Contact: Difference between revisions
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'''Contact''' (Japanese: '''{{tt|接触|せっしょく}}''' ''contact'') or '''direct attack''' (Japanese: '''{{tt|直接攻撃|ちょくせつ こうげき}}''' ''direct attack'') is a property of [[move]]s in the [[Pokémon games]] that was introduced in [[Generation III]]. Making contact occurs when a Pokémon physically touches the target when using a move in {{pkmn|battle}}. Moves that make contact are affected by and can trigger various [[item]]s and {{Abilities}}, such as {{a|Tough Claws}} and the [[Sticky Barb]]. | '''Contact''' (Japanese: '''{{tt|接触|せっしょく}}''' ''contact'') or '''direct attack''' (Japanese: '''{{tt|直接攻撃|ちょくせつ こうげき}}''' ''direct attack'') is a property of [[move]]s in the [[Pokémon games]] that was introduced in [[Generation III]]. Making contact occurs when a Pokémon physically touches the target when using a move in {{pkmn|battle}}. Moves that make contact are affected by and can trigger various [[item]]s and {{Abilities}}, such as {{a|Tough Claws}} and the [[Sticky Barb]]. | ||
Whether a move makes contact is independent of its [[damage category]]. Most [[physical move]]s do make contact and make up the majority of contact moves. Most [[special move]]s do not make contact, and no [[status move]]s make contact. Prior to [[Generation VII]], all moves that make contact only target a single Pokémon. | Whether a move makes contact is independent of its [[damage category]]. Most [[physical move]]s do make contact and make up the majority of contact moves. Most [[special move]]s do not make contact (with only 6 moves that do), and no [[status move]]s make contact. Prior to [[Generation VII]], all moves that make contact only target a single Pokémon. | ||
Hitting a {{m|substitute}} does not make contact with the Pokémon behind it. While {{status|confusion}} damage is physical, it does not make contact. | Hitting a {{m|substitute}} does not make contact with the Pokémon behind it. While {{status|confusion}} damage is physical, it does not make contact. If a Pokémon is immune to a move, the move will not make contact with the Pokémon. | ||
==Moves involving contact== | ==Moves involving contact== | ||
In Generation III only, {{m|AncientPower}} and {{m|Overheat}} make contact, while {{m|Covet}}, {{m|Faint Attack}} and {{m|Fake Out}} do not. | In Generation III only, {{m|AncientPower}} and {{m|Overheat}} make contact, while {{m|Covet}}, {{m|Faint Attack}}, and {{m|Fake Out}} do not. | ||
{| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;" | {| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;" | ||
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{{movelist|Leaf Blade|Grass|cat=Physical}} | {{movelist|Leaf Blade|Grass|cat=Physical}} | ||
{{movelist|Leech Life|Bug|cat=Physical}} | {{movelist|Leech Life|Bug|cat=Physical}} | ||
{{movelist|Let's Snuggle Forever|Fairy|cat=Physical}} | |||
{{movelist|Lick|Ghost|cat=Physical}} | {{movelist|Lick|Ghost|cat=Physical}} | ||
{{movelist|Liquidation|Water|cat=Physical}} | {{movelist|Liquidation|Water|cat=Physical}} | ||
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{{movelist|Petal Dance|Grass|cat=Special}} | {{movelist|Petal Dance|Grass|cat=Special}} | ||
{{movelist|Phantom Force|Ghost|cat=Physical}} | {{movelist|Phantom Force|Ghost|cat=Physical}} | ||
{{movelist|Plasma Fists|Electric|cat=Physical}} | |||
{{movelist|Play Rough|Fairy|cat=Physical}} | {{movelist|Play Rough|Fairy|cat=Physical}} | ||
{{movelist|Pluck|Flying|cat=Physical}} | {{movelist|Pluck|Flying|cat=Physical}} | ||
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{{movelist|Sacred Sword|Fighting|cat=Physical}} | {{movelist|Sacred Sword|Fighting|cat=Physical}} | ||
{{movelist|Scratch|Normal|cat=Physical}} | {{movelist|Scratch|Normal|cat=Physical}} | ||
{{movelist|Searing Sunraze Smash|Steel|cat=Physical}} | |||
{{movelist|Seismic Toss|Fighting|cat=Physical}} | {{movelist|Seismic Toss|Fighting|cat=Physical}} | ||
{{movelist|Shadow Claw|Ghost|cat=Physical}} | {{movelist|Shadow Claw|Ghost|cat=Physical}} | ||
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|- | |- | ||
| {{m|Baneful Bunker}} | | {{m|Baneful Bunker}} | ||
| {{status|Poison}}s an attacker if it attempts a contact move. | | {{status|Poison}}s an attacker if it attempts a contact move on the user. | ||
|- | |||
