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(This mechanic exists since Gen I anyway) |
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An '''additional effect''' (Japanese: '''ついかこうか''' ''additional effect'') is the in-battle secondary effect of a [[List of moves that do damage|damaging move]]. | An '''additional effect''' (Japanese: '''{{tt|追加効果|ついかこうか}}''' ''additional effect'') is the in-battle secondary effect of a [[List of moves that do damage|damaging move]]. | ||
Additional effects include stat changes or status conditions with a chance of occurring. Some moves can also have more than one additional effect; {{m|Ice Fang}} is an example of this, with a 10% chance of {{status|freeze|freezing}} the target and an independent 10% chance of causing the target to {{status|flinch}}. | Additional effects include stat changes or status conditions with a chance of occurring. Some moves can also have more than one additional effect; {{m|Ice Fang}} is an example of this, with a 10% chance of {{status|freeze|freezing}} the target and an independent 10% chance of causing the target to {{status|flinch}}. | ||
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==List of moves with additional effects== | ==List of moves with additional effects== | ||
{| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;" | {| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;" | ||
|- | |- | ||
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| 100% | | 100% | ||
| style="text-align:left"|Lowers the target's Speed by 1 stage. | | style="text-align:left"|Lowers the target's Speed by 1 stage. | ||
|- | |||
| {{m|Buzzy Buzz}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Inflicts paralysis on the target. | |||
|- | |- | ||
| {{m|Charge Beam}} | | {{m|Charge Beam}} | ||
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| 20% | | 20% | ||
| style="text-align:left"|Inflicts confusion on the target. | | style="text-align:left"|Inflicts confusion on the target. | ||
|- | |||
| {{m|Double Iron Bash}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| ??% | |||
| style="text-align:left"|Inflicts flinch on the target. | |||
|- | |- | ||
| {{m|Dragon Rush}} | | {{m|Dragon Rush}} | ||
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| 100% | | 100% | ||
| style="text-align:left"|Varies with held item. Not considered an additional effect by Sheer Force. | | style="text-align:left"|Varies with held item. Not considered an additional effect by Sheer Force. | ||
|- | |||
| {{m|Floaty Fall}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| ??% | |||
| style="text-align:left"|Inflicts flinch on the target. | |||
|- | |- | ||
| {{m|Focus Blast}} | | {{m|Focus Blast}} | ||
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| 10% | | 10% | ||
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage. | | style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage. | ||
|- | |||
| {{m|Sizzly Slide}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Inflicts burn on the target. | |||
|- | |- | ||
| {{m|Sky Attack}} | | {{m|Sky Attack}} | ||
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| 30% | | 30% | ||
| style="text-align:left"|Inflicts flinch on the target. | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |||
| {{m|Spark}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| style="text-align:left"|Inflicts paralysis on the target. | |||
|- | |- | ||
| {{m|Spirit Shackle}} | | {{m|Spirit Shackle}} | ||
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| style="text-align:left"|Traps the target. | | style="text-align:left"|Traps the target. | ||
|- | |- | ||
| {{m| | | {{m|Splishy Splash}} | ||
{{typetable| | {{typetable|Water}} | ||
{{statustable| | {{statustable|???}} | ||
| | | ??% | ||
| style="text-align:left"|Inflicts paralysis on the target. | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |- |
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