Spirit Shackle (move): Difference between revisions
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{{movep|type=ghost|ms=724|pkmn=Decidueye|method=Decidueye draws an arrow quill from its wing, with a shadowy aura surrounding the tip after it's drawn, and fires it at the opponent. The arrow loops around the opponent before striking the ground in front of it, creating a burst of blue fire-like energy around the opponent or sticking the opponent's shadow in place, preventing the opponent from moving.}} | {{movep|type=ghost|ms=724|pkmn=Decidueye|method=Decidueye draws an arrow quill from its wing, with a shadowy aura surrounding the tip after it's drawn, and fires it at the opponent. The arrow loops around the opponent before striking the ground in front of it, creating a burst of blue fire-like energy around the opponent or sticking the opponent's shadow in place, preventing the opponent from moving.}} | ||
{{movemid|type=ghost|user=Battle Royal Trainers#Decidueye Trainer|user1=A Trainer's Decidueye|startcode=SM063|startname=Pushing the Fiery Envelope!|notes=Debut}} | {{movemid|type=ghost|user=Battle Royal Trainers#Decidueye Trainer|user1=A Trainer's Decidueye|startcode=SM063|startname=Pushing the Fiery Envelope!|notes=Debut}} | ||
{{movebtm|type=ghost|user=Hau|user1=Hau's Decidueye|startcode=SM132|startname= | {{movebtm|type=ghost|user=Hau|user1=Hau's Decidueye|startcode=SM132|startname=Imitation is the Sincerest Form of Strategy!}} | ||
==Trivia== | ==Trivia== |
Revision as of 17:01, 14 October 2019
Spirit Shackle かげぬい Shadow Stitching | ||||||||||||
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Availability
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Spirit Shackle (Japanese: かげぬい Shadow Stitching) is a damage-dealing Ghost-type move introduced in Generation VII. It is the signature move of Decidueye. It can be upgraded to the special Z-Move Sinister Arrow Raid by Decidueye holding Decidium Z.
Effect
Spirit Shackle inflicts damage and prevents foes from fleeing or switching out as long as the user remains in battle. Wimp Out, Emergency Exit, the Red Card, the Shed Shell, and the Eject Button can bypass this effect.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||
---|---|---|---|---|---|---|---|---|
VII | VIII | IX | ||||||
0724 | |
Flying | 1, Evo. | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user attacks while simultaneously stitching the target's shadow to the ground. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Decidueye draws an arrow quill from its wing, with a shadowy aura surrounding the tip after it's drawn, and fires it at the opponent. The arrow loops around the opponent before striking the ground in front of it, creating a burst of blue fire-like energy around the opponent or sticking the opponent's shadow in place, preventing the opponent from moving. | |||
A Trainer's Decidueye | Pushing the Fiery Envelope! | Debut | |
Hau's Decidueye | Imitation is the Sincerest Form of Strategy! | None |
Trivia
- This move originated as a TCG attack.
- The move's Japanese name, kagenui ("shadow stitching"), refers to a fabled ninja technique that restrains a target's movements by pinning their shadow with a kunai or shuriken.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |