List of moves by range in the Pokémon Mystery Dungeon series: Difference between revisions

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In the '''{{g|Mystery Dungeon series}}''', '''[[move]]s''' function differently from the [[core series]] games. Moves have various '''ranges''' that determine what [[Dungeon tile|tiles]] they affect.  
In the '''{{g|Mystery Dungeon series}}''', '''[[move]]s''' function differently from the [[core series]] games. Moves have various '''ranges''' that determine what [[Dungeon tile|tiles]] they affect.  


Most moves can only affect the target directly in front of the user, while other moves are able to reach targets further away. Moves that target enemies further away are able to pass through teammates, allowing partners to support the leader even in hallways. [[Priority#Priority moves|Priority moves]] are often able to reach up to 2 tiles in front, while other moves are able to hit enemies within the user's line of sight regardless of range{{tt|*|Moves no longer have limitless range in Super Mystery Dungeon with the exception of Dragon Rage}}. Moves may also affect enemies in an entire room. These moves can also hit enemies in hallways within the user's visibility{{tt|*|2 or 3 tile range depending on the dungeon. 1 tile range for enemies}}, including Ghost-type Pokémon in walls.  
Most moves can only affect the target directly in front of the user, while other moves are able to reach targets further away. For example, some moves are able to reach enemies further away in the direction that the user is facing. Moves which are able to reach 2 tiles in front of the user can pass through teammates, allowing partners to support the leader even in hallways. These moves are mostly made up of [[Priority|priority moves]] from the core series games. However, prior to {{g|Super Mystery Dungeon}}<!--GTI?-->, moves such as {{m|Shadow Ball}} which could reach further than 2 tiles would hit a teammate rather than passing through them. In Pokémon Super Mystery Dungeon, all moves regardless of range no longer hit allies unless the move is designed to target allies, or if the user is affected by a [[Status ailments in Mystery Dungeon|status condition]] which affects the way a move is executed.  
 
Moves may also affect enemies in an entire room. These moves can also hit enemies in hallways within the user's visibility{{tt|*|2 or 3 tile range depending on the dungeon. 2 tile range for enemies in Rescue Team and Explorers series, 1 tile range for enemies in Super Mystery Dungeon}}, including Ghost-type Pokémon in walls.  


Some moves are able to cut corners, which means that the move can hit an enemy diagonally past a wall adjacent to both the user and the foe. Moves may also target only enemies, only allies, both, or only the user.  
Some moves are able to cut corners, which means that the move can hit an enemy diagonally past a wall adjacent to both the user and the foe. Moves may also target only enemies, only allies, both, or only the user.  
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{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
|Front
|User{{sup/md|RB}}{{sup/md|TDS}}<br>Front{{sup/md|SMD}}
|Enemy
|User{{sup/md|RB}}{{sup/md|TDS}}<br>Enemy{{sup/md|SMD}}
|✗
|✗
|-
|-
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{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Special}}
{{statustable|Special}}
|Front{{sup/md|RB}}{{sup/md|TDS}}<br>Entire room{{sup/md|SMD}}
|User{{sup/md|RB}}{{sup/md|TDS}}<br>Front{{sup/md|SMD}}
|Enemy
|User{{sup/md|RB}}{{sup/md|TDS}}<br>Enemy{{sup/md|SMD}}
|✗{{sup/md|RB}}{{sup/md|TDS}}<br>✓{{sup/md|SMD}}
|✗{{sup/md|RB}}{{sup/md|TDS}}<br>✓{{sup/md|SMD}}
|-
|-
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