Mystery Dungeon game mechanics: Difference between revisions

no edit summary
No edit summary
Line 36: Line 36:
* Pokémon that evolve at night instead require the '''Lunar Ribbon'''.
* Pokémon that evolve at night instead require the '''Lunar Ribbon'''.
* {{p|Eevee}} requires a '''Mossy Rock''' to evolve into {{p|Leafeon}} or an '''Icy Rock''' to evolve into {{p|Glaceon}}.
* {{p|Eevee}} requires a '''Mossy Rock''' to evolve into {{p|Leafeon}} or an '''Icy Rock''' to evolve into {{p|Glaceon}}.
* In Super Pokémon Mystery Dungeon, evolutionary items do not exist however, and Pokémon that usually require these Items to evolve will not need them and be able to evolve regardless.
* In Super Pokémon Mystery Dungeon, evolutionary items do not exist however, and Pokémon that usually require these items to evolve will not need them and be able to evolve regardless.


===Attacks===
===Attacks===
Line 70: Line 70:
==Damage==
==Damage==
{{main|Damage modification (Mystery Dungeon)}}
{{main|Damage modification (Mystery Dungeon)}}
* {{DL|Damage modification|Type effectiveness}} has been greatly changed:  
* [[Type effectiveness]] has been greatly changed:  
**"'''Super effective'''" attacks will only deal 1.4× damage instead of 2× damage as in the core games.  
**"'''Super effective'''" attacks will only deal 1.4× damage instead of 2× damage as in the core games.  
**Attacks that are "'''not very effective'''" will deal 0.7× damage instead of 0.5× as in the core games.  
**Attacks that are "'''not very effective'''" will deal 0.7× damage instead of 0.5× as in the core games.  
Line 99: Line 99:
Much like in the [[Safari Zone]] of the core series games, where the player is able to toss Bait or throw a Rock (or Mud) at Pokémon, throwing items in Mystery Dungeon deals damage. The player is able to stock up to 99 units of a throwing item in a single item space in contrast to other items, where multiple items take up multiple spaces in the item list.  
Much like in the [[Safari Zone]] of the core series games, where the player is able to toss Bait or throw a Rock (or Mud) at Pokémon, throwing items in Mystery Dungeon deals damage. The player is able to stock up to 99 units of a throwing item in a single item space in contrast to other items, where multiple items take up multiple spaces in the item list.  
* This does not apply to Unown Stones.
* This does not apply to Unown Stones.
* [[Wand]]s were an item introduced in Super Pokemon Mystery Dungeon. They behave similarly to Throwing Items though can only be stacked up to 40 and whilst some deal damage, they have varying affects such as Warping the target or causing various Status Conditions.   
* [[Wand]]s were an item introduced in Super Pokemon Mystery Dungeon. They behave similarly to Throwing items though can only be stacked up to 40 and whilst some deal damage, they have varying affects such as Warping the target or causing various Status Conditions.   


===Looplets and Emeras===
===Looplets and Emeras===