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{{m|Beat Up}} uniquely hits a number of times equal to the number of Pokémon in the user's party, excluding those who are fainted or who have a {{status|non-volatile status}}. Its base power and damage mechanics have varied between generations. | {{m|Beat Up}} uniquely hits a number of times equal to the number of Pokémon in the user's party, excluding those who are fainted or who have a {{status|non-volatile status}}. Its base power and damage mechanics have varied between generations. | ||
*In Generation II through IV, Beat Up has a fixed power of 10, and deals damage based on a given party member's Attack and level (as if they were using a 10 power move). Despite being a {{ | *In Generation II through IV, Beat Up has a fixed power of 10, and deals damage based on a given party member's Attack and level (as if they were using a 10 power move). Despite being a {{type|Dark}} move, these attacks deal typeless damage, and thus don't take weaknesses, resistances, or STAB into account. The user's Attack stages aren't taken into consideration at all. | ||
*In Generation V on, Beat Up's power is now determined by the base Attack of each party member, a given strike's power being (base Attack / 10) + 5. It is now treated properly as a Dark-type attack, gaining STAB and being affected by weaknesses and resistances, and uses the user's Attack stages now. | *In Generation V on, Beat Up's power is now determined by the base Attack of each party member, a given strike's power being (base Attack / 10) + 5. It is now treated properly as a Dark-type attack, gaining STAB and being affected by weaknesses and resistances, and uses the user's Attack stages now. | ||
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