Dreamyard: Difference between revisions

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{{cardlist/entry|cardname={{TCG ID|Plasma Blast|Munna|39}}|type=Psychic|enset=Plasma Blast|enrarity=Common|ennum=39/101|jpset=Megalo Cannon|jprarity=Common|jpnum=031/076}}
{{cardlist/entry|cardname={{TCG ID|Plasma Blast|Munna|39}}|type=Psychic|enset=Plasma Blast|enrarity=Common|ennum=39/101|jpset=Megalo Cannon|jprarity=Common|jpnum=031/076}}
{{cardlist/footer|Psychic}}
{{cardlist/footer|Psychic}}
==Trivia==
* In {{game|Black and White|s}}, Dreamyard is the only area where the use of an [[HM]] [[move]] is necessary in order to advance the main game plot.


==In other languages==
==In other languages==
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}}


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{{Legendarylocations|Unova}}
{{Legendarylocations|Unova}}
{{Unova}}<br>
{{Unova}}<br>
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