Barboach (Pokémon)/Generation V learnset: Difference between revisions

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m (→‎By [[level|leveling up]]: Fissure Accuracy 30)
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{{learnlist/level5|39|Earthquake|Ground|Physical|100|100|10||'''}}
{{learnlist/level5|39|Earthquake|Ground|Physical|100|100|10||'''}}
{{learnlist/level5|43|Future Sight|Psychic|Special|100|100|10}}
{{learnlist/level5|43|Future Sight|Psychic|Special|100|100|10}}
{{learnlist/level5|47|Fissure|Ground|Physical|—|—|5}}
{{learnlist/level5|47|Fissure|Ground|Physical|—|30|5}}
{{learnlist/levelf|Barboach|Water|Ground|5|3}}
{{learnlist/levelf|Barboach|Water|Ground|5|3}}



Revision as of 00:29, 22 October 2019

← Barboach Barboach

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Mud-Slap Ground Special 02020 100100% 10
066 Mud Sport Ground Status 0000 —% 15
066 Water Sport Water Status 0000 —% 15
1010 Water Gun Water Special 04040 100100% 25
1414 Mud Bomb Ground Special 06565 08585% 10
1818 Amnesia Psychic Status 0000 —% 20
2222 Water Pulse Water Special 06060 100100% 20
2626 Magnitude Ground Physical 0000 100100% 30
3131 Rest Psychic Status 0000 —% 10
3131 Snore Normal Special 04040 100100% 15
3535 Aqua Tail Water Physical 09090 09090% 10
3939 Earthquake Ground Physical 100100 100100% 10
4343 Future Sight Psychic Special 100100 100100% 10
4747 Fissure Ground Physical 0000 03030% 5
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Gyarados
Dragon Dance Dragon Status —% 20
BarboachWhiscashRelicanth
Earth Power Ground Special 90 100% 10
GoldeenSeakingMagikarpChinchouLanturnLuvdisc
Basculin
Flail Normal Physical 100% 15
GyaradosChinchouLanturnQwilfishWailmerWailord
RelicanthLuvdiscAlomomola
Hydro Pump Water Special 120 80% 5
RemoraidRelicanth
Mud Shot* Ground Special 55 95% 15
Relicanth
Muddy Water* Water Special 95 85% 10
ChinchouLanturn
Spark Electric Physical 65 100% 20
ChinchouLanturnQwilfishCarvanhaRelicanthLuvdisc
Basculin
Take Down Normal Physical 90 85% 20
GyaradosBasculin
Thrash Normal Physical 120 100% 10
WailmerWailordFinneonLumineon
Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Barboach in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Barboach in that game.
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Barboach can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Barboach cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sparkling Sea Sleep Talk Normal Status —% 10
Sparkling Sea Spark Electric Physical 65 100% 20
  • A superscript level indicates that Barboach can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see event moves from other generations