Shinx (Pokémon)/Generation V learnset: Difference between revisions

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{{learnlist/eventf|Shinx|Electric|Electric|5|4}}
{{learnlist/eventf|Shinx|Electric|Electric|5|4}}


[[it:Shinx/Mosse apprese nella quinta generazione]]
[[zh:小猫怪/第五世代招式表]]
[[zh:小猫怪/第五世代招式表]]

Revision as of 12:04, 15 October 2018

← Shinx Shinx

By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
055 Leer Normal Status 0000 100100% 30
099 Charge Electric Status 0000 —% 20
1313 Spark Electric Physical 06565 100100% 20
1717 Bite Dark Physical 06060 100100% 25
2121 Roar Normal Status 0000 100100% 20
2525 Swagger Normal Status 0000 09090% 15
2929 Thunder Fang Electric Physical 06565 09595% 15
3333 Crunch Dark Physical 08080 100100% 15
3737 Scary Face Normal Status 0000 100100% 10
4141 Discharge Electric Special 08080 100100% 15
4545 Wild Charge Electric Physical 09090 100100% 15
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal Sprite.png TM05 Roar Normal Status 0000 100}}100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
Bag TM Dark Sprite.png TM95 Snarl Dark Special 05555 095}}95% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Nidoran♂NidorinoNidokingJolteonCombuskenBlaziken
DeerlingSawsbuck
Double Kick Fighting Physical 30 100% 30
ArbokGrowlitheArcanineFlareonSnubbullGranbull
HoundourHoundoomDonphanExploudManectricHippowdon
StoutlandDarumakaDarmanitan
Fire Fang Fire Physical 65 95% 15
Nidoran♂NidorinoNidokingGrowlitheArcanineEevee
VaporeonJolteonFlareonEspeonUmbreonLeafeon
GlaceonSentretFurretLillipupHerdierStoutland
MinccinoCinccino
Helping Hand Normal Status —% 20
HoundourHoundoomPoochyenaMightyenaWhismurLoudred
ExploudElectrikeManectric
Howl Normal Status —% 40
ArbokPiloswineMamoswineSnubbullGranbullExploud
WalreinFloatzelHippowdonGlaceonStoutland
Ice Fang Ice Physical 65 95% 15
DugtrioMeowthPersianFarfetch'dSeviperAbsol
StunkySkuntankWeavilePurrloinLiepardZoroark
Night Slash Dark Physical 70 100% 15
RattataRaticatePikachuRaichuVulpixNinetales
RapidashEeveeVaporeonJolteonFlareonEspeon
UmbreonLeafeonGlaceonCyndaquilQuilavaTyphlosion
SentretFurretSneaselWeavileTorchicCombusken
BlazikenElectrikeManectricZangooseAbsolPachirisu
BuizelFloatzelBunearyLopunnyLucarioBlitzle
ZebstrikaEmolga
Quick Attack Normal Physical 40 100% 30
BlitzleZebstrikaEmolga
Shock Wave Electric Special 60 —% 20
DewgongMareepFlaaffyAmpharos
Signal Beam Bug Special 75 100% 15
SandshrewSandslashCyndaquilQuilavaTyphlosionAipom
AmbipomEspeonPachirisuBuizelFloatzelMinccino
MienfooMienshao
Swift Normal Special 60 —% 20
GrowlithePonytaRapidashSeelDewgongRhyhorn
RhydonRhyperiorTaurosEeveeDunsparceSnubbull
GranbullSwinubPiloswineMamoswinePhanpyStantler
PoochyenaMightyenaNumelCameruptBidoofBibarel
HippopotasHippowdonTepigPigniteEmboarLillipup
HerdierStoutlandDeerlingSawsbuck
Take Down Normal Physical 90 85% 20
ArbokArcanineJolteonSnubbullGranbullHoundoom
DonphanExploudElectrikeManectricShinxLuxio
LuxrayHippowdonStoutland
Thunder Fang Electric Physical 65 95% 15
  • Moves marked with an asterisk (*) must be chain bred onto Shinx in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shinx in that game.
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Shinx can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Shinx cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pleasant Forest Magnet Rise Electric Status —% 10
Pleasant Forest Night Slash Dark Physical 70 100% 15
  • A superscript level indicates that Shinx can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see event moves from other generations