger this kind of evolution is an Evolutionary stone (and was the only type that could, prior to Generation VIII). Despite its name, the Oval Stone is not an Evolutionary stone, because it triggers evolution as a held item rather than by being used directly.

Using a stone
058Growlithe.png
Growlithe
Fire Stone

Fire Stone
059Arcanine.png
Arcanine


If the Pokémon is a certain gender
See also: Category:Pokémon that evolve based on gender

While most Pokémon that evolve by Evolutionary stone have no additional requirements, some Pokémon that evolve this way can only evolve if they are a specific gender. This evolutionary requirement was introduced in Generation IV.

The only two evolutions with this requirement are Kirlia's evolution into Gallade (which requires that it be male) and Snorunt's evolution into Froslass (which requires that it be female). These two evolutions are the only evolutions to use the Dawn Stone.

281Kirlia.png
Kirlia
(male)
Dawn Stone

Dawn Stone
475Gallade.png
Gallade
361Snorunt.png
Snorunt
(female)
Dawn Stone

Dawn Stone
478Froslass.png
Froslass


In a certain region
See also: Category:Pokémon that evolve based on region

While most Pokémon that evolve by evolutionary stone have no additional requirements, some Pokémon can evolve into a different form when they use an evolutionary stone in a specific region. This evolutionary requirement was introduced in Generation VII.

In a certain region
102Exeggcute.png
Exeggcute
Leaf Stone

Leaf Stone
103Exeggutor.png
Exeggutor
Leaf Stone + Town Map

Leaf Stone
in Alola
103Exeggutor-Alola.png
Alolan
Exeggutor


Trading

See also: Category:Pokémon that evolve through trading

Some Pokémon evolve when they are traded. The evolution starts immediately after the trade is completed, regardless of the method of trading used. However, sometimes there are additional conditions.

In the anime, Pokémon that evolve by trade sometimes evolve after being temporarily in a different person's possession, like Misty's Politoed being with Nurse Joy at the Pokémon Center and Brock's Steelix when he lent Onix to his brother Forrest.

Trade
093Haunter.png
Haunter
Pal Pad

Trade
094Gengar.png
Gengar


Holding a certain item

Main article: Evolution-inducing held item
See also: Category:Pokémon that evolve by trading with a held item

Some Pokémon evolve when traded while holding a specific evolution-inducing held item. If a Pokémon evolves this way, the item disappears upon completion of the evolution. This method of evolution was introduced in Generation II (the same generation that introduced held items in general).

Trade while holding an item
125Electabuzz.png
Electabuzz
Pal Pad + Electirizer

Trade
Holding an Electirizer
466Electivire.png
Electivire


Trading for a certain Pokémon

Some Pokémon evolve when traded with a specific Pokémon. Only two Pokémon do this so far and evolve each other through this method. This method of evolution was introduced in Generation V. If either Pokémon holds an Everstone, neither can evolve.

Trade for certain Pokémon
616Shelmet.png
Shelmet
Pal Pad for588

Trade
For a Karrablast
617Accelgor.png
Accelgor
588Karrablast.png
Karrablast
Pal Pad for616

Trade
For a Shelmet
589Escavalier.png
Escavalier

Unique triggers

Generation VIII introduced several unique triggers for newly introduced Pokémon and regional forms. These triggers are all exclusive to a single Pokémon.

  • Galarian Farfetch'd evolves into Sirfetch'd after it lands three critical hits in a single battle.
  • Galarian Yamask evolves into Runerigus when the player travels through the stone gate in the Dusty Bowl after it has lost 49 HP or more from a single attack and did not faint in the same battle or since.
  • Milcery evolves into Alcremie when the player performs a Victory Pose while Milcery holds a Sweet. Unless Milcery is Shiny, Alcremie's color depends on the time of day, the length of the spin, and the direction of the spin; if Milcery is Shiny, Alcremie takes on its sole Shiny coloration. Alcremie's Sweet corresponds to the Sweet Milcery held.
    • Vanilla Cream: Spin clockwise quickly in the day
    • Ruby Cream: Spin anti-clockwise quickly in the day
    • Matcha Cream: Spin clockwise quickly at night
    • Salted Cream: Spin anti-clockwise quickly at night
    • Lemon Cream: Spin clockwise for over 5 seconds at night
    • Ruby Swirl: Spin anti-clockwise for over 5 seconds in the day
    • Caramel Swirl: Spin clockwise for over 5 seconds in the day
    • Mint Cream: Spin anti-clockwise for over 5 seconds at night
    • Rainbow Swirl: Spin anti-clockwise for over 5 seconds at night

Can only evolve in other games

Meltan, which first appeared in the core series games in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, cannot be evolved in the core series games. Instead, it can only be evolved in Pokémon GO, where it can be evolved by pressing the "Evolve" button on Meltan's profile screen and spending 400 Meltan Candy.

