Additional effect: Difference between revisions

This mechanic exists since Gen I anyway
m (Reverted edits by Akurochan (talk) to last revision by Zaggyo)
(This mechanic exists since Gen I anyway)
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An '''additional effect''' (Japanese: '''ついかこうか''' ''additional effect'') is the in-battle secondary effect of a [[List of moves that do damage|damaging move]].
An '''additional effect''' (Japanese: '''{{tt|追加効果|ついかこうか}}''' ''additional effect'') is the in-battle secondary effect of a [[List of moves that do damage|damaging move]].


Additional effects include stat changes or status conditions with a chance of occurring. Some moves can also have more than one additional effect; {{m|Ice Fang}} is an example of this, with a 10% chance of {{status|freeze|freezing}} the target and an independent 10% chance of causing the target to {{status|flinch}}.
Additional effects include stat changes or status conditions with a chance of occurring. Some moves can also have more than one additional effect; {{m|Ice Fang}} is an example of this, with a 10% chance of {{status|freeze|freezing}} the target and an independent 10% chance of causing the target to {{status|flinch}}.
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==List of moves with additional effects==
==List of moves with additional effects==
{| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;"
{| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;"
|-
|-
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| 100%
| 100%
| style="text-align:left"|Lowers the target's Speed by 1 stage.
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
| {{m|Buzzy Buzz}}
{{typetable|Electric}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Charge Beam}}
| {{m|Charge Beam}}
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| 20%
| 20%
| style="text-align:left"|Inflicts confusion on the target.
| style="text-align:left"|Inflicts confusion on the target.
|-
| {{m|Double Iron Bash}}
{{typetable|Steel}}
{{statustable|Physical}}
| ??%
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Dragon Rush}}
| {{m|Dragon Rush}}
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| 100%
| 100%
| style="text-align:left"|Varies with held item. Not considered an additional effect by Sheer Force.
| style="text-align:left"|Varies with held item. Not considered an additional effect by Sheer Force.
|-
| {{m|Floaty Fall}}
{{typetable|Flying}}
{{statustable|Physical}}
| ??%
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Focus Blast}}
| {{m|Focus Blast}}
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| 10%
| 10%
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
|-
| {{m|Sizzly Slide}}
{{typetable|Fire}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Sky Attack}}
| {{m|Sky Attack}}
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| 30%
| 30%
| style="text-align:left"|Inflicts flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Spark}}
{{typetable|Electric}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Spirit Shackle}}
| {{m|Spirit Shackle}}
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| style="text-align:left"|Traps the target.
| style="text-align:left"|Traps the target.
|-
|-
| {{m|Spark}}
| {{m|Splishy Splash}}
{{typetable|Electric}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|???}}
| 30%
| ??%
| style="text-align:left"|Inflicts paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
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