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{{cardlist/entry|cardname={{TCG ID|Plasma Blast|Munna|39}}|type=Psychic|enset=Plasma Blast|enrarity=Common|ennum=39/101|jpset=Megalo Cannon|jprarity=Common|jpnum=031/076}} | {{cardlist/entry|cardname={{TCG ID|Plasma Blast|Munna|39}}|type=Psychic|enset=Plasma Blast|enrarity=Common|ennum=39/101|jpset=Megalo Cannon|jprarity=Common|jpnum=031/076}} | ||
{{cardlist/footer|Psychic}} | {{cardlist/footer|Psychic}} | ||
==Trivia== | |||
* In {{game|Black and White|s}}, Dreamyard is the only area where the use of an [[HM]] [[move]] is necessary in order to advance the main game plot. | |||
==In other languages== | ==In other languages== | ||
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}} | }} | ||
{{Legendarylocations|Unova}} | {{Legendarylocations|Unova}} | ||
{{Unova}}<br> | {{Unova}}<br> |
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