Candy in Pokémon GO
808Meltan.png
Meltan
Meltan Candy400
Meltan Candy
in Pokémon GO
809Melmetal.png
Melmetal


In spin-off games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Mystery Dungeon

In Pokémon GO

Main article: List of Pokémon by evolution family in Pokémon GO

In Pokémon GO, the only way to evolve Pokémon is to press the "Evolve" button on that Pokémon's profile page. All Pokémon require the player spend a specific amount of their own Candy to evolve them, but some have additional requirements.

Some evolutions require an item in addition to the Candy cost. All evolutions that require an evolution-inducing held item (except Feebas and Clamperl) or Sun Stone to evolve in the core series require an item to be spent in Pokémon GO. For evolutions introduced in Generation II, the item required is the same as in the core series. All cross-generational evolutions introduced in Generation IV require a Sinnoh Stone to evolve. All evolutions introduced in Generation V that require an evolutionary stone in the core series (except a Sun Stone) require a Unova Stone in Pokémon GO; Generation V evolutions that require a Sun Stone in the core series also require it in Pokémon GO.

Feebas cannot be evolved until the player has walked with it as the Buddy Pokémon for 20 km. This requirement is noted under the "Evolve" button.

For some species of Pokémon with branched evolutions, there are multiple "Evolve" buttons, allowing the player to choose which Pokémon to evolve into. The different buttons may have different requirements, such as one button requiring an item while another does not.

Despite having branched evolutions, Eevee, Tyrogue, Wurmple, and Clamperl only have a single button. Some of them have no indication of which Pokémon it will evolve into in most cases.

  • Normally, if the player evolves Eevee, it will randomly evolve into one of Vaporeon, Jolteon, and Flareon. However, if the player meets a special requirement, the player can influence its evolution.
    • If the player is in range of a Mossy Lure Module or Glacial Lure Module, Eevee will evolve into Glaceon or Leafeon, respectively. In this case, the Evolution button will indicate which Pokémon Eevee will evolve into.
    • Once per nickname, if an Eevee has one of several special nicknames when evolved, it will evolve into a specific Pokémon. If the Eevee is nicknamed "Rainer", "Sparky", "Pyro", "Sakura", "Tamao", "Linnea", or "Rea", it will evolve into Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, or Glaceon, respectively. Once the player has evolved an Eevee using one of these nicknames, that nickname will no longer have any impact on Eevee's evolution.
    • If Eevee is currently the Buddy Pokémon and has obtained at least 2 Candy for the player, it will evolve into Espeon during Day Mode or Umbreon during Night Mode.
  • The Pokémon Tyrogue evolves into depends on its highest IV. It will evolve into Hitmonlee if it is Attack, Hitmonchan if it is Defense, or Hitmontop if it is HP. Unless there is a tie, the Evolution button will indicate which Pokémon it will evolve into.If there is a tie, the tie is broken randomly.
  • Wurmple evolves into either Silcoon or Cascoon at random.
  • Clamperl evolves into either Huntail or Gorebyss at random.

In the Pokémon Pinball series

Main article: Evolution Item (Pinball)

In Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire, once the Evolution Mode or Evo Mode starts and the player chooses a Pokémon to evolve, then three instances of the same Evolution Item appear somewhere on the table, one at a time. The player is required to get the three repeated Evolution Items before the time runs up in order to evolve the chosen Pokémon. For instance, if the player attempts to evolve a Vulpix into Ninetales, they will be required to find three Fire Stones on the table. Most available Pokémon evolve by experience, which requires getting three "Ex" Evolution Items. If the Pokémon evolves by trade in the core series, then the player needs to get three Link Cable Evolution Items.

In the Pokémon Trading Card Game series

Main article: Evolution#In the TCG

In Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR!, the evolution procedure from the real-life card game is used. There are no different methods needed to evolve a Pokémon, but instead, all Pokémon evolve simply by placing the next stage on top of a Pokémon in play that it evolves into. For instance, if the player has a Vulpix card in play, they may evolve it by placing a Ninetales card on top of it.

In Pokémon Card GB2, the Moon Stone is the only available card that references a method of evolution from the core series, but it is simply used to search a card from the deck for a Colorless Evolution card (an evolved Pokémon card, which is placed on top of the previous stage Pokémon card), rather than directly evolve a Pokémon.