| {{m|Beak Blast}} | |||
| {{status|Burn}}s an attacker if it uses a contact move on the user before executing the move. | |||
|- | |- | ||
| {{m|King's Shield}} | | {{m|King's Shield}} | ||
| Decreases an attacker's {{stat|Attack}} two stages if it attempts a contact move. | | Decreases an attacker's {{stat|Attack}} two stages if it attempts a contact move on the user. | ||
|- | |- | ||
| {{m|Spiky Shield}} | | {{m|Spiky Shield}} | ||
| Damages an attacker for 1/8 of its max HP if it attempts a contact move. | | Damages an attacker for 1/8 of its max HP if it attempts a contact move on the user. | ||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| {{a|Tough Claws}} | | {{a|Tough Claws}} | ||
| Boosts the power of contact moves used by this Pokémon by | | Boosts the power of contact moves used by this Pokémon by 30%. | ||
|} | |} | ||
|} | |} | ||
===Items=== | ===Items=== | ||
{| class="roundy" style="margin:auto; background: # | {| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" style="margin:auto; background: #FFF; border:1px solid # | {| border=1 width="100%" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;" | ||
|- style="background: # | |- style="background: #ddf;" | ||
! | ! | ||
! Name | ! Name | ||
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|- | |- | ||
! [[File:Bag Rocky Helmet Sprite.png]] | ! [[File:Bag Rocky Helmet Sprite.png]] | ||
| | | [[Rocky Helmet]] | ||
| Damages an attacker for 1/6 of its max HP on contact. | | Damages an attacker for 1/6 of its max HP on contact. | ||
|- | |- | ||
! [[File:Bag Sticky Barb Sprite.png]] | ! [[File:Bag Sticky Barb Sprite.png]] | ||
| | | [[Sticky Barb]] | ||
| Damages the holder each turn for 1/8 of their max HP. Transfers to an attacker on contact. | | Damages the holder each turn for 1/8 of their max HP. Transfers to an attacker on contact. | ||
|- | |||
! [[File:Bag Protective Pads Sprite.png]] | |||
| [[Protective Pads]] | |||
| Protects the holder from effects caused by using moves that make contact with the target. | |||
|} | |} | ||
|} | |} | ||
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==In other languages== | ==In other languages== | ||
{{langtable|color={{physical color light}}|bordercolor={{physical color dark}} | {{langtable|color={{physical color light}}|bordercolor={{physical color dark}} | ||
|zh_yue=接觸 ''{{tt|Jipjūk|Contact}}'' | |||
|zh_cmn=接觸 / 接触 ''{{tt|Jiēchù|Contact}}'' | |||
|cs=Kontakt | |cs=Kontakt | ||
|fr=Contact | |fr=Contact | ||
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[[de:Kontakt]] | [[de:Kontakt]] | ||
[[es:Movimiento#Contacto]] | |||
[[fr:Capacité directe]] | [[fr:Capacité directe]] | ||
[[it:Contatto]] | [[it:Contatto]] | ||
[[ja:直接攻撃]] | [[ja:直接攻撃]] | ||
[[zh:接触类招式]] |
Revision as of 00:23, 5 October 2018
Contact (Japanese: 接触 contact) or direct attack (Japanese: 直接攻撃 direct attack) is a property of moves in the Pokémon games that was introduced in Generation III. Making contact occurs when a Pokémon physically touches the target when using a move in battle. Moves that make contact are affected by and can trigger various items and Abilities, such as Tough Claws and the Sticky Barb.
Whether a move makes contact is independent of its damage category. Most physical moves do make contact and make up the majority of contact moves. Most special moves do not make contact (with only 6 moves that do), and no status moves make contact. Prior to Generation VII, all moves that make contact only target a single Pokémon.
Hitting a substitute does not make contact with the Pokémon behind it. While confusion damage is physical, it does not make contact. If a Pokémon is immune to a move, the move will not make contact with the Pokémon.
Moves involving contact
In Generation III only, AncientPower and Overheat make contact, while Covet, Faint Attack, and Fake Out do not.
These Shadow moves also make contact.
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Effects involving contact
Moves
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Abilities
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Items
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Trivia
- In Pokémon Colosseum and XD: Gale of Darkness, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the Stadium series, